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International Journal of Robotic Computing最新文献

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Enabling the Continuous Evolution of Ontologies for Ontology-Based Data Management 为基于本体的数据管理实现本体的持续演化
Pub Date : 2019-10-01 DOI: 10.35708/tai1868-126244
André Pomp, Johannes Lipp, Tobias Meisen
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引用次数: 2
Real-time 6D Racket Pose Estimation and Classificationfor Table Tennis Robots 乒乓球机器人实时6D球拍姿态估计与分类
Pub Date : 2019-09-01 DOI: 10.35708/rc1868-126249
Yapeng Gao
For table tennis robots, it is a significant challenge to understand the opponent's movements and return the ball accordingly withhigh performance. One has to cope with various ball speeds and spinsresulting from different stroke types. In this paper, we propose a real-time6D racket pose detection method and classify racket movements into fivestroke categories with a neural network. By using two monocular cameras, we can extract the racket's contours and choose some special pointsas feature points in image coordinates. With the 3D geometrical information of a racket, a wide baseline stereo matching method is proposedto find the corresponding feature points and compute the 3D positionand orientation of the racket by triangulation and plane fitting. Then, aKalman filter is adopted to track the racket pose, and a multilayer perceptron (MLP) neural network is used to classify the pose movements.We conduct two experiments to evaluate the accuracy of racket posedetection and classification, in which the average error in position andorientation is around 7.8 mm and 7.2 by comparing with the groundtruth from a KUKA robot. The classification accuracy is 98%, the sameas the human pose estimation method with Convolutional Pose Machines(CPMs).
对于乒乓球机器人来说,如何理解对手的动作,并相应地高效地回球是一个重大的挑战。一个人必须应对不同击球类型导致的不同球速度和旋转。本文提出了一种实时6d球拍姿态检测方法,并利用神经网络将球拍动作分为五类。利用两个单目摄像机提取球拍的轮廓,并在图像坐标中选择一些特殊的点作为特征点。根据球拍的三维几何信息,提出了一种宽基线立体匹配方法,通过三角剖分和平面拟合,找到相应的特征点,计算球拍的三维位置和方向。然后,采用aKalman滤波跟踪球拍姿态,并采用多层感知器(MLP)神经网络对球拍姿态运动进行分类。我们进行了两个实验来评估球拍姿态检测和分类的准确性,其中位置和方向的平均误差约为7.8 mm和7.2 mm,与KUKA机器人的真实情况进行了比较。分类准确率达到98%,与基于卷积姿态机(cpm)的人体姿态估计方法相同。
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引用次数: 0
Automotive Radar-based Self Localization UsingNavigation Maps for Autonomous Driving 基于自动驾驶导航地图的汽车雷达自定位
Pub Date : 2019-09-01 DOI: 10.35708/rc1868-126251
Ahmad Pishehvari
This paper describes a framework for precise self-localizationusing 2D radar scan matching based on a digitalized map. For this purpose, radars, odometers, a gyroscope and a global digital map are combined. Basically estimated ego-motion using motion sensors is improvedusing a novel scan matching approach in order to attain globally corrected self-localization results. The matching process is based on mapinformation, iterative optimization using the Gauß-Helmert-Model andtwo novel weighting methods to register the environment map using radarinformation. This approach focuses on self-localization in a global framewithout using Global Navigation Satellite Systems (GNSS).Beside our main innovation of using native non-discretized map lines formatching we also apply two novel weighting methods to cope with noisyradar scans for matching problem. By applying the Gauß-Helmert-Modelwe also consider the individual measurement uncertainties to make theapproach even more robust against noisy data. Using map lines and datapoints categorizes our approach in the point-to-feature scan matchingfamily. The performance and usability of the proposed approach is evaluated in real-world experiments and compared qualitatively and quantitatively to the state of the art matching methods.The results illustrate an improvement in precision and computationaldemand compared to other point cloud based matching methods.
