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Proceedings of the 2nd ACM International Symposium on Pervasive Displays最新文献

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Mobile applications for open display networks: common design considerations 开放显示网络的移动应用:常见的设计考虑
Pub Date : 2013-06-04 DOI: 10.1145/2491568.2491590
R. Jose, Jorge C. S. Cardoso, Florian Alt, S. Clinch, N. Davies
Mobile devices can be a powerful tool for interaction with public displays, but mobile applications supporting this form of interaction are not yet part of our everyday reality. There are no widely accepted abstractions, standards, or practices that may enable systematic interaction between mobile devices and public displays. We envision public displays to move away from a world of closed display networks to scenarios where mobile applications could allow people to interact with the myriad of displays they might encounter during their everyday trips. In this research, we study the key processes involved in this collaborative interaction between public shared displays and mobile applications. Based on the lessons learned from our own development and deployment of 3 applications, and also on the analysis of the interactive features described in the literature, we have identified 8 key processes that may shape this form of interaction: Discovery, Association, Presence Management, Exploration, Interface Migration, Controller, Media Upload and Media Download. The contribution of this work is the identification of these high-level processes and an elicitation of the main design considerations for display networks.
移动设备可以成为与公共展示交互的强大工具,但支持这种交互形式的移动应用程序尚未成为我们日常生活的一部分。目前还没有被广泛接受的抽象、标准或实践可以实现移动设备和公共显示之间的系统交互。我们设想,公共展示将从一个封闭的展示网络世界转变为一个移动应用程序可以让人们在日常旅行中与无数的展示互动的场景。在这项研究中,我们研究了公共共享显示和移动应用程序之间协作交互的关键过程。根据我们自己开发和部署3个应用程序的经验教训,以及对文献中描述的交互特性的分析,我们确定了可能形成这种交互形式的8个关键过程:发现、关联、存在管理、探索、界面迁移、控制器、媒体上传和媒体下载。这项工作的贡献是识别这些高级过程,并引出显示网络的主要设计考虑因素。
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引用次数: 11
HydraScope: creating multi-surface meta-applications through view synchronization and input multiplexing HydraScope:通过视图同步和输入多路复用创建多表面元应用程序
Pub Date : 2013-06-04 DOI: 10.1145/2491568.2491578
Bjoern Hartmann, M. Beaudouin-Lafon, W. Mackay
As computing environments that combine multiple displays and input devices become more common, the need for applications that take advantage of these capabilities becomes more pressing. However, few applications are designed to support such multi-surface environments. We investigate how to adapt existing applications without access to their source code. We introduce HydraScope, a framework for transforming existing web applications into meta-applications that execute and synchronize multiple copies of applications in parallel, with a multi-user input layer for interacting with it. We describe the Hydra-Scope architecture, validated with five meta-applications.
随着结合多个显示和输入设备的计算环境变得越来越普遍,对利用这些功能的应用程序的需求变得更加迫切。然而,很少有应用程序被设计成支持这种多表面环境。我们研究如何在不访问源代码的情况下调整现有应用程序。我们介绍HydraScope,这是一个将现有web应用程序转换为元应用程序的框架,可以并行执行和同步应用程序的多个副本,并具有多用户输入层用于与之交互。我们描述了Hydra-Scope架构,并通过五个元应用程序进行了验证。
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引用次数: 24
Session details: Applications 会话详细信息:应用
Marc Langheinrich
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引用次数: 0
Be green: implementing an interactive, cylindrical display in the real world 绿色环保:在现实世界中实现交互式的圆柱形显示
Pub Date : 2013-06-04 DOI: 10.1145/2491568.2491581
Ru Zarin, Nicholas True, N. Papworth, K. Lindbergh, Daniel Fallman
Many studies in Human-Computer Interaction and related fields, such as pervasive displays, have historically centered around user evaluation and knowledge production, focusing on usability issues and on creating a more efficient user experience. As the trajectory of HCI moves toward the so-called 'third wave', new values are being emphasized and explored. These include concepts such as embodiment and engagement, complementing usability as the primary metric of evaluation. This paper explores the ideation, iteration, design, and real-world deployment of such a 'third wave' interactive pervasive installation in the form of an interactive, large cylindrical display. The purpose was to display the air quality data in a manner that would inspire elevated environmental consciousness and discussion among Umeå citizens, especially with regard to the environmental impact of different methods of transportation.
