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Proceedings. Sixth International Symposium on Modeling, Analysis and Simulation of Computer and Telecommunication Systems (Cat. No.98TB100247)最新文献

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Enabling large-scale simulations: selective abstraction approach to the study of multicast protocols 实现大规模模拟:选择抽象方法研究多播协议
Polly Huang, D. Estrin, J. Heidemann
Due to the complexity and scale of the current Internet, large scale simulation is an increasingly important tool to evaluate network protocol design. Parallel and distributed simulation is one appropriate approach to the simulation scalability problem, but it can require expensive hardware and have high overhead. We investigate a complementary solution-simulation abstraction. Just as a custom simulator includes only details necessary for the task at hand, a general simulator can support configurable levels of detail for different simulations. We demonstrate two abstraction techniques in multicast simulations and show that they each help to gain one order of magnitude in performance. Although abstraction simulations are not identical to more detailed simulations, in many cases these differences are small and result in minimal changes in the conclusions drawn from simulations.
由于当前互联网的复杂性和规模,大规模仿真是评估网络协议设计的一个越来越重要的工具。并行和分布式仿真是解决仿真可伸缩性问题的一种合适方法,但它可能需要昂贵的硬件和高开销。我们研究了一个互补的解决方案-模拟抽象。就像自定义模拟器只包含手头任务所需的细节一样,通用模拟器可以为不同的模拟支持可配置的细节级别。我们在多播仿真中展示了两种抽象技术,并表明它们各自有助于提高一个数量级的性能。尽管抽象模拟与更详细的模拟并不相同,但在许多情况下,这些差异很小,并且导致从模拟中得出的结论的最小变化。
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引用次数: 98
Modeling node architectures 节点架构建模
W. Giloi, C. Lindemann, S. Pletner
This paper presents a modeling approach based on deterministic and stochastic Petri nets (DSPN) for analyzing the performance of node architectures for MIMD multiprocessor systems with distributed memory. DSPN are a numerically solvable modeling formalism with a graphical representation. The modeling approach supports design decisions for node architectures by providing quantitative results concerning processor and memory utilization for several design alternatives. To illustrate the proposed approach, DSPN of two node architectures are presented and employed for a comparative performance study.
本文提出了一种基于确定性和随机Petri网(DSPN)的建模方法,用于分析具有分布式内存的MIMD多处理器系统节点结构的性能。DSPN是一种具有图形表示的数值可解的建模形式。建模方法通过为几个设计方案提供有关处理器和内存利用率的定量结果来支持节点架构的设计决策。为了说明所提出的方法,提出了两种节点架构的DSPN,并将其用于比较性能研究。
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引用次数: 0
D/sup 2/PAMN: distributed dynamic power and error control algorithm for mobile networks D/sup 2/PAMN:移动网络分布式动态功率与误差控制算法
A. Bhargava, Li Li, D. Agrawal, P. Agrawal
One critical issue in wireless systems is the efficient encoding of data in the presence of noise and Rayleigh fading. We analyze automatic repeat request (ARQ)-selective repeat and forward error correction control (FEC) algorithms using Markov chain model for mobile systems that can optimize the amount of battery energy consumed by transmitters. In this paper, we introduce an enhanced distributed algorithm which dynamically balances the combination of FEC and ARQ. The algorithm is shown to be suitable for both real time and non-real time multimedia environments. Extensive simulation indicates that our proposed algorithm outperforms existing schemes solely based on either FEC or ARQ and demonstrates the usefulness of our novel scheme.
无线系统中的一个关键问题是在存在噪声和瑞利衰落的情况下对数据进行有效编码。本文利用马尔可夫链模型分析了移动系统的自动重复请求(ARQ)选择性重复和前向纠错控制(FEC)算法,这些算法可以优化发射机消耗的电池能量。本文介绍了一种增强的分布式算法,它可以动态平衡FEC和ARQ的组合。该算法适用于实时和非实时多媒体环境。大量的仿真表明,我们提出的算法优于仅基于FEC或ARQ的现有方案,并证明了我们的新方案的实用性。
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引用次数: 1
Cost-delay path selection function for real-time multicast routing 实时组播路由的代价-延迟选路功能
J. M. Ng, Peoy Khee Ng
A critical requirement for multi-party multimedia applications is to generate a multicast tree that has minimal overall network cost and acceptable end-to-end network delay in every path. These two features of the multicast tree are often conflicting in nature and the problem of minimizing the overall network cost in multicast routing is a Steiner tree problem which is known to be NP-complete. Most of the multicasting algorithms use heuristics that will optimize either the cost or the delay; however, the requirements of real-time multimedia applications cannot be satisfied. In this paper, a path selection function taking both the cost and the delay into consideration is proposed. A performance study is carried out by applying the path selection function to existing multicasting algorithms. Our results show that by simply changing the path selection function, the overall cost of the multicast tree can be reduced significantly while satisfying the real-time constraint of the multimedia applications.
