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2008 The Second International Conference on Next Generation Mobile Applications, Services, and Technologies最新文献

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Mobile Content Sharing Utilizing the Home Infrastructure 利用家庭基础设施的移动内容共享
P. Belimpasakis, S. A. Awan, Eleni Berki
Mobile content sharing, as a practical concept, has had limited user acceptance. There is, though, a need for improving the communication and social interaction of people, and content sharing practices can prove to be a significant factor for creating a communication culture. Current available technologies for mobile content creation and sharing impose functionality and usability obstacles and are not widely used by mobile phone users. We propose a solution to ease and automate mobile content creation and sharing using a client-server system, in which client software runs on mobile device whereas server software runs on home PC. This solution principally automates mobile content sharing by reusing endusers' smart homes resources, such as storage and the Internet connections, without other parties' interventions or risks that might lead to privacy concerns. The system allows a group of mobile devices to create an alliance for the sake of content sharing. A prototype implementation proved the feasibility and usability of the concept, setting the baseline for further functionality enhancements in future research and development.
移动内容共享作为一个实用的概念,用户接受度有限。然而,我们需要改善人们的交流和社会互动,而内容共享实践可以被证明是创造交流文化的一个重要因素。目前可用于移动内容创建和共享的技术存在功能和可用性障碍,并且没有被移动电话用户广泛使用。我们提出了一种使用客户端-服务器系统简化和自动化移动内容创建和共享的解决方案,其中客户端软件运行在移动设备上,而服务器软件运行在家庭PC上。该解决方案主要通过重用终端用户的智能家居资源(如存储和互联网连接)来实现移动内容共享的自动化,而无需其他方的干预或可能导致隐私问题的风险。该系统允许一组移动设备为了内容共享而创建一个联盟。原型实现证明了该概念的可行性和可用性,为未来研究和开发中的进一步功能增强奠定了基础。
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引用次数: 5
JSLEE and SIP-Servlets Interoperability with Mobicents Communication Platform JSLEE和sip - servlet与移动通信平台的互操作性
Jean Deruelle
JSLEE is a more complex specification than SIP Servlets, and it has been know as heavyweight and with a steep learning curve. However JSLEE has standardized a high performing event driven execution environment with a good concurrency model and powerful protocol agnostic capabilities covering a variety of telecommunication protocols. SIP Servlets on the other hand is simpler and easier to get started with for developers with Java EE experience. Its focus is on extending the HTTP Servlets and Java EE hosting environments with SIP capabilities. Hence SIP Servlets is more of a SIP programming framework while JSLEE is a complete, self sufficient application environment, a platform. JSLEE and SIP Servlets target different audiences with different needs but they can be complementary in a number of real world cases. This paper will present a converged application built on the Open Source Mobicents Communication Platform. It will show how JSLEE and SIP Servlets can be used together to provide converged applications integrating with network elements via HTTP, SIP and other standard protocols.
JSLEE是一种比SIP servlet更复杂的规范,它被认为是重量级的,并且具有陡峭的学习曲线。然而,JSLEE已经标准化了一个高性能的事件驱动执行环境,它具有良好的并发模型和强大的协议不可知功能,涵盖了各种电信协议。另一方面,对于具有Java EE经验的开发人员来说,SIP servlet更简单,更容易入门。它的重点是用SIP功能扩展HTTP servlet和Java EE托管环境。因此,SIP servlet更像是一个SIP编程框架,而JSLEE是一个完整的、自给自足的应用程序环境和平台。JSLEE和SIP servlet针对具有不同需求的不同受众,但在许多实际情况下它们可以互补。本文将介绍一个基于开源移动通信平台的融合应用。它将展示如何使用JSLEE和SIP servlet来提供通过HTTP、SIP和其他标准协议与网络元素集成的聚合应用程序。
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引用次数: 17
A Case for Hybrid Content Distribution for Interactive Video-on-Demand 交互式视频点播的混合内容分发案例
A. MacQuire, A. Brampton, N. Race, L. Mathy, M. Fry
With the advent of numerous video distribution services, content distribution networks (CDNs) are under increasing demand. Given the associated expenses, many organisations have made use of peer-to-peer (P2P) approaches to offset bandwidth costs. Unfortunately, using clients as part of the delivery process can vastly increase load on service providers' networks. Furthermore, many approaches thus far lack the ability for interactive, on-demand viewing. For these reasons, this paper considers how 'hybrid' methods could alleviate these issues, through simulations of delivery methodologies in a CDN context. As it is unlikely that any one method will suffice for all content, network and audience types, a successful system should adapt in response to changes, as outlined in this paper.
