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Pattern recognition of the selection sort algorithm 模式识别的选择排序算法
Pub Date : 2002-08-19 DOI: 10.1109/COGINF.2002.1039312
R. Finkbine
The field of program understanding attempts to determine the function of a code segment without programmer intervention and for this to occur, it is necessary to have a model (plan) against which to attempt to match the code segment of interest. This paper traces in detail the pattern recognition of the selection sort algorithm.
程序理解领域试图在没有程序员干预的情况下确定代码段的功能,为了实现这一点,有必要有一个模型(计划)来匹配感兴趣的代码段。本文详细介绍了选择排序算法的模式识别。
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引用次数: 0
Quasi-morphism and comprehensibility of rules in inductive learning 归纳学习中规则的拟态性与可理解性
Pub Date : 2002-08-19 DOI: 10.1109/COGINF.2002.1039315
W. Wettayaprasit, C. Lursinsap, C. Chu
We present a model of creating a hierarchical set of rules that encode generalizations and exceptions derived from induction learning. The rules use the input features directly and are therefore comprehensible to the users. Learning is performed by a feedforward neural network and the rules are extracted from the trained network. A pattern classification task is used to demonstrate the efficacy of our approach. We show that the rules have similar classification performance while being more comprehensible to the users.
我们提出了一个创建一套分层规则的模型,这些规则对归纳学习产生的概括和例外进行编码。规则直接使用输入特性,因此用户很容易理解。学习由前馈神经网络执行,并从训练好的网络中提取规则。一个模式分类任务被用来证明我们的方法的有效性。结果表明,这些规则具有相似的分类性能,同时更容易被用户理解。
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引用次数: 0
Combining multiple non-homogeneous classifiers: an empirical approach 结合多个非同质分类器:一种经验方法
Pub Date : 2002-08-19 DOI: 10.1109/COGINF.2002.1039309
J. Parker
The use of prior behavior of a classifier, as measured by the confusion matrix, can yield useful information for merging multiple classifiers. In particular a ranking of possible classes can be produced which can allow Borda type reconciliation methods to be applied. A simulation of multiple classifiers is used to evaluate this idea, and compare with three other classifier combination techniques.
使用由混淆矩阵度量的分类器的先验行为可以为合并多个分类器提供有用的信息。特别是,可以生成一个可能的类的排序,它可以允许应用Borda类型协调方法。通过对多分类器的仿真来评估这一思想,并与其他三种分类器组合技术进行了比较。
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引用次数: 1
Hybrid computation with an attractor neural network 基于吸引子神经网络的混合计算
Pub Date : 2002-08-19 DOI: 10.1109/COGINF.2002.1039275
J.A. Anderson
This paper discusses the properties of a controllable, flexible, hybrid parallel computing architecture that potentially merges pattern recognition and arithmetic. Humans perform integer arithmetic in a fundamentally different way than logic-based computers. Even though the human approach to arithmetic is slow and inaccurate for purely arithmetic computation, it can have substantial advantages when useful approximations ("intuition") are more valuable than high precision. Such a computational strategy may be particularly useful when computers based on nanocomponents become feasible because it offers a way to make use of the potential power of these massively parallel systems.
本文讨论了一种可控制的、灵活的混合并行计算体系结构的特性,这种结构可能将模式识别和算法融合在一起。人类执行整数运算的方式与基于逻辑的计算机完全不同。尽管对于纯算术计算来说,人类的算术方法是缓慢和不准确的,但当有用的近似(“直觉”)比高精度更有价值时,它可以具有实质性的优势。当基于纳米组件的计算机变得可行时,这种计算策略可能特别有用,因为它提供了一种利用这些大规模并行系统的潜在能力的方法。
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引用次数: 6
System modeling and design using genetic programming 使用遗传编程进行系统建模和设计
Pub Date : 2002-08-19 DOI: 10.1109/COGINF.2002.1039287
H. Leung, V. Varadan
In this paper we describe nonlinear system modeling and design using genetic programming (GP). In order to demonstrate the ability of GP to design complex systems, we first present a novel scheme called improved least squares genetic program (ILS-GP) that attempts to reconstruct the functional form of a nonlinear dynamical system from its noisy time series measurements. ILS-GP augments the structural search ability of GP with a novel parameter estimation scheme called improved least squares designed specifically to eliminate bias in parameter estimates of the nonlinear dynamical system in the presence of measurement noise. We use different test chaotic systems and real-life radar sea scattered signals to demonstrate the effectiveness of the ILS-GP approach in reconstructing nonlinear systems. Having shown the ability of GP to reconstruct complex systems from their time series measurements, we apply GP to the reverse problem of constructing optimal systems for generating specific sequences called spreading codes in CDMA communications. Using different approaches including correlation properties and the bit error rate, we use the proposed GP approach to design chaotic piecewise maps that generate optimal spreading codes in complicated communication environments such as multi-path. Based on computer simulations, we have shown improved performance of the GP-generated maps when compared to the other approaches including the standard Gold code.