本文介绍了一种基于数字化地图的二维雷达扫描匹配精确自定位框架。为此,将雷达、里程表、陀螺仪和全球数字地图结合在一起。为了获得全局校正的自定位结果,采用一种新的扫描匹配方法改进了基于运动传感器的基本估计自我运动。匹配过程基于地图信息,采用gau ß- helmert模型进行迭代优化,并采用两种新颖的加权方法利用雷达信息对环境地图进行配准。该方法侧重于全球框架下的自定位,而不使用全球导航卫星系统(GNSS)。除了我们使用原生非离散化地图线格式的主要创新外,我们还采用了两种新的加权方法来处理噪声雷达扫描的匹配问题。通过应用gau ß- helmert模型,我们还考虑了个体测量的不确定性,使该方法对噪声数据更加稳健。使用地图线和数据点将我们的方法分类为点到特征扫描匹配族。在现实世界的实验中评估了所提出方法的性能和可用性,并将其定性和定量地与最先进的匹配方法进行了比较。结果表明,与其他基于点云的匹配方法相比,该方法在精度和计算需求方面有所提高。
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引用次数: 0
EiC Editorial 共同社论
Pub Date : 2019-09-01 DOI: 10.35708/rc1868-126247
Daniela D’Auria
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引用次数: 0
Advanced Knowledge Representation and Reasoning Making Use of an Advanced N-ary Model 利用高级n元模型的高级知识表示与推理
Pub Date : 2019-09-01 DOI: 10.35708/rc1868-126248
G. P. Zarri
We discuss in this paper some aspects of NKRL, the Narrative Knowledge Representation Language. This is a high-level n-ary conceptual tool specially conceived for the representation and management of real world, dynamically characterized entities like situations, events and complex events, actions (e.g., in a robotics context) scripts/scenarios/narratives etc. After having pointed out some shortcomings of the standard ontological solutions for dealing with this sort of information, and having recalled some general characteristics of NKRL (like the addition of an "ontology of events" to the usual "ontology of objects"), we focus on the rules/inferential aspects proper to this language. We introduce, then, the general, formal model of "rule" used in an NKRL context and we show how this can be appropriately adapted to the setup of advancedtypes of inference operations based, e.g., on "analogical" and "causal" reasoning.
本文讨论了叙述性知识表示语言NKRL的几个方面。这是一个高级n-ary概念工具,专门用于表示和管理现实世界,动态特征的实体,如情境,事件和复杂事件,动作(例如,在机器人环境中)脚本/场景/叙述等。在指出了处理这类信息的标准本体论解决方案的一些缺点,并回顾了NKRL的一些一般特征(比如在通常的“对象本体论”基础上增加了“事件本体论”)之后,我们将重点放在适合这种语言的规则/推理方面。然后,我们介绍了NKRL上下文中使用的“规则”的一般形式模型,并展示了如何将其适当地适应于基于“类比”和“因果”推理的高级推理操作类型的设置。
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引用次数: 0
Automated Fixture Design using an Imprint-based Design Approach and Optimisation in Simulation 采用基于印迹的设计方法和仿真优化的自动化夹具设计
Pub Date : 2019-07-15 DOI: 10.35708/RC1868-126250
L. C. M. W. Schwartz, Lars-Peter Ellekilde, N. Krüger
Object aligning and holding fixtures for robotic assembly tasks are important in industry in order to successfully complete an assembly. However, the designing of a fixture is usually done manually which can be a long and tedious process including many iterations, even for experienced engineers. This paper presents a method to design fixtures automatically for use in robotic assemblies and pick-and-place tasks. To achieve this, a new automated method to design the cut-out for a fixture is introduced. The method uses a parameterized version of the object's imprint to design the cut-out. The fixtures generated using this method are optimized in simulations to determine their final parameters for a specific application. Dynamic simulations are used to evaluate each iteration of the cut-out. Lastly, the method is applied to a use-case from the industry to design a fixture for use in a robotic assembly task.
在工业中,机器人装配任务的对象对准和夹具是成功完成装配的重要工具。然而,夹具的设计通常是手工完成的,这可能是一个漫长而乏味的过程,包括许多迭代,即使是有经验的工程师。本文提出了一种自动设计用于机器人装配和取放任务的夹具的方法。为了实现这一目标,介绍了一种新的夹具切割设计自动化方法。该方法使用对象印记的参数化版本来设计切割。使用该方法生成的夹具在仿真中进行了优化,以确定其用于特定应用的最终参数。动态仿真用于评估切割的每次迭代。最后,将该方法应用于工业用例,以设计用于机器人装配任务的夹具。
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引用次数: 1
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International Journal of Robotic Computing
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