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Proceedings 4th IEEE Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET ICE '95)最新文献

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CAIRO: a system for facilitating communication in a distributed collaborative engineering environment CAIRO:一种在分布式协同工程环境中促进通信的系统
Karim Hussein, F. Peña-Mora, Ram D. Sriram
Conference management is a critical component of a collaborative engineering effort. This paper describes, CAIRO (Collaborative Agent Interaction and synchROnization system), a system for managing participants in a distributed conference. We have drawn from various models of group interaction and social communications theory in order to develop CAIRO. While most conference systems have focused on the technical issues of communicating information between computers, we have also emphasized the role of the computer as a mediator and conference control mechanism. CAIRO provides both media synchronization, i.e. insuring that all information conveyed from one participant to another is synchronized, and agent synchronization, i.e. ensuring effective structuring and control of a distributed conference.
会议管理是协作工程工作的关键组成部分。本文介绍了一个分布式会议参与者管理系统CAIRO (Collaborative Agent Interaction and synchROnization system)。为了开发CAIRO,我们借鉴了群体互动和社会传播理论的各种模型。虽然大多数会议系统都集中在计算机之间通信信息的技术问题上,但我们也强调了计算机作为调解人和会议控制机制的作用。CAIRO既提供媒体同步,即确保从一个参与者传递给另一个参与者的所有信息都是同步的,也提供代理同步,即确保有效地组织和控制分布式会议。
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引用次数: 31
WET ICE tools working group report WET ICE工具工作组报告
Carleton A. Moore
The authors discuss: 1. Three scenarios that represent different situations for collaboration, 2. A framework that can be used to describe collaborative tools and, 3. Some concerns, issues, and holes we found.
作者讨论:1;代表不同协作情况的三个场景;一个可以用来描述协作工具的框架;我们发现了一些担忧、问题和漏洞。
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引用次数: 1
Infrastructure support for cooperative mobile environments 协作移动环境的基础设施支持
A. Schill, B. Bellmann, Wito Böhmak, Sascha Kümmel
With the widespread use of distributed systems on one hand and the rapid deployment of mobile computing and communication infrastructure on the other, it becomes important to link both technologies together. This paper first outlines new problems arising from distributed mobile computing and then presents a software support architecture and system for mobile applications. We then discuss a system model for structuring mobile applications, a station software infrastructure for managing resource access in dynamic mobile environments, and a description technique for specifying behavioural aspects of mobile applications. The implementation is based on the remote procedure call of the OSF Distributed Computing Environment and on Microsoft RPC. First experiences with our prototype are reported and directions for future development are outlined.
随着分布式系统的广泛使用以及移动计算和通信基础设施的快速部署,将这两种技术结合起来变得非常重要。本文首先概述了分布式移动计算带来的新问题,然后提出了一种用于移动应用的软件支持体系结构和系统。然后,我们讨论了构建移动应用程序的系统模型,用于管理动态移动环境中资源访问的站点软件基础设施,以及用于指定移动应用程序行为方面的描述技术。该实现基于OSF分布式计算环境的远程过程调用和Microsoft RPC。报告了我们的原型的初步经验,并概述了未来的发展方向。
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引用次数: 4
Process enactment support in a distributed environment 分布式环境中的流程制定支持
K. Alho, C. Lassenius, R. Sulonen
This paper proposes a conceptual framework and supporting architecture for general-purpose process modeling and enactment. The framework includes abstractions of all critical entities and their relationships needed to model complex tasks in a distributed environment. We are able to support multi-paradigm process descriptions, since the support system only sees process execution as operations executed by agents. We do, however support division and delegation of activities. The supporting architecture is based on industry-standard communication and distribution mechanisms (CORBA) in order to make the services available to a wide variety of computers, operating systems, and communication protocols. We propose a way to integrate process modelling and enaction with existing configuration management systems and other repositories responsible for the storage and management of the artifacts handled by the processes. Possible application areas for the proposed system include software engineering, other design processes, logistics control, office automation, and enhanced electronic communication.
