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2017 International Conference on Orange Technologies (ICOT)最新文献

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Single-trial event-related potential emotional classification based on compressed sensing 基于压缩感知的单试验事件相关潜在情绪分类
Pub Date : 2017-12-01 DOI: 10.1109/ICOT.2017.8336115
Xueying Zhang, Fenglian Li, Jiang Chang, Lixia Huang, Ying Sun, Shufei Duan
In this study, a robust classification method for emotional speech single-trial event-related potential (ERP) signal was developed. The classification method based on compression sensing (CS) theory. First, we use CS theory to reduce the dimensionality of the ERP signal. Second, the ERP signal was reconstructed by using K-SVD method to construct the over-complete redundant dictionary. Finally, the ERP signal was classified by calculating the residuals between the reconstructed samples and the test samples. The experimental results show that the proposed algorithm can effectively classify the noisy ERP signal and avoid the feature extraction process in the signal recognition.
本研究提出了一种鲁棒的情绪语音单试验事件相关电位(ERP)信号分类方法。基于压缩感知理论的分类方法。首先,我们利用CS理论对ERP信号进行降维处理。其次,利用K-SVD方法重构ERP信号,构造过完备冗余字典;最后,通过计算重构样本与测试样本之间的残差对ERP信号进行分类。实验结果表明,该算法能有效地对带有噪声的ERP信号进行分类,避免了信号识别中的特征提取过程。
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引用次数: 1
Realtime feedback of singing voice information for assisting students learning music therapy 实时反馈歌唱声音信息,辅助学生学习音乐治疗
Pub Date : 2017-12-01 DOI: 10.1109/ICOT.2017.8336098
Hideki Kawahara, Eri Haneishi, K. Hagiwara
We propose to introduce a real-time visualization of voice information for assisting training of students learning music therapy. The proposed tool provides voice quality-related information as well as vocal tract shape information using real-time visualization. It also provides a voice production simulator to facilitate understanding of basics of acoustic phonetics, such as relations between vocal tract shape and formant frequencies, global spectral shape and glottal source waveform and so on. We also provide discussions on the role of these assisting tools for training students learning music therapy.
我们建议引入语音信息的实时可视化,以辅助学生学习音乐治疗的训练。该工具使用实时可视化提供语音质量相关信息以及声道形状信息。它还提供了一个声音产生模拟器,以方便理解声学的基础知识,如声道形状与形成峰频率的关系,全球频谱形状与声门源波形等。我们还讨论了这些辅助工具在训练学生学习音乐治疗中的作用。
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引用次数: 2
Design and implementation of human following for separable omnidirectional mobile system of smart home robot 智能家居机器人可分全向移动系统人机跟随的设计与实现
Pub Date : 2017-12-01 DOI: 10.1109/ICOT.2017.8336124
Che-Wen Chen, Shih-Pang Tseng, Yao-Tsung Hsu, Jhing-Fa Wang
The paper implements an omnidirectional mobile system that applies to home robots with functions including follow the user, come to the user and path obstacle avoidance. The mobile system can be independently separated or combined with the home robot. In the separation state, the independent mobile system can be remotely control, or switch to make it automatically go forward and avoid obstacles in the path. In the combined state, the mobile system can remotely pull the home robot which weight more than 30 kilograms. In addition, the mobile system can follow or come to the user through the user position information and the results of gesture recognition via Bluetooth from the depth camera Kinect. The gesture recognition allows the robot to receive the message from the user even when speech recognition fails (for example, noisy environment), which improves the usability of user tracking function in actual field. The mobile system uses single-chip control that is specializes in executing specific tasks, while with the delay time sharing reception design, four subsystems can quickly switch their control using Bluetooth and RF 2.4G wireless transmission, therefore achieve a certain degree of multitasking ability. On the other hand, the omnidirectional wheel used by the power subsystem can help the robot to do translation and spin movement that is difficult for the traditional two-wheeled robot. Among them, the translation movement allow the robot to avoid obstacle in the path faster and more flexible, while the spin movement allow the robot to lock user with large angle rotation when user is turning around in a short time, so that the target can always be located within the sight of Kinect camera. Finally, the paper design various experiments in the simulated home environment to verify the mobile system design, including path obstacle avoidance, follow the user and come to the user, and the results show that the mobile system have good performance in home environmental conditions.
