Pub Date : 2016-06-28DOI: 10.1007/978-3-319-49616-0_1
A. D. Santos, Francesco Strada, Andrea Martina, A. Bottino
{"title":"Designing Collaborative Games for Children Education on Sustainable Development","authors":"A. D. Santos, Francesco Strada, Andrea Martina, A. Bottino","doi":"10.1007/978-3-319-49616-0_1","DOIUrl":"https://doi.org/10.1007/978-3-319-49616-0_1","url":null,"abstract":"","PeriodicalId":277364,"journal":{"name":"Intelligent Technologies for Interactive Entertainment","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117272351","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-06-28DOI: 10.1007/978-3-319-49616-0_14
Alejandro Moreno, R. Poppe, D. Heylen
{"title":"Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games","authors":"Alejandro Moreno, R. Poppe, D. Heylen","doi":"10.1007/978-3-319-49616-0_14","DOIUrl":"https://doi.org/10.1007/978-3-319-49616-0_14","url":null,"abstract":"","PeriodicalId":277364,"journal":{"name":"Intelligent Technologies for Interactive Entertainment","volume":"23 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114133401","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-06-28DOI: 10.1007/978-3-319-49616-0_27
David Gullick, D. Burnett, P. Coulton
{"title":"Visual Abstraction for Games on Large Public Displays","authors":"David Gullick, D. Burnett, P. Coulton","doi":"10.1007/978-3-319-49616-0_27","DOIUrl":"https://doi.org/10.1007/978-3-319-49616-0_27","url":null,"abstract":"","PeriodicalId":277364,"journal":{"name":"Intelligent Technologies for Interactive Entertainment","volume":"132 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129233777","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-06-28DOI: 10.1007/978-3-319-49616-0_24
Fares Kayali, Christoph Bartmann, Oliver Hödl, Ruth Mateus-Berr, M. Pichlmair
{"title":"Poème Numérique: Technology-Mediated Audience Participation (TMAP) Using Smartphones and High-Frequency Sound IDs","authors":"Fares Kayali, Christoph Bartmann, Oliver Hödl, Ruth Mateus-Berr, M. Pichlmair","doi":"10.1007/978-3-319-49616-0_24","DOIUrl":"https://doi.org/10.1007/978-3-319-49616-0_24","url":null,"abstract":"","PeriodicalId":277364,"journal":{"name":"Intelligent Technologies for Interactive Entertainment","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123621251","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-06-28DOI: 10.1007/978-3-319-49616-0_15
M. D. Vries, P. Spronck
{"title":"Deep Learning for Classifying Battlefield 4 Players","authors":"M. D. Vries, P. Spronck","doi":"10.1007/978-3-319-49616-0_15","DOIUrl":"https://doi.org/10.1007/978-3-319-49616-0_15","url":null,"abstract":"","PeriodicalId":277364,"journal":{"name":"Intelligent Technologies for Interactive Entertainment","volume":"444 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127577424","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-06-28DOI: 10.1007/978-3-319-49616-0_16
J. Siebelink, P. V. D. Putten, M. Kaptein
{"title":"Do Warriors, Villagers and Scientists Decide Differently? The Impact of Role on Message Framing","authors":"J. Siebelink, P. V. D. Putten, M. Kaptein","doi":"10.1007/978-3-319-49616-0_16","DOIUrl":"https://doi.org/10.1007/978-3-319-49616-0_16","url":null,"abstract":"","PeriodicalId":277364,"journal":{"name":"Intelligent Technologies for Interactive Entertainment","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122142715","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-06-28DOI: 10.1007/978-3-319-49616-0_11
Danica Mast, S. D. Vries
{"title":"Cooperative Tetris: The Influence of Social Exertion Gaming on Game Experience and Social Presence","authors":"Danica Mast, S. D. Vries","doi":"10.1007/978-3-319-49616-0_11","DOIUrl":"https://doi.org/10.1007/978-3-319-49616-0_11","url":null,"abstract":"","PeriodicalId":277364,"journal":{"name":"Intelligent Technologies for Interactive Entertainment","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115606633","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-06-28DOI: 10.1007/978-3-319-49616-0_28
Dr. H. Miri, Jan Kolkmeier, Paul J. Taylor, R. Poppe, D. Heylen
{"title":"project SENSE - Multimodal Simulation with Full-Body Real-Time Verbal and Nonverbal Interactions","authors":"Dr. H. Miri, Jan Kolkmeier, Paul J. Taylor, R. Poppe, D. Heylen","doi":"10.1007/978-3-319-49616-0_28","DOIUrl":"https://doi.org/10.1007/978-3-319-49616-0_28","url":null,"abstract":"","PeriodicalId":277364,"journal":{"name":"Intelligent Technologies for Interactive Entertainment","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114840867","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-06-28DOI: 10.1007/978-3-319-49616-0_26
T. Innocent
{"title":"Play in the Algorithmic City","authors":"T. Innocent","doi":"10.1007/978-3-319-49616-0_26","DOIUrl":"https://doi.org/10.1007/978-3-319-49616-0_26","url":null,"abstract":"","PeriodicalId":277364,"journal":{"name":"Intelligent Technologies for Interactive Entertainment","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116081444","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-06-28DOI: 10.1007/978-3-319-49616-0_3
Kaoru Sumi, K. Kasai
{"title":"A Serious Game for Learning Social Networking Literacy by Flaming Experiences","authors":"Kaoru Sumi, K. Kasai","doi":"10.1007/978-3-319-49616-0_3","DOIUrl":"https://doi.org/10.1007/978-3-319-49616-0_3","url":null,"abstract":"","PeriodicalId":277364,"journal":{"name":"Intelligent Technologies for Interactive Entertainment","volume":"138 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132284681","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}