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2010 Proceedings IEEE INFOCOM最新文献

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Multi-Channel Assignment in Wireless Sensor Networks: A Game Theoretic Approach 无线传感器网络中的多信道分配:一种博弈论方法
Pub Date : 2010-03-14 DOI: 10.1109/INFCOM.2010.5461935
Qing Yu, Jiming Chen, Yanfei Fan, Xuemin Shen, Youxian Sun
In this paper, we formulate multi-channel assignment in Wireless Sensor Networks (WSNs) as an optimization problem and show it is NP-hard. We then propose a distributed Game Based Channel Assignment algorithm (GBCA) to solve the problem. GBCA takes into account both the network topology information and transmission routing information. We prove that there exists at least one Nash Equilibrium in the channel assignment game. Furthermore, we analyze the sub-optimality of Nash Equilibrium and the convergence of the Best Response in the game. Simulation results are given to demonstrate that GBCA can reduce interference significantly and achieve satisfactory network performance in terms of delivery ratio, throughput, channel access delay and energy consumption.
本文将无线传感器网络(WSNs)中的多信道分配问题描述为一个优化问题,并证明了它是np困难的。然后,我们提出了一种基于分布式游戏的信道分配算法(GBCA)来解决这个问题。GBCA既考虑了网络拓扑信息,又考虑了传输路由信息。证明了信道分配对策中存在至少一个纳什均衡。进一步分析了纳什均衡的次最优性和博弈中最佳对策的收敛性。仿真结果表明,该方法能显著降低干扰,并在传输比、吞吐量、信道接入延迟和能耗等方面取得令人满意的网络性能。
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引用次数: 117
PeopleRank: Social Opportunistic Forwarding PeopleRank:社会机会主义转发
Pub Date : 2010-03-14 DOI: 10.1109/INFCOM.2010.5462261
Abderrahmen Mtibaa, M. May, C. Diot, M. Ammar
In opportunistic networks, end-to-end paths between two communicating nodes are rarely available. In such situations, the nodes might still copy and forward messages to nodes that are more likely to meet the destination. The question is which forwarding algorithm offers the best trade off between cost (number of message replicas) and rate of successful message delivery. We address this challenge by developing the PeopleRank approach in which nodes are ranked using a tunable weighted social information. Similar to the PageRank idea, PeopleRank gives higher weight to nodes if they are socially connected to important other nodes of the network. We develop centralized and distributed variants for the computation of PeopleRank. We present an evaluation using real mobility traces of nodes and their social interactions to show that PeopleRank manages to deliver messages with near optimal success rate (close to Epidemic Routing) while reducing the number of message retransmissions by 50% compared to Epidemic Routing.
在机会网络中,两个通信节点之间的端到端路径很少可用。在这种情况下,节点可能仍然会复制消息并将其转发给更有可能到达目的地的节点。问题是哪种转发算法在成本(消息副本数量)和成功消息传递率之间提供了最好的折衷。我们通过开发PeopleRank方法来解决这一挑战,该方法使用可调的加权社会信息对节点进行排名。与PageRank的想法类似,PeopleRank给那些与网络中重要的其他节点有社会联系的节点赋予更高的权重。我们为PeopleRank的计算开发了集中式和分布式变体。我们使用节点的真实移动轨迹及其社会互动进行了评估,以显示PeopleRank能够以接近最佳的成功率(接近流行病路由)传递消息,同时与流行病路由相比,将消息重传次数减少了50%。
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引用次数: 316
The Capacity of Heterogeneous Wireless Networks 异构无线网络的容量
Pub Date : 2010-03-14 DOI: 10.1109/INFCOM.2010.5462072
Pan Li, Yuguang Fang
Although capacity has been extensively studied in wireless networks, most of the results are for homogeneous wireless networks where all nodes are assumed identical. In this paper, we investigate the capacity of heterogeneous wireless networks with general network settings. Specifically, we consider a dense network with n normal nodes and m = n^b (0 < b < 1) more powerful helping nodes in a rectangular area with width b(n) and length 1/b(n), where b(n) = n^w and -1/2 < w ≤ 0. We assume there are n flows in the network. All the n normal nodes are sources while only randomly chosen n^d (0 < d < 1) normal nodes are destinations. We further assume the n normal nodes are uniformly and independently distributed, while the m helping nodes are either regularly placed or uniformly and independently distributed, resulting in two different kinds of networks called Regular Heterogeneous Wireless Networks and Random Heterogeneous Wireless Networks, respectively. In this paper, we attempt to find out what a heterogeneous wireless network with general network settings can do by deriving a lower bound on the capacity. We also explore the conditions under which heterogeneous wireless networks can provide throughput higher than traditional homogeneous wireless networks.