随着众多视频分发服务的出现,对内容分发网络(cdn)的需求日益增长。考虑到相关费用,许多组织已经使用点对点(P2P)方法来抵消带宽成本。不幸的是,使用客户端作为交付过程的一部分会极大地增加服务提供商网络的负载。此外,到目前为止,许多方法缺乏交互式、点播观看的能力。由于这些原因,本文考虑了“混合”方法如何通过模拟CDN环境中的交付方法来缓解这些问题。因为任何一种方法都不可能满足所有的内容、网络和受众类型,一个成功的系统应该适应变化,正如本文所概述的那样。
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引用次数: 1
Open Source Web Application Development Stack for Symbian-Based Mobile Phones 基于symbian手机的开源Web应用开发栈
J. Wikman, J. Nurminen
LAMP is the widely used open source Web development stack for building dynamic Web sites. In this paper, we discuss PAMP (Personal AMP), which is a port of the stack to the Symbian/S60 mobile phone platform. We illustrate the possibilities of PAMP with a couple of examples, share our experiences in bringing the stack to resource-constrained devices, and discuss the lessons learned. The existence of the dominant development environment on handheld devices allows easier development of mobile services with familiar high-level tools. Moreover, it enables reuse of existing solutions like content management systems and integration with other Web services such as Facebook.
LAMP是广泛使用的开源Web开发堆栈,用于构建动态Web站点。在本文中,我们讨论了PAMP (Personal AMP),它是一个堆栈到Symbian/S60手机平台的端口。我们通过几个示例说明了PAMP的可能性,分享了我们将该堆栈引入资源受限设备的经验,并讨论了从中吸取的教训。在手持设备上的主导开发环境的存在使得使用熟悉的高级工具更容易开发移动服务。此外,它支持重用现有的解决方案,如内容管理系统和与其他Web服务(如Facebook)的集成。
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引用次数: 2
Optimizing Energy Consumption of Mobile Nodes in Heterogeneous Kademlia-Based Distributed Hash Tables 基于异构kademlia的分布式哈希表中移动节点能耗优化
I. Kelényi, J. Nurminen
This paper presents a novel mechanism that enables mobile devices to efficiently participate in Distributed Hash Tables (DHTs). By selectively dropping messages, we can significantly reduce traffic and thus the energy consumption of mobile nodes with only minor performance degradation. The protocol extension preserves compatibility with existing widely used DHT systems. We evaluate the solution by measuring the energy-consumption of mobile phones participating in the Kademlia-based Mainline BitTorrent DHT, which consists of over one million nodes. We further analyze the impact of our mechanism on the performance of the DHT by means of an analytical model.
