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ACM SIGGRAPH 2015 Posters最新文献

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Art directed rendering & shading using control images 艺术指导渲染和阴影使用控制图像
Pub Date : 2015-07-31 DOI: 10.1145/2787626.2792612
E. Akleman, Siran Liu, D. House
In this work, we present a simple mathematical approach to art directed shader development. We have tested this approach over two semesters in an introductory level graduate rendering & shading class at Texas A&M University. The students in the class each chose an artist's style to mimic, and then easily created rendered images strongly resembling that style (see Figures 1). The method provides shader developers an intuitive process, giving them a high level of visual control in the creation of stylized depictions.
在这项工作中,我们提出了一个简单的数学方法来指导着色器的艺术发展。我们已经在德克萨斯A&M大学的入门级研究生渲染和着色课上测试了这个方法两个学期。课堂上的学生每个人都选择了一个艺术家的风格来模仿,然后很容易地创建渲染图像强烈类似于这种风格(见图1)。该方法为着色器开发人员提供了一个直观的过程,在创建风格化的描述时给他们一个高水平的视觉控制。
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引用次数: 0
Increasing realism of animated grass in real-time game environments 增加实时游戏环境中草动画的真实感
Pub Date : 2015-07-31 DOI: 10.1145/2787626.2787660
Benjamin Knowles, O. Fryazinov
With the increasing quality of real-time graphics it is vital to make sure assets move in a convincing manner otherwise the players immersion can be broken. Grass is an important area as it can move substantially and often takes up a large portion of screen space in games. Animation of grass is a subject to academic research [Fernando 2004; Perbet and Cani 2001] as well as a technology which is implemented in a number of video games. The list includes, but is not limited to, games such as Far Cry 4, Battlefield 4, Dear Esther and Unigine Valley. Comparing video games assets with reality, it can be seen that the current methods have a number of problems which decrease the realism of the resulting grass animation. These problems include: 1) the visible planar nature of grass geometry and 2) problems with the grass movement which include over-connectivity of grass blades in respect to their neighbours, no obvious wind direction and exaggerated swaying motions. In this paper we propose to increase realism of the grass by focusing on its movement. The main contributions of this work are: 1) Distinguishing ambient and directional components of the wind and 2) The method for calculating directional wind by using a grayscale map and wind vector. The grass was implemented with vertex shaders in line with the majority of methods described in academic literature (e.g. [Fernando 2004]) and implemented in modern games.
随着实时图像质量的提高,确保资产以令人信服的方式移动变得至关重要,否则就会破坏玩家的沉浸感。草地是一个很重要的区域,因为它可以移动,并且在游戏中占据很大一部分屏幕空间。草的动画是一个学术研究课题[Fernando 2004;Perbet和Cani 2001]以及一项在许多电子游戏中实施的技术。该列表包括但不限于《孤岛惊魂4》、《战地4》、《Dear Esther》和《Unigine Valley》等游戏。将电子游戏资产与现实进行比较,可以看出当前的方法存在许多问题,这些问题降低了生成的草动画的真实感。这些问题包括:1)草几何的可见平面性质;2)草的运动问题,包括草叶相对于其邻居的过度连接,没有明显的风向和夸张的摇摆运动。在本文中,我们建议通过关注草的运动来增加草的真实感。本工作的主要贡献是:1)区分风的环境分量和方向分量;2)利用灰度图和风矢量计算方向风的方法。草是用顶点着色器实现的,这与学术文献中描述的大多数方法一致(例如[Fernando 2004]),并在现代游戏中实现。
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引用次数: 3
Inferring gaze shifts from captured body motion 从捕捉到的身体动作推断目光的转移
Pub Date : 2015-07-31 DOI: 10.1145/2787626.2787663
D. Rakita, T. Pejsa, Bilge Mutlu, Michael Gleicher
Motion-captured performances seldom include eye gaze, because capturing this motion requires eye tracking technology that is not typically part of a motion capture setup. Yet having eye gaze information is important, as it tells us what the actor was attending to during capture and it adds to the expressivity of their performance.