本文用遗传规划方法描述了非线性系统的建模和设计。为了证明GP设计复杂系统的能力,我们首先提出了一种称为改进最小二乘遗传程序(ILS-GP)的新方案,该方案试图从非线性动力系统的噪声时间序列测量中重建其功能形式。ls -GP通过一种新的参数估计方案(称为改进最小二乘)增强了GP的结构搜索能力,该方案专门用于消除存在测量噪声时非线性动力系统参数估计中的偏差。我们使用不同的测试混沌系统和真实雷达海散射信号来验证il - gp方法在重建非线性系统中的有效性。在展示了GP从时间序列测量中重构复杂系统的能力之后,我们将GP应用于构建最优系统的逆向问题,以生成CDMA通信中称为扩频码的特定序列。利用相关特性和误码率等不同的方法,我们利用所提出的GP方法设计混沌分段映射,在多路径等复杂通信环境中产生最优的扩频码。基于计算机模拟,我们已经展示了与其他方法(包括标准Gold代码)相比,gps生成的地图的性能有所提高。
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引用次数: 11
Compression and its metrics for multimedia 多媒体压缩及其度量
Pub Date : 2002-08-19 DOI: 10.1109/COGINF.2002.1039289
W. Kinsner
Multimedia involves a myriad of data and multidimensional signals, including not only plain and formatted text, but also mathematical and other symbols, tables, vector and bitmap graphics, images, sound, animation, video, and interactive virtual reality objects. Compression of such signals is usually necessary to fit them into the available communications channels and digital storage, or for data mining. This paper provides an overview of important compression methods and techniques, including lossless entropy coding techniques designed to reduce the redundancy in the critical multimedia material, as well as lossy coding techniques designed to preserve the relevancy of the noncritical multimedia material. Modern lossy techniques often employ wavelets, wavelet packets, fractals, and neural networks. Progressive image transmission is also employed to deliver the material quickly. The paper also addresses several approaches to blind separation of signal from noise (denoising) to improve the compression, and to the difficult question of objective and subjective image quality assessment through complexity metrics.
多媒体涉及无数的数据和多维信号,不仅包括纯文本和格式化文本,还包括数学和其他符号、表格、矢量和位图图形、图像、声音、动画、视频和交互式虚拟现实对象。通常需要对这些信号进行压缩,以使它们适合于可用的通信信道和数字存储,或用于数据挖掘。本文概述了重要的压缩方法和技术,包括旨在减少关键多媒体材料冗余的无损熵编码技术,以及旨在保持非关键多媒体材料相关性的有损编码技术。现代有损技术通常采用小波、小波包、分形和神经网络。采用渐进图像传输,快速传送物料。本文还讨论了几种信号与噪声的盲分离(去噪)方法以提高压缩,以及通过复杂性度量来评估客观和主观图像质量的难题。
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引用次数: 19
Program comprehension as a learning process 程序理解是一个学习过程
Pub Date : 2002-08-19 DOI: 10.1109/COGINF.2002.1039316
V. Rajich
The paper describes the process of program comprehension from the point of view of constructivist theory of learning. According to this view, program comprehension starts with existing knowledge and continues through processes of assimilation and adaptation. Assimilation means that the facts encountered in the program are either added to the knowledge or rejected. Adaptation means that the existing knowledge is reorganized in order to absorb new facts. These processes are illustrated by a case study where the knowledge of the program is represented by UML class diagrams.
