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Proceedings of the 16th International Workshop on Mobile Computing Systems and Applications最新文献

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CrowdREM: Harnessing the Power of the Mobile Crowd for Flexible Wireless Network Monitoring CrowdREM:利用移动人群的力量进行灵活的无线网络监控
Andreas Achtzehn, Janne Riihijärvi, Irving Antonio Barriía Castillo, M. Petrova, P. Mähönen
High-speed mobile broadband connections have opened exciting new opportunities to collect sensor data from thousands or even millions of distributed mobile devices for the purpose of crowdsourced decision making. In this paper, we propose CrowdREM (crowdsourced radio environment mapping), a framework with the specific aim of monitoring and modelling wireless cellular networks. CrowdREM enables operator-independent and highly efficient collection of network performance data along all layers of the communications protocol stack. Such extensive information on network load, spectrum usage, or local coverage can help operators to optimize their networks and service quality and enable improved consumer decision making. In this paper, we introduce the mbox{CrowdREM} mobile architecture and show first results from a prototype implementation on open-source mobile phones. We demonstrate the versatility of using commodity devices for network and spectrum monitoring, and present the challenges originating from the use of uncalibrated and low-precision measurement equipment. We have acquired an extensive data set from using our prototype implementation in a 21-day measurement campaign covering more than 1,000 hours of measurement data. From this we present and discuss the potential derivation of tangible and relevant network performance and signal quality indicators, which could, e.g., be conducted by independent parties.
高速移动宽带连接为从数千甚至数百万个分布式移动设备中收集传感器数据提供了令人兴奋的新机会,用于众包决策。在本文中,我们提出了CrowdREM(众包无线电环境映射),这是一个专门用于监测和建模无线蜂窝网络的框架。CrowdREM可以在通信协议栈的所有层上独立于运营商并高效地收集网络性能数据。这种关于网络负载、频谱使用或本地覆盖的广泛信息可以帮助运营商优化其网络和服务质量,并改进消费者决策。在本文中,我们介绍了mbox{CrowdREM}移动架构,并展示了在开源手机上原型实现的初步结果。我们展示了使用商品设备进行网络和频谱监测的多功能性,并提出了使用未经校准和低精度测量设备所带来的挑战。在21天的测量活动中,我们通过使用我们的原型实现获得了广泛的数据集,涵盖了1000多个小时的测量数据。由此,我们提出并讨论了有形和相关的网络性能和信号质量指标的潜在推导,这些指标可以,例如,由独立的各方进行。
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引用次数: 20
Can Accurate Predictions Improve Video Streaming in Cellular Networks? 准确的预测能改善蜂窝网络中的视频流吗?
X. Zou, Jeffrey Erman, V. Gopalakrishnan, Emir Halepovic, R. Jana, Xin Jin, J. Rexford, R. Sinha
Existing video streaming algorithms use various estimation approaches to infer the inherently variable bandwidth in cellular networks, which often leads to reduced quality of experience (QoE). We ask the question: "If accurate bandwidth prediction were possible in a cellular network, how much can we improve video QoE?". Assuming we know the bandwidth for the entire video session, we show that existing streaming algorithms only achieve between 69%-86% of optimal quality. Since such knowledge may be impractical, we study algorithms that know the available bandwidth for a few seconds into the future. We observe that prediction alone is not sufficient and can in fact lead to degraded QoE. However, when combined with rate stabilization functions, prediction outperforms existing algorithms and reduces the gap with optimal to 4%. Our results lead us to believe that cellular operators and content providers can tremendously improve video QoE by predicting available bandwidth and sharing it through APIs.
现有的视频流算法使用各种估计方法来推断蜂窝网络中固有的可变带宽,这往往导致体验质量(QoE)的降低。我们提出了这样一个问题:“如果在蜂窝网络中可以实现准确的带宽预测,那么我们可以在多大程度上提高视频QoE?”假设我们知道整个视频会话的带宽,我们表明现有的流媒体算法只能达到最佳质量的69%-86%。由于这些知识可能不切实际,我们研究的算法可以知道未来几秒钟的可用带宽。我们观察到,仅靠预测是不够的,实际上可能导致QoE下降。然而,当与速率稳定函数相结合时,预测优于现有算法,并将与最优算法的差距缩小到4%。我们的研究结果使我们相信,蜂窝运营商和内容提供商可以通过预测可用带宽并通过api共享带宽来极大地提高视频QoE。
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引用次数: 154
Energy-Efficiency Comparison of Mobile Platforms and Applications: A Quantitative Approach 移动平台和应用的能源效率比较:一种定量方法
Grace Metri, Weisong Shi, M. Brockmeyer
Given the number of choices of platforms and apps with similar functionalities, this paper describes the challenges and identifies the gaps toward comparing mobile platforms and apps for energy efficiency. In addition, based on case studies that focus on energy efficiency comparison of different app categories on the most popular platforms, the paper discusses insights related to the major OS providers, energy-efficient app design, and app developers common practices.