动作捕捉表演很少包括眼睛注视,因为捕捉这个动作需要眼球追踪技术,而这通常不是动作捕捉设置的一部分。然而,眼睛注视的信息是很重要的,因为它告诉我们演员在捕捉时关注的是什么,它增加了他们表演的表现力。
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引用次数: 0
Performance and precision: mobile solutions for high quality engineering drawings 性能和精度:高质量工程图纸的移动解决方案
Pub Date : 2015-07-31 DOI: 10.1145/2787626.2792615
R. Krishnaswamy
Engineering documents e.g. 'blueprints' are one of the traditional forms of paper based information moving more to the digital realm. With mobile and the evolution of GPUs on mobile, there are tremendous opportunities for applications that view and interact with engineering documents.
工程文件,例如:“蓝图”是一种传统的纸质信息形式,越来越多地转向了数字领域。随着移动设备和移动设备上gpu的发展,查看工程文档并与之交互的应用程序有了巨大的机会。
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引用次数: 0
Augmented reality for cryoablation procedures 增强现实技术用于冷冻消融手术
Pub Date : 2015-07-31 DOI: 10.1145/2787626.2792649
Hugo Talbot, Frédérick Roy, S. Cotin
Cryotherapy is a rapidly growing minimally invasive technique for the treatment of different kinds of tumors, such as breast cancer, renal and prostate cancer. Several hollow needles are percutaneously inserted in the target area under image guidance and a gas (usually argon) is then decompressed inside the needles. Based on the Thompson-Joule principle, the temperature drops drown and a ball of ice crystals forms around the tip of each needle. Radiologists rely on the geometry of this iceball (273 K), visible on computer tomographic (CT) or magnetic resonance (MR) images, to assess the status of the ablation. However, cellular death only occurs when the temperature falls below 233 K. The complexity of the procedure therefore resides in planning the optimal number, position and orientation of the needles required to treat the tumor, while avoiding any damage to the surrounding healthy tissues.
冷冻疗法是一种快速发展的微创技术,用于治疗不同类型的肿瘤,如乳腺癌、肾癌和前列腺癌。在图像引导下,将几个空心针经皮插入目标区域,然后在针内减压气体(通常是氩气)。根据汤姆逊-焦耳原理,温度急剧下降,在针尖周围形成冰晶球。放射科医生依靠这个冰球(273 K)的几何形状,在计算机断层扫描(CT)或磁共振(MR)图像上可见,来评估消融的状态。然而,只有当温度降至233 K以下时,细胞才会死亡。因此,手术的复杂性在于规划治疗肿瘤所需的针的最佳数量、位置和方向,同时避免对周围健康组织造成任何损害。
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引用次数: 3
Color perception difference: white and gold, or black and blue? 颜色感知差异:白色和金色,还是黑色和蓝色?
Pub Date : 2015-07-31 DOI: 10.1145/2787626.2787630
Hisashi Watanabe, Toshiya Fujii, Tatsuya Nakamura, Tsuguhiro Korenaga
It is a common philosophical question as to whether your blue is the same as my blue. The two-tone striped dress shown in Figure 1, which attracted a lot of attention on the Internet, gave us a clear answer: "No." Some people see the dress as blue and black, whereas others insist it's white and gold. So your blue can be my white. Why is it that people looking at the same picture perceive totally different color combinations?
你的蓝色和我的蓝色是否一样,这是一个常见的哲学问题。图1所示的双色条纹连衣裙在网上引起了很多关注,它给了我们一个明确的答案:“不”。有些人认为这条裙子是蓝色和黑色的,而另一些人坚持认为它是白色和金色的。所以你的蓝色可以是我的白色。为什么看同一张图片的人会感觉到完全不同的颜色组合?
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引用次数: 2
Half frame forwarding: frame-rate up conversion for tiled rendering GPU 半帧转发:平铺渲染GPU的帧率提升转换
Pub Date : 2015-07-31 DOI: 10.1145/2787626.2787634
Jinhong Park, Minkyu Kim, Sunho Ki, Youngduke Seo, Chulho Shin
Although the mobile industry has recently begun trending towards high quality graphics content, it is still difficult to satisfy this trend due to performance, power and thermal issue of GPU/CPU in mobile application processor.
