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SAS kernel: streaming as a service kernel for correlated multi-streaming SAS内核:流作为相关多流的服务内核
Pooja Agarwal, Raoul Rivas, Wanmin Wu, A. Arefin, Zixia Huang, K. Nahrstedt
This paper presents a novel paradigm of Streaming as a Service (SAS) to model correlated multi-streaming in Distributed Interactive Multimedia Environments. We propose SAS Kernel, a generic, distributed, and modular service kernel realizing SAS paradigm. SAS Kernel features high exibility by employing a configurable interface to allow for input of correlated multi-streams (bundle of streams) from diverse types of sensory devices. It is also highly extensible by allowing user-controlled functions to be applied to bundle of streams in runtime. Experiments with real-world applications demonstrate that the SAS Kernel incurs low overhead in delay, CPU, and bandwidth demands.
本文提出了一种新的流即服务(Streaming as a Service, SAS)模式来对分布式交互多媒体环境中相关的多流进行建模。SAS Kernel是一种实现SAS范式的通用、分布式、模块化服务内核。SAS内核通过采用可配置接口来允许从不同类型的传感设备输入相关的多流(流束),从而具有高灵活性。它还具有高度的可扩展性,允许用户控制的函数在运行时应用于流包。实际应用程序的实验表明,SAS内核在延迟、CPU和带宽需求方面的开销很低。
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引用次数: 4
The impact of inter-layer network coding on the relative performance of MRC/MDC WiFi media delivery 层间网络编码对MRC/MDC WiFi媒体传输相对性能的影响
Rohan Gandhi, Meilin Yang, Dimitrios Koutsonikolas, Y. C. Hu, M. Comer, Amr M. Mohamed, Chih-Chun Wang
A primary challenge in multicasting video in a wireless LAN is to deal with the client diversity -- clients may have different channel characteristics and hence receive different numbers of transmissions from the AP. A promising approach to overcome this problem is to combine scalable video coding techniques such as MRC or MDC, which divide a video stream into multiple substreams, with inter-layer network coding. The fundamental challenge in such an approach is to determine the strategy of coding the packets across different layers that maximizes the number of decoded layers at all clients. In [7], the authors showed that inter-layer NC indeed helps the delivery of MRC coded media over the WiFi, and proposed how to efficiently search for the optimal coding strategies online. In this paper, we study (1) how NC can help with WiFi delivery of MDC media, and (2) in particular, due to the different decoding requirements of MDC from MRC, whether WiFi delivery of MDC media can benefit more from NC compared to that of MRC media. Our simulation results are somewhat surprising. Even though MDC is generally shown to outperform MRC in lossy channels, most of the benefit of MDC over MRC is lost after applying NC to both schemes.
在无线局域网中多播视频的一个主要挑战是处理客户端多样性——客户端可能具有不同的信道特征,因此从AP接收不同数量的传输。克服这个问题的一个有希望的方法是将可扩展的视频编码技术(如MRC或MDC)与层间网络编码相结合,这些技术将视频流划分为多个子流。这种方法的基本挑战是确定跨不同层对数据包进行编码的策略,以最大限度地增加所有客户机上解码层的数量。在[7]中,作者证明了层间NC确实有助于WiFi上MRC编码媒体的传输,并提出了如何有效地在线搜索最优编码策略。在本文中,我们研究了(1)NC如何帮助MDC媒体的WiFi传输,(2)特别是由于MDC与MRC的解码要求不同,MDC媒体的WiFi传输是否比MRC媒体更受益于NC。我们的模拟结果有些令人惊讶。尽管MDC通常在有损信道中表现优于MRC,但在将NC应用于两种方案后,MDC优于MRC的大部分优势都消失了。
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引用次数: 6
Intro to WebM WebM简介
Jim Bankoski
Last year at Google IO, we launched the WebM Project(webmproject.org) a project that aims to develop a high-quality, open video format for the web that is freely available to everyone. In this session, we'll explore the history of the project and discuss the long term goals we have for WebM. We'll also deep dive in all the pieces that make up the WebM format, review related projects and present the technical features that make WebM work especially well for web video. Finally, we'll compare the performance of WebM to other formats used on the Internet and open up the floor for discussion.
在去年的Google IO大会上,我们启动了WebM项目(webmproject.org),这个项目旨在为网络开发一种高质量的、开放的视频格式,人人都可以免费获得。在本次会议中,我们将探讨项目的历史,并讨论我们为WebM制定的长期目标。我们还将深入研究构成WebM格式的所有部分,回顾相关项目,并介绍使WebM特别适合网络视频的技术特性。最后,我们将比较WebM与Internet上使用的其他格式的性能,并开放讨论空间。
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引用次数: 8
Systems support for stereoscopic video compression 系统支持立体视频压缩
W. Feng, Feng Liu, Yuzhen Niu, Scott Price
In this paper, we propose a content-based, threaded stereoscopic video compression algorithm. We believe that it is likely future stereoscopic imaging systems will contain more than two lenses, allowing the display system to optimize the stereoscopic viewing experience. Furthermore, it will allow for the adjustment of framing (scene) composition errors that can arise from stereoscopic capture. Our proposed system uses 10 linearly aligned lenses. Upon capture, the images are run through a feature detection and matching algorithm in order to determine disparity between the stereoscopic images. During compression, the disparity measurements can be used to drive the selection of key frames within the image sets to provide better retrieval of data for display.