本文提出了通用流程建模和制定的概念框架和支持体系结构。该框架包括对分布式环境中复杂任务建模所需的所有关键实体及其关系的抽象。我们能够支持多范式流程描述,因为支持系统只将流程执行视为由代理执行的操作。然而,我们确实支持活动的划分和授权。支持体系结构基于行业标准通信和分发机制(CORBA),以便使服务可用于各种计算机、操作系统和通信协议。我们提出了一种方法,将流程建模和制定与现有的配置管理系统以及负责存储和管理由流程处理的工件的其他存储库集成在一起。建议系统的可能应用领域包括软件工程、其他设计过程、物流控制、办公室自动化和增强电子通信。
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引用次数: 13
Managing the resources of a portfolio of projects 管理项目组合的资源
D. Irving
The "Virtual Corporation", as a better way of working, is supported by such visionaries as Tom Peters and Robert J. Kriegel. Organisations making a move to this configuration often suffer culture shock from having to change management style to cope with project management. More significantly, if an organisation is moving towards performing all of its functions using a project structure, it must learn to manage a portfolio of projects. The new corporate structure will have the majority of the workforce divided into project teams. If these neglect to adopt project planning and management procedures many projects will fail. However, if senior management neglect these in managing the entire portfolio of projects, the consequences are potentially catastrophic for the organisation. If an organisation gets it right, "Organisation by Project" is an efficient and highly motivating method of working in which project teams often achieve results that can surpass even the highest expectations.
“虚拟公司”作为一种更好的工作方式,得到了汤姆•彼得斯和罗伯特•克里格尔等有远见者的支持。采用这种配置的组织往往会因为必须改变管理风格以应对项目管理而遭受文化冲击。更重要的是,如果一个组织正朝着使用项目结构来执行其所有功能的方向发展,它必须学会管理项目组合。新的公司结构将把大部分员工分成项目团队。如果这些忽视采用项目计划和管理程序,许多项目将失败。然而,如果高级管理层在管理整个项目组合时忽视了这些,那么对组织来说,后果可能是灾难性的。如果一个组织做对了,“按项目组织”是一种高效的、高度激励的工作方法,项目团队通常会取得甚至超过最高预期的结果。
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引用次数: 0
Tool support for collaborative software prototyping 协作软件原型的工具支持
Elliot A. Shefrin, James M. Purtilo
Prototyping is a means by which requirements for software projects can be defined and refined before they are committed to firm specifications for the finished software product. By this process, costly and time-consuming errors in specification can be avoided or minimized. Reconfiguration is the concept of altering the program code, bindings between program modules, or logical or physical distribution of software components while allowing the continuing execution of the software being changed. Combining these two notions suggests the potential for a development environment where requirements can be quickly and dynamically evolved. This paper discusses reconfiguration-based prototyping (RBP), that is, the simultaneous consideration of requirements, software behavior and user feedback within a running system in order to derive a clear specification of an intended product. Tools enabling RBP can coordinate the efforts of developers, users and subject matter specialists alike as they work toward consensus on an application's specification by means of a prototype.
原型是一种方法,通过这种方法,软件项目的需求可以在交付给最终软件产品的确定规范之前被定义和细化。通过此过程,可以避免或最小化规范中昂贵且耗时的错误。重新配置的概念是改变程序代码,程序模块之间的绑定,或者软件组件的逻辑或物理分布,同时允许被更改的软件继续执行。将这两个概念结合起来,表明了需求可以快速动态地演进的开发环境的潜力。本文讨论了基于重构的原型(RBP),即在运行的系统中同时考虑需求、软件行为和用户反馈,以获得预期产品的清晰规范。支持RBP的工具可以协调开发人员、用户和主题专家的工作,因为他们通过原型对应用程序规范达成共识。
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引用次数: 0
Subdocument invocation semantics in collaborative hyperdocuments 协作超文档中的子文档调用语义
R. Furuta, Jaime C. Navón, P. D. Stotts
We informally explain a new Trellis model that incorporates colored tokens into the previously-described timed-Petri-net-based definition. We give examples of using Trellis to define protocols for Computer Supported Cooperative Work (CSCW). We then explain an interesting analog to procedure call we have developed for subdocument invocation in collaborative hyperdocuments. Trellis prototype implementations are based around a client-server architecture and interpret their specifications. Consequently they provide an environment for the rapid prototyping and incremental development of multi-user distributed protocols.
