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Proceedings 21st International Conference on Distributed Computing Systems Workshops最新文献

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PLL: a programming languages lab system PLL:一个编程语言实验室系统
Y. Shyu, Peng-Wen Chen
Traditional higher education has long been criticized for its high cost and low quality. With the advances of multimedia and networks, many educators are trying to apply these new techniques in education. They are looking for new models and environments for future education and are hoping that new results will also solve the problems mentioned above. Distance learning seems to be an appealing alternative. However, this kind of new approach does not yet seem to have emerged as a good solution. Despite this result, distance learning does provide a new way to solve learners' spatial and temporal problems. Since distance learning is itself a very rich research subject, issues of high cost and low quality are no longer of major concern for most research. In this paper, we are interested in the low-quality problem occurring in higher education, especially in programming teaching/learning. We discuss those factors that seriously degrade learning qualities. Then, we try to come up with a better solution. A programming language laboratory (PLL) system is designed and implemented. The salient features of this system are that: (1) the content of the learner's self-practice is well-designed and organized by the instructor. Thus, the learning curve is very smooth and the learning is very efficient. (2) The instructor is able to involve himself in the learner's learning process in a non-passive way.
传统的高等教育长期以来一直因其高成本和低质量而受到批评。随着多媒体和网络的发展,许多教育工作者都在尝试将这些新技术应用于教育中。他们正在为未来的教育寻找新的模式和环境,并希望新的结果也能解决上述问题。远程学习似乎是一个有吸引力的选择。然而,这种新方法似乎还没有成为一个好的解决方案。尽管如此,远程学习确实提供了一种解决学习者空间和时间问题的新途径。由于远程学习本身是一个非常丰富的研究课题,因此高成本和低质量的问题不再是大多数研究关注的主要问题。在本文中,我们对高等教育中出现的低质量问题感兴趣,特别是在编程教学/学习中。我们讨论了那些严重降低学习质量的因素。然后,我们试着想出一个更好的解决方案。设计并实现了程序设计语言实验室(PLL)系统。该系统的显著特点是:(1)学习者自我实践的内容是由教师精心设计和组织的。因此,学习曲线非常平滑,学习效率非常高。(2)教师能够以非被动的方式参与学习者的学习过程。
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引用次数: 2
Collaborative virtual environment development: an aspect-oriented approach 协作式虚拟环境开发:面向方面的方法
M. Pinto, M. Amor, L. Fuentes, J. M. Troya
Nowadays, the interest in collaborative environments has increased considerably, probably due to current technological advances, especially in Internet computing. However, the lack of a standard reference architecture for the development of these systems makes the development of useful collaborative environments, that can be used in real work, difficult. Our goal is the development of a framework for the construction of collaborative virtual environments. We consider aspect-oriented programming to be very suitable for both the design and implementation of these systems. Thus, we present an aspect-oriented approach for the development of collaborative virtual environments.
如今,对协作环境的兴趣已经大大增加,这可能是由于当前的技术进步,特别是在Internet计算方面。然而,由于缺乏用于开发这些系统的标准参考体系结构,使得开发可用于实际工作的有用协作环境变得困难。我们的目标是开发一个用于构建协作虚拟环境的框架。我们认为面向方面的编程非常适合这些系统的设计和实现。因此,我们提出了一种面向方面的方法来开发协作虚拟环境。
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引用次数: 25
Distributed information retrieval by using cooperative meta search engines 基于协同元搜索引擎的分布式信息检索
N. Sato, M. Uehara, Y. Sakai, H. Mori
Information retrieval is frequently used for the Internet. However, we face the problem that the update intervals of conventional search engines are too long. It is difficult for conventional search engines to make their intervals short because they are based on a centralized architecture. So, we proposed the Cooperative Search Engine (CSE), which is based on a distributed architecture. CSE can realize the shortening of the update interval. In CSE, a large search engine is constructed from multiple local meta search engines that cooperate with each other. CSE can accomplish correct ranking in a distributed fashion because each local meta search engine hides the difference between its local search engine and the others. The article discusses the design and experimental evaluations of CSE.
信息检索是Internet上常用的一种方法。然而,我们面临的问题是,传统的搜索引擎的更新间隔太长。传统的搜索引擎很难缩短搜索间隔,因为它们是基于集中式架构的。为此,我们提出了基于分布式架构的协同搜索引擎(CSE)。CSE可以实现更新间隔的缩短。在CSE中,大型搜索引擎是由多个本地元搜索引擎相互协作构建而成的。CSE可以通过分布式方式完成正确的排名,因为每个本地元搜索引擎隐藏了其本地搜索引擎与其他搜索引擎的差异。本文讨论了CSE的设计和实验评价。
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引用次数: 16
Group communication of multimedia objects 多媒体对象的组通信
K. Shimamura, Katsuya Tanaka, M. Takizawa
In distributed applications like teleconferences, a group of multiple processes cooperate, where messages exchanged among the processes are required to be causally delivered. The processes exchange types of multimedia objects. The multimedia objects are longer than traditional messages and are structured. The authors discuss novel types of causally precedent relations among multimedia objects transmitted in the network. They discuss a protocol to causally deliver multimedia objects in a group of processes. The authors also show the evaluation of the protocol.
