R. Jose, Jorge C. S. Cardoso, Florian Alt, S. Clinch, N. Davies
Mobile devices can be a powerful tool for interaction with public displays, but mobile applications supporting this form of interaction are not yet part of our everyday reality. There are no widely accepted abstractions, standards, or practices that may enable systematic interaction between mobile devices and public displays. We envision public displays to move away from a world of closed display networks to scenarios where mobile applications could allow people to interact with the myriad of displays they might encounter during their everyday trips. In this research, we study the key processes involved in this collaborative interaction between public shared displays and mobile applications. Based on the lessons learned from our own development and deployment of 3 applications, and also on the analysis of the interactive features described in the literature, we have identified 8 key processes that may shape this form of interaction: Discovery, Association, Presence Management, Exploration, Interface Migration, Controller, Media Upload and Media Download. The contribution of this work is the identification of these high-level processes and an elicitation of the main design considerations for display networks.
{"title":"Mobile applications for open display networks: common design considerations","authors":"R. Jose, Jorge C. S. Cardoso, Florian Alt, S. Clinch, N. Davies","doi":"10.1145/2491568.2491590","DOIUrl":"https://doi.org/10.1145/2491568.2491590","url":null,"abstract":"Mobile devices can be a powerful tool for interaction with public displays, but mobile applications supporting this form of interaction are not yet part of our everyday reality. There are no widely accepted abstractions, standards, or practices that may enable systematic interaction between mobile devices and public displays. We envision public displays to move away from a world of closed display networks to scenarios where mobile applications could allow people to interact with the myriad of displays they might encounter during their everyday trips. In this research, we study the key processes involved in this collaborative interaction between public shared displays and mobile applications. Based on the lessons learned from our own development and deployment of 3 applications, and also on the analysis of the interactive features described in the literature, we have identified 8 key processes that may shape this form of interaction: Discovery, Association, Presence Management, Exploration, Interface Migration, Controller, Media Upload and Media Download. The contribution of this work is the identification of these high-level processes and an elicitation of the main design considerations for display networks.","PeriodicalId":268325,"journal":{"name":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","volume":"92 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121126645","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
As computing environments that combine multiple displays and input devices become more common, the need for applications that take advantage of these capabilities becomes more pressing. However, few applications are designed to support such multi-surface environments. We investigate how to adapt existing applications without access to their source code. We introduce HydraScope, a framework for transforming existing web applications into meta-applications that execute and synchronize multiple copies of applications in parallel, with a multi-user input layer for interacting with it. We describe the Hydra-Scope architecture, validated with five meta-applications.
{"title":"HydraScope: creating multi-surface meta-applications through view synchronization and input multiplexing","authors":"Bjoern Hartmann, M. Beaudouin-Lafon, W. Mackay","doi":"10.1145/2491568.2491578","DOIUrl":"https://doi.org/10.1145/2491568.2491578","url":null,"abstract":"As computing environments that combine multiple displays and input devices become more common, the need for applications that take advantage of these capabilities becomes more pressing. However, few applications are designed to support such multi-surface environments. We investigate how to adapt existing applications without access to their source code. We introduce HydraScope, a framework for transforming existing web applications into meta-applications that execute and synchronize multiple copies of applications in parallel, with a multi-user input layer for interacting with it. We describe the Hydra-Scope architecture, validated with five meta-applications.","PeriodicalId":268325,"journal":{"name":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123715963","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Applications","authors":"Marc Langheinrich","doi":"10.1145/3254910","DOIUrl":"https://doi.org/10.1145/3254910","url":null,"abstract":"","PeriodicalId":268325,"journal":{"name":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","volume":"150 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115576810","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ru Zarin, Nicholas True, N. Papworth, K. Lindbergh, Daniel Fallman
Many studies in Human-Computer Interaction and related fields, such as pervasive displays, have historically centered around user evaluation and knowledge production, focusing on usability issues and on creating a more efficient user experience. As the trajectory of HCI moves toward the so-called 'third wave', new values are being emphasized and explored. These include concepts such as embodiment and engagement, complementing usability as the primary metric of evaluation. This paper explores the ideation, iteration, design, and real-world deployment of such a 'third wave' interactive pervasive installation in the form of an interactive, large cylindrical display. The purpose was to display the air quality data in a manner that would inspire elevated environmental consciousness and discussion among Umeå citizens, especially with regard to the environmental impact of different methods of transportation.
