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2006 Fifth International Conference on Grid and Cooperative Computing (GCC'06)最新文献

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A Game-Based Intrusion Tolerant Mechanism for Grid Service 基于博弈的网格服务入侵容忍机制
Yuanzhuo Wang, Chuang Lin, Yang Yang, Junjie Lv, Yang Qu
Grid services allow the services to be seen as a seamless information processing system that the user can access from any location, the grid resources are often distributed, autonomic, heterogeneous and dynamic, and they are accessible through the Internet, when users and cooperant servers communicate with a server. Distributed denial-of service can make the service requests become hard to implement. An intrusion tolerant mechanism against the attack is formalized for grid services based on the mechanism design analysis of game theory in this paper. The problems that the attackers could use the authentic IP addresses of the zombies to hide the source of attacks and to increase the computational ability and the likelihood to filter out legitimate traffic are effectively settled under the mechanism. The condition for the legitimate clients being served successfully is further deduced to give an instruction for clients
网格服务允许将服务视为用户可以从任何位置访问的无缝信息处理系统,网格资源通常是分布式的、自治的、异构的和动态的,并且当用户和协作服务器与服务器通信时,它们可以通过Internet访问。分布式拒绝服务会使服务请求难以实现。本文基于博弈论的机制设计分析,形式化了网格服务抵御攻击的入侵容忍机制。该机制有效解决了攻击者利用僵尸的真实IP地址来隐藏攻击源、提高计算能力和过滤掉合法流量的可能性等问题。进一步推导了合法客户服务成功的条件,为客户提供指导
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引用次数: 1
Towards Context-Aware Composition of Web Services 面向上下文感知的Web服务组合
Nan Luo, Junwei Yan, Min Liu, Shuxin Yang
Service composition is regarded as a primary approach to build an application in service-oriented computing (SOC). Current approaches for service composition may return back lots of invalid results because they neither take user's context into account nor lack effective verification mechanism. To tackle these problems, this paper presents a framework that enables context-aware composition of Web services. The framework performs capability matches and composes service flow based on goal-driven. Then, it filters out unsuitable compositions of matched services according to available context information. Furthermore, we model the composite service with Petri nets and validate its correctness. And a corresponding algorithm is introduced. Software agents are developed in the framework to effectively support context-aware requirements for applications in SOC
服务组合被认为是在面向服务的计算(SOC)中构建应用程序的主要方法。目前的服务组合方法可能会返回大量无效的结果,因为它们既没有考虑用户的上下文,也缺乏有效的验证机制。为了解决这些问题,本文提出了一个支持上下文感知的Web服务组合的框架。框架执行功能匹配,并基于目标驱动组合服务流。然后,它根据可用的上下文信息过滤掉匹配服务的不合适组合。在此基础上,利用Petri网对复合服务进行建模,验证了模型的正确性。并介绍了相应的算法。软件代理在框架中开发,以有效地支持SOC中应用程序的上下文感知需求
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引用次数: 26
A New Task Duplication Based Multitask Scheduling Method 一种基于任务复制的多任务调度方法
Kun He, Yong Zhao
The paper addresses the problem of scheduling tasks represented by a directed acyclic graph (DAG) on distributed environments. Due to the task, communication and resource constraints, the resource matching and task scheduling is NP-hard, even though the number of resources is abounded and task duplication is allowed. A new method named interpersonal relationships evolution algorithm (IREA) is given. The priority rules used are new, relationship number, potentiality, weight and merge degree are defined for cluster's priority, and task potentiality for tasks' priority. The experimental results reveal IREA beats other five algorithms in terms of average performance, and it produces another optimal solution for the classic MJD benchmark
研究了分布式环境下用有向无环图(DAG)表示的任务调度问题。由于任务、通信和资源的限制,资源匹配和任务调度是np困难的,即使资源数量丰富且允许任务重复。提出了一种新的人际关系进化算法(IREA)。采用新的优先级规则,定义关系数、势、权和合并度作为集群的优先级,定义任务势作为任务的优先级。实验结果表明,IREA在平均性能方面优于其他五种算法,并且它为经典的MJD基准产生了另一种最佳解决方案
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引用次数: 7
Network Coding for Peer-to-Peer Live Media Streaming 点对点直播媒体流的网络编码
Yajie Liu, Yuxing Peng, Wenhua Dou, Bo Guo
