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Network Function Virtualization and Software-Defined Networking: Advancing Multimedia Distribution 网络功能虚拟化和软件定义网络:推进多媒体分布
Pub Date : 2017-08-01 DOI: 10.1109/MMUL.2017.3051518
Xiaoqing Zhu, H. Koumaras, Mea Wang, D. Hausheer
This special issue is dedicated to the exploration of how systems based on software-defined networking (SDN) and network function virtualization (NFV) can enhance multimedia distribution. Bringing together researchers from both the networking and multimedia research communities, this issue showcases emerging research and creates a discussion from diverse viewpoints regarding how the greater visibility, agility, and flexibility promised by NFV and SDN will enable innovative architectures for multimedia distribution, potentially transforming the entire delivery chain of multimedia content.
本专题探讨基于软件定义网络(SDN)和网络功能虚拟化(NFV)的系统如何增强多媒体分发。本次会议汇集了来自网络和多媒体研究社区的研究人员,展示了新兴的研究成果,并从不同的角度进行了讨论,讨论NFV和SDN所承诺的更大的可视性、敏捷性和灵活性将如何实现多媒体分发的创新架构,从而有可能改变整个多媒体内容的交付链。
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引用次数: 1
The Latest Multimedia Research from ISM 2016 ISM 2016最新多媒体研究报告
Pub Date : 2017-04-01 DOI: 10.1109/MMUL.2017.37
S. Shirmohammadi, Chengcui Zhang
This special issue is the result of a collaborative initiative between IEEE MultiMedia and the IEEE International Symposium on Multimedia (ISM). The six articles in this issue, covering a range of topics on multimedia capturing, mining, and streaming, are extended versions of some of the top papers presented at ISM 2016.
本期特刊是IEEE MultiMedia和IEEE International Symposium on MultiMedia (ISM)合作的成果。本期的六篇文章涵盖了多媒体捕获、挖掘和流媒体等一系列主题,是ISM 2016上发表的一些顶级论文的扩展版本。
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引用次数: 1
A Dagstuhl Seminar Looks beyond Virtual and Augmented Reality Dagstuhl研讨会将超越虚拟现实和增强现实
Pub Date : 2017-04-01 DOI: 10.1109/MMUL.2017.35
N. Henze, K. Kunze
At a five-day seminar in Germany, 30 researchers came together to discuss the future of interactive media. Motivated by the third wave of virtual and augmented reality technologies, the goal was to take a step back from technical research to look at the fundamental aspects of interactive media. The seminar featured initial talks by all attendees; several breakout sessions; hands-on workshops on novel experience-sharing technologies; and panel discussions on human-computer symbiosis, human augmentation, and enabling technologies.
在德国举行的为期五天的研讨会上,30名研究人员齐聚一堂,讨论互动媒体的未来。在第三波虚拟现实和增强现实技术的推动下,我们的目标是从技术研究中退一步,看看互动媒体的基本方面。研讨会的特点是由所有与会者进行初步发言;几次分组会议;创新经验分享技术实践工作坊;以及关于人机共生、人类增强和使能技术的小组讨论。
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引用次数: 4
Multimedia Research: What Is the Right Approach? 多媒体研究:什么是正确的方法?
Pub Date : 2017-04-01 DOI: 10.1109/MMUL.2017.31
A. Hanjalic
The multimedia research community has become increasingly proactive in trying to address the problems of people living in a world dominated by big (multimedia) data. Research has moved from user-agnostic problems to user-centric problems, and the quality of the offered solutions largely depends on the selected method, algorithm, and dataset. Here, however, Alan Hanjalic asks whether the community is as proactive when it comes to discussing if the selected approach is the right one? What are the guiding principles used to make this choice? Is there a philosophy underlying these principles? If so, how does it help optimize the mapping between the problems and proposed solutions? And what are the long-term implications of deploying the solutions in society?
多媒体研究界已经变得越来越积极主动,试图解决人们生活在一个由大(多媒体)数据主导的世界中的问题。研究已经从用户不可知的问题转向以用户为中心的问题,所提供的解决方案的质量在很大程度上取决于所选择的方法、算法和数据集。然而,Alan Hanjalic在这里问,当讨论所选择的方法是否正确时,社区是否积极主动?做出这种选择的指导原则是什么?这些原则背后有哲学吗?如果是这样,它如何帮助优化问题和建议的解决方案之间的映射?在社会上部署这些解决方案的长期影响是什么?
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引用次数: 3
Reports on CBMI 16 and ICME 16 cbmi16和icme16报告
Pub Date : 2016-10-01 DOI: 10.1109/MMUL.2016.56
B. Ionescu, H. Müller, Y. Kompatsiaris, G. Gravier, A. Vetro
This issue features not just one but two conference reports. The first covers the 14th International Workshop on Content-Based Multimedia Indexing (CBMI 16), while the second covers the 2016 IEEE International Conference on Multimedia and Expo (ICME 2016). For both, find out what hot topics and key themes were discussed, which submissions earned the Best Paper awards, and more.