在人机交互和相关领域的许多研究,如普适显示,历史上一直以用户评估和知识生产为中心,关注可用性问题和创造更有效的用户体验。随着人机交互的轨迹走向所谓的“第三次浪潮”,新的价值正在被强调和探索。这些概念包括具体化和参与,补充可用性作为评估的主要指标。本文探讨了这种“第三波”交互式普及装置的构思、迭代、设计和现实世界的部署,其形式是一个交互式的大型圆柱形显示器。其目的是显示空气质量数据,以一种能够激发尤梅杰公民提高环境意识和进行讨论的方式,特别是关于不同运输方式对环境的影响。
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引用次数: 1
Extending architectural theories of space syntax to understand the effect of environment on the salience of situated displays 扩展空间句法的建筑理论,以理解环境对所处展示的显著性的影响
Pub Date : 2013-06-04 DOI: 10.1145/2491568.2491585
N. Dalton, P. Marshall, R. Dalton
Research is increasingly focusing on the role of spatial context in encouraging or discouraging interaction with public displays. However, there are few tools available to aid researchers in analyzing space in terms of its relevant properties when deciding where the most appropriate location is to position a display. In this paper we argue that a taxonomy of space is necessary to begin to understand how to enhance interaction within it. Previous work has suggested that a group of architectural theories known collectively as Space Syntax may be relevant to the problem of positioning situated displays. This paper reports on an initial study conducted to examine the utility of Space Syntax measures for positioning public displays for maximum salience. The outcome of the study was that different representations were found to be more memorable when positioned in different shapes of spaces. Specifically, the memorably of text and images differed with the size and jaggedness of the space in which they were displayed. We suggest that tools need to be developed for public display researchers to systematically study these and similar effects across a variety of contexts. We introducte software called Infinite Horizon that has been developed to facilitate this taxonomic work.
研究越来越关注空间背景在鼓励或阻止与公共展示的互动方面的作用。然而,在决定放置显示器的最合适位置时,很少有工具可以帮助研究人员分析空间的相关属性。在本文中,我们认为空间的分类是必要的,以便开始理解如何加强空间内的相互作用。先前的研究表明,一组统称为空间句法的建筑理论可能与定位显示的问题有关。本文报告了一项初步研究,旨在检查空间语法措施对公共展示定位的效用,以获得最大的显著性。该研究的结果是,当放置在不同形状的空间中时,不同的表征被发现更容易被记住。具体地说,文字和图像的记忆与它们所显示的空间的大小和锯齿度不同。我们建议需要为公共展示研究人员开发工具,以便系统地研究各种环境下的这些和类似效果。我们介绍了一种叫做无限地平线的软件,它是为了促进这项分类学工作而开发的。
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引用次数: 16
Session details: Projection and 3D 会议细节:投影和3D
N. Davies
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引用次数: 0
Clearing the virtual window: connecting two locations with interactive public displays 清除虚拟窗口:通过互动公共展示连接两个地点
Pub Date : 2013-06-04 DOI: 10.1145/2491568.2491587
Jonna Häkkilä, Olli Koskenranta, Maaret Posti, Leena Ventä-Olkkonen, Ashley Colley
Public displays offer the possibility to open a virtual window to another place by showing a live video feed from a remote location. In this paper, we describe our research investigating connecting two spaces with pervasive displays, where the ability to see through the virtual window was user controlled. The set-up was designed to resemble a frozen window, where the user was able to melt the surface using gesture input. We organized a four day field study with four alternating designs to evaluate our system, and collected feedback from 14 users through online surveys and focus groups. Our salient findings reveal that Ice Window was perceived as fun and interesting, and it has potential for facilitate awareness and informal ways of collaboration not only between the two locations, but also at one side of the display. People were most comfortable with a design that implemented two-sided melting of the ice. This was perceived as best able to indicate communication attempts between the two locations whilst respecting privacy.
公共显示器通过显示远程位置的实时视频馈送,提供了打开另一个地方的虚拟窗口的可能性。在本文中,我们描述了我们的研究调查连接两个空间与普及显示器,其中通过虚拟窗口看到的能力是由用户控制。该装置被设计成类似于一个冻结的窗口,用户可以使用手势输入融化表面。我们组织了一个为期四天的实地研究,用四种交替的设计来评估我们的系统,并通过在线调查和焦点小组收集了14名用户的反馈。我们的显著发现表明,冰窗被认为是有趣和有趣的,它有潜力促进意识和非正式的合作方式,不仅在两个地点之间,而且在展示的一侧。人们最满意的设计是实现冰的双面融化。这被认为是最能表明两个地点之间的通信尝试,同时尊重隐私。
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引用次数: 19
Yarely: a software player for open pervasive display networks Yarely:用于开放普适显示网络的软件播放器
Pub Date : 2013-06-04 DOI: 10.1145/2491568.2491575
S. Clinch, N. Davies, A. Friday, Graham Clinch
This paper describes Yarely, a software player designed to support the next generation of pervasive display networks. We identify five design goals for future digital signage players: the ability to provide basic signage functionality (media scheduling and playback) and support for openness, extensibility, resilience and appropriation. The paper describes the design and implementation of Yarely in light of these design goals. We present an evaluation of the system in the form of deployment and usage data alongside a reflection on the degree to which Yarely successfully addresses the needs of future pervasive display systems.