鉴于具有类似功能的平台和应用程序的选择数量,本文描述了挑战,并确定了比较移动平台和应用程序的能源效率的差距。此外,基于案例研究,重点比较了最流行平台上不同应用类别的能效,本文讨论了与主要操作系统提供商、节能应用设计和应用开发者的常见做法相关的见解。
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引用次数: 10
Memory Stones: An Intuitive Information Transfer Technique between Multi-touch Computers 记忆石:多点触控计算机间的直观信息传递技术
Kaori Ikematsu, I. Siio
Owners of multiple personal computing devices, such as mobile phones, tablet PCs, laptops, or desktop PCs, may frequently want to transfer information from one device to another.Whereas a drag-and-drop function on the same computing device is easy to achieve, it becomes cumbersome in an environment with multiple computing devices. We have to first locate and then select the target device from a list of devices on a network, even when the device is right in front of us. In this paper, a novel direct manipulation technique for executing drag-and-drop operations between multi-touch devices is proposed.Under our interface concept, dubbed "Memory Stones," a user can "pick up" a data object displayed on one device screen, "carry" it to another device screen, and "put it down" on that device using only their fingers.During this drag-and-drop operation, the user is invited to pantomime the act of carrying a tangible object (a "stone") while keeping their fingertip positions unchanged. The system identifies both the source and target devices by matching the shape of the polygon formed by the fingertips when touching each respective screen. We have developed a prototype system for small-to-large sized multi-touch computers including smartphones, tablet PCs, laptops, and desktop PCs, and have carried out a preliminary evaluation of its feasibility.
多个个人计算设备(如移动电话、平板电脑、笔记本电脑或台式电脑)的所有者可能经常希望将信息从一个设备传输到另一个设备。虽然在同一计算设备上实现拖放功能很容易,但在具有多个计算设备的环境中,它变得很麻烦。我们必须首先定位,然后从网络上的设备列表中选择目标设备,即使设备就在我们面前。本文提出了一种新的直接操作技术,用于在多点触控设备之间执行拖放操作。在我们被称为“记忆之石”的界面概念下,用户可以用手指“拿起”显示在一个设备屏幕上的数据对象,“携带”到另一个设备屏幕上,然后“放下”到那个设备上。在这个拖放操作中,用户被要求在保持指尖位置不变的情况下模仿搬运有形物体(“石头”)的动作。该系统通过匹配指尖在触摸各自屏幕时形成的多边形形状来识别源设备和目标设备。我们已经开发了一个小到大尺寸的多点触控电脑的原型系统,包括智能手机、平板电脑、笔记本电脑和台式电脑,并对其可行性进行了初步评估。
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引用次数: 10
60GHz Mobile Imaging Radar 60GHz移动成像雷达
Yibo Zhu, Yanzi Zhu, Zengbin Zhang, Ben Y. Zhao, Haitao Zheng
Mobile computing is undergoing a significant shift. Where traditional mobile networks revolved around users and their movements, new networks often center around autonomous mobile agents. These include semi-autonomous drones on military missions, vacuum robots search for dirt at home, intelligent cars that deliver us to work, and first responder robots that find and rescue victims in disasters. A critical challenge limiting these autonomous devices is the lack of accurate sensing systems, e.g. a mobile imaging system that captures the position, shape and surface material of nearby objects. These devices often require high levels of accuracy, and operate under tight constraints: in low-light conditions or moving at moderate speeds. These constraints dramatically reduce the set of possible solutions, eliminating traditional imaging systems that rely on visible light or specialized hardware. In this paper, we present early results in our efforts to design and evaluate a digital imaging radar system using reflections from 60GHz wireless beams. By using user mobility to emulate a virtual antenna array with large aperture, we build virtual antennas with large aperture and high precision. We describe details of our design, including mechanisms for object detection, object imaging, and controlling precision. Our experiments on a real 60GHz testbed show that we can achieve high precision (~1 cm) imaging with as little user movement as half a meter, as well as added potential for using loss profiles to infer the surface material on detected objects.
