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How to begin a sequel? 如何开始制作续集?
IF 0.4 3区 文学 0 LITERARY THEORY & CRITICISM Pub Date : 2020-07-01 DOI: 10.1515/fns-2020-0005
P. Hajdu
Abstract Beginnings of fictional narratives apply various strategies to introduce their readers to the represented world, and even if they select a starting point in the flow of events as definitive, they tend to tell something about how the starting situation has been constituted by earlier events and circumstances. Some literary genres represent fictional worlds so different from the readers’ that a general description of the former is also needed in the beginning. A sequel may seem free of the burden of a descriptive introductory beginning, since readers (if they have read the previous work or works) have sufficient information to be able to cope with in medias res beginning. However, long series of many sequels have to be accessible for new readers as well, therefore they offer introductions for a double audience. The paper analyses several beginnings from Terry Pratchett’s Discworld novels. I show how the early novels use the description of the Discworld as a formal feature to begin the narrative; those descriptions fulfil the double purpose of introducing new readers and entertaining the trained ones by new ways of elaboration and adding some new traits.
小说叙事的开头采用各种策略向读者介绍所呈现的世界,即使他们在事件流中选择一个起点作为决定性的起点,他们也倾向于讲述一些关于开始的情况是如何由早期的事件和环境构成的。有些文学流派所代表的虚构世界与读者的世界如此不同,因此在开始时也需要对前者进行一般性的描述。续篇似乎没有描述性介绍性开头的负担,因为读者(如果他们读过之前的作品)有足够的信息来应对媒体的开头。然而,长系列的许多续集也必须对新读者开放,因此它们为双重读者提供了介绍。本文分析了特里·普拉切特的《碟形世界》小说的几个开头。我展示了早期小说是如何将对碟形世界的描述作为叙事开始的正式特征;这些描述通过新的阐述方式和增加一些新的特征,实现了介绍新读者和娱乐训练有素的读者的双重目的。
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引用次数: 0
The scope of empirical narratology 经验叙事学的范围
IF 0.4 3区 文学 0 LITERARY THEORY & CRITICISM Pub Date : 2020-07-01 DOI: 10.1515/fns-2020-0008
Andreas Wirag
Abstract The article, on the “scope of empirical narratology”, offers a survey of the emerging field of empirical narratology, which arguably originates with the publication of Psychonarratology (Bortolussi and Dixon 2003). To situate empirical approaches in narratology, the article first outlines the current discussion in the field, which is divided as to whether empirical methodologies represent a un‑/helpful addition to the discipline. After that, three major methods of conducting empirical research in narratology are introduced: i. e., a qualitative, quantitative / corpus-based, and quantitative / experimental approach. Each method is discussed and illustrated with a model study from current research. Finally, the article suggests topics for further investigation in the empirical paradigm. By presenting tenets and study models for empirical narratology, the article hopes to highlight its attractiveness for narratology at large, and to advance the developing framework.
本文以“经验叙事学的范围”为主题,对经验叙事学这一新兴领域进行了概述,这一领域可以说是自《心理叙事学》(Bortolussi and Dixon 2003)出版以来兴起的。为了将经验主义方法置于叙事学中,本文首先概述了该领域目前的讨论,这些讨论分为经验主义方法是否代表了对该学科有益的补充。然后介绍了叙事学实证研究的三种主要方法:定性、定量/基于语料库的方法和定量/实验的方法。每种方法都进行了讨论,并通过当前研究中的模型研究进行了说明。最后,文章提出了在实证范式下进一步研究的课题。本文希望通过提出经验叙事学的原则和研究模式,突出其对整个叙事学的吸引力,并推进发展框架。
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引用次数: 0
Virtual labyrinths: Nancy K. Miller’s and Susan Gubar’s narratives of cancer 虚拟迷宫:南希·k·米勒和苏珊·古巴对癌症的叙述
IF 0.4 3区 文学 0 LITERARY THEORY & CRITICISM Pub Date : 2020-01-12 DOI: 10.1515/fns-2020-0015
R. Baena
Abstract In the midst of the age of memoir, where the demarcation between public discourse and private lives has been eroded, a number of life-writing genres figure prominently as identity narratives. Specifically, illness narratives proliferate in both digital and non-digital forms, thus becoming powerful social and cultural forms to understand illness today. This article aims to analyze how online forms are bringing relevant changes both to the genre and to the actual communication of cancer experience. Nancy K. Miller and Susan Gubar choose different forms (visual diary and blog, respectively) to help readers “acknowledge the place of cancer in the world”. Having lived in cancerland for a while, both reject widespread stereotypes about illness, such as being a cancer survivor, the role of the good patient or the need to reject negative emotions such as anger, fear or sadness. Specifically, I will use the concept of automediality in order to explore how subjectivity is constructed in their use of images and new media. This concept may help us further explore the ways in which online forms offer new ways of self-representation and mediation between technology and subjectivities.