尽管在无线网络中对容量进行了广泛的研究,但大多数研究结果都是针对所有节点都假设相同的同构无线网络。在本文中,我们研究了具有一般网络设置的异构无线网络的容量。具体来说,我们考虑一个有n个正常节点且m = n^b (0 < b < 1)的密集网络,在宽度为b(n)、长度为1/b(n)的矩形区域中,有更强大的帮助节点,其中b(n) = n^w和-1/2 < w ≤0. 我们假设网络中有n个流。所有n个正常节点都是源,而只有随机选择的n^d (0 < d < 1)个正常节点是目标。我们进一步假设n个正态节点均匀独立分布,而m个辅助节点或规则放置或均匀独立分布,从而形成两种不同类型的网络,分别称为规则异构无线网络和随机异构无线网络。在本文中,我们试图通过推导容量的下界来找出具有一般网络设置的异构无线网络可以做什么。我们还探讨了在何种条件下异构无线网络可以提供比传统同构无线网络更高的吞吐量。
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引用次数: 49
Improving QoS in BitTorrent-like VoD Systems 改进类似bittorrent的VoD系统的QoS
Pub Date : 2010-03-14 DOI: 10.1109/INFCOM.2010.5462029
Yan Yang, Alix L. H. Chow, L. Golubchik, Danielle Bragg
In recent years a number of research efforts have focused on effective use of P2P-based systems in providing large scale video streaming services. In particular, live streaming and Video-on-Demand (VoD) systems have attracted much interest. While previous efforts mainly focused on the common challenges faced by both types of applications, there are still a number of fundamental open questions in designing P2P-based VoD systems, which is the focus of our effort. Specifically, in this paper, we consider a BitTorrent-like VoD system and focus on the following questions: (1) how the lack of load balance, which typically exists in a P2P- based VoD system, affects the performance and what steps can be taken to remedy that, and (2) is a FCFS approach to serving requests at a peer sufficient or whether a Deadline-Aware Scheduling (DAS) approach can lead to performance improvements. Given the deadline considerations that exist in VoD systems, we also investigate approaches to avoiding unnecessary queueing time. For each of these questions, we first illustrate deficiencies of current approaches in adequately meeting streaming quality of service requirements. Motivated by this, we propose several practical schemes aimed at addressing these questions. To illustrate the benefits of our approach, we present an extensive simulation-based performance study.
近年来,许多研究工作都集中在有效利用基于p2p的系统来提供大规模视频流服务上。特别是,直播和视频点播(VoD)系统引起了人们的极大兴趣。虽然以前的工作主要集中在这两种类型的应用程序面临的共同挑战,但在设计基于p2p的VoD系统时仍然存在一些基本的开放性问题,这是我们努力的重点。具体来说,在本文中,我们考虑了一个类似bittorrent的VoD系统,并关注以下问题:(1)缺乏负载平衡(通常存在于基于P2P的VoD系统中)如何影响性能以及可以采取哪些措施来补救这一问题,以及(2)FCFS方法是否在对等端足够的情况下服务请求,或者截止日期感知调度(DAS)方法是否可以导致性能改进。考虑到视频点播系统中存在的截止日期因素,我们还研究了避免不必要排队时间的方法。对于这些问题,我们首先说明了当前方法在充分满足流媒体服务质量要求方面的缺陷。基于此,我们提出了几个旨在解决这些问题的实际方案。为了说明我们的方法的好处,我们提出了一个广泛的基于模拟的性能研究。
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引用次数: 87
Asymmetry-Aware Real-Time Distributed Joint Resource Allocation in IEEE 802.22 WRANs IEEE 802.22 WRANs中不对称感知的实时分布式联合资源分配
Pub Date : 2010-03-14 DOI: 10.1109/INFCOM.2010.5462171
Hyoil Kim, K. Shin
In IEEE 802.22 Wireless Regional Area Networks (WRANs), each Base Station (BS) solves a complex resource allocation problem of simultaneously determining the channel to reuse, power for adaptive coverage, and Consumer Premise Equipments (CPEs) to associate with, while maximizing the total downstream capacity of CPEs. Although joint power and channel allocation is a classical problem, resource allocation in WRANs faces two unique challenges that has not yet been addressed: (1) the presence of small-scale incumbents such as wireless microphones (WMs), and (2) asymmetric interference patterns between BSs using omnidirectional antennas and CPEs using directional antennas. In this paper, we capture this asymmetry in upstream/downstream communications to propose an accurate and realistic WRAN-WM coexistence model that increases spatial reuse of TV spectrum while protecting small-scale incumbents. Based on the proposed model, we formulate the resource allocation problem as a mixed-integer nonlinear programming (MINLP) which is NP-hard. To solve the problem in real-time, we propose a suboptimal algorithm based on the Genetic Algorithm (GA), and extend the basic GA algorithm to a fully-distributed GA algorithm (dGA) that distributes computational cost over the network and achieves scalability via local cooperation between neighboring BSs. Using extensive simulation, the proposed dGA is shown to perform as good as 99.4- 99.8% of the optimal solution, while reducing the computational cost significantly.