{"title":"Be green: implementing an interactive, cylindrical display in the real world","authors":"Ru Zarin, Nicholas True, N. Papworth, K. Lindbergh, Daniel Fallman","doi":"10.1145/2491568.2491581","DOIUrl":"https://doi.org/10.1145/2491568.2491581","url":null,"abstract":"Many studies in Human-Computer Interaction and related fields, such as pervasive displays, have historically centered around user evaluation and knowledge production, focusing on usability issues and on creating a more efficient user experience. As the trajectory of HCI moves toward the so-called 'third wave', new values are being emphasized and explored. These include concepts such as embodiment and engagement, complementing usability as the primary metric of evaluation. This paper explores the ideation, iteration, design, and real-world deployment of such a 'third wave' interactive pervasive installation in the form of an interactive, large cylindrical display. The purpose was to display the air quality data in a manner that would inspire elevated environmental consciousness and discussion among Umeå citizens, especially with regard to the environmental impact of different methods of transportation.","PeriodicalId":268325,"journal":{"name":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","volume":"440 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116509406","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Research is increasingly focusing on the role of spatial context in encouraging or discouraging interaction with public displays. However, there are few tools available to aid researchers in analyzing space in terms of its relevant properties when deciding where the most appropriate location is to position a display. In this paper we argue that a taxonomy of space is necessary to begin to understand how to enhance interaction within it. Previous work has suggested that a group of architectural theories known collectively as Space Syntax may be relevant to the problem of positioning situated displays. This paper reports on an initial study conducted to examine the utility of Space Syntax measures for positioning public displays for maximum salience. The outcome of the study was that different representations were found to be more memorable when positioned in different shapes of spaces. Specifically, the memorably of text and images differed with the size and jaggedness of the space in which they were displayed. We suggest that tools need to be developed for public display researchers to systematically study these and similar effects across a variety of contexts. We introducte software called Infinite Horizon that has been developed to facilitate this taxonomic work.
{"title":"Extending architectural theories of space syntax to understand the effect of environment on the salience of situated displays","authors":"N. Dalton, P. Marshall, R. Dalton","doi":"10.1145/2491568.2491585","DOIUrl":"https://doi.org/10.1145/2491568.2491585","url":null,"abstract":"Research is increasingly focusing on the role of spatial context in encouraging or discouraging interaction with public displays. However, there are few tools available to aid researchers in analyzing space in terms of its relevant properties when deciding where the most appropriate location is to position a display. In this paper we argue that a taxonomy of space is necessary to begin to understand how to enhance interaction within it. Previous work has suggested that a group of architectural theories known collectively as Space Syntax may be relevant to the problem of positioning situated displays. This paper reports on an initial study conducted to examine the utility of Space Syntax measures for positioning public displays for maximum salience. The outcome of the study was that different representations were found to be more memorable when positioned in different shapes of spaces. Specifically, the memorably of text and images differed with the size and jaggedness of the space in which they were displayed. We suggest that tools need to be developed for public display researchers to systematically study these and similar effects across a variety of contexts. We introducte software called Infinite Horizon that has been developed to facilitate this taxonomic work.","PeriodicalId":268325,"journal":{"name":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127996072","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Projection and 3D","authors":"N. Davies","doi":"10.1145/3254911","DOIUrl":"https://doi.org/10.1145/3254911","url":null,"abstract":"","PeriodicalId":268325,"journal":{"name":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117296049","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jonna Häkkilä, Olli Koskenranta, Maaret Posti, Leena Ventä-Olkkonen, Ashley Colley
Public displays offer the possibility to open a virtual window to another place by showing a live video feed from a remote location. In this paper, we describe our research investigating connecting two spaces with pervasive displays, where the ability to see through the virtual window was user controlled. The set-up was designed to resemble a frozen window, where the user was able to melt the surface using gesture input. We organized a four day field study with four alternating designs to evaluate our system, and collected feedback from 14 users through online surveys and focus groups. Our salient findings reveal that Ice Window was perceived as fun and interesting, and it has potential for facilitate awareness and informal ways of collaboration not only between the two locations, but also at one side of the display. People were most comfortable with a design that implemented two-sided melting of the ice. This was perceived as best able to indicate communication attempts between the two locations whilst respecting privacy.
{"title":"Clearing the virtual window: connecting two locations with interactive public displays","authors":"Jonna Häkkilä, Olli Koskenranta, Maaret Posti, Leena Ventä-Olkkonen, Ashley Colley","doi":"10.1145/2491568.2491587","DOIUrl":"https://doi.org/10.1145/2491568.2491587","url":null,"abstract":"Public displays offer the possibility to open a virtual window to another place by showing a live video feed from a remote location. In this paper, we describe our research investigating connecting two spaces with pervasive displays, where the ability to see through the virtual window was user controlled. The set-up was designed to resemble a frozen window, where the user was able to melt the surface using gesture input. We organized a four day field study with four alternating designs to evaluate our system, and collected feedback from 14 users through online surveys and focus groups. Our salient findings reveal that Ice Window was perceived as fun and interesting, and it has potential for facilitate awareness and informal ways of collaboration not only between the two locations, but also at one side of the display. People were most comfortable with a design that implemented two-sided melting of the ice. This was perceived as best able to indicate communication attempts between the two locations whilst respecting privacy.","PeriodicalId":268325,"journal":{"name":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114496331","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper describes Yarely, a software player designed to support the next generation of pervasive display networks. We identify five design goals for future digital signage players: the ability to provide basic signage functionality (media scheduling and playback) and support for openness, extensibility, resilience and appropriation. The paper describes the design and implementation of Yarely in light of these design goals. We present an evaluation of the system in the form of deployment and usage data alongside a reflection on the degree to which Yarely successfully addresses the needs of future pervasive display systems.
