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Automatic synthesis of eye and head animation according to duration and point of gaze 根据持续时间和注视点自动合成眼睛和头部动画
Pub Date : 2015-07-31 DOI: 10.1145/2787626.2792607
Hiroki Kagiyama, Masahide Kawai, Daiki Kuwahara, Takuya Kato, S. Morishima
In movie and video game productions, synthesizing subtle eye and corresponding head movements of CG character is essential to make a content dramatic and impressive. However, to complete them costs a lot of time and labors because they often have to be made by manual operations of skilled artists.
在电影和电子游戏制作中,合成CG角色微妙的眼睛和相应的头部动作是使内容富有戏剧性和令人印象深刻的必要条件。然而,要完成它们需要花费大量的时间和劳动力,因为它们通常必须由熟练的艺术家手工操作。
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引用次数: 0
AffectiveWear: toward recognizing facial expression 情感穿戴:朝向识别面部表情
Pub Date : 2015-07-31 DOI: 10.1145/2787626.2792632
Katsutoshi Masai, Yuta Sugiura, Masa Ogata, Katsuhiro Suzuki, Fumihiko Nakamura, S. Shimamura, K. Kunze, M. Inami, M. Sugimoto
Facial expression is a powerful way for us to exchange information nonverbally. They can give us insights into how people feel and think. There are a number of works related to facial expression detection in computer vision. However, most works focus on camera-based systems installed in the environment. With this method, it is difficult to track user's face if user moves constantly. Moreover, user's facial expression can be recognized at only a limited place.
面部表情是非语言交流信息的有力方式。它们可以让我们洞悉人们的感受和想法。在计算机视觉中有许多与面部表情检测相关的工作。然而,大多数工作都集中在安装在环境中的基于摄像头的系统上。这种方法在用户不断移动的情况下,很难跟踪到用户的面部。此外,用户的面部表情只能在有限的地方被识别。
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引用次数: 1
Shadow shooter: 360-degree all-around virtual 3d interactive content 暗影射击:360度全方位虚拟3d互动内容
Pub Date : 2015-07-31 DOI: 10.1145/2787626.2787637
Masasuke Yasumoto, Takehiro Teraoka
"Shadow Shooter" is a VR shooter game that uses the "e-Yumi 3D" bow interface and real physical interactive content that changes a 360-degree all-around view in a room into virtual game space (Figure 1). This system was constructed by developing our previous interactive "Light Shooter" content based on "The Electric Bow Interface" [Yasumoto and Ohta 2013]. Shadow Shooter expands the virtual game space to all the walls in a room just as in Jones' "Room Alive" [Jones et al. 2014]; however, it does not require large-scale equipment such as multiple projectors. It only requires the e-Yumi 3D device that consists of a real bow's components added to Willis's interface with a mobile projector [Willis et al. 2013]. Thus, we constructed a unique device for Shadow Shooter that easily changes the 360-degree all-around view into a virtual game space.
《Shadow Shooter》是一款VR射击游戏,使用“e-Yumi 3D”弓界面和真实的物理互动内容,将房间内360度的全景变为虚拟的游戏空间(图1)。该系统是在我们之前的《the Electric bow interface》(Yasumoto and Ohta 2013)的基础上开发出的互动“Light Shooter”内容构建的。《Shadow Shooter》将虚拟游戏空间扩展到房间的所有墙壁,就像Jones的《room Alive》一样;然而,它不需要大型设备,如多个投影仪。它只需要e-Yumi 3D设备,该设备由一个真正的弓的组件添加到威利斯与移动投影仪的接口上[威利斯等人,2013]。因此,我们为《Shadow Shooter》构建了一个独特的设备,可以轻松地将360度全方位视角转变为虚拟游戏空间。
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引用次数: 4
Performance and precision: mobile solutions for high quality engineering drawings 性能和精度:高质量工程图纸的移动解决方案
Pub Date : 2015-07-31 DOI: 10.1145/2787626.2792615
R. Krishnaswamy
Engineering documents e.g. 'blueprints' are one of the traditional forms of paper based information moving more to the digital realm. With mobile and the evolution of GPUs on mobile, there are tremendous opportunities for applications that view and interact with engineering documents.