在像电话会议这样的分布式应用程序中,一组多个进程进行协作,其中需要在进程之间交换消息。进程交换多媒体对象的类型。多媒体对象比传统消息长,并且是结构化的。作者讨论了网络中多媒体对象间的新型因果先例关系。他们讨论了在一组进程中随意交付多媒体对象的协议。作者还对该方案进行了评价。
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引用次数: 0
An end-end approach to wireless Web access 无线Web访问的端到端方法
Vlad Korolev, A. Joshi
We propose a lightweight scheme for negotiating client capabilities in the context of end-end content adaptation for wireless Web access. Our method is much less complex then W3C's proposed CC/PP framework. We suggest that for the purposes of content negotiation, all (mobile) clients could be grouped into a few relatively large categories. With this assumption, we simplify the CC/PP protocol and implement it as an Apache module. The paper describes the simple CC/PP protocol, issues related to its implementation, and performance measurements.
我们提出了一种轻量级方案,用于在无线Web访问的端到端内容适应上下文中协商客户端功能。我们的方法比W3C提议的CC/PP框架简单得多。我们建议,出于内容协商的目的,可以将所有(移动)客户端分成几个相对较大的类别。有了这个假设,我们简化了CC/PP协议,并将其实现为Apache模块。本文描述了简单的CC/PP协议、与其实现相关的问题以及性能度量。
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引用次数: 14
A generic and implementation independent service description model 一个通用的、独立于实现的服务描述模型
P. Sties, W. Kellerer
Attractive services will be the crucial factor in the future competition of providers in the telecommunications market. While system heterogeneity and service convergence complicate the service provisioning process, there are still no common models to support early service analysis. We present an implementation and network platform independent model for service description. It consists of abstract descriptions for endpoints, communication channels and communication relations. This model can support all service development phases including requirements analysis and service architecture design. We focus on the requirement phase where a tool supported analysis could facilitate early technical and economical decisions.
有吸引力的服务将是未来电讯市场供应商竞争的关键因素。虽然系统异构性和服务融合使服务提供过程复杂化,但仍然没有支持早期服务分析的通用模型。我们提出了一个独立于网络平台的服务描述实现模型。它由对端点、通信通道和通信关系的抽象描述组成。该模型可以支持所有服务开发阶段,包括需求分析和服务体系结构设计。我们关注需求阶段,在这个阶段,工具支持的分析可以促进早期的技术和经济决策。
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引用次数: 12
Performance of route caching strategies in Dynamic Source Routing 动态源路由中路由缓存策略的性能研究
M. Marina, Samir R Das
On-demand routing protocols for mobile ad hoc networks utilize route caching in different forms in order to reduce the routing overheads as well as to improve the route discovery latency. For route caches to be effective, they need to adapt to frequent topology changes. Using an on-demand protocol called Dynamic Source Routing (DSR), we study the problem of keeping the caches up-to-date in dynamic ad hoc networks. Previous studies have shown that cache staleness in DSR can significantly degrade performance. We present and evaluate three techniques to improve cache correctness in DSR namely wider error notification, route expiry mechanism with adaptive timeout selection and the use of negative caches. Simulation results show that the combination of the proposed techniques not only result in substantial improvement of both application and cache performance but also reduce the overheads.
移动自组织网络的按需路由协议利用不同形式的路由缓存,以减少路由开销并改善路由发现延迟。为了使路由缓存有效,它们需要适应频繁的拓扑变化。使用一种称为动态源路由(DSR)的按需协议,我们研究了在动态自组织网络中保持缓存最新的问题。先前的研究表明,DSR中的缓存过期会显著降低性能。我们提出并评估了三种技术来提高DSR中的缓存正确性,即更宽的错误通知,具有自适应超时选择的路由过期机制和使用负缓存。仿真结果表明,上述技术的结合不仅显著提高了应用程序性能和缓存性能,而且降低了开销。
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引用次数: 312
Centaurus: a framework for intelligent services in a mobile environment Centaurus:移动环境中的智能服务框架
Lalana Kagal, Vlad Korolev, Harry Chen, A. Joshi, Timothy W. Finin
In an age where wirelessly networked appliances and devices are becoming commonplace, there is a necessity for connecting them to work together for a mobile user. The design outlined in the paper provides an infrastructure and communication protocol for providing 'smart' services to these mobile devices. This flexible framework allows any medium to be used for communication between the system and the portable device, including infra-red, and BlueTooth. Using Extensible Markup Language (XML) for information passing, gives the system a uniform and easily adaptable interface. We explain our trade-offs in implementation and through experiments we show that the design is feasible and that it indeed provides a flexible structure for providing services. Centaurus provides a uniform infrastructure for heterogeneous services, both hardware and software services, to be made available to the users everywhere where they are needed.