本文介绍了一种支持下一代普适显示网络的软件播放器Yarely。我们确定了未来数字标牌厂商的五个设计目标:提供基本标牌功能(媒体调度和播放)的能力,以及对开放性、可扩展性、弹性和专用性的支持。本文根据这些设计目标描述了Yarely的设计与实现。我们以部署和使用数据的形式对系统进行了评估,并对Yarely成功解决未来普适显示系统需求的程度进行了反思。
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引用次数: 34
Cognitive effects of interactive public display applications 交互式公共展示应用的认知效应
Pub Date : 2013-06-04 DOI: 10.1145/2491568.2491572
Florian Alt, Stefan Schneegass, Michael Girgis, A. Schmidt
Many public displays are nowadays equipped with different types of sensors. Such displays allow engaging and persistent user experiences to be created, e.g., in the form of gesture-controlled games or content exploration using direct touch at the display. However, as digital displays replace traditional posters and billboards, display owners are reluctant to deploy interactive content, but rather adapt traditional, non-interactive content. The main reason is, that the benefit of such interactive deployments is not obvious. Our hypothesis is that interactivity has a cognitive effect on users and therefore increases the ability to remember what they have seen on the screen -- which is beneficial both for the display owner and the user. In this paper we systematically investigate the impact of interactive content on public displays on the users' cognition in different situations. Our findings indicate that overall memorability is positively affected as users interact. Based on these findings we discuss design implications for interactive public displays.
现在许多公共展览都配备了不同类型的传感器。这样的显示器允许创建引人入胜和持久的用户体验,例如,以手势控制游戏的形式或使用直接触摸显示器的内容探索。然而,随着数字显示器取代传统的海报和广告牌,显示器所有者不愿意部署交互式内容,而是适应传统的非交互式内容。主要原因是,这种交互式部署的好处并不明显。我们的假设是,交互性对用户有认知影响,因此增强了他们记住在屏幕上看到的内容的能力——这对显示器所有者和用户都是有益的。本文系统研究了公共展示互动内容在不同情境下对用户认知的影响。我们的研究结果表明,随着用户互动,整体记忆能力会受到积极影响。基于这些发现,我们讨论了交互式公共展示的设计含义。
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引用次数: 47
OpenWindow: citizen-controlled content on public displays OpenWindow:公众控制的公开展示内容
Pub Date : 2013-06-04 DOI: 10.1145/2491568.2491595
Niels Wouters, Jonathan Huyghe, A. V. Moere
In this paper, we investigate the true 'public' potential of public displays by shifting the responsibility to create or control content from the traditional central authority to the citizen. To evaluate the potential value of this concept, we have designed and deployed a set of small public displays behind the street-side windows of three separate houses, of which the households were each invited to provide their own content. During a three-week, in-the-wild field study, we have analyzed the impact of citizen-controlled public displays on both participants and community members, and have observed the relationships between the public display and the neighborhood. Our analysis shows how delegating the control over content on a public display to members of the community can influence social cohesion in the immediate environment as it offers an additional opportunity for discourse. Observations also highlight how the effectiveness of citizen-controlled public displays can be dependent on pre-existing social, cultural or linguistic issues. This experiment aims to illustrate the value of a more socially- and location-relevant integration of public displays in our urban neighborhoods as a multifaceted yet democratic medium of public communication.
在本文中,我们通过将创造或控制内容的责任从传统的中央权威转移到公民来研究公共展示的真正“公共”潜力。为了评估这一概念的潜在价值,我们在三个独立住宅的临街窗户后面设计并部署了一组小型公共展示,其中每个家庭都被邀请提供自己的内容。在为期三周的野外研究中,我们分析了市民控制的公共展示对参与者和社区成员的影响,并观察了公共展示与社区之间的关系。我们的分析表明,将对公开展示内容的控制权委托给社区成员可以如何影响即时环境中的社会凝聚力,因为它提供了额外的话语机会。观察还强调,公民控制的公共展览的有效性可能取决于先前存在的社会、文化或语言问题。本实验旨在说明在我们的城市社区中,将公共展示作为一种多面但民主的公共交流媒介,与社会和地点相关的整合的价值。
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引用次数: 31
期刊
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
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