{"title":"Yarely: a software player for open pervasive display networks","authors":"S. Clinch, N. Davies, A. Friday, Graham Clinch","doi":"10.1145/2491568.2491575","DOIUrl":"https://doi.org/10.1145/2491568.2491575","url":null,"abstract":"This paper describes Yarely, a software player designed to support the next generation of pervasive display networks. We identify five design goals for future digital signage players: the ability to provide basic signage functionality (media scheduling and playback) and support for openness, extensibility, resilience and appropriation. The paper describes the design and implementation of Yarely in light of these design goals. We present an evaluation of the system in the form of deployment and usage data alongside a reflection on the degree to which Yarely successfully addresses the needs of future pervasive display systems.","PeriodicalId":268325,"journal":{"name":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121202412","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Florian Alt, Stefan Schneegass, Michael Girgis, A. Schmidt
Many public displays are nowadays equipped with different types of sensors. Such displays allow engaging and persistent user experiences to be created, e.g., in the form of gesture-controlled games or content exploration using direct touch at the display. However, as digital displays replace traditional posters and billboards, display owners are reluctant to deploy interactive content, but rather adapt traditional, non-interactive content. The main reason is, that the benefit of such interactive deployments is not obvious. Our hypothesis is that interactivity has a cognitive effect on users and therefore increases the ability to remember what they have seen on the screen -- which is beneficial both for the display owner and the user. In this paper we systematically investigate the impact of interactive content on public displays on the users' cognition in different situations. Our findings indicate that overall memorability is positively affected as users interact. Based on these findings we discuss design implications for interactive public displays.
{"title":"Cognitive effects of interactive public display applications","authors":"Florian Alt, Stefan Schneegass, Michael Girgis, A. Schmidt","doi":"10.1145/2491568.2491572","DOIUrl":"https://doi.org/10.1145/2491568.2491572","url":null,"abstract":"Many public displays are nowadays equipped with different types of sensors. Such displays allow engaging and persistent user experiences to be created, e.g., in the form of gesture-controlled games or content exploration using direct touch at the display. However, as digital displays replace traditional posters and billboards, display owners are reluctant to deploy interactive content, but rather adapt traditional, non-interactive content. The main reason is, that the benefit of such interactive deployments is not obvious. Our hypothesis is that interactivity has a cognitive effect on users and therefore increases the ability to remember what they have seen on the screen -- which is beneficial both for the display owner and the user. In this paper we systematically investigate the impact of interactive content on public displays on the users' cognition in different situations. Our findings indicate that overall memorability is positively affected as users interact. Based on these findings we discuss design implications for interactive public displays.","PeriodicalId":268325,"journal":{"name":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130355527","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In this paper, we investigate the true 'public' potential of public displays by shifting the responsibility to create or control content from the traditional central authority to the citizen. To evaluate the potential value of this concept, we have designed and deployed a set of small public displays behind the street-side windows of three separate houses, of which the households were each invited to provide their own content. During a three-week, in-the-wild field study, we have analyzed the impact of citizen-controlled public displays on both participants and community members, and have observed the relationships between the public display and the neighborhood. Our analysis shows how delegating the control over content on a public display to members of the community can influence social cohesion in the immediate environment as it offers an additional opportunity for discourse. Observations also highlight how the effectiveness of citizen-controlled public displays can be dependent on pre-existing social, cultural or linguistic issues. This experiment aims to illustrate the value of a more socially- and location-relevant integration of public displays in our urban neighborhoods as a multifaceted yet democratic medium of public communication.
{"title":"OpenWindow: citizen-controlled content on public displays","authors":"Niels Wouters, Jonathan Huyghe, A. V. Moere","doi":"10.1145/2491568.2491595","DOIUrl":"https://doi.org/10.1145/2491568.2491595","url":null,"abstract":"In this paper, we investigate the true 'public' potential of public displays by shifting the responsibility to create or control content from the traditional central authority to the citizen. To evaluate the potential value of this concept, we have designed and deployed a set of small public displays behind the street-side windows of three separate houses, of which the households were each invited to provide their own content. During a three-week, in-the-wild field study, we have analyzed the impact of citizen-controlled public displays on both participants and community members, and have observed the relationships between the public display and the neighborhood. Our analysis shows how delegating the control over content on a public display to members of the community can influence social cohesion in the immediate environment as it offers an additional opportunity for discourse. Observations also highlight how the effectiveness of citizen-controlled public displays can be dependent on pre-existing social, cultural or linguistic issues. This experiment aims to illustrate the value of a more socially- and location-relevant integration of public displays in our urban neighborhoods as a multifaceted yet democratic medium of public communication.","PeriodicalId":268325,"journal":{"name":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","volume":"112 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128048279","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}