在一个无线联网设备和设备变得越来越普遍的时代,有必要将它们连接起来,以便为移动用户一起工作。论文中概述的设计提供了为这些移动设备提供“智能”服务的基础设施和通信协议。这种灵活的框架允许在系统和便携式设备之间使用任何媒介进行通信,包括红外线和蓝牙。采用可扩展标记语言(XML)进行信息传递,为系统提供了统一的、适应性强的接口。我们解释了我们在实现中的权衡,并通过实验证明了设计是可行的,它确实为提供服务提供了一个灵活的结构。Centaurus为异构服务(包括硬件和软件服务)提供了统一的基础设施,可以在任何需要的地方为用户提供。
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引用次数: 75
An implementation of ping-pong flow control in ATM ATM中乒乓流控制的实现
Lain-Chyr Hwang, S. J. Hsu, C. Ku, Hsin-Tzung Wu
A new technique for congestion control, named ping-pong flow control (PPFC), for ATM available bit-rate (ABR) traffic is presented. It is a rate-based flow control scheme. PPFC uses a hybrid feedback strategy called "bipolar feedback". We also introduce a technique called "state early detection" that enables PPFC to control traffic flows more accurately at critical moments. In practicality, we offer an implementation of PPFC on both ATM switches and end-stations. Simulation results show that the proposed algorithm has higher throughput and a lower cell loss ratio when compared to the well-known BECN (backward explicit congestion notification) algorithm. These results also prove that our algorithm has excellent defense against feedback losses.
针对ATM可用比特率(ABR)通信量,提出了一种新的拥塞控制技术——乒乓流控制(PPFC)。这是一种基于速率的流量控制方案。PPFC使用一种称为“双极反馈”的混合反馈策略。我们还引入了一种称为“状态早期检测”的技术,使PPFC能够在关键时刻更准确地控制交通流量。在实际应用中,我们提供了在ATM交换机和终端站上的PPFC实现。仿真结果表明,与现有的BECN(向后显式拥塞通知)算法相比,该算法具有更高的吞吐量和更低的小区损失率。这些结果也证明了我们的算法对反馈损失有很好的防御能力。
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引用次数: 0
Architectural issues for cross-organisational B2B interactions 跨组织B2B交互的架构问题
Karsten A. Schulz, M. Orlowska
In a world of electronic interconnectivity, concepts for process automation within an organisation need to be extended to support co-operation with customers and partners across organisational boundaries. Current workflow standards provide only limited support to enable this interconnectivity. We propose a model for tiering business processes into the private business processes of organisations and those shared business processes that interconnect them. Private business processes can expose interaction points, and shared processes can link to these points so that an overall business process may span two or more organisations. The interaction points can selectively expose information about the processes and process tasks of an organisation. This paper also shows how these ideas can be supported by a coordinating architecture and describes a prototype that implements the key ideas. The proposed architecture that supports inter-organisational business processes was initially validated in the Vega final demonstration that brought together six different companies in a virtual enterprise. The implementation built upon OMG's Workflow Management Facility Specification concept for inter-workflow management interfaces, incorporated existing workflow management systems, including SAP R/3, and also non-process-oriented systems. Available services were selected at run time according to their capabilities and their availability. Experience from the demonstration with all the involved components showed a dynamic linkage between existing business processes and reliable communication between the business partners.
在电子互联的世界中,组织内的过程自动化概念需要扩展,以支持跨组织边界与客户和合作伙伴的合作。当前的工作流标准仅提供有限的支持来实现这种互联性。我们提出了一个模型,用于将业务流程分层为组织的私有业务流程和连接它们的共享业务流程。私有业务流程可以公开交互点,共享流程可以链接到这些点,以便整个业务流程可以跨越两个或更多组织。交互点可以选择性地公开有关组织的流程和流程任务的信息。本文还展示了如何通过协调的体系结构来支持这些思想,并描述了实现关键思想的原型。所建议的支持组织间业务流程的体系结构最初在Vega最终演示中得到验证,该演示将虚拟企业中的六家不同公司聚集在一起。该实现建立在OMG的工作流管理工具规范概念之上,用于跨工作流管理接口,结合了现有的工作流管理系统,包括SAP R/3,以及非面向过程的系统。在运行时根据可用服务的功能和可用性选择可用服务。所有相关组件的演示经验表明,现有业务流程和业务合作伙伴之间的可靠通信之间存在动态链接。
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引用次数: 31
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Proceedings 21st International Conference on Distributed Computing Systems Workshops
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