我们非正式地解释了一个新的网格模型,该模型将彩色标记合并到前面描述的基于定时petri -net的定义中。我们给出了使用网格来定义计算机支持的协同工作(CSCW)协议的例子。然后,我们解释了一个有趣的类比,我们为协作超文档中的子文档调用开发了一个过程调用。Trellis原型实现基于客户机-服务器架构并解释其规范。因此,它们为多用户分布式协议的快速原型和增量开发提供了一个环境。
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引用次数: 0
Modeling the software process using coordination rules 使用协调规则对软件过程进行建模
P. Ciancarini
Software Process Modeling is the activity of formalizing the production lifecycle of software systems. The aim is to formally describe a software development process, that then is effectively used and possibly enacted by an environment. We show that rule-based languages, especially logic programming languages, are an important technology for software process specification, modeling, enactment, and coordination. Because several process activities can be defined by rules. Some initial proposals aimed at animating a software process by a rule-based program embedding some development rules. A further step toward the integration of rule-based languages in the software process has be done using a dynamic knowledge base as project database, and a number of special primitives have been introduced to support process programs. Currently there is a trend toward more complex programming environments, called process-centered development environments. We show how some rule-based coordination languages are being used to build this kind of environment.
软件过程建模是将软件系统的生产生命周期形式化的活动。其目的是形式化地描述软件开发过程,然后由环境有效地使用并可能实施。我们展示了基于规则的语言,特别是逻辑编程语言,是软件过程规范、建模、制定和协调的重要技术。因为可以通过规则定义多个流程活动。一些最初的建议旨在通过嵌入一些开发规则的基于规则的程序来激活软件过程。将基于规则的语言集成到软件过程中的进一步步骤是使用动态知识库作为项目数据库,并引入了一些特殊的原语来支持过程程序。目前有一种趋向于更复杂的编程环境,称为以过程为中心的开发环境。我们将展示如何使用一些基于规则的协调语言来构建这种环境。
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引用次数: 4
Preparing engineers for collaborative technology: a graduate course 为协同技术准备工程师:研究生课程
B. Silverman, G. Kearsley, Mary L. Rosenberg
How can we prepare engineers and other professionals to work in collaborative environments? In the 1994 Fall semester, we offered an interdisciplinary graduate course in collaborative technology to explore this question. The class involved a variety of different teaching/learning activities including: student debates, videos, guest discussants, software demos, field trips, and hands-on sessions. The primary evaluation mechanism for the class was a team project on collaborative technology.
我们如何准备工程师和其他专业人员在协作环境中工作?在1994年秋季学期,我们开设了一门跨学科的协作技术研究生课程来探讨这个问题。课程包括各种不同的教学/学习活动,包括:学生辩论、视频、嘉宾讨论者、软件演示、实地考察和实践环节。这门课的主要评价机制是一个关于协作技术的团队项目。
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引用次数: 0
Personal Electronic Notebook with Sharing 个人电子笔记本与共享
Jack Hong, G. Toye, L. Leifer
The concept of an electronic or digital engineering design notebook used by designers to capture information for re-use and sharing is becoming reality in many different flavors. Our development of PENS (Personal Electronic Notebook with Sharing) responds to observed designers' needs for a lightweight tool that is facile enough to compete with paper notebooks in functionality. As design information is entered into PENS in real-time, the PENS information web grows. As it grows, selections can be incrementally published for sharing with collaborators over the Internet's World-Wide Web. In an era where both network security concerns and distributed collaboration demands are growing together, PENS has the capability for firewall-independent sharing. To evaluate the utility of the PENS notebook concept, a prototype has been developed and used by 14 mechanical engineering design teams that span local and remote design partnerships.
设计人员使用电子或数字工程设计笔记本来捕获信息以供重复使用和共享,这一概念正在以多种不同的方式成为现实。我们开发的pen(个人共享电子笔记本)响应了观察到的设计师对轻量级工具的需求,该工具在功能上足够方便,可以与纸质笔记本竞争。随着设计信息被实时输入到PENS中,PENS信息网络不断发展。随着它的发展,选择可以逐步发布,以便在互联网的全球网络上与合作者共享。在网络安全问题和分布式协作需求共同增长的时代,PENS具有不依赖防火墙的共享能力。为了评估PENS笔记本概念的实用性,14个机械工程设计团队开发了一个原型,并在本地和远程设计合作伙伴关系中使用。
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引用次数: 25
期刊
Proceedings 4th IEEE Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET ICE '95)
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