在IEEE 802.22无线区域网络(WRANs)中,每个基站(BS)解决了一个复杂的资源分配问题,即同时确定要重用的信道、用于自适应覆盖的功率和要关联的消费者前提设备(cpe),同时最大化cpe的总下游容量。虽然联合功率和信道分配是一个经典问题,但WRANs中的资源分配面临两个尚未解决的独特挑战:(1)无线麦克风(WMs)等小规模现有设备的存在;(2)使用全向天线的BSs和使用定向天线的cpe之间的不对称干扰模式。在本文中,我们抓住了上下游通信中的这种不对称性,提出了一个准确和现实的WRAN-WM共存模型,该模型在保护小规模现有运营商的同时增加了电视频谱的空间重用。基于该模型,我们将资源分配问题表述为np困难的混合整数非线性规划问题。为了实时解决这一问题,我们提出了一种基于遗传算法(GA)的次优算法,并将基本遗传算法扩展为全分布式遗传算法(dGA),该算法在网络上分配计算成本,并通过相邻BSs之间的局部协作实现可扩展性。通过大量的仿真,所提出的dGA的性能达到了最优解的99.4- 99.8%,同时显著降低了计算成本。
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引用次数: 23
Topology Discovery for Virtual Local Area Networks 虚拟局域网拓扑发现
Pub Date : 2010-03-14 DOI: 10.1109/INFCOM.2010.5462267
Hassan Gobjuka
In this paper we investigate the problem of finding the physical layer topology of large, heterogeneous networks that comprises multiple VLANs and may include uncooperative network nodes. We prove that finding a layer-2 network topology for a given incomplete input is an NP-hard problem even when the network comprises only two VLANs and the network contains one loop and deciding whether a given input defines a unique VLANs topology is a co-NP-hard problem. We design several heuristic algorithms to find VLANs topology. Our first algorithm is designed for geographically wide-spread networks that may contain uncooperative devices. For such networks the algorithm discovers the topology for each VLAN then merges them to infer the network topology in O(n^3) time, where $n$ is the number of internal network nodes. Our second algorithm is designed for smaller, active networks where each device in the network provides access to their MIB and few AFT entries are missing. For such networks, the algorithm finds the unique topology of VLANs in O(n^3) time. We have implemented both the algorithms described in this paper and conducted extensive experiments on multiple networks. Our experiments demonstrate that our approach is quite practical and discovers the accurate VLANs topology of large and heterogeneous networks whose input may not necessarily be complete. To the best of our knowledge, this is the first paper investigating topology discovery for VLANs.
