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Intelligent Technologies for Interactive Entertainment最新文献

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G: RASS - Experiencing a City Through an Artist's Eyes G:拉斯——通过艺术家的眼睛体验一个城市
Pub Date : 2017-06-20 DOI: 10.1007/978-3-319-73062-2_12
A. Treskunov, Christoph Vogel, M. Wróblewska, Michael Bertram, Fabian Büntig, C. Geiger
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引用次数: 0
Enabling Augmented Sense-Making (and Pure Experience) with Wearable Technology 通过可穿戴技术实现增强感官制造(和纯粹体验)
Pub Date : 2017-06-20 DOI: 10.1007/978-3-319-73062-2_11
Michel Witter, L. Calvi
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引用次数: 1
Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment 在虚拟现实娱乐中用头戴式显示器跳蹦床
Pub Date : 2017-06-20 DOI: 10.1007/978-3-319-73062-2_8
Marcel Tiator, Okan Köse, Roman Wiche, C. Geiger, Fritz Dorn
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引用次数: 10
Exploring Children's Use of a Remotely Controlled Surfacebot Character for Storytelling 探索儿童使用远程控制的表面机器人角色讲故事
Pub Date : 2017-06-20 DOI: 10.1007/978-3-319-73062-2_9
A. Catalá, M. Theune, D. Reidsma, Silke ter Stal, D. Heylen
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引用次数: 4
AR Sound Sandbox: A Playful Interface for Musical and Artistic Expression AR声音沙盒:音乐和艺术表达的有趣界面
Pub Date : 2017-06-20 DOI: 10.1007/978-3-319-73062-2_5
B. Dewitz, Roman Wiche, C. Geiger, Frank Steinicke, Jochen Feitsch
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引用次数: 2
Analysis of Average Hand-Drawing and Its Application 平均手绘分析及其应用
Pub Date : 2017-06-20 DOI: 10.1007/978-3-319-73062-2_3
Shinjiro Niino, Nanae Hagiwara, Satoshi Nakamura, M. Suzuki, Takanori Komatsu
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引用次数: 2
Measuring Affective, Physiological and Behavioural Differences in Solo, Competitive and Collaborative Games 测量个人、竞争和合作游戏中的情感、生理和行为差异
Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_18
D. G. Arellano, L. Tokarchuk, H. Gunes
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引用次数: 23
Exploring User-Defined Gestures and Voice Commands to Control an Unmanned Aerial Vehicle 探索用户自定义的手势和语音命令来控制无人机
Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_5
E. Peshkova, M. Hitz, David Ahlström
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引用次数: 22
The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display Oculus Rift电影体验:理解头戴式显示器中的电影的案例研究
Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_19
Hannah Syrett, L. Calvi, M. V. Gisbergen
{"title":"The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display","authors":"Hannah Syrett, L. Calvi, M. V. Gisbergen","doi":"10.1007/978-3-319-49616-0_19","DOIUrl":"https://doi.org/10.1007/978-3-319-49616-0_19","url":null,"abstract":"","PeriodicalId":277364,"journal":{"name":"Intelligent Technologies for Interactive Entertainment","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132562003","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 29
Building Game Scripting DSL's with the Metacasanova Metacompiler 使用Metacasanova metaccompiler构建游戏脚本DSL
Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_22
F. D. Giacomo, Mohamed Abbadi, Agostino Cortesi, P. Spronck, G. Maggiore
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引用次数: 3
期刊
Intelligent Technologies for Interactive Entertainment
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