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Getting all of it 得到所有的信息
Pub Date : 2022-06-01 DOI: 10.3828/sfftv.2022.16
I. Lavender
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引用次数: 0
The pretense of prosthesis 假体的伪装
Pub Date : 2022-06-01 DOI: 10.3828/sfftv.2022.14
Liam Drislane
Drawing on David Mitchell and Sharon Snyder’s concept of narrative prosthesis and Kathryn Allan’s Disability in Science Fiction, this article examines the role of the prosthesis in Marvel Cinematic Universe (MCU), arguing that the cyborg limbs of prosthecized superheroes enable narratives of identity, rebirth, degeneration, and transcendence, serving as overdetermined - yet open - signifiers while also remaining stubbornly material in their techno-capitalist cycle of production, obsolescence, destruction, and endless upgrading. Specifically, the paper interprets the MCU’s use of the superheroic prosthesis as an attempt to reach closure regarding the threat to the ideology of ability posed by the figure of the disabled superhero, an attempt that inevitably ends in failure that results in the graphic destruction and eventual replacement of the prosthesis. Analysis of the prosthesis in the MCU reveals a seemingly inevitable cycle in which the superheroic prosthesis acts as a lightning rod for this failure of resolution, with its destruction serving as both the titillation and vicarious horror that often accompanies depictions of disablement as well as a plot device through which narrative tension is generated as the disabled character must be re-prosthecized to begin the cycle anew.
借鉴David Mitchell和Sharon Snyder的叙事假体概念以及Kathryn Allan的《科幻小说中的残疾》,本文考察了假体在漫威电影宇宙(MCU)中的作用,认为假体化的超级英雄的半机械人肢体使身份、重生、退化和超越的叙事成为可能,作为过度确定的——但开放的——能指,同时在他们的技术资本主义生产、过时、破坏,和无休止的升级。具体来说,这篇论文将漫威电影宇宙对超级英雄假肢的使用解释为试图结束残疾超级英雄形象对能力意识形态的威胁,这一尝试不可避免地以失败告终,导致了图像的破坏和假肢的最终更换。对漫威宇宙中假体的分析揭示了一个看似不可避免的循环,在这个循环中,超级英雄的假体充当了解决方案失败的避雷针,它的破坏既是一种刺激,也是一种间接的恐怖,通常伴随着对残疾的描述,也是一种情节装置,通过这种装置,叙事张力产生,因为残疾的角色必须被重新修复,以开始新的循环。
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引用次数: 1
Don Quixote as gamer? 堂吉诃德是游戏玩家?
Pub Date : 2022-06-01 DOI: 10.3828/sfftv.2022.15
Miguel Sebastián-Martín
This article proposes the notion of “new media quixotism” and illustrates it with Black Mirror’s episode “USS Callister,” which is interpreted as a metamedial rewriting of the literary myth of Don Quixote. Specifically, I examine how the myth’s core semantic components are rewritten within the context of an sf narrative that is thematically concerned with the effects of the capitalist system of 24/7 audio-visual consumption. My argument is that Black Mirror, together with other recent sf narratives, seems to suggest that so-called “new media” technologies can generate a form of technologically enabled quixotism in human individuals, developing character traits profoundly akin to Don Quixote’s. Thus, as illustration, I focus on how “USS Callister” updates the myth for a satire of the male gamer/geek/nerd stereotype, who is reimagined as a quixotic embodiment of neoliberal, patriarchal individualism in the digital realm. Nonetheless, my underlying assumption is that the sf notion of “new media quixotism” merits further development and study and that, despite its satirical bleakness and its seeming techno-determinism, it also opens subversive, transformative hopes. Overall, the underlying ambivalence of the critical dystopia productively parallels the ambivalence of Don Quixote, who is both an object of satire and a subject of utopianism.