本文实现了一种适用于家用机器人的全向移动系统,该系统具有跟随用户、走向用户和路径避障等功能。该移动系统可与家用机器人独立分离或组合。在分离状态下,可以远程控制独立移动系统,或切换使其自动前进,避开路径上的障碍物。在组合状态下,移动系统可以远程拉动重量超过30公斤的家用机器人。此外,移动系统可以通过蓝牙从深度摄像头Kinect获取用户位置信息和手势识别的结果来跟随或来到用户身边。手势识别可以让机器人在语音识别失败的情况下(例如嘈杂的环境)也能接收到用户的信息,提高了用户跟踪功能在实际现场的可用性。移动系统采用专门执行特定任务的单片机控制,采用延迟分时接收设计,四个子系统可以通过蓝牙和RF 2.4G无线传输快速切换控制,从而实现一定程度的多任务处理能力。另一方面,动力子系统所采用的全向轮可以帮助机器人完成传统两轮机器人难以完成的平移和旋转运动。其中平移运动可以让机器人更快更灵活地避开路径上的障碍物,而旋转运动可以让机器人在用户转身时在短时间内以大角度旋转锁定用户,使目标始终位于Kinect摄像头的视线范围内。最后,论文在模拟的家庭环境中设计了各种实验来验证移动系统的设计,包括路径避障、跟随用户和走向用户,结果表明移动系统在家庭环境条件下具有良好的性能。
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引用次数: 7
User interface model for Indonesian Animal apps to kid using Augmented Reality 使用增强现实的印尼动物应用程序的用户界面模型
Pub Date : 2017-12-01 DOI: 10.1109/ICOT.2017.8336106
Aurora Selviany, E. Kaburuan, D. Junaedi
Concentrations possessed on children are minimal compared to adults. It affects the learning patterns for the children. The applied model of learning should be more interesting. The problem that occurs in the study of Indonesian's animals for a child, that children can't imagine or visualize the forms, movements, and sounds of animals. Therefore, it needs other instructional media for learning animal such as smartphone apps. This study is about designing apps for Indonesian Animal Introduction using Augmented Reality Technology. With Augmented reality technology in the apps give a good impact to the child because with AR children can feel the real shape of the animal and can help children to remember and imagine the shape of the object quickly. The approach is taken to design the application prototype is Goal-Directed Design following the needs and goals of users in learning about the animal from Indonesia. The prototype tested its usability level using QUIM. From prototype test results get the value with a percentage of 91%, so it concluded that the usability level of the application of learning to know animals from Indonesia is following the characteristics of early childhood.
与成人相比,儿童身上的浓度最低。它影响了孩子们的学习模式。应用的学习模式应该更有趣。在印尼的动物研究中出现的问题是,孩子们不能想象或想象动物的形状,动作和声音。因此,它需要其他的教学媒体来学习动物,比如智能手机应用程序。本研究是关于使用增强现实技术为印度尼西亚动物介绍设计应用程序。应用程序中的增强现实技术给孩子带来了很好的影响,因为有了AR,孩子可以感受到动物的真实形状,可以帮助孩子快速记忆和想象物体的形状。设计应用程序原型的方法是目标导向设计,遵循用户在了解印度尼西亚动物时的需求和目标。原型使用QUIM测试了它的可用性水平。从原型测试的结果中得到了91%的值,由此得出印度尼西亚学习认识动物应用的可用性水平符合幼儿期的特点。
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引用次数: 6
Design-driven ednovation: How interdiscplinary education from design and business program can bring university R&D to society 设计驱动的创新:设计和商业项目的跨学科教育如何将大学的研发带到社会
Pub Date : 2017-12-01 DOI: 10.1109/ICOT.2017.8336107
Chia-Han Yang, S. Liou
This research aims to explore the mechanism of design-driven ednovation (education innovation) to identify how interdisciplinary education from design and business program can bring university R&D to society. Today's research challenges in university already changes because the new ill-defined problems often exceed the abilities of any one discipline, which means that experts from diverse fields must work together to provide a range of problem-solving perspectives. To enhance the problem-solving mechanism in interdisciplinary research projects and identify real problem or humanity demands from the real society, thereby commercializing the R&D outcome, design thinking perspective is already adopted to create the linkage from the engineering to business discipline. Some new arguments also raised that innovation outcome guided by design thinking process has come to complement the market's view that, in order to innovate, one must focus on the development or integration of new technologies and on opening and/or servicing new markets. As a result, this research adopts a participant observation approach to conduct a case study of design-driven ednovation program at National Cheng Kung University in Taiwan to show the findings regarding the facilitating role of design-based program and the proposed operational model to diffusing the university R&D for humanity.