本文提出了一种新的机制,使移动设备能够有效地参与分布式哈希表(dht)。通过选择性地丢弃消息,我们可以显著减少流量,从而减少移动节点的能量消耗,而性能下降很小。协议扩展保留了与现有广泛使用的DHT系统的兼容性。我们通过测量参与kademlia的主线BitTorrent DHT的移动电话的能耗来评估该解决方案,该系统由超过100万个节点组成。我们通过分析模型进一步分析了我们的机制对DHT性能的影响。
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引用次数: 31
Pivot: Automatically Offering Information and Services to Real-World Shoppers 枢纽:自动向现实世界的购物者提供信息和服务
N. Nichols, K. Hammond, L. Birnbaum, L. Gandy
Shoppers with an Internet-enabled computer have a wealth of product information available to them. By browsing to a variety of Websites, users can conduct searches and compare prices, read reviews, and learn more about a product. These sites are pivot points for a user; once they are at Amazon.com's landing page, for example, they can navigate outwards to a million different products. The idiom of browsing to a central page for a site and then navigating outwards is acceptable when browsing is convenient, with large displays and useful input devices. This process becomes inconvenient, however, when the user is out and about in the world. We have built a system, Pivot, that uses physical objects as pivot points for the user. Specifically, Pivot uses the 1-D barcodes present on every product to deliver powerful services and options to a user on his or her cellphone. These services are chosen to be most useful to a user in the moment and trying to make a purchase decision. This paper describes the motivations for the system, the system itself, its current real-world deployment, and our intended future work.
拥有一台能上网的电脑的购物者可以获得大量的产品信息。通过浏览各种各样的网站,用户可以进行搜索,比较价格,阅读评论,并了解更多关于产品的信息。这些网站是用户的支点;例如,一旦他们进入亚马逊的登陆页面,他们就可以向外导航到100万种不同的产品。浏览到站点的中心页面,然后向外导航的习惯做法是可以接受的,如果浏览方便,有大屏幕和有用的输入设备。然而,当用户外出时,这个过程就变得不方便了。我们建立了一个系统,Pivot,它使用物理对象作为用户的枢轴点。具体来说,Pivot使用每个产品上的1-D条形码,为用户的手机提供强大的服务和选项。这些服务被选择为对正在尝试做出购买决定的用户最有用的服务。本文描述了该系统的动机、系统本身、其当前的实际部署以及我们预期的未来工作。
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引用次数: 1
Admission Control in IP Multicast over Heterogeneous Access Networks 异构接入网中IP组播的准入控制
P. Santos, A. Pinto, M. Ricardo, T. Almeida, F. Fontes
Network operators have been reluctant to deploy IP multicast services mainly due to the lack of native control over multicast groups. This lack of control does not only prevent operators from generating revenue from multicast-based services but also hinders regular network management. In this work we identified the network elements where admission control should be enforced for multicast sessions spawning over heterogeneous access networks. The architecture proposed uses existing AAA functionality to perform user identification and multicast session admission control. This control is made at the network layer with no protocol modifications. Three access networks were considered: xDSL, WiMAX and UMTS.
网络运营商一直不愿意部署IP组播服务,主要是因为缺乏对组播组的本地控制。这种控制的缺乏不仅阻碍了运营商从基于多播的服务中获得收入,而且妨碍了正常的网络管理。在这项工作中,我们确定了应该对异构接入网络上产生的多播会话实施准入控制的网络元素。提出的体系结构使用现有的AAA功能来执行用户识别和组播会话许可控制。这种控制是在网络层进行的,不需要修改协议。考虑了三种接入网:xDSL、WiMAX和UMTS。
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引用次数: 3
ICT-Based Learning – More Freedom, More Side-Effects? 基于信息通信技术的学习——更自由,更副作用?
Xu Xinhao, Zhou Wei, Li Min
Thanks to the rapidly-developing Web, pervasive computing and mobile technologies, learning activities are being shifted to a new era which is characterized by ubiquitous adoption of information and communication technologies (ICT). ICT-based Learning (IBL), like mobile-learning, fosters high quality learning practices offering great freedom to learners while, at the same time, coming along with undesirable side-effects. This paper focuses on these issues after a brief summary of IBL background and gives possible solutions to them. The paper concludes with an objective view towards IBL and calls equal attention to the other side of IBL research, so that a balanced research can be achieved and better IBL system solutions can be reached.