本文提出了“新媒体堂吉诃德主义”的概念,并以《黑镜》中的“USS Callister”一集为例进行了阐释,认为这是对堂吉诃德文学神话的元媒介重写。具体来说,我研究了这个神话的核心语义成分是如何在一个科幻叙事的背景下被重写的,这个叙事的主题是关于资本主义24/7视听消费系统的影响。我的观点是,《黑镜》和最近的其他科幻小说似乎表明,所谓的“新媒体”技术可以在人类个体中产生一种技术支持的堂吉诃德主义,发展出与堂吉诃德极其相似的性格特征。因此,作为例证,我关注的是《卡利斯特号》如何更新神话,讽刺男性玩家/极客/书呆子的刻板印象,他们被重新想象成数字领域新自由主义、男权个人主义的堂吉诃德式化身。尽管如此,我的基本假设是,“新媒体堂吉诃德主义”的科幻概念值得进一步发展和研究,尽管它具有讽刺性的凄凉和表面上的技术决定论,但它也开启了颠覆性的、变革的希望。总的来说,批判式反乌托邦的潜在矛盾心理与堂吉诃德的矛盾心理非常相似,他既是讽刺的对象又是乌托邦主义的主体。
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引用次数: 0
The gunning man 持枪男子
Pub Date : 2022-02-01 DOI: 10.3828/sfftv.2022.5
Alex Wade
This paper examines the links and influences between the videogames of Eugene Jarvis and sf. Using Edwards’ “closed world” theoretical framework, this paper establishes the link between the cinematic and textual sf of the 1980s which queried and critiqued the position of the human in relation to new cybernetic technologies and Eugene Jarvis’s videogames, many of which are viewed as some of the most influential in the history of the medium. It is found that themes common to 1980s sf of improbable odds, hostile environments, and media and consumer saturation also run through Jarvis’s titles. The net result is the “gunning man,” a character borne of Cold War, closed-world discourses who fights to defend the vestiges of humanity in a world of out-of-control technology.
本文考察了尤金·贾维斯的电子游戏与科幻小说之间的联系和影响。使用Edwards的“封闭世界”理论框架,本文建立了20世纪80年代电影和文本科幻小说之间的联系,这些小说质疑和批评了人类与新控制论技术和Eugene Jarvis的电子游戏之间的关系,其中许多被视为媒体历史上最具影响力的一些。我们发现,在20世纪80年代的科幻小说中,不可能发生的事情、充满敌意的环境、媒体和消费者的饱和等主题也贯穿于贾维斯的作品中。最终的结果是“枪手”,一个冷战时期的角色,封闭世界的话语,在一个失控的技术世界里为捍卫人类的遗迹而战。
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引用次数: 0
Fascist drag 法西斯拖
Pub Date : 2022-02-01 DOI: 10.3828/sfftv.2022.3
Sonja Fritzsche
Timo Vuorensola’s Finnish-German sf satire Iron Sky (2012) tells the story of a Nazi invasion from the Moon. At the time, a Nazi return seemed to be far-fetched, even ridiculous. The pointed critique of a Sarah Palin-like president who wins a second term using fascist propaganda techniques was overshadowed by the film’s space opera setting. Although certainly not unique in its critique of the US, this Naziploitation parody was eerily prescient with regards to what Umberto Eco has termed an eternal fascism that will return again and again. Thus, the film invites further questions regarding what is a shift away from the one-sided representation of Nazis in popular sf film. Through a discussion of German scholar Katrin Sieg’s term “ethnic drag,” this article analyzes the intersections of the representation of race and fascism in the film. It posits the term “fascist drag” to refer to Nazi representation as well as a linguistic break in which discussions of fascism in the West became taboo during the Cold War. These movements have until recently remained buried in postwar memory and rehearsed in the popular imagination.
蒂莫·沃伦索拉(Timo Vuorensola)的芬兰-德国科幻讽刺作品《铁空》(2012)讲述了纳粹从月球入侵的故事。当时,纳粹的回归似乎是遥不可及的,甚至是荒谬的。这部电影对萨拉·佩林(Sarah palin)式的总统利用法西斯主义宣传手段赢得连任的尖锐批评,被电影的太空歌剧背景所掩盖。虽然在对美国的批判中肯定不是独一无二的,但在翁贝托·艾柯(Umberto Eco)所称的将一次又一次回归的永恒法西斯主义方面,这部纳粹剥削的戏仿却有着惊人的先见之明。因此,这部电影引发了进一步的问题,即流行科幻电影中纳粹的片面表现是如何转变的。本文通过对德国学者Katrin Sieg提出的“种族拖累”一词的讨论,分析了影片中种族表现与法西斯主义的交集。它假定“法西斯拖累”一词指的是纳粹的代表,以及冷战期间西方对法西斯主义的讨论成为禁忌的语言中断。直到最近,这些运动仍深埋在战后的记忆中,在大众的想象中反复上演。
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引用次数: 0
Familiarizing the future 熟悉未来
Pub Date : 2022-02-01 DOI: 10.3828/sfftv.2022.6
Anastasia Klimchynskaya
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引用次数: 0
A man inside a machine 一个人在机器里
Pub Date : 2022-02-01 DOI: 10.3828/sfftv.2022.2
C. Parr
This article traces the manifestation of the antihuman attitude in twenty-first century sf cinema, particularly in the cyborg film. The antihuman attitude is most clearly recognizable in apocalyptic and post-apocalyptic cinema, where it provides spectacular images of humanity’s destruction. However, it also finds a much subtler visualization in films featuring technologically augmented characters. While presenting narratives which ultimately reinstate a privileged Enlightenment humanism, the visual economy of these films continues to represent its protagonists as dehumanized commodities. Engaging with Fredric Jameson’s political unconscious and film genre theory, the article explores how the antihuman attitude manifests in 2014’s RoboCop through visuals which undermine the autonomy of its human protagonist and contradict the film’s humanist narrative.
