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Where Is the User in Multimedia Retrieval? 多媒体检索中的用户在哪里?
Pub Date : 2012-10-01 DOI: 10.1109/MMUL.2012.53
M. Worring, P. Sajda, S. Santini, David A. Shamma, A. Smeaton, Qiang Yang
What started as a field with an emphasis on optimally serving users' interactive information needs has now become dominated by methods that focus on improving the mean average precision (MAP) of a clearly defined task disconnected from its application. With the pervasiveness of the Internet and all the sensors available to derive contextual user information, it is time to bring the data and the user back together. As a field, we must consider understanding the subjective and descriptive nature of users and understanding data as equally interesting research topics that are both worthy of publication. At the 2012 ACM Second Annual International Conference on Multimedia Retrieval (ICMR) in Hong Kong, a panel took place with Marcel Worring as the moderator and the other authors of this article as the panelists. This panel discussion explored this intriguing question: Where is the user in multimedia retrieval?
作为一个强调以最佳方式服务用户交互信息需求的领域,现在已经被专注于提高与其应用分离的明确定义任务的平均精度(MAP)的方法所主导。随着互联网的普及和所有可用于获取上下文用户信息的传感器,是时候将数据和用户重新结合在一起了。作为一个领域,我们必须考虑理解用户的主观和描述性本质,以及理解数据,这是同样有趣的研究主题,都值得发表。在香港举行的2012年ACM第二届多媒体检索国际年会(ICMR)上,由Marcel Worring担任主持人,本文的其他作者担任小组成员。这个小组讨论探讨了一个有趣的问题:多媒体检索中的用户在哪里?
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引用次数: 18
Large-Scale Multimedia Data Collections 大规模多媒体数据收集
Pub Date : 2012-07-01 DOI: 10.1109/MMUL.2012.35
B. Huet, Tat-Seng Chua, Alexander Hauptmann
The widespread adoption of smartphones equipped with high-quality image-capturing capabilities coupled with the prevalent use of social networks have resulted in an explosive growth of social media content. People now routinely capture the scenes around them and instantly share the multimedia content with their friends over a variety of social networks. The social network functions also ensure that much of this content comes with some form of social annotations. This environment sets the stage for advances in large-scale media research. This special issue hopes to address these challenges. The articles in this issue cover identification of use cases and task design, dataset development, and basic research over existing datasets.
配备高质量图像捕捉功能的智能手机的广泛采用,加上社交网络的普遍使用,导致了社交媒体内容的爆炸式增长。人们现在经常捕捉周围的场景,并在各种社交网络上立即与朋友分享多媒体内容。社交网络功能还确保这些内容中的大部分都带有某种形式的社交注释。这种环境为大规模媒体研究的进步奠定了基础。本期特刊希望解决这些挑战。本期的文章涵盖了用例识别和任务设计、数据集开发以及对现有数据集的基础研究。
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引用次数: 4
Rich Media, Poor Media 富媒体,穷媒体
Pub Date : 2012-07-01 DOI: 10.1109/MMUL.2012.40
John R. Smith
Authoring of rich media content is not prevalent despite efforts to develop standards, tools, and platforms. Average users prefer to keep it simple. However, growing interest in stylizing content and pinning media objects is putting average users on a new path of creativity that could lead to richer multimedia content.
尽管人们努力开发标准、工具和平台,但富媒体内容的创作并不普遍。一般用户更喜欢保持简单。然而,对内容的风格化和固定媒体对象的兴趣日益浓厚,这让普通用户走上了一条创造性的新道路,这可能会带来更丰富的多媒体内容。
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引用次数: 1
Microsoft Kinect Sensor and Its Effect 微软Kinect传感器及其效果
Pub Date : 2012-04-01 DOI: 10.1109/MMUL.2012.24
Zhengyou Zhang
Recent advances in 3D depth cameras such as Microsoft Kinect sensors (www.xbox.com/en-US/kinect) have created many opportunities for multimedia computing. The Kinect sensor lets the computer directly sense the third dimension (depth) of the players and the environment. It also understands when users talk, knows who they are when they walk up to it, and can interpret their movements and translate them into a format that developers can use to build new experiences. While the Kinect sensor incorporates several advanced sensing hardware, this article focuses on the vision aspect of the Kinect sensor and its impact beyond the gaming industry.
最近3D深度相机的进步,如微软Kinect传感器(www.xbox.com/en-US/kinect)为多媒体计算创造了许多机会。Kinect传感器可以让电脑直接感知玩家和环境的第三维度(深度)。它还能理解用户什么时候说话,当他们走向它时知道他们是谁,还能解读他们的动作,并将其转化为一种格式,供开发者用来构建新的体验。虽然Kinect传感器集成了几种先进的传感硬件,但本文主要关注Kinect传感器的视觉方面及其对游戏行业以外的影响。
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引用次数: 2267
A Virtual Opinion 虚拟意见
Pub Date : 2012-04-01 DOI: 10.1109/MMUL.2012.18
John R. Smith
Social media provides new opportunities for sharing health-related data online. Although crowdsourcing medical diagnoses is not yet the trend, people are using social media to seek answers and better understand treatments and outcomes as doctors, experts, and patients converge online.