本文提出了一种基于内容的多线程立体视频压缩算法。我们相信,未来的立体成像系统很可能会包含两个以上的镜头,从而使显示系统能够优化立体观看体验。此外,它将允许调整框架(场景)组成错误,可以从立体捕捉。我们提出的系统使用10个线性对准的透镜。在捕获图像后,通过特征检测和匹配算法来确定立体图像之间的差异。在压缩过程中,视差测量可用于驱动图像集中关键帧的选择,以提供更好的显示数据检索。
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引用次数: 2
Energy-efficient video streaming from high-speed trains 来自高速列车的高能效视频流
Xiaoqiang Ma, Jiangchuan Liu, Hongbo Jiang
The problem of streaming packetized media has been intensively studied for a long time. In this paper, we revisit this problem in the high-speed railway context, where passengers encode and upload videos through increasingly powerful smartphones. The challenge is highlighted by the fast changing channel conditions in high-speed trains and the limited battery of cell phones. Inspired by the unique spatial-temporal characteristics of wireless signals along high-speed railways, we propose a novel energy-efficient and rate-distortion optimized approach for video streaming. Our solution effectively predicts the signal strength through its spatial-temporal periodicity in this new application scenario. It then smartly adjusts the GOF budget, schedules the video transmission to achieve graceful rate-distortion performance and yet conserves the energy consumption. Performance evaluation based on simulated railway scenarios and H.264 video traces demonstrates the effectiveness of our solution and its superiority as compared to existing solutions.
长期以来,人们对流媒体分组问题进行了深入的研究。在本文中,我们在高速铁路的背景下重新审视了这个问题,乘客通过日益强大的智能手机对视频进行编码和上传。高速列车上快速变化的信道条件和有限的手机电池突出了这一挑战。受高速铁路无线信号独特的时空特性的启发,我们提出了一种新的高效节能和率失真优化的视频流传输方法。在这种新的应用场景下,我们的解决方案通过信号的时空周期性有效地预测了信号强度。然后,它巧妙地调整GOF预算,调度视频传输,以实现优雅的率失真性能,同时节省能源消耗。基于模拟铁路场景和H.264视频轨迹的性能评估证明了我们的解决方案的有效性和与现有解决方案相比的优越性。
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引用次数: 1
LAN-awareness: improved P2P live streaming 局域网感知:改进P2P直播
Zhijie Shen, Roger Zimmermann
The popularity of P2P streaming systems has rapidly created extensive, far-reaching Internet traffic. Recent studies have demonstrated that localizing cross-ISP (Internet service provider) traffic can mitigate this challenge. Another trend shows that households own an increasing number of devices, which are sharing a LAN of 2 or more peers. To this date, however, no study has investigated the potential of localizing traffic within LANs. In our presented work, we propose the concept of LAN-awareness and introduce its threefold benefits: 1) reducing Internet streaming traffic, 2) lowering stream server workload, and 3) improving streaming quality. First we conduct a large-scale measurement on PPLive, confirming that a considerable number of peers (up to 21%) are connected to the LANs having 2 or more peers. Recognizing the opportunity of localizing traffic within LANs, we discuss the principles to construct a LAN-aware overlay and propose a heuristic. The results of our trace-driven simulations confirm the benefits outlined above.
P2P流媒体系统的普及迅速创造了广泛而深远的互联网流量。最近的研究表明,本地化跨isp(互联网服务提供商)的流量可以缓解这一挑战。另一个趋势是,家庭拥有越来越多的设备,这些设备共享一个由2个或更多对等体组成的局域网。然而,到目前为止,还没有研究调查局域网内流量本地化的潜力。在我们的工作中,我们提出了lan感知的概念,并介绍了它的三个好处:1)减少互联网流流量,2)降低流服务器工作负载,3)提高流质量。首先,我们对PPLive进行了大规模测量,确认相当多的对等点(高达21%)连接到具有2个或更多对等点的局域网。认识到局域网内流量本地化的机会,我们讨论了构建局域网感知覆盖的原则,并提出了一种启发式方法。我们的跟踪驱动模拟结果证实了上述优点。
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引用次数: 6
A DTN mode for reliable internet telephony 一种DTN模式,用于可靠的网络电话
C. Hoene, Patrick Schreiner
IP telephony suffers from the well-known fact that the Internet does only provide a best-effort service. Thus, minimum transmission quality cannot be guaranteed and, especially during times of network congestion or occasional link failures, UDP-based VoIP becomes unusable. To overcome these limitations, we have developed a rate-adaptive transmission system for highly scalable speech and audio codecs that uses the Delay Tolerant Networking (DTN) approach for very low bit rates. In this way, as soon as the available transmission capacity falls below the minimum coding rate, our system switches to a Push-To-Talk (PTT) like conversational mode. Subjective conversational quality tests have shown that the algorithm allows for a good and effective conversation (MOS-CQS is 3.5) even in cases where traditional UDP based VoIP telephony fails (MOS-CQS is 1).