本研究旨在探讨设计驱动创新(教育创新)的机制,以确定设计与商业课程的跨学科教育如何将大学研发带到社会。当今大学的研究挑战已经发生了变化,因为新的不明确的问题往往超出任何一个学科的能力,这意味着来自不同领域的专家必须共同努力,提供一系列解决问题的观点。为了增强跨学科研究项目的解决机制,从现实社会中发现真正的问题或人文需求,从而实现研发成果的商业化,设计思维视角已经被用来建立工程与商业学科之间的联系。一些新的论点也提出,以设计思维过程为导向的创新成果已经开始补充市场的观点,即为了创新,必须关注新技术的开发或整合,以及开放和/或服务新市场。因此,本研究采用参与式观察的方法,以台湾国立成功大学的设计驱动创新计划为个案,探讨设计驱动创新计划对大学研发人文传播的促进作用,以及所提出的运作模式。
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引用次数: 0
Effectiveness of motivating language and positive emotion on work outcomes based on CAT and SEM 基于CAT和SEM的激励语言和积极情绪对工作结果的影响
Pub Date : 2017-12-01 DOI: 10.1109/ICOT.2017.8336110
Wei Wang, Peng Zhang
This study contributes to the orange technology on ML and employee positive emotion in the workplace. We propose that the motivating language (ML), positive emotion, especially the long-term positive emotion on the job generates favorable work outcomes. The current study examines the relationships between leader's ML, employee personality traits, and workplace outcomes in Chinese companies. The mediating effects of employee positive emotion and person-organization fit (P-O fit) in these relationships are also investigated. The results reveal that both ML and conscientiousness are significantly related to positive emotion, both of which play mediating roles in the relationship between ML, conscientiousness, and two of the three workplace outcomes. Test results also show that agreeableness affected all three employee outcomes through the effect of P-O fit.
本研究对橘色技术对机器学习和员工积极情绪的影响有所贡献。我们认为,激励语言、积极情绪,尤其是工作中的长期积极情绪会产生良好的工作结果。目前的研究考察了中国企业领导者的机器学习、员工的人格特征和工作场所结果之间的关系。本文还考察了员工积极情绪和个人-组织契合度在这些关系中的中介作用。结果表明,学习效率和责任心与积极情绪均显著相关,积极情绪在学习效率、责任心和其中两项工作绩效之间的关系中起中介作用。测试结果还表明,亲和性通过P-O匹配效应影响了所有三种员工的结果。
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引用次数: 0
VQ-HMM classifier for human activity recognition based on R-GBD sensor 基于R-GBD传感器的VQ-HMM人体活动识别分类器
Pub Date : 2017-12-01 DOI: 10.1109/ICOT.2017.8336122
A. Tsai, Yang-Yen Ou, Chieh-Ann Sun, Jhing-Fa Wang
This study presents a framework for understanding the human activities in home by using 3-D skeleton joints captured by a Kinect sensor. The system is developed for the visual system of home robot to enhance the humane as well as the abundant for robot application. The proposed system treats the human activities as a time series of representative 3D poses data. Since the skeleton joints are encoded into pose vocabularies by Vector Quantization, an activity can be described as a series of poses. Discrete HMMs are trained to classify sequential poses into activity type. Experiments are performed on online test with the average accuracy 95.64% obtained. The experimental results have demonstrated the effectiveness and efficiency of the proposed system in real time application.
本研究提出了一个框架,通过使用Kinect传感器捕获的3d骨骼关节来理解人类在家中的活动。该系统是为家用机器人视觉系统而开发的,以增强机器人应用的人性化和丰富性。该系统将人体活动视为具有代表性的三维姿态数据的时间序列。由于骨骼关节被矢量量化编码成姿势词汇表,一个活动可以被描述为一系列的姿势。训练离散hmm将连续姿势分类为活动类型。通过在线测试进行了实验,平均准确率为95.64%。实验结果证明了该系统在实时应用中的有效性和高效性。
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引用次数: 4
Development of a music recommendation system for motivating exercise 一种激励运动的音乐推荐系统的开发
Pub Date : 2017-12-01 DOI: 10.1109/ICOT.2017.8336094
Jiakun Fang, David Grunberg, Simon Luit, Ye Wang
While the health benefits of regular physical activity are well-established, many people exercise much less than is recommended by established guidelines. Music has been shown to have a motivational effect that can encourage people to exercise more strenuously or for longer periods of time, but the determination of which songs should be provided to which exercisers is an unsolved problem. We propose a system that incorporates user profiling to provide a strong set of initial recommendations to the user. Reinforcement learning is then used as each recommendation is accepted or rejected in order to ensure that subsequent recommendations are also likely to be approved. Test subjects who used the proposed system rated the playlists it provided more highly than those provided by a prior state-of-the-art reinforcement learning-based music recommendation system and also did not need to reject as many songs before being satisfied with their recommendations, both when receiving recommendations based on individual profiles, and when receiving recommendations based on aggregate profiles formed by grouping the users.