移动计算正在经历一场重大变革。传统的移动网络以用户及其移动为中心,而新的网络通常以自主移动代理为中心。其中包括执行军事任务的半自动无人机,在家中搜寻灰尘的真空机器人,送我们去上班的智能汽车,以及在灾难中发现和救援受害者的第一反应机器人。限制这些自主设备的一个关键挑战是缺乏精确的传感系统,例如,捕捉附近物体的位置、形状和表面材料的移动成像系统。这些设备通常需要很高的精度,并且在严格的限制下运行:在低光条件下或以中等速度移动。这些限制极大地减少了可能的解决方案,消除了依赖可见光或专用硬件的传统成像系统。在本文中,我们展示了我们利用60GHz无线波束反射设计和评估数字成像雷达系统的早期成果。利用用户移动性对大孔径虚拟天线阵列进行仿真,构建了大孔径、高精度的虚拟天线。我们详细描述了我们的设计,包括机制的目标检测,目标成像,和控制精度。我们在一个真实的60GHz测试平台上的实验表明,我们可以在用户移动半米的情况下实现高精度(~1厘米)成像,并且增加了使用损耗曲线推断被检测物体表面材料的潜力。
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引用次数: 28
The Case for Operating System Management of User Attention 操作系统用户注意力管理案例
Kyungmin Lee, J. Flinn, Brian D. Noble
From wearable displays to smart watches to in-vehicle infotainment systems, mobile computers are increasingly integrated with our day-to-day activities. Interactions are commonly driven by applications that run in the background and notify users when their attention is needed. In this paper, we argue that existing mobile operating systems should manage user attention as a resource. In contrast to permission-based models that either allow applications to interrupt the user continuously or deny all access, the OS should instead pre- dict the importance and complexity of new interactions and compare the demand for attention to the attention available after accounting for the user's current activities. This will allow the OS to initiate appropriate interactions at the right time using the right modality. We describe one design for such a system, and we outline key challenges that must be met to realize this vision.
从可穿戴显示器到智能手表再到车载信息娱乐系统,移动计算机正日益融入我们的日常活动。交互通常由在后台运行的应用程序驱动,并在需要用户注意时通知用户。在本文中,我们认为现有的移动操作系统应该将用户注意力作为一种资源来管理。与允许应用程序连续中断用户或拒绝所有访问的基于权限的模型相反,操作系统应该预测新交互的重要性和复杂性,并在考虑用户当前活动后比较注意力需求和可用注意力。这将允许操作系统在正确的时间使用正确的方式启动适当的交互。我们描述了这样一个系统的一个设计,并概述了实现这一愿景必须满足的关键挑战。
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引用次数: 17
The Case for Offload Shaping 卸载整形的案例
Wenlu Hu, Brandon Amos, Zhuo Chen, Kiryong Ha, Wolfgang Richter, P. Pillai, Benjamin Gilbert, J. Harkes, M. Satyanarayanan
When offloading computation from a mobile device, we show that it can pay to perform additional on-device work in order to reduce the offloading workload. We call this offload shaping, and demonstrate its application at many different levels of abstraction using a variety of techniques. We show that offload shaping can produce significant reduction in resource demand, with little loss of application-level fidelity.
当从移动设备卸载计算时,我们表明,为了减少卸载工作量,在设备上执行额外的工作是值得的。我们将此称为卸载塑造,并使用各种技术演示其在许多不同抽象级别上的应用。我们表明,卸载塑造可以显著减少资源需求,而应用程序级保真度的损失很小。
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引用次数: 38
CQIC: Revisiting Cross-Layer Congestion Control for Cellular Networks 蜂窝网络的跨层拥塞控制
Feng Lu, Hao Du, Ankur Jain, G. Voelker, A. Snoeren, A. Terzis
With the advent of high-speed cellular access and the overwhelming popularity of smartphones, a large percent of today's Internet content is being delivered via cellular links. Due to the nature of long-range wireless signal propagation, the capacity of the last hop cellular link can vary by orders of magnitude within a short period of time (e.g., a few seconds). Unfortunately, TCP does not perform well in such fast-changing environments, potentially leading to poor spectrum utilization and high end-to-end packet delay. In this paper we revisit seminal work in cross-layer optimization in the context of 4G cellular networks. Specifically, we leverage the rich physical layer information exchanged between base stations (NodeB) and mobile phones (UE) to predict the capacity of the underlying cellular link, and propose nCQIC, a cross-layer congestion control design. Experiments on real cellular networks confirm that our capacity estimation method is both accurate and precise. A CQIC sender uses these capacity estimates to adjust its packet sending behavior. Our preliminary evaluation reveals that CQIC improves throughput over TCP by 1.08-2.89x for small and medium flows. For large flows, CQIC attains throughput comparable to TCP while reducing the average RTT by 2.38-2.65x.