本文追溯了反人类态度在21世纪科幻电影中的表现,尤其是在机器人电影中。反人类的态度在启示录和后启示录电影中最为明显,它们提供了人类毁灭的壮观画面。然而,它也在电影中发现了一种更微妙的视觉效果,这些电影以技术增强的角色为特色。在呈现最终恢复特权的启蒙人文主义的叙事时,这些电影的视觉经济继续将其主角表现为非人性化的商品。本文结合弗雷德里克·詹姆森的政治无意识和电影类型理论,探讨了2014年的《机械战警》中反人类的态度是如何通过视觉效果表现出来的,这种视觉效果破坏了人类主角的自主性,与电影的人文主义叙事相矛盾。
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引用次数: 0
Cybernetic soundscapes 控制论的音景
Pub Date : 2022-02-01 DOI: 10.3828/sfftv.2022.4
J. Williamson
Forbidden Planet (1956) was a technically and stylistically pioneering product of the boom in Hollywood sf filmmaking during the 1950s. The film is notable for its explicit invocation of Freudian psychological concepts, undergoing its own surge of popularity in US culture during this era. Equally it has been remarked upon for its distinctive soundtrack composition, drawing on contemporary sound art. Together with its influence on the later development of the genre, these features have provided fertile ground for a deep critical interpretation and analysis for such a seemingly straightforward picture. I will reference interviews conducted with sound artists Louis and Bebe Barron in popular journals during their lifetime and connect this study of their process and their work with a new textual reading of the film. My intention is to lay out a more complex interrelationship between the film’s audio-visual composition and its plot and character dynamics. Situated within the context of contemporary intellectual developments, this reading then locates Forbidden Planet as a particularly revealing site for the consideration of the ambitions and complexities of the Hollywood sf film at a significant point in the process of its generic codification and definition.
《禁忌星球》(1956)是20世纪50年代好莱坞科幻电影繁荣时期在技术和风格上的先驱之作。这部电影以其对弗洛伊德心理学概念的明确引用而闻名,在这个时代,它在美国文化中也受到了极大的欢迎。同样,它也因其独特的配乐而受到评论,借鉴了当代声音艺术。这些特点及其对后世电影类型发展的影响,为这样一部看似直白的影片提供了深刻的批判性解读和分析的沃土。我将参考对声音艺术家Louis和Bebe Barron在他们一生中在流行期刊上进行的采访,并将他们的过程和工作的研究与对电影的新文本阅读联系起来。我的意图是在影片的视听组成与情节和人物动态之间建立一种更复杂的相互关系。在当代知识分子发展的背景下,这篇阅读文章将《禁忌星球》定位为一个特别具有启发性的地点,在其通用编纂和定义过程的重要时刻,可以考虑好莱坞科幻电影的野心和复杂性。
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引用次数: 0
DVD reviews DVD的评论
Pub Date : 2022-02-01 DOI: 10.3828/sfftv.2022.9
Muniyra Douglas, T. Simmons
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引用次数: 0
Global, decolonial, antiracist, polychromatic 全球化、非殖民化、反种族主义、多肤色
Pub Date : 2022-02-01 DOI: 10.3828/sfftv.2022.7
Saghar Safaeyan
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引用次数: 0
期刊
Science Fiction Film & Television
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