这一期的特色不只是一份,而是两份会议报告。第一次会议涵盖了第14届基于内容的多媒体索引国际研讨会(CBMI 16),而第二次会议涵盖了2016年IEEE国际多媒体会议和博览会(ICME 2016)。对于这两篇论文,你都可以了解讨论了哪些热门话题和关键主题,哪些提交的论文获得了最佳论文奖等等。
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引用次数: 0
Understanding Humans in Multimedia 了解多媒体中的人类
Pub Date : 2016-10-01 DOI: 10.1109/MMUL.2016.57
Wenjun Zeng
To fully understand humans in multimedia and uncover new opportunities, a multimodality approach is necessary. Bridges must be built across sometimes disparate communities to catalyze new multimodal and cross-disciplinary research efforts. Progress in cognitive science, linguistics, and natural-language processing is fundamental for designing machines that can perceive the world as humans do.
为了充分了解多媒体中的人类并发现新的机会,需要采用多模态方法。必须在不同的社区之间建立桥梁,以促进新的多模式和跨学科的研究工作。认知科学、语言学和自然语言处理的进步是设计能够像人类一样感知世界的机器的基础。
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引用次数: 1
Person-Centered Multimedia Computing: A New Paradigm Inspired by Assistive and Rehabilitative Applications 以人为本的多媒体计算:由辅助和康复应用启发的新范式
Pub Date : 2016-07-01 DOI: 10.1109/MMUL.2016.51
S. Panchanathan, Shayok Chakraborty, T. McDaniel, Ramin Tadayon
Human-centered multimedia computing (HCMC) focuses on a tight engagement of humans in the design, development, and deployment of multimedia solutions. However, people's abilities change over time due to a variety of reasons, including age, context, and geographical location. To address this challenge, the authors recently introduced the concept of person-centered multimedia computing, where the emphasis is on understanding the individual user's preferences and expectations toward designing, developing, and deploying effective solutions. Today's multimedia technology is largely geared toward the "able" population; individuals with disabilities have largely been absent in the design process and thus must adapt themselves (often unsuccessfully) to available solutions. Further, individuals with disabilities have specific and individualized requirements that necessitate a person-centered, adaptive approach to multimedia computing. Here, the authors present the person-centered multimedia computing approach inspired by assistive and rehabilitative applications.
以人为中心的多媒体计算(HCMC)侧重于人在多媒体解决方案的设计、开发和部署中的紧密参与。然而,由于各种原因,包括年龄、环境和地理位置,人们的能力会随着时间的推移而改变。为了应对这一挑战,作者最近引入了以人为中心的多媒体计算的概念,其重点是理解个人用户的偏好和对设计、开发和部署有效解决方案的期望。今天的多媒体技术主要面向“有能力”的人群;在设计过程中,残疾人在很大程度上是缺席的,因此他们必须适应现有的解决方案(通常不成功)。此外,残疾人有特定的个性化需求,需要以人为中心的自适应多媒体计算方法。在这里,作者提出了以人为中心的多媒体计算方法的启发辅助和康复应用。
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引用次数: 9
Guest editors' introduction: Perception, Aesthetics, and Emotion in Multimedia Quality Modeling 客座编辑介绍:多媒体质量建模中的感知、美学和情感
Pub Date : 2016-07-01 DOI: 10.1109/MMUL.2016.42
Luming Zhang, Yi Yang, F. Nie, Ling Shao
The articles featured in this special issue cover a wide range of applications based on multimodal quality models, such as human action retrieval, quality-model-based traffic analysis, quality-based image enhancement, and video summarization techniques.
本期特刊的文章涵盖了基于多模态质量模型的广泛应用,如人类行为检索、基于质量模型的流量分析、基于质量的图像增强和视频摘要技术。
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引用次数: 0
Recognizing Exceptional Contributions 表彰杰出贡献
Pub Date : 2016-07-01 DOI: 10.1109/MMUL.2016.40
Y. Rui
EIC Yong Rui announces the winners of IEEE MultiMedia's Best Article and Best Department awards for 2016, both of which appeared in the July-Sept. 2015 special issue on social multimedia and storytelling.
EIC永瑞宣布了2016年IEEE多媒体最佳文章和最佳部门奖的获奖者,这两个奖项都出现在7月至9月。2015年社交多媒体与故事特刊。
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引用次数: 0
Automating the Recognition of Stress and Emotion: From Lab to Real-World Impact 压力和情绪的自动化识别:从实验室到现实世界的影响
Pub Date : 2016-07-01 DOI: 10.1109/MMUL.2016.38
Rosalind W. Picard
As Rosalind W. Picard reflects on the events that moved her from research to the lab to a real-world application, she can't help but think... who would have expected efforts to develop algorithms to perceive multimodal inputs would lead to a wearable that detects signals related to deep brain activation and issues potentially life-saving alerts?
当罗莎琳德·w·皮卡德(Rosalind W. Picard)回顾那些让她从研究到实验室再到现实世界应用的事件时,她不禁想到……谁会想到,开发算法来感知多模态输入的努力,会导致一种可穿戴设备检测到与大脑深部活动相关的信号,并发出可能挽救生命的警报?
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引用次数: 62
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