We propose a new scheme for peer-to-peer live media streaming that uses network coding. This scheme includes the grouping method of media data on the server side, the network coding and decoding policies on each peer node and the packet scheduling algorithm with multiple suppliers. Unlike other related scheme based on network coding, our scheme does not require any centralized knowledge of the network topology and nodes make decisions of how to propagate blocks of streaming data based only on local information. Simulation results show that under the same network conditions, our proposed scheme can decrease the average playback startup delays of peer nodes, or can improve the average playback qualities of peer nodes with predefined playback startup delay than that not using network coding at all
提出了一种基于网络编码的点对点媒体直播方案。该方案包括服务器端的媒体数据分组方法、各对等节点的网络编解码策略和多供应商的分组调度算法。与其他基于网络编码的相关方案不同,我们的方案不需要任何集中的网络拓扑知识,节点仅根据本地信息来决定如何传播流数据块。仿真结果表明,在相同的网络条件下,与不使用网络编码相比,我们提出的方案可以降低对等节点的平均播放启动延迟,或者可以提高预定义播放启动延迟的对等节点的平均播放质量
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引用次数: 17
Towards a Uniform Monitoring Framework Supporting Interoperability in Grid 一个支持网格互操作性的统一监控框架
Kai Shen, Shoubao Yang, Minghua Tian, Pengzhan Liu
Many existing monitoring systems are not easily interoperable for the lack of consistency. A uniform monitoring framework is proposed to leverage interoperability. A consistent data provider is designed upon GMA producers to facilitate common information representation. Monitoring service agent and republishers are developed to facilitate the information distribution and aggregation. A prototype is implemented based on monitoring tools such as Ganglia, GridView, and PBS, etc. Experiments are given to show the good feasibility and scalability
由于缺乏一致性,许多现有的监控系统不容易进行互操作。提出了一个统一的监控框架来利用互操作性。在GMA生产者的基础上设计了一致的数据提供者,以促进公共信息表示。为了方便信息的分发和聚合,开发了监控服务代理和发布者。基于Ganglia、GridView、PBS等监控工具实现了一个原型。实验结果表明,该方法具有良好的可行性和可扩展性
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引用次数: 2
A Resource Discovery Algorithm with Probe Feedback Mechanism Based on Advance Reservation 一种基于提前预约的探针反馈机制资源发现算法
Jianqun Cui, Yanxiang He, Libing Wu, Fei Li
Resource discovery is a challenging problem in grid computing because computational resources are large-scale geographically distributed. Traditional decentralized resource discovery algorithms often focus on the searching method in forwarding direction. Response message is just used to report the matching node or matching failure. In this paper, a new resource discovery algorithm is introduced. Under this mechanism, request message and corresponding response message may choose different path to destination node. So we add probe feedback mechanism in response message to rediscovery requested resource if the resource can't be found in forwarding path. It provides more chances to satisfy the request. Furthermore, if advance reservation is supported by environment, response message can return the node which can provide matching resource firstly in near future if there are still no suitable resources in rediscovery period. Simulation shows that it can improve the performance of resource discovery especially when the job size is large and turn-around time is not very important to users
由于计算资源是大规模地理分布的,资源发现是网格计算中的一个具有挑战性的问题。传统的分散资源发现算法往往侧重于转发方向的搜索方法。响应消息仅用于报告匹配节点或匹配失败。本文提出了一种新的资源发现算法。在这种机制下,请求消息和相应的响应消息可能选择不同的路径到达目的节点。因此,我们在响应消息中加入探测反馈机制,以便在转发路径中找不到请求的资源时重新发现请求的资源。它提供了更多的机会来满足要求。另外,如果环境支持提前预约,如果在重新发现期间仍然没有合适的资源,响应消息可以在不久的将来返回最先提供匹配资源的节点。仿真结果表明,该方法可以提高资源发现的性能,特别是在作业规模较大且周转时间对用户不太重要的情况下
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引用次数: 4
An Application-Oriented On-Demand Scheduling Approach in the Computational Grid Environment 计算网格环境下面向应用的按需调度方法
Zhengxiong Hou, Xingshe Zhou, Yunlan Wang
There are many effective heuristic algorithms for scheduling in the computational grid, however most scheduling strategies have not consider how to effectively share abundant applications software, especially commercial applications software with limited licenses. In this paper, we propose an application-oriented on-demand scheduling approach. It is based on the static and near-real-time application-specific and system-specific information. The scheduling system on-demand intelligently reacts to diverse applications and situations on behalf of the end-users. The implementation and the experiments results show that it delivers good performance
计算网格中有许多有效的启发式调度算法,但大多数调度策略没有考虑如何有效地共享丰富的应用软件,特别是有限许可的商业应用软件。本文提出了一种面向应用的按需调度方法。它基于静态和近实时的特定于应用程序和特定于系统的信息。按需调度系统代表终端用户对各种应用和情况做出智能反应。实现和实验结果表明,该方法具有良好的性能