工程文件,例如:“蓝图”是一种传统的纸质信息形式,越来越多地转向了数字领域。随着移动设备和移动设备上gpu的发展,查看工程文档并与之交互的应用程序有了巨大的机会。
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引用次数: 0
Augmented reality for cryoablation procedures 增强现实技术用于冷冻消融手术
Pub Date : 2015-07-31 DOI: 10.1145/2787626.2792649
Hugo Talbot, Frédérick Roy, S. Cotin
Cryotherapy is a rapidly growing minimally invasive technique for the treatment of different kinds of tumors, such as breast cancer, renal and prostate cancer. Several hollow needles are percutaneously inserted in the target area under image guidance and a gas (usually argon) is then decompressed inside the needles. Based on the Thompson-Joule principle, the temperature drops drown and a ball of ice crystals forms around the tip of each needle. Radiologists rely on the geometry of this iceball (273 K), visible on computer tomographic (CT) or magnetic resonance (MR) images, to assess the status of the ablation. However, cellular death only occurs when the temperature falls below 233 K. The complexity of the procedure therefore resides in planning the optimal number, position and orientation of the needles required to treat the tumor, while avoiding any damage to the surrounding healthy tissues.
冷冻疗法是一种快速发展的微创技术,用于治疗不同类型的肿瘤,如乳腺癌、肾癌和前列腺癌。在图像引导下,将几个空心针经皮插入目标区域,然后在针内减压气体(通常是氩气)。根据汤姆逊-焦耳原理,温度急剧下降,在针尖周围形成冰晶球。放射科医生依靠这个冰球(273 K)的几何形状,在计算机断层扫描(CT)或磁共振(MR)图像上可见,来评估消融的状态。然而,只有当温度降至233 K以下时,细胞才会死亡。因此,手术的复杂性在于规划治疗肿瘤所需的针的最佳数量、位置和方向,同时避免对周围健康组织造成任何损害。
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引用次数: 3
Color perception difference: white and gold, or black and blue? 颜色感知差异:白色和金色,还是黑色和蓝色?
Pub Date : 2015-07-31 DOI: 10.1145/2787626.2787630
Hisashi Watanabe, Toshiya Fujii, Tatsuya Nakamura, Tsuguhiro Korenaga
It is a common philosophical question as to whether your blue is the same as my blue. The two-tone striped dress shown in Figure 1, which attracted a lot of attention on the Internet, gave us a clear answer: "No." Some people see the dress as blue and black, whereas others insist it's white and gold. So your blue can be my white. Why is it that people looking at the same picture perceive totally different color combinations?
你的蓝色和我的蓝色是否一样,这是一个常见的哲学问题。图1所示的双色条纹连衣裙在网上引起了很多关注,它给了我们一个明确的答案:“不”。有些人认为这条裙子是蓝色和黑色的,而另一些人坚持认为它是白色和金色的。所以你的蓝色可以是我的白色。为什么看同一张图片的人会感觉到完全不同的颜色组合?
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引用次数: 2
Half frame forwarding: frame-rate up conversion for tiled rendering GPU 半帧转发:平铺渲染GPU的帧率提升转换
Pub Date : 2015-07-31 DOI: 10.1145/2787626.2787634
Jinhong Park, Minkyu Kim, Sunho Ki, Youngduke Seo, Chulho Shin
Although the mobile industry has recently begun trending towards high quality graphics content, it is still difficult to satisfy this trend due to performance, power and thermal issue of GPU/CPU in mobile application processor.