随着高速蜂窝接入的出现和智能手机的压倒性普及,今天大部分的互联网内容都是通过蜂窝链路传输的。由于远程无线信号传播的性质,最后一跳蜂窝链路的容量可以在短时间内(例如,几秒钟)以数量级变化。不幸的是,TCP在这种快速变化的环境中表现不佳,可能导致频谱利用率低和端到端数据包延迟高。在本文中,我们回顾了4G蜂窝网络背景下跨层优化的开创性工作。具体而言,我们利用基站(NodeB)和移动电话(UE)之间交换的丰富物理层信息来预测底层蜂窝链路的容量,并提出nCQIC,一种跨层拥塞控制设计。在实际蜂窝网络上的实验验证了该方法的准确性和精确性。CQIC发送方使用这些容量估计来调整其数据包发送行为。我们的初步评估表明,对于中小型流量,CQIC比TCP提高了1.08-2.89倍的吞吐量。对于大流量,CQIC实现了与TCP相当的吞吐量,同时将平均RTT降低了2.38-2.65倍。
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引用次数: 90
Sound Shredding: Privacy Preserved Audio Sensing 声音粉碎:隐私保护音频传感
Sumeet Kumar, Le T. Nguyen, Mingzhi Zeng, K. Liu, J. Zhang
Sound provides valuable information about a mobile user's activity and environment. With the increasing large market penetration of smart phones, recording sound from mobile phones' microphones and processing the sound information either on mobile devices or in the cloud opens a window to a large variety of mobile applications that are context-aware and behavior-aware. On the other hand, sound sensing has the potential risk of compromising users' privacy. Security attacks by malicious software running on smart phones can obtain in-band and out-of-band sound information to infer the content of users' conversation. In this paper, we propose two simple yet highly effective methods called {em sound shredding} and {em sound subsampling}. Sound shredding mutates the raw sound frames randomly just like paper shredding and sound subsampling randomly drops sound frames without storing them. The resulting mutated sound recording makes it difficult to recover the text content of the original sound recording, yet we show that some acoustic features are preserved which retains the accuracy of context recognition.
声音为移动用户的活动和环境提供了有价值的信息。随着智能手机的市场渗透率越来越大,从手机麦克风录制声音并在移动设备或云上处理声音信息,为各种具有上下文感知和行为感知的移动应用打开了一扇窗。另一方面,声音感知也有可能泄露用户隐私的风险。恶意软件运行在智能手机上进行安全攻击,可以获取带内和带外的声音信息,从而推断用户的对话内容。在本文中,我们提出了两种简单而高效的方法,称为{em声音切碎}和{em声音子采样}。声音切碎会随机改变原始声音帧,就像碎纸一样,声音子采样会随机丢弃声音帧而不存储它们。由此产生的突变录音使得原始录音的文本内容难以恢复,但我们表明保留了一些声学特征,保持了上下文识别的准确性。
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引用次数: 15
The Missing Numerator: Toward a Value Measure for Smartphone Apps 缺失的分子:智能手机应用的价值衡量标准
Anudipa Maiti, Geoffrey Challen
While great strides have been made in measuring energy consumption, these measures alone are not sufficient to enable effective energy management on battery-constrained mobile devices. What is urgently needed is a way to put energy consumption into context by measuring the value delivered by mobile apps. While difficult to compute, an accurate value measure would enable cross-app comparison, app improvement, energy inefficient app detection, and effective runtime energy allocation and prioritization. Our paper motivates the problem, describes requirements for a value measure, discusses and evaluates several possible inputs to such a measure, and presents results from a preliminary (unsuccessful) attempt to formulate one.
虽然在测量能源消耗方面已经取得了很大的进步,但仅凭这些措施还不足以在电池有限的移动设备上实现有效的能源管理。现在迫切需要的是一种方法,通过衡量移动应用程序所带来的价值,将能源消耗与环境联系起来。虽然难以计算,但准确的价值度量可以实现跨应用比较、应用改进、低效应用检测以及有效的运行时能量分配和优先级排序。我们的论文激发了这个问题,描述了价值度量的需求,讨论和评估了这种度量的几种可能的输入,并介绍了初步(不成功的)尝试制定的结果。
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引用次数: 6
期刊
Proceedings of the 16th International Workshop on Mobile Computing Systems and Applications
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