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MULTIMEDIA '04最新文献

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Key-dependant decomposition based image watermarking 基于密钥相关分解的图像水印
Pub Date : 2004-10-10 DOI: 10.1145/1027527.1027630
Shiyan Hu
In this paper, we propose a novel image watermarking algorithm, which is based on the scheme where the watermark is embedded into projection of an image onto the secret set of key-dependant basis functions. We propose a key-dependant image decomposition method, which involves solving a bottleneck hamiltonian path problem by an ant colony optimization technique. Combined with the decomposition technique, the original scheme is significantly improved on the aspects of speed, capacity and security. In particular, our algorithm usually shortens the running time of the original scheme by a factor of several hundred.
本文提出了一种新的图像水印算法,该算法将水印嵌入到图像在密钥相关基函数秘密集上的投影中。提出了一种依赖键的图像分解方法,该方法利用蚁群优化技术解决瓶颈哈密顿路径问题。结合分解技术,原方案在速度、容量和安全性方面有了明显的改进。特别是,我们的算法通常将原方案的运行时间缩短数百倍。
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引用次数: 6
Demonstration of adjusting forward error correction with quality scaling for TCP-friendly streaming MPEG 演示调整前向纠错与质量缩放为tcp友好的流式MPEG
Pub Date : 2004-10-10 DOI: 10.1145/1027527.1027564
H. Wu, M. Claypool, R. Kinicki
The growth in the power and connectivity of the Internet has sparked an even larger growth in streaming media. The sheer number of possible users and applications at any point in time raises the probability of streaming multimedia flows encountering congestion. To overcome short-term congestion and avoid long-term congestion collapse, there is a growing consensus that Internet applications must be TCP-Friendly, with proposed approaches to detect and punish non-TCP friendly flows. Unlike TCP, new TCP-friendly streaming media protocols refrain from retransmissions to avoid delay and jitter, but they are susceptible to quality degradation from packet loss. While multimedia applications can tolerate some data loss, excessive packet loss during congestion yields unacceptable media quality. Since video encoding involves interframe dependencies to achieve high compression rates, the random dropping of packets by routers can seriously degrade video quality. For example, as little as 3% MPEG packet loss can cause 30% of the frames to be undecodable. Streaming media flows often utilize lower latency repair approaches, such as Forward Error Correction (FEC), in conjunction with TCP-Friendly protocols to deliver streaming applications over the Internet. However, FEC requires redundant repair data to be added to the original video stream. Current approaches use either apriori, static FEC choices or adapt FEC to perceived packet loss on the network without regard to TCP-Friendly data rate constraints. When a streaming video operates within TCP-Friendly bitrate limits, adding FEC will reduce the effective transmission rate of the original video content.
互联网的力量和连接性的增长引发了流媒体的更大增长。在任何时间点上可能的用户和应用程序的绝对数量增加了流多媒体流遇到拥塞的可能性。为了克服短期拥塞和避免长期拥塞崩溃,越来越多的人认为互联网应用程序必须是tcp友好的,并提出了检测和惩罚非tcp友好流的方法。与TCP不同,新的TCP友好流媒体协议避免重传以避免延迟和抖动,但它们容易受到数据包丢失导致的质量下降的影响。虽然多媒体应用程序可以容忍一些数据丢失,但在拥塞期间过度的数据包丢失会产生不可接受的媒体质量。由于视频编码涉及帧间依赖关系以实现高压缩率,因此路由器的随机丢包会严重降低视频质量。例如,只要3%的MPEG数据包丢失就会导致30%的帧不可解码。流媒体流通常利用低延迟修复方法,如前向纠错(Forward Error Correction, FEC),并结合tcp友好协议在Internet上提供流应用程序。但是,FEC需要在原始视频流中添加冗余的修复数据。当前的方法要么使用先验的、静态的FEC选择,要么使用FEC来适应网络上感知到的数据包丢失,而不考虑tcp友好的数据速率约束。当流媒体视频在tcp友好比特率限制内运行时,添加FEC会降低原始视频内容的有效传输速率。
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引用次数: 1
Designing experiential environments for management of personal multimedia 设计个人多媒体管理的体验环境
Pub Date : 2004-10-10 DOI: 10.1145/1027527.1027647
Rahul Singh, Rachel Knickmeyer, Punit Gupta, R. Jain
With the increasing ubiquity of sensors and computational resources, it is becoming easier and increasingly common for people to electronically record, photographs, text, audio, and video gathered over their lifetime. Assimilating and taking advantage of such data requires recognition of its multimedia nature, development of data models that can represent semantics across different media, representation of complex relationships in the data (such as spatio-temporal, causal, or evolutionary), and finally, development of paradigms to mediate user-media interactions. There is currently a paucity of theoretical frameworks and implementations that allow management of diverse and rich multimedia data collections in context of the aforementioned requirements. This paper presents our research in designing an experiential Multimedia Electronic Chronicle system that addresses many of these issues in the concrete context of personal multimedia information. Central to our approach is the characterization and organization of media using the concept of an "event" for unified modeling and indexing. The event-based unified multimedia model underlies the experiential user interface, which supports direct interactions with the data within a unified presentation-exploration-query environment. In this environment, explicit facilities to model space and time aid in exploration and querying as well as in representation and reasoning with dynamic relationships in the data. Experimental and comparative studies demonstrate the promise of this research.