在本文中,我们研究了寻找由多个vlan组成并可能包括不合作网络节点的大型异构网络的物理层拓扑的问题。我们证明了即使网络只包含两个vlan且网络包含一个环路,为给定的不完整输入寻找二层网络拓扑也是一个np困难问题,并且确定给定输入是否定义了唯一的vlan拓扑是一个协同np困难问题。我们设计了几种启发式算法来查找vlan拓扑结构。我们的第一个算法是为可能包含不合作设备的地理上广泛分布的网络设计的。对于这样的网络,算法发现每个VLAN的拓扑结构,然后将它们合并,在O(n^3)时间内推断出网络拓扑结构,其中$n$为内部网络节点的数量。我们的第二种算法是为较小的活动网络设计的,其中网络中的每个设备都提供对其MIB的访问,并且很少缺少AFT条目。对于这种网络,该算法在O(n^3)时间内找到vlan的唯一拓扑。我们已经实现了本文中描述的两种算法,并在多个网络上进行了广泛的实验。我们的实验表明,我们的方法是非常实用的,并且发现了输入不一定完整的大型异构网络的准确vlan拓扑。据我们所知,这是第一篇研究vlan拓扑发现的论文。
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引用次数: 8
Rate Adaptation Games in Wireless LANs: Nash Equilibrium and Price of Anarchy 无线局域网中的速率自适应博弈:纳什均衡和无政府状态的价格
Pub Date : 2010-03-14 DOI: 10.1109/INFCOM.2010.5462028
B. Radunovic, P. Chaporkar, A. Proutière
In Wireless LANs, users may adapt their transmission rates depending on the radio conditions of their links so as to maximize their throughput. Recently, there has been a significant research effort in developing distributed rate adaptation schemes. Unlike previous works that mainly focus on channel tracking, this paper characterizes the optimal reaction of a rate adaptation protocol to the contention information received from the MAC. We formulate this problem analytically. We study both competitive and cooperative user behaviors. In the case of competition, users selfishly adapt their rates so as to maximize their own throughput, whereas in the case of cooperation they adapt their rates so as to maximize the overall system throughput. We show that the Nash Equilibrium reached in the case of competition is inefficient (i.e. the price of anarchy goes to infinity as the number of users increases), and provide insightful properties of the socially optimal rate adaptation schemes. We find that recently proposed collision-aware rate adaptation algorithms decrease the price of anarchy. We also propose a novel collision-aware rate adaptation algorithm that further reduces the price of anarchy.
在无线局域网中,用户可以根据其链路的无线电条件调整其传输速率,以最大限度地提高其吞吐量。近年来,人们在开发分布式速率适应方案方面进行了大量的研究。与以往主要关注信道跟踪的工作不同,本文描述了速率自适应协议对从MAC接收的争用信息的最佳反应。我们解析地阐述了这个问题。我们研究竞争性和合作性用户行为。在竞争情况下,用户自私地调整他们的费率以最大化自己的吞吐量,而在合作情况下,他们调整他们的费率以最大化整个系统的吞吐量。我们证明了在竞争情况下达到的纳什均衡是低效的(即随着用户数量的增加,无政府状态的价格趋于无穷大),并提供了社会最优费率适应方案的深刻性质。我们发现最近提出的碰撞感知率自适应算法降低了无政府状态的代价。我们还提出了一种新的碰撞感知率自适应算法,进一步降低了无政府状态的代价。
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引用次数: 17
Path Stitching: Internet-Wide Path and Delay Estimation from Existing Measurements 路径拼接:基于现有测量的全互联网路径和延迟估计
Pub Date : 2010-03-14 DOI: 10.1109/INFCOM.2010.5462243
D. K. Lee, K. Jang, Changhyun Lee, G. Iannaccone, S. Moon
Many measurement systems have been proposed in recent years to shed light on the internal performance of the Internet. Their common goal is to allow distributed applications to improve end-user experience. A common hurdle they face is the need to deploy yet another measurement infrastructure. In this work, we demonstrate that without any new measurement infrastructure or active probing we obtain composite performance estimates from AS-by-AS segments and the estimates are as good as (or even better than) those from existing estimation methodologies that use on-demand, customized active probing. The main contribution of this paper is an estimation algorithm that breaks down measurement data into segments, identifies relevant segments efficiently, and, by carefully stitching segments together, produces delay and path estimates between any two end points. Fittingly, we call our algorithm path stitching. Our results show remarkably good accuracy: error in delay is below 20 ms in 80% of end-to-end paths.