虽然有规律的体育锻炼对健康的好处是公认的,但许多人的运动量远远低于既定指导方针的建议。音乐已经被证明具有激励作用,可以鼓励人们更努力地锻炼或锻炼更长时间,但决定哪些歌曲应该提供给哪些锻锻者是一个尚未解决的问题。我们提出了一个包含用户分析的系统,为用户提供一组强有力的初始建议。然后在每个建议被接受或拒绝时使用强化学习,以确保后续建议也可能被批准。使用拟议系统的测试对象对它提供的播放列表的评分高于先前最先进的基于强化学习的音乐推荐系统提供的播放列表,并且在收到基于个人资料的推荐和基于用户分组形成的汇总资料的推荐时,在对他们的推荐感到满意之前,不需要拒绝那么多的歌曲。
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引用次数: 13
Relaxing nulls for robust differential microphone array in the STFT domain 鲁棒差分传声器阵列在STFT域的松弛零点
Pub Date : 2017-12-01 DOI: 10.1109/ICOT.2017.8336112
Zhonghua Fu
Differential microphone array (DMA) has attracted many research efforts recently, since it is generally small in size and possible to achieve maximum spatial directivity. However, its poor robustness to system error seriously hinders its applications. The traditional way to improve its robustness is to use redundant microphones, but generally the array topology is fixed so that the DMA order has to be decreased. In this paper, we suggest another way to improve its robustness by simply relaxing the null constraints in its design in the STFT domain. With this modification, the popular methods to improve additive beamformer's robustness can also be used in DMA design, such as the diagonal loading method and the second-order cone programming. The design results verify the effectiveness of the proposed method, and the robustness of the DMA can be adjusted flexibly.
差分传声器阵列(DMA)具有体积小、可实现最大的空间指向性等优点,近年来引起了广泛的研究。但其对系统误差的鲁棒性较差,严重阻碍了其应用。传统的提高其鲁棒性的方法是使用冗余传声器,但由于阵列拓扑结构固定,不得不降低DMA的阶数。在本文中,我们提出了另一种方法,通过简单地放松其在STFT域的设计中的零约束来提高其鲁棒性。通过这种改进,提高加性波束形成器鲁棒性的常用方法,如对角加载法和二阶锥规划法,也可以应用于直接数据存储设计中。设计结果验证了该方法的有效性,DMA的鲁棒性可以灵活调整。
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引用次数: 0
unDivided: An android application for anti-distracted driving unDivided:一款反分心驾驶的安卓应用程序
Pub Date : 2017-12-01 DOI: 10.1109/ICOT.2017.8336101
Vinz Enjel C. Punay, Hillary S. Briones, John Carlo L. De Leon, Josephine E. Petralba
Modern technology has a great impact on people's lives. We use technology in different ways, and sometimes the way we use these various gadgets end up harming us and the society we live in. There has been growing evidence on the hazards of phone use while driving. This paper provides a tool that encourages undivided attention while behind the wheel. The application, named undivided, runs on several Android-based devices with GPS and communication capabilities. The mobile application for anti-distracted driving not only can block incoming calls and texts, users can add groups that can be mapped to the handling functionality like set auto reply message, reply SMS using speech to text, and reads incoming messages from identified contacts. It utilizes the background service that if the system detects that the speed is higher than the threshold, then the system triggers the application to auto-start. One can also change configuration settings where the user can change the number of repeated calls to advise the driver to pull over in cases of an emergency call. SMS messages will be sent to emergency contact list which is triggered by a button. It also displays markers for police, hospitals, emergency response units, and others similar services.
现代科技对人们的生活有很大的影响。我们以不同的方式使用科技,有时我们使用这些小工具的方式最终会伤害我们自己和我们所生活的社会。越来越多的证据表明开车时使用手机的危害。这篇文章提供了一个工具,鼓励在开车时集中注意力。这款名为undivided的应用程序可以在几款基于android的设备上运行,这些设备具有GPS和通信功能。这款防分心驾驶的手机应用程序不仅可以屏蔽来电和短信,用户还可以添加可以映射到处理功能的组,如设置自动回复消息、使用语音回复短信、读取来自已识别联系人的传入消息。它利用后台服务,如果系统检测到速度高于阈值,则系统触发应用程序自动启动。用户还可以更改配置设置,用户可以更改重复呼叫的次数,以便在紧急呼叫时建议驾驶员靠边停车。短信将发送到紧急联系人列表,这是由一个按钮触发。它还显示警察、医院、应急响应单位和其他类似服务的标记。
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引用次数: 3
期刊
2017 International Conference on Orange Technologies (ICOT)
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