虽然移动产业最近开始趋向于高质量的图像内容,但由于移动应用处理器中GPU/CPU的性能、功率和热问题,仍然难以满足这一趋势。
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引用次数: 1
Hue extraction and tone match: generating a theme color to enhance the emotional quality of an image 色调提取和色调匹配:生成主题颜色,增强图像的情感品质
Pub Date : 2015-07-31 DOI: 10.1145/2787626.2787657
Eunjin Kim, Hyeon‐Jeong Suk
In the process of editorial design, a harmonious match between a picture and a solid color is often essential to achieve a high quality of a graphical art work. Color as such is a compelling cue to elicit emotional responses and thus can enhance the emotional quality of an image. Tools and methods have been developed to automatize the color selection process, and a noticeable progress has been achieved to extract perceptually dominant colors of an image. However, little attention has been paid to the emotional characteristics of selected colors, and it has been highly relying on the color designers' manual judgments. In this study, we propose a computational method that creates a color that enhances both aesthetic and affective quality of an image, and call it a theme color.
在编辑设计过程中,图片与纯色的和谐搭配往往是实现高质量图形艺术作品的必要条件。颜色本身就是一种引人注目的线索,可以引发情绪反应,因此可以增强图像的情感质量。工具和方法已经开发自动化的颜色选择过程,并取得了显著的进展,以提取感知为主色的图像。然而,人们很少关注所选色彩的情感特征,一直高度依赖色彩设计师的人工判断。在这项研究中,我们提出了一种计算方法,可以创建一种颜色,增强图像的美学和情感质量,并将其称为主题色。
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引用次数: 1
Contour guided surface deformation for volumetric segmentation 轮廓引导曲面变形的体积分割
Pub Date : 2015-07-31 DOI: 10.1145/2787626.2792638
M. Holloway, T. Ju, C. Grimm
In clinical practice, when a subject is imaged (i.e. CT scan or MRI) the result is a 3D image of volumetric data. In order to study the organ, bone, or other object of interest, this data needs to be segmented to obtain a 3D model that can be used in any number of down stream applications. When used for treatment planning these segmentations need to not only be accurate but also produced quickly to avoid health risks. Automatic segmentation methods are becoming more reliable but many experts in the scientific community still rely on time consuming manual segmentation.
在临床实践中,当受试者被成像(即CT扫描或MRI)时,结果是体积数据的3D图像。为了研究器官、骨骼或其他感兴趣的对象,需要对这些数据进行分割,以获得可用于任何数量的下游应用程序的3D模型。当用于治疗计划时,这些分段不仅需要准确,而且需要迅速产生,以避免健康风险。自动分割方法正变得越来越可靠,但科学界的许多专家仍然依赖于耗时的人工分割。
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引用次数: 0
Interactive tree illustration generation system 交互式树图生成系统
Pub Date : 2015-07-31 DOI: 10.1145/2787626.2792652
Azusa Mama, Yuki Morimoto, K. Nakajima
Modeling 3D trees is a major theme in the field of computer graphics [Steven et al. 2012]. However, there has been little research on generating illustrations of trees [Yu-Sheng et al. 2012]. One of the ways to generate them is to render their 3D models. However, it is difficult to obtain the characteristic flat representation of illustrations because of the concentration of foliage in the central part of the tree. We present a system to generate a wide variety of tree illustrations by controlling the density of branches, the shape of canopy, and the overlap of flowers and leaves (Fig. 1).
三维树建模是计算机图形学领域的一个重要主题[Steven et al. 2012]。然而,关于生成树木插图的研究却很少[Yu-Sheng et al. 2012]。生成它们的方法之一是渲染它们的3D模型。然而,由于树木的中心部分集中了树叶,因此很难获得插图所特有的平面表示。我们提出了一个系统,通过控制树枝的密度、树冠的形状以及花和叶的重叠来生成各种各样的树木插图(图1)。
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引用次数: 0
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ACM SIGGRAPH 2015 Posters
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