社交媒体为在线分享与健康有关的数据提供了新的机会。虽然众包医疗诊断还不是趋势,但随着医生、专家和患者在网上聚集,人们正在利用社交媒体寻求答案,更好地了解治疗和结果。
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引用次数: 2
Experiential Computing 经验计算
Pub Date : 2012-02-10 DOI: 10.1109/MMUL.2002.10015
Paul Abuonji
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引用次数: 0
Embracing Open Source Multimedia Software 拥抱开源多媒体软件
Pub Date : 2012-02-01 DOI: 10.1109/MMUL.2012.16
Monette Velasco, Wei Tsang Ooi
Acknowledging the relevance of developments in the open source software community, the ACM International Conference on Multimedia (or ACM MM) has held its Open Source Software Competition every year since 2004. This competition has steadily grown since its inception, from two finalist entries in 2004 to 14 in 2011. This article reports on the Open Source Competition at ACM MM 2011 and the conference's associated panel discussion. To help communicate their intention and impact, videos of the winning project (OpenIMAJ and ImageTerrier) and the two honorable mentions (ClassX and OpenCast) are included here as Web extras. Video 1: "ClassX" by Sherif A. Halawa, Bernd Girod, and Derek Pang (Stanford University). Video 2: "OpenIMAJ/ImageTerrier" by Jonathon Hare, Sina Samangooei, and David Dupplaw (University of Southampton, UK). Video 3: "OpenCast" by Michelle Ziegmann (University of California at Berkeley) and Olaf A. Schulte (ETH Zurich).
认识到开源软件社区发展的相关性,ACM国际多媒体会议(或ACM MM)自2004年以来每年都举办开源软件竞赛。这项比赛自成立以来稳步增长,从2004年的两名决赛选手到2011年的14名。本文报道了ACM MM 2011上的开源竞赛和会议相关的小组讨论。为了帮助传达他们的意图和影响,获奖项目(OpenIMAJ和ImageTerrier)和两个荣誉提名项目(ClassX和OpenCast)的视频作为Web附加内容包含在这里。视频1:“ClassX”由Sherif A. Halawa, Bernd Girod和Derek Pang(斯坦福大学)制作。视频2:“OpenIMAJ/ImageTerrier”由jonathan Hare, Sina Samangooei和David Dupplaw(英国南安普顿大学)制作。视频3:米歇尔·齐格曼(加州大学伯克利分校)和奥拉夫·a·舒尔特(苏黎世联邦理工学院)的“OpenCast”。
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引用次数: 0
Open Channel for News 开放新闻频道
Pub Date : 2011-10-01 DOI: 10.1109/MMUL.2011.69
John R. Smith
The shift to consumption of news in digital form, as more users access information with mobile and portable devices, is driving a new premium for timeliness and immediacy of news reporting. Increasingly computer-based systems will be able to continuously monitor the pulse of the world through digital means, detecting topics of interest from open, multilingual, multimedia and social information and provide timely, relevant information.
随着越来越多的用户通过移动和便携式设备获取信息,向数字形式的新闻消费的转变,正在推动新闻报道的及时性和即时性的新溢价。以计算机为基础的系统将越来越能够通过数字手段持续监测世界的脉搏,从公开、多语言、多媒体和社会信息中发现感兴趣的主题,并提供及时的相关信息。
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引用次数: 2
History Made Every Day 历史每天都在创造
Pub Date : 2011-07-01 DOI: 10.1109/MMUL.2011.47
John R. Smith
The number and density of digital photos taken in cities is making it possible to automatically contextualize the photos and capture the continuous history across places, people, events, and objects of interest.
在城市中拍摄的数码照片的数量和密度使得自动将照片背景化并捕捉地点、人物、事件和感兴趣的物体的连续历史成为可能。
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引用次数: 9
Visual Content Identification and Search 视觉内容识别和搜索
Pub Date : 2011-07-01 DOI: 10.1109/MMUL.2011.52
Jian Lu, Xiansheng Hua, Dong Xu
The past few years have witnessed rapid development and commercialization of visual content identification and search technologies that are concerned with identifying and searching visual content, particularly image and video content, by visual similarities. This special issue contains several research articles covering a diverse range of topics in visual content identification and search.
过去几年见证了视觉内容识别和搜索技术的快速发展和商业化,这些技术涉及通过视觉相似性识别和搜索视觉内容,特别是图像和视频内容。这个特刊包含了几篇研究文章,涵盖了视觉内容识别和搜索的各种主题。
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引用次数: 2
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