多方多媒体应用的一个关键要求是生成一个多播树,该树在每个路径上具有最小的总体网络开销和可接受的端到端网络延迟。组播树的这两个特性在本质上经常是相互冲突的,在组播路由中最小化整个网络开销的问题是一个被称为np完全的斯坦纳树问题。大多数组播算法使用启发式算法来优化成本或延迟;但是,目前还不能满足实时多媒体应用的要求。本文提出了一种同时考虑成本和延迟的路径选择函数。将路径选择函数应用于现有的组播算法,进行了性能研究。结果表明,通过简单地改变路径选择函数,可以在满足多媒体应用实时性约束的情况下显著降低组播树的总开销。
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引用次数: 4
Comparison of fair queuing algorithms with a stochastic approach 公平排队算法与随机方法的比较
O. Abuamsha, N. Pekergin
We compare fair queuing (FQ) algorithms with a novel approach based on the majorization theory of real valued vectors. We study the temporal evolution of the received normalized service of all backlogged sessions in order to give a better insight into the performance of a FQ policy than what worst-case measures can provide. As an application of this approach, we study the effect of the eligibility criterion on the service discrepancy. We show that a FQ policy with a large eligibility set scatters the normalized service less than another FQ policy with a smaller eligible set.
将公平排队算法与一种基于实值向量多数化理论的新算法进行了比较。我们研究了所有积压会话的接收规范化服务的时间演变,以便更好地了解FQ策略的性能,而不是最坏情况度量所能提供的性能。作为该方法的一个应用,我们研究了资格准则对服务差异的影响。我们证明了具有较大资格集的FQ策略比具有较小资格集的另一个FQ策略更少地分散规范化服务。
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引用次数: 3
An efficient strategy for developing a simulator for a novel concurrent multithreaded processor architecture 为一种新型并发多线程处理器体系结构开发模拟器的有效策略
Jian Huang, D. Lilja
In developing a simulator for a new processor architecture, it often is not clear whether it is more efficient to write a new simulator or to modify an existing simulator. Writing a new simulator forces the processor architect to develop or adapt all of the related software tools. However, modifying an existing simulator and related tools, which are usually not well-documented, can be time-consuming and error-prone. We describe the SImulator for Multithreaded Computer Architectures (SIMCA) that was developed with the primary goal of obtaining a functional simulator as quickly as possible to begin evaluating the superthreaded architecture. The performance of the simulator itself was important, but secondary. We achieved our goal using a technique called process-pipelining that exploits the unique features of this new architecture to hide the details of the underlying simulator. This approach allowed us to quickly produce a functional simulator whose performance is only 3.8-4.9 times slower than the base simulator.
在为新的处理器体系结构开发模拟器时,通常不清楚编写新的模拟器或修改现有模拟器是否更有效。编写新的模拟器迫使处理器架构师开发或调整所有相关的软件工具。然而,修改现有的模拟器和相关工具(通常没有良好的文档记录)既耗时又容易出错。我们描述了多线程计算机体系结构模拟器(SIMCA),其开发的主要目标是尽快获得一个功能模拟器,以便开始评估超线程体系结构。模拟器本身的性能很重要,但次要的。我们使用一种称为流程流水线的技术实现了我们的目标,该技术利用这种新体系结构的独特功能来隐藏底层模拟器的细节。这种方法使我们能够快速生成一个功能模拟器,其性能仅比基本模拟器慢3.8-4.9倍。
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引用次数: 14
Extensions to VHDL for abstraction of concurrency and communication 扩展到VHDL的并发和通信的抽象
P. Ashenden, P. Wilsey
The paper describes extensions to VHDL to support system-level behavioral modeling by providing more abstract forms of communication and concurrency than those currently in the language. The report summarizes design objectives and issues that must be considered in developing such extensions, and presents definitions of our extensions. The extensions for communication consist of channel types, channel objects, dynamically allocated channels, and message passing statements. The extensions for concurrency consist of process declarations and static and dynamic process instantiation statements. Use of the extensions is illustrated with examples.