由于网络、普适计算和移动技术的迅速发展,学习活动正在进入一个以信息通信技术(ICT)无处不在为特征的新时代。与移动学习一样,基于信息通信技术的学习(IBL)促进了高质量的学习实践,为学习者提供了极大的自由,同时也带来了不良的副作用。本文在简要总结IBL背景的基础上,重点讨论了这些问题,并提出了可能的解决方案。本文以客观的视角对IBL进行总结,同时对IBL研究的另一面给予同等的关注,从而达到研究的平衡,得出更好的IBL系统解决方案。
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引用次数: 1
An ANFIS-Based Hybrid Video Quality Prediction Model for Video Streaming over Wireless Networks 基于anfiss的无线视频流混合视频质量预测模型
A. Khan, Lingfen Sun, E. Ifeachor
There are many parameters that affect video quality but their combined effect is not well identified and understood when video is transmitted over mobile/wireless networks. In this paper our aim is twofold. First, to study and analyze the behaviour of video quality for wide range variations of a set of selected parameters. Second, to develop a learning model based on ANFIS to estimate the visual perceptual quality in terms of the mean opinion score (MOS) and decodable frame rate (Q value). We trained three ANFIS-based ANNs for the three distinct content types using a combination of network level and application level parameters such as frame rate, send bitrate, link bandwidth and packet error rate and tested the ANN models using unseen dataset. We found that the video quality is more sensitive to network level parameters compared to application level parameters. Preliminary results show that a good prediction accuracy was obtained from the ANFIS-based ANN model. The work should help in the development of a reference-free video prediction model and quality of service (QoS) control methods for video over wireless/mobile networks.
有许多参数会影响视频质量,但当视频通过移动/无线网络传输时,它们的综合影响并没有得到很好的识别和理解。在本文中,我们的目的是双重的。首先,研究和分析一组选定参数的大范围变化对视频质量的影响。其次,建立基于ANFIS的学习模型,根据平均意见分数(MOS)和可解码帧率(Q值)估计视觉感知质量。我们使用网络级和应用级参数(如帧速率、发送比特率、链路带宽和包错误率)的组合,对三种不同的内容类型训练了三个基于anfiss的ANN,并使用未见过的数据集测试了ANN模型。我们发现视频质量对网络级参数比应用级参数更敏感。初步结果表明,基于anfiss的神经网络模型具有较好的预测精度。这项工作将有助于开发无参考视频预测模型和无线/移动网络视频的服务质量(QoS)控制方法。
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引用次数: 24
Mobile Situation-Aware Task Recommendation Application 移动态势感知任务推荐应用程序
D. Cheng, Henry Song, Hyuk Cho, S. Jeong, Swaroop Kalasapur, A. Messer
With more and more applications available on mobile devices, it has become increasingly difficult for users to find a desired application. Although research has been conducted for situation-awarere commendations on mobile devices, none addresses this problem; most research is for media content recommendations. Moreover, existing approaches assume predefined situations and/or user-specified profiles; some require users to intentionally train their devices before using them for recommendations. We believe that what defines a situation and what applications are preferred in the situation not only vary from user to user but also change over time, and therefore these assumptions and requirements are impractical for ordinary consumers. In this paper, we will describe our approach of using unsupervised learning, specifically co-clustering, to derive latent situation-based patterns from usage logs of user interactions with the device and environments and use the patterns for task and communication mode recommendations.
随着移动设备上可用的应用程序越来越多,用户找到所需应用程序变得越来越困难。尽管已经对移动设备上的情境感知表彰进行了研究,但没有一个解决这个问题;大多数研究都是为了媒体内容推荐。此外,现有方法假定预先确定的情况和/或用户指定的概况;有些公司要求用户在使用设备进行推荐之前有意识地对其进行训练。我们认为,定义一种情况和在这种情况下首选哪些应用程序不仅因用户而异,而且还会随着时间而变化,因此这些假设和要求对普通消费者来说是不切实际的。在本文中,我们将描述我们使用无监督学习的方法,特别是共聚类,从用户与设备和环境交互的使用日志中派生潜在的基于情境的模式,并将这些模式用于任务和通信模式建议。
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引用次数: 19
期刊
2008 The Second International Conference on Next Generation Mobile Applications, Services, and Technologies
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