近年来提出了许多测量系统来阐明互联网的内部性能。它们的共同目标是允许分布式应用程序改善最终用户体验。他们面临的一个常见障碍是需要部署另一个度量基础设施。在这项工作中,我们证明了在没有任何新的测量基础设施或主动探测的情况下,我们可以从as - as段获得复合性能估计,并且估计与使用按需定制的主动探测的现有估计方法一样好(甚至更好)。本文的主要贡献是一种估计算法,该算法将测量数据分解成片段,有效地识别相关片段,并通过仔细地将片段拼接在一起,产生任意两个端点之间的延迟和路径估计。恰当地说,我们称之为路径拼接算法。我们的结果显示出非常好的准确性:在80%的端到端路径中延迟误差低于20 ms。
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引用次数: 10
Survivable Distributed Storage with Progressive Decoding 具有渐进式解码的可生存分布式存储
Pub Date : 2010-03-14 DOI: 10.1109/INFCOM.2010.5462198
Y. Han, Soji Omiwade, Rong Zheng
We propose a storage-optimal and computation efficient primitive to spread information from a single data source to a set of storage nodes, to allow recovery from both crash-stop and Byzantine failures. A progressive data retrieval scheme is employed, which retrieves minimal amount of data from live storage nodes. The scheme adapts the cost of successful data retrieval to the degree of errors in the system. Implementation and evaluation studies demonstrate comparable performance to that of a genie-aid decoding process.
我们提出了一种存储优化和计算效率高的原语,将信息从单个数据源传播到一组存储节点,以允许从崩溃停止和拜占庭故障中恢复。采用渐进式数据检索方案,从活动存储节点中检索最少量的数据。该方案将成功检索数据的代价与系统中的错误程度相适应。实施和评估研究表明,性能相当的一个基因辅助解码过程。
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引用次数: 5
BGP Skeleton - An Alternative to iBGP Route Reflection BGP骨架——iBGP路由反射的替代方案
Pub Date : 2010-03-14 DOI: 10.1109/INFCOM.2010.5462223
Bakr Sarakbi, S. Maag
The Internet is a composition of ASes (Autonomous Systems), BGP (Border Gateway Protocol) is the routing protocol that is responsible of exchanging routes between these ASes. It operates in two modes: External BGP (eBGP) and Internal BGP (iBGP). EBGP exchanges routing information between ASes, while iBGP propagates that information within the AS. BGP Full Mesh Solution (FMS) is based on that all the ASBRs (Autonomous System Border Routers) should be fully meshed and each internal node should have an iBGP session with all of them. This was because an iBGP node does not have the ability to reflect routes. BGP route reflection was widely employed as an alternative to full mesh to reduce the needed number of iBGP sessions and, in turn, increase the scalability inside the AS. Under particular configuration, it introduces persistent route oscillation, forwarding loops, and non-optimal egress nodes. Skeleton is an alternative to route reflection that overcomes these routing anomalies. Skeleton is a subgraph of the physical graph with the same set of nodes, its edges are the iBGP sessions between the nodes. All Skeleton nodes have the ability of reflecting routes. Skeleton eliminates the use of clusters and establishes iBGP sessions only between single hop neighbors. We prove that it holds the sufficient correctness conditions as well as its robustness against MED induced oscillations. We evaluate it on five real world topologies and find that the number of iBGP sessions has a linear relationship with the number of ASBRs, where in FMS this relationship is quadratic.
Internet是由多个自治系统(as)组成的,BGP (Border Gateway Protocol)是负责在这些自治系统之间交换路由的路由协议。它有两种工作模式:外部BGP (eBGP)和内部BGP (iBGP)。EBGP在AS之间交换路由信息,而iBGP在AS内部传播路由信息。BGP Full Mesh Solution (FMS)是一种基于所有自治系统边界路由器(Autonomous System Border router, asbr)完全网状的解决方案,每个内部节点都与所有asbr建立iBGP会话。这是因为iBGP节点没有反射路由的能力。为了减少iBGP会话的数量,增加自治系统内部的可扩展性,BGP路由反射作为全mesh协议的替代方案被广泛采用。在特定的配置下,它会引入持久的路由振荡、转发环路和非最优出口节点。骨架是路由反射的替代方案,它克服了这些路由异常。骨架是具有相同节点集的物理图的子图,它的边是节点之间的iBGP会话。所有骨架节点都具有反射路由的能力。骨架消除了集群的使用,只在单跳邻居之间建立iBGP会话。证明了它具有充分的正确性条件和对MED诱导振荡的鲁棒性。我们在5个实际拓扑上对其进行了评估,发现iBGP会话数与asbr数量呈线性关系,其中在FMS中这种关系是二次的。
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引用次数: 5
期刊
2010 Proceedings IEEE INFOCOM
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