虽然移动产业最近开始趋向于高质量的图像内容,但由于移动应用处理器中GPU/CPU的性能、功率和热问题,仍然难以满足这一趋势。
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引用次数: 1
Hue extraction and tone match: generating a theme color to enhance the emotional quality of an image 色调提取和色调匹配:生成主题颜色,增强图像的情感品质
Pub Date : 2015-07-31 DOI: 10.1145/2787626.2787657
Eunjin Kim, Hyeon‐Jeong Suk
In the process of editorial design, a harmonious match between a picture and a solid color is often essential to achieve a high quality of a graphical art work. Color as such is a compelling cue to elicit emotional responses and thus can enhance the emotional quality of an image. Tools and methods have been developed to automatize the color selection process, and a noticeable progress has been achieved to extract perceptually dominant colors of an image. However, little attention has been paid to the emotional characteristics of selected colors, and it has been highly relying on the color designers' manual judgments. In this study, we propose a computational method that creates a color that enhances both aesthetic and affective quality of an image, and call it a theme color.
在编辑设计过程中,图片与纯色的和谐搭配往往是实现高质量图形艺术作品的必要条件。颜色本身就是一种引人注目的线索,可以引发情绪反应,因此可以增强图像的情感质量。工具和方法已经开发自动化的颜色选择过程,并取得了显著的进展,以提取感知为主色的图像。然而,人们很少关注所选色彩的情感特征,一直高度依赖色彩设计师的人工判断。在这项研究中,我们提出了一种计算方法,可以创建一种颜色,增强图像的美学和情感质量,并将其称为主题色。
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引用次数: 1
Contour guided surface deformation for volumetric segmentation 轮廓引导曲面变形的体积分割
Pub Date : 2015-07-31 DOI: 10.1145/2787626.2792638
M. Holloway, T. Ju, C. Grimm
In clinical practice, when a subject is imaged (i.e. CT scan or MRI) the result is a 3D image of volumetric data. In order to study the organ, bone, or other object of interest, this data needs to be segmented to obtain a 3D model that can be used in any number of down stream applications. When used for treatment planning these segmentations need to not only be accurate but also produced quickly to avoid health risks. Automatic segmentation methods are becoming more reliable but many experts in the scientific community still rely on time consuming manual segmentation.
在临床实践中,当受试者被成像(即CT扫描或MRI)时,结果是体积数据的3D图像。为了研究器官、骨骼或其他感兴趣的对象,需要对这些数据进行分割,以获得可用于任何数量的下游应用程序的3D模型。当用于治疗计划时,这些分段不仅需要准确,而且需要迅速产生,以避免健康风险。自动分割方法正变得越来越可靠,但科学界的许多专家仍然依赖于耗时的人工分割。
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引用次数: 0
Interactive tree illustration generation system 交互式树图生成系统
Pub Date : 2015-07-31 DOI: 10.1145/2787626.2792652
Azusa Mama, Yuki Morimoto, K. Nakajima
Modeling 3D trees is a major theme in the field of computer graphics [Steven et al. 2012]. However, there has been little research on generating illustrations of trees [Yu-Sheng et al. 2012]. One of the ways to generate them is to render their 3D models. However, it is difficult to obtain the characteristic flat representation of illustrations because of the concentration of foliage in the central part of the tree. We present a system to generate a wide variety of tree illustrations by controlling the density of branches, the shape of canopy, and the overlap of flowers and leaves (Fig. 1).
三维树建模是计算机图形学领域的一个重要主题[Steven et al. 2012]。然而,关于生成树木插图的研究却很少[Yu-Sheng et al. 2012]。生成它们的方法之一是渲染它们的3D模型。然而,由于树木的中心部分集中了树叶,因此很难获得插图所特有的平面表示。我们提出了一个系统,通过控制树枝的密度、树冠的形状以及花和叶的重叠来生成各种各样的树木插图(图1)。
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引用次数: 0
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ACM SIGGRAPH 2015 Posters
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