随着传感器和计算资源的日益普及,人们在一生中收集的电子记录、照片、文本、音频和视频变得越来越容易和普遍。吸收和利用这些数据需要认识到其多媒体性质,开发可以跨不同媒体表示语义的数据模型,表示数据中的复杂关系(如时空、因果或演化),最后,开发范式来调解用户-媒体交互。目前缺乏理论框架和实现,允许在上述需求的背景下管理多样化和丰富的多媒体数据集。本文介绍了我们在设计一个体验性多媒体电子编年史系统方面的研究,该系统在个人多媒体信息的具体背景下解决了这些问题。我们方法的核心是使用统一建模和索引的“事件”概念来描述和组织媒体。基于事件的统一多媒体模型是体验用户界面的基础,它支持在统一的表示-探索-查询环境中与数据进行直接交互。在这种环境中,对空间和时间建模的显式工具有助于探索和查询,以及对数据中的动态关系进行表示和推理。实验和比较研究证明了该研究的前景。
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引用次数: 11
iGlue.v3: an electronics metaphor for multimedia technologies integration iGlue。多媒体技术集成的电子学隐喻
Pub Date : 2004-10-10 DOI: 10.1145/1027527.1027676
Tony Cabello-Miguel, Oscar Fernández-Barracel, Oscar García-Panyella
The iGlue Project is a set of tools meant for the integration of different multimedia technologies in creative applications like multimedia installations or live audiovisual shows. Inspired by the way of working used in electronics, similar concepts are developed in a visual environment to interactively build applications out of components, wires and circuits. This approach enhances the entire R&D workflow, providing for application prototyping, empirical experimentation, collaborative work, software recycling and simplified maintenance.
iGlue项目是一组工具,旨在将不同的多媒体技术集成到创造性的应用程序中,如多媒体安装或现场视听表演。受电子学工作方式的启发,在可视化环境中开发了类似的概念,以组件、电线和电路交互构建应用程序。这种方法增强了整个研发工作流程,提供了应用程序原型、经验实验、协作工作、软件回收和简化维护。
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引用次数: 1
Traces of culture: searchbots scour the web looking for visual information 文化的痕迹:搜索机器人在网络上搜索视觉信息
Pub Date : 2004-10-10 DOI: 10.1145/1027527.1027760
Stephen Wilson
Traces of Culture presents a series of real time interactive art events that use custom-crafted searchbots to investigate image search processes and the underlying compendium of visual information available on the World Wide Web.
“文化的痕迹”展示了一系列实时互动艺术活动,这些活动使用定制的搜索机器人来调查图像搜索过程和万维网上可用的视觉信息的基本纲要。
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引用次数: 1
On the detection of semantic concepts at TRECVID 关于语义概念在TRECVID上的检测
Pub Date : 2004-10-10 DOI: 10.1145/1027527.1027680
M. Naphade, John R. Smith
Semantic multimedia management is necessary for the effective and widespread utilization of multimedia repositories and realizing the potential that lies untapped in the rich multimodal information content. This challenge has driven researchers to devise new algorithms and systems that enable automatic or semi-automatic tagging of large scale multimedia content with rich semantics. An emerging research area is the detection of a predetermined set of semantic concepts that can act as semantic filters and aid in search, and manipulation. The NIST TRECVID benchmark has responded by creating a task that has evaluated the performance of concept detection. Within the scope of this benchmark task, this paper studies trends in the emerging concept detection systems, architectures and algorithms. It also analyzes strategies that have yielded reasonable success, and challenges and gaps that lie ahead.