本文从建构主义学习理论的角度描述了节目理解的过程。根据这一观点,程序理解从现有知识开始,并通过同化和适应的过程继续进行。同化意味着程序中遇到的事实要么被添加到知识中,要么被拒绝。适应是指为了吸收新的事实而对现有的知识进行重组。这些过程通过一个案例研究来说明,其中程序的知识由UML类图表示。
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引用次数: 5
Agent-based hierarchical video presentation over Internet 基于agent的Internet分层视频表示
Pub Date : 2002-08-19 DOI: 10.1109/COGINF.2002.1039296
Linsong Cai, Xiao Liu, Wael Badawy
This paper presents an algorithm for Web-based hierarchical video presentation, where a novel hierarchical adaptive optimum mesh (HAOM) is proposed as the key technique. By using optimum cutsets of HAOM, video contents are coded at different resolution level. The cutset generation algorithm considers a combination of parameters, including frame rate availability, bit rate constrains and quality-of-service (QoS) requirements, etc. The performance analysis is also presented and it shows the efficiency of proposed HAOM.
本文提出了一种基于web的分层视频呈现算法,其中提出了一种新的分层自适应优化网格(HAOM)作为关键技术。利用HAOM的最佳切割集,对视频内容进行不同分辨率的编码。切集生成算法考虑了一系列参数,包括帧率可用性、比特率约束和服务质量(QoS)要求等。最后进行了性能分析,验证了该算法的有效性。
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引用次数: 0
An agent-assisted document storage for software process environments 用于软件过程环境的代理辅助文档存储
Pub Date : 2002-08-19 DOI: 10.1109/COGINF.2002.1039297
Jason Jen-Yen Chen, Chun-Yi Lin
Traditional software process environment stores documents using either centralized or distributed approach. With the assistance of web agent, this paper presents a new document storage structure that combines the two approaches. In this new approach, all the documents are stored centrally in web server. When a developer modifies a document (data), agent detects those developers who currently need to refer to that document, and sends the modified data to them in a distributed manner. The benefits of this approach are: (1) All the clients (developers) are notified as soon as a piece of data is modified, (2) The amount of communication is reduced, as clients do not need to check periodically whether or not their currently referred data is modified, (3) The load of server is reduced, as the load of notifying other clients about modification is switched from server to an agent communication media called white board.
传统的软件过程环境采用集中式或分布式方式存储文档。在web代理的帮助下,本文提出了一种结合这两种方法的新的文档存储结构。在这种新方法中,所有的文档都集中存储在web服务器中。当开发人员修改文档(数据)时,代理检测当前需要引用该文档的开发人员,并以分布式方式将修改后的数据发送给他们。这种方法的好处是:(1)一旦数据被修改,所有的客户端(开发人员)都会得到通知;(2)减少了通信量,因为客户端不需要定期检查他们当前引用的数据是否被修改;(3)减少了服务器的负载,因为通知其他客户端关于修改的负载从服务器切换到称为白板的代理通信媒体。
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引用次数: 1
Agents paradigm to solve a complex optimization problem 用智能体范式来解决一个复杂的优化问题
Pub Date : 2002-08-19 DOI: 10.1109/COGINF.2002.1039305
A. Ramdane-Cherif, N. Lévy, H. Djenidi, C. Tadj
Agents are computational systems interacting with dynamic, and non-entirely predictable environments. They decide for themselves, on the basis of their individual beliefs, goals, etc., how to respond to the environment. An agent is usually motivated to achieve a feasible objective by means of the collaboration of other agents. For example, lifting a heavy table may be impossible without help. However, it can be done by simply asking others for help. The process of gaining collaboration can take many forms. However, some tasks need more detailed communication to generate an explicit mutually acceptable agreement through negotiation. This paper presents a new method to solve the inverse kinematic problem of a redundant robot using the agents paradigm. This method guarantees rapid convergence of the robot to desired position, with substantially good accuracy. The originality of the proposed approach is its ability to overcome some of the standard problems such as the computation of the inverse or pseudoinverse Jacobian matrix, problem of singularity, redundancy, and considerably increased computational complexity, etc.
代理是与动态的、不可完全预测的环境交互的计算系统。他们根据自己的信仰、目标等,自行决定如何应对环境。一个代理通常是通过与其他代理的合作来实现一个可行的目标。例如,如果没有帮助,举起一张沉重的桌子可能是不可能的。然而,这可以通过简单地向别人寻求帮助来完成。获得合作的过程可以采取多种形式。然而,有些任务需要更详细的沟通,以通过协商产生明确的双方可接受的协议。提出了一种利用智能体范式求解冗余机器人运动学逆问题的新方法。这种方法保证了机器人快速收敛到期望的位置,具有相当好的精度。该方法的创新之处在于它能够克服一些标准问题,如雅可比矩阵逆或拟逆的计算、奇异性问题、冗余问题以及计算复杂度的显著增加等。
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引用次数: 8
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Proceedings First IEEE International Conference on Cognitive Informatics
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