本文描述了对VHDL的扩展,通过提供比当前语言中更抽象的通信和并发形式来支持系统级行为建模。该报告总结了开发此类扩展时必须考虑的设计目标和问题,并给出了我们的扩展的定义。用于通信的扩展包括通道类型、通道对象、动态分配的通道和消息传递语句。并发性的扩展由进程声明以及静态和动态进程实例化语句组成。通过示例说明了扩展的使用。
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引用次数: 3
A general methodology for characterizing access patterns and analyzing Web server performance 描述访问模式和分析Web服务器性能的通用方法
A. Iyengar, E. MacNair, M. Squillante, Li Zhang
We develop a general methodology for characterizing Web server access patterns based on a spectral analysis of finite collections of observed data from real systems. Our approach is used together with the access logs from the IBM Web site for the 1996 Olympic Games to demonstrate some of its advantages over previous methods and to analyze certain aspects of large-scale Web server performance.
我们开发了一种通用的方法来描述Web服务器访问模式,该方法基于对来自实际系统的有限观察数据集合的谱分析。我们的方法与1996年奥运会IBM网站的访问日志一起使用,以展示其相对于以前方法的一些优点,并分析大规模Web服务器性能的某些方面。
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引用次数: 16
QoS management: a model-based approach QoS管理:基于模型的方法
S. Fischer, H. Meer
Quality of service (QoS) management is an important issue in today's high-speed distributed systems supporting multimedia applications. Most existing QoS management schemes usually just cope with technical issues of resource reservations and QoS guarantees, often completely neglecting revenue issues which are especially important for service providers in order to maximize their profit. The revenue to be expected does not only depend on the stream itself but also very much on stochastic events such as network failures or QoS violations. A QoS management system taking revenue issues and the possibly stochastic behavior of the environment into account thus seems to be superior to the existing ones. We show how controller programs for such enhanced QoS management systems can be developed based on a new kind of Petri nets, so-called controlled stochastic Petri nets. We show how to numerically analyze such models using a tool environment in order to obtain strategies for the QoS management system.
服务质量(QoS)管理是当前支持多媒体应用的高速分布式系统中的一个重要问题。现有的大多数QoS管理方案通常只是处理资源预留和QoS保证的技术问题,而为了实现服务提供商的利润最大化,往往完全忽略了对服务提供商尤为重要的收益问题。预期的收益不仅取决于流本身,而且很大程度上取决于随机事件,如网络故障或QoS违规。因此,考虑到收入问题和环境可能的随机行为的QoS管理系统似乎优于现有的管理系统。我们展示了如何基于一种新的Petri网,即所谓的受控随机Petri网来开发这种增强的QoS管理系统的控制器程序。我们展示了如何使用工具环境对这些模型进行数值分析,以获得QoS管理系统的策略。
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引用次数: 5
Approaches to link-state alternate path routing in connection-oriented networks 面向连接网络中链路状态替代路径路由的方法
M. Sivabalan, H. Mouftah
Alternate path routing (APR) can be used to achieve efficient routing in communications networks. We describe several approaches to APR in connection-oriented networks running link-state routing protocol, and evaluate their performance using call-level simulations. We assume source routing paradigm where primary paths for calls are computed only at source nodes. However, depending on the approach, alternate paths can be computed at source, intermediate or even destination nodes. We present simulation results to show that, if not carefully used, APR may degrade network performance under heavy load. Finally, we describe two mechanisms for improving APR, and address some of their implementation issues.
备用路径路由(APR)可以在通信网络中实现高效路由。我们描述了在运行链路状态路由协议的面向连接网络中实现APR的几种方法,并使用调用级模拟评估了它们的性能。我们假设源路由范式,其中调用的主路径仅在源节点上计算。但是,根据不同的方法,可以在源节点、中间节点甚至目标节点计算备用路径。我们给出的仿真结果表明,如果不小心使用,APR可能会降低高负载下的网络性能。最后,我们描述了改善APR的两种机制,并解决了它们的一些实施问题。
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引用次数: 2
期刊
Proceedings. Sixth International Symposium on Modeling, Analysis and Simulation of Computer and Telecommunication Systems (Cat. No.98TB100247)
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