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引用次数: 3
A Root-fault Detection System of Grid Based on Immunology 基于免疫学的网格根故障检测系统
Qian-Mu Li, Manwu Xu, Hong Zhang
According to the immunology principles of bionics, a grid root-fault detection system is presented. In this paper event detection sequences are viewed as analogous to peptide. With the principle of positive selection in immunology, the system builds up its event database. And the behavior whose frequency is higher will be analyzed and processed first to improve the speed and effectiveness of fault detection. The experiment system implemented by this method shows a good diagnostic ability
根据仿生学的免疫学原理,提出了一种网格根故障检测系统。本文认为事件检测序列与肽序列类似。系统采用免疫学阳性选择原则,建立事件数据库。首先对频率较高的行为进行分析和处理,提高故障检测的速度和有效性。用该方法实现的实验系统具有良好的诊断能力
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引用次数: 6
Checkpoint Placement Algorithms for Mobile Agent System 移动代理系统的检查点放置算法
Jin Yang, Jiannong Cao, Weigang Wu
Checkpointing is a fault tolerance technique widely used in various types of computer systems. In checkpointing, an important issue is how to achieve a good trade-off between the recovery cost and the system performance. Excessive checkpointing would result in the performance degradation due to the high costly I/O operations during checkpointing. Equidistant and equicost are two well-known checkpointing strategies for addressing this issue. However, there is no study on these strategies catering for a mobile agent (MA) system, which has different characteristics with conventional systems. In this paper, based on an analysis of the behaviours of an MA system, we find that it can be modelled as a homogeneous discrete-parameter Markov chain, which is different from the models used in conventional systems. Therefore, the analytic methods and corresponding results for conventional systems cannot be adopted directly for an MA system. Based on our proposed model, we study the equidistant and equicost checkpointing strategies and propose checkpoint placement algorithms for MA systems. Through simulations we evaluate the performance of our proposed algorithms and the result shows that the equicost strategy based algorithm is most suitable for an MA system
检查点是一种容错技术,广泛应用于各种类型的计算机系统。在检查点中,一个重要的问题是如何在恢复成本和系统性能之间实现良好的权衡。过多的检查点会导致性能下降,因为检查点期间的I/O操作成本很高。等距和等距是解决这个问题的两个著名的检查点策略。然而,对于具有不同于传统系统特点的移动智能体(MA)系统,目前还没有针对这些策略的研究。本文通过对MA系统行为的分析,发现它可以用齐次离散参数马尔可夫链来建模,这与传统系统模型不同。因此,传统系统的分析方法和结果不能直接用于MA系统。在此模型的基础上,我们研究了等距离和等成本的检查点策略,并提出了适用于自动识别系统的检查点放置算法。通过仿真对算法的性能进行了评价,结果表明,基于等成本策略的算法最适合于多目标系统
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引用次数: 0
DTuples: A Distributed Hash Table based Tuple Space Service for Distributed Coordination DTuples:基于分布式哈希表的元组空间服务,用于分布式协调
Yi Jiang, Guangtao Xue, Zhaoqing Jia, Jinyuan You
In this paper, we introduce a Linda (Carriero et al., 1989) like peer-to-peer tuple space middleware build on top of distributed hash table Tuples. With the help of DTuples, the development of the distributed cooperation and coordination task would be simplified. The decoupled style of tuple space (Carriero and Gelemter, 2001) model is useful in peer-to-peer environment. In the application level, the DTuples was used instead of the publish/subscribe model and message-passing model. In low level, the DTuples service can be used as cooperation middleware and context-aware middleware. The tuples in the DTuples are stored in distributed hash table based peer-to-peer tuple storage. In our current work, the in(), rd(), out() and copy-collect() primitives are supported. The eval() primitive will be added to D-Tuples in the future. In this paper, we present the key design concepts of DTuples
在本文中,我们介绍了一个类似Linda (Carriero et al., 1989)的点对点元组空间中间件,它建立在分布式哈希表元组之上。在双元组的帮助下,分布式协作和协调任务的开发将得到简化。元组空间的解耦风格(Carriero and Gelemter, 2001)模型在点对点环境中很有用。在应用程序级别,使用DTuples代替发布/订阅模型和消息传递模型。在低层,DTuples服务可以用作协作中间件和上下文感知中间件。DTuples中的元组存储在基于点对点元组存储的分布式哈希表中。在我们当前的工作中,支持In()、rd()、out()和copy-collect()原语。eval()原语将在将来被添加到D-Tuples中。在本文中,我们提出了双元组的关键设计概念
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引用次数: 23
期刊
2006 Fifth International Conference on Grid and Cooperative Computing (GCC'06)
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