在回忆录时代,公共话语和私人生活之间的界限已经被侵蚀,许多生活写作体裁作为身份叙事占据突出地位。具体来说,疾病叙述以数字和非数字形式激增,从而成为当今理解疾病的强大社会和文化形式。本文旨在分析在线形式是如何给癌症体验的类型和实际传播带来相关变化的。Nancy K. Miller和Susan Gubar选择了不同的形式(分别是视觉日记和博客)来帮助读者“认识癌症在世界上的地位”。在癌症世界生活了一段时间后,两人都拒绝接受关于疾病的普遍刻板印象,比如癌症幸存者、好病人的角色,或者拒绝愤怒、恐惧或悲伤等负面情绪的需要。具体来说,我将使用自动性的概念来探索他们在使用图像和新媒体时是如何构建主体性的。这个概念可以帮助我们进一步探索网络形式如何提供新的自我表现方式,以及技术与主体性之间的中介。
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引用次数: 0
Viewing the world through Lucy Corin’s “Eyes of Dogs” 通过露西·科林的“狗的眼睛”看世界
IF 0.4 3区 文学 0 LITERARY THEORY & CRITICISM Pub Date : 2020-01-12 DOI: 10.1515/fns-2020-0013
Nathan D. Frank
Abstract Marie-Laure Ryan, Kenneth Foote, and Maoz Azaryahu pave the way, in Narrating Space/Spatializing Narrative (2016), to think of space in narrative as well as narrative in space. I steer their approach through nonhuman space by examining a narrative traversal of “the mesh,” which is Timothy Morton’s spatial metaphor for human and nonhuman interconnection. “A narrative traversal of the mesh” indicates two distinct aspects of narrative motion, which can be thought of as the motion that occurs within a narrative’s fictional spaces (internal), and as the movement of a narrative through the non-fictional spaces of the mesh (external). A narrative’s internal and external motions suggest that a narrative text is itself an enmeshed pocket of nonhuman space that emulates the meshiness of the space that envelops it. The outcome of each “narrative traversal” is that the text purports to become the mesh, but this outcome registers on two scales – that of the storyworld containing a fictional mesh (the internal scale), and that of the actual, non-fictional mesh containing the storyworld (the external scale). Remarkably, each type of traversal relies on and influences the other, so that the tandem dynamism that obtains between them emerges as my object of inquiry more so than either of them individually. Since a narrative’s spatial situation is precisely that of one nonhuman space within the larger mesh, my reading of Lucy Corin’s short story, “Eyes of Dogs,” engages ultimately with the scalar discrepancy between text and world and concludes that narrative may serve as an extramental shelter from correlationism.
Marie-Laure Ryan、Kenneth Foote和Maoz Azaryahu在《叙事空间/空间化叙事》(2016)中为思考叙事中的空间和空间中的叙事铺平了道路。我通过考察“网格”(Timothy Morton对人类和非人类相互联系的空间隐喻)的叙事穿越,引导他们的方法进入非人类空间。“网格的叙事穿越”表明了叙事运动的两个不同方面,可以将其视为在叙事的虚构空间(内部)内发生的运动,以及通过网格的非虚构空间(外部)的叙事运动。叙事的内部和外部运动表明,叙事文本本身就是一个非人类空间的缠绕口袋,模仿包围它的空间的网状结构。每一次“叙事穿越”的结果都是文本自称成为网格,但这种结果记录在两个尺度上——一个是包含虚构网格的故事世界(内部尺度),另一个是包含故事世界的实际的、非虚构的网格(外部尺度)。值得注意的是,每一种类型的遍历都依赖并影响着另一种类型,因此,在它们之间获得的串联动力比它们中的任何一种单独的动力更成为我的研究对象。由于叙事的空间情境恰恰是更大网格中的一个非人类空间,我在阅读露西·科林(Lucy Corin)的短篇小说《狗的眼睛》(Eyes of Dogs)时,最终关注的是文本与世界之间的标量差异,并得出结论,叙事可以作为一种外部庇护所,免受相关主义的影响。
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引用次数: 0
Frontmatter
IF 0.4 3区 文学 0 LITERARY THEORY & CRITICISM Pub Date : 2020-01-12 DOI: 10.1515/fns-2020-frontmatter2
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引用次数: 0
Narrative instabilities 叙述不稳定
IF 0.4 3区 文学 0 LITERARY THEORY & CRITICISM Pub Date : 2020-01-12 DOI: 10.1515/fns-2020-0011
John Pier
Abstract Taking Nabokov’s Pale Fire as its tutor text, this chapter seeks to demonstrate that narrative functions as a complex or dynamic system. Due to the novel’s nonlinear and multiply configured format, a series of dissipative structures is provoked whereby states near equilibrium, on reaching states far from equilibrium under the weight of multiple causality, putting the system “beyond the threshold of stability” and “at the edge of chaos,” perpetually self-organize. Taking a cue from nonequilibrium thermodynamics, instabilities, it is argued, are inherent to narrative discourse. This calls into question the pertinence of the logic of linearity (“event A causes event B”) as well as the scope of such postulates as the isomorphic relation between sequence and narrative as a whole, a postulate that frames narrative as a closed system following the principle of conservation of energy in classical mechanics. As the poem “Pale Fire” in Nabokov’s novel advances linearly, it is constantly disrupted by the “Commentary” which is related to the poem only tangentially, each text fragmenting the other and self-organizing into new meanings. The effect is to render salient in narrative discourse the complexity science principles (in addition to those mentioned above) of irreversibility (the “arrow of time”) vs. reversibility, sensitivity to initial conditions, negative vs. positive feedback and the symmetry-breaking effects of bifurcation. The manifestation of these