众所周知,Internet只提供尽力而为的服务,这是IP电话的缺点。因此,不能保证最低的传输质量,特别是在网络拥塞或偶尔的链路故障时,基于udp的VoIP变得不可用。为了克服这些限制,我们开发了一种速率自适应传输系统,用于高度可扩展的语音和音频编解码器,该系统在非常低的比特率下使用延迟容忍网络(DTN)方法。这样,一旦可用的传输容量低于最低编码速率,我们的系统就切换到一键通(PTT)式的会话模式。主观会话质量测试表明,即使在传统的基于UDP的VoIP电话失败(MOS-CQS为1)的情况下,该算法也允许进行良好有效的会话(MOS-CQS为3.5)。
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引用次数: 1
Load-balanced migration of social media to content clouds 社交媒体向内容云的负载均衡迁移
Xu Cheng, Jiangchuan Liu
Social networked applications have been more and more popular, and have brought great challenges to the network engineering, particularly the huge demands of bandwidth and storage for social media. The recently emerged content clouds shed light on this dilemma. Towards the migration to clouds, partitioning the social contents has drawn significant interests from the literature. Yet the existing works focus on preserving the social relationship only, while an important factor, user access pattern, is largely overlooked. In this paper, by examining a large collection of YouTube video data, we first demonstrate that partitioning the network entirely based on social relationship would lead to unbalanced partitions in terms of access. We further analyze the role of social relationship in the social media applications, and conclude that user access pattern should be taken into account and social relationship should be dynamically preserved. We formulate the problem as a constrained k-medoids clustering problem, and propose a novel Weighted Partitioning Around Medoids (wPAM) solution. We present a dissimilarity/similarity metric to facilitate the preservation of the social relationship. We compare our solution with other state-of-the-art algorithms, and the preliminary results show that it significantly decreases the access deviation in each cloud server, and flexibly preserves the social relationship.
社交网络应用越来越普及,给网络工程带来了巨大的挑战,尤其是社交媒体对带宽和存储的巨大需求。最近出现的内容云揭示了这一困境。在向云迁移的过程中,社会内容的划分引起了文献的极大兴趣。然而,现有的作品只注重保存社交关系,而忽略了一个重要的因素——用户访问模式。在本文中,通过检查大量YouTube视频数据,我们首先证明了完全基于社会关系划分网络将导致访问方面的不平衡分区。我们进一步分析了社交媒体应用中社交关系的作用,认为应考虑用户访问模式,动态维护社交关系。我们将该问题形式化为一个约束k- medioids聚类问题,并提出了一种新的围绕medioids的加权划分(wPAM)解决方案。我们提出了一个不相似/相似度量来促进社会关系的保存。我们将我们的解决方案与其他最先进的算法进行了比较,初步结果表明,它显著降低了每个云服务器上的访问偏差,并灵活地保留了社会关系。
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引用次数: 49
Moving beyond the framebuffer 超越帧缓冲区
Charles D. Estes, Ketan Mayer-Patel
This paper explores a new abstraction to replace the framebuffer as the metaphor for a new display interface. Our novel approach aims to provide backward compatibility with applications that require a simple framebuffer, while also providing tremendous channel capacity savings to applications that exploit application level semantics to use the display interface in a more sophisticated way. The goal is to develop a versatile interface that scales from very large displays to small, low-power displays connected over wireless links.
本文探索了一个新的抽象来代替帧缓冲区作为一个新的显示界面的隐喻。我们的新方法旨在为需要简单framebuffer的应用程序提供向后兼容性,同时为利用应用程序级语义以更复杂的方式使用显示接口的应用程序节省大量通道容量。目标是开发一种通用接口,可以从非常大的显示器扩展到通过无线链路连接的小型低功耗显示器。
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引用次数: 2
Improving HTTP performance using "stateless" TCP 使用“无状态”TCP提高HTTP性能
D. Hayes, M. Welzl, G. Armitage, Mattia Rossi
TCP is quite a heavyweight protocol when serving very small web pages. We introduce a server-side kernel modification which enables a web server to perform HTTP over a UDP socket while the kernel provides a regular TCP interface 'on the wire' to remote clients. We show that our "stateless" TCP modification can greatly reduce a server's CPU usage (>20%) and TCP related memory requirements(>90%), potentially enabling it to serve small web pages even under extreme overload conditions.
当服务非常小的网页时,TCP是一个相当重量级的协议。我们引入了一个服务器端内核修改,使web服务器能够在UDP套接字上执行HTTP,而内核则为远程客户端提供一个常规的TCP接口。我们表明,我们的“无状态”TCP修改可以大大减少服务器的CPU使用量(>20%)和TCP相关的内存需求(>90%),即使在极端过载的条件下也有可能使其服务小型网页。
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引用次数: 4
期刊
Proceedings of the 21st international workshop on Network and operating systems support for digital audio and video
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