语义多媒体管理是有效和广泛利用多媒体存储库,实现丰富的多模态信息内容中未开发的潜力所必需的。这一挑战促使研究人员设计新的算法和系统,以实现具有丰富语义的大规模多媒体内容的自动或半自动标记。一个新兴的研究领域是检测一组预定的语义概念,这些概念可以作为语义过滤器,帮助搜索和操作。NIST的TRECVID基准测试通过创建一个任务来评估概念检测的性能。在这个基准任务的范围内,本文研究了新兴概念检测系统、架构和算法的发展趋势。它还分析了取得了一定成功的战略,以及未来面临的挑战和差距。
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引用次数: 157
The evolving oblique: the embodiment of a virtual topology 不断演变的倾斜:虚拟拓扑的体现
Pub Date : 2004-10-10 DOI: 10.1145/1027527.1027744
Joanna Walker, Steffen Bluemm, Bill Haslett
The Evolving Oblique is an interactive video and sound installation that explores the spatialization of cinematic projection and the mediative role of the human body. Centered upon the theme of transformative nature, the installation re-contextualizes notions of landscape and architectural form into a new topology through the embodiment of the moving image.
“进化的倾斜”是一个互动的视频和声音装置,探索电影投影的空间化和人体的中介作用。该装置以“变化的自然”为主题,通过动态图像的体现,将景观和建筑形式的概念重新语境化为新的拓扑结构。
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引用次数: 0
Flexible frameworks for medical multimedia 灵活的医疗多媒体框架
Pub Date : 2004-10-10 DOI: 10.1145/1027527.1027708
M. Halle, R. Kikinis
The next generation of medical systems will integrate multimodality and multimedia data from a variety of sources to aid individual ysicians in providing the best treatment and care for their patients and to help researchers understand patterns of disease in collections of large databases. We promote a principle of maximum flexibility for the design of these systems to accommodate new developments in medical imaging and bioinformatics. We present several characteristics of flexible systems that support medical multimedia. We illustrate how these characteristics can be applied within diverse medical research and clinical therapy environments through two in-depth case studies. Within these examples, we describe how specific emerging technologies, including the semantic web and publish and subscribe networking, can enhance the flexibility of medical multimedia architectures.
下一代医疗系统将集成来自各种来源的多模态和多媒体数据,以帮助个体医生为患者提供最佳治疗和护理,并帮助研究人员了解大型数据库集合中的疾病模式。我们提倡最大限度地灵活设计这些系统的原则,以适应医学成像和生物信息学的新发展。提出了支持医学多媒体的柔性系统的几个特点。我们通过两个深入的案例研究来说明这些特征如何在不同的医学研究和临床治疗环境中应用。在这些示例中,我们描述了特定的新兴技术(包括语义网和发布和订阅网络)如何增强医疗多媒体架构的灵活性。
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引用次数: 8
Tools used while developing auracle: a voice-controlled networked instrument 开发auracle时使用的工具:语音控制的联网仪器
Pub Date : 2004-10-10 DOI: 10.1145/1027527.1027656
Kristjan Varnik, Jason Freeman, Chandrasekhar Ramakrishnan
Auracle is a networked sound instrument controlled by the voice. Users jam together over the Internet using only a microphone. Throughout the development process, the authors experimented with different approaches to interpreting vocal input and facilitating user interaction. This paper outlines some of the tools used to implement and evaluate those ideas, simulate the wide range of activities of Auracle users, and facilitate the development process.
Auracle是一种由声音控制的联网音响。用户只使用麦克风在互联网上聚集在一起。在整个开发过程中,作者尝试了不同的方法来解释声音输入和促进用户交互。本文概述了用于实现和评估这些想法的一些工具,模拟了Auracle用户的各种活动,并促进了开发过程。
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引用次数: 1
Layered histories: the wandering bible of Marseilles 分层历史:马赛的流浪圣经
Pub Date : 2004-10-10 DOI: 10.1145/1027527.1027773
Cynthia Beth Rubin, R. Gluck
The artists developed an interactive work based on the imaginary story of an actual 13th century illuminated Bible, investigating the many levels of meaning of the Manuscript: as a beautiful artifact, as a work of art reflecting the convergence of cultures in medieval Spain, and as a text which tells stories which themselves are layered in meanings. Transforming their own photographs and sound samples with digital media, the creative process challenged the artists to incorporate traditional Jewish cultural motifs in a work intended to appeal to contemporary general audiences. Juxtaposition, reinterpretation, and hybrid formats as artistic approach parallel the essential nature of Jewish culture, as well that of other historically nomadic peoples.
艺术家们根据真实的13世纪圣经的虚构故事开发了一个互动作品,研究了手稿的多个层面的含义:作为一个美丽的人工制品,作为一个反映中世纪西班牙文化融合的艺术作品,作为一个讲述故事的文本,这些故事本身就有不同的含义。将他们自己的照片和声音样本转化为数字媒体,创作过程挑战了艺术家将传统的犹太文化主题融入作品中,以吸引当代普通观众。并置、重新诠释和混合形式的艺术方法与犹太文化的本质相平行,也与其他历史上的游牧民族相平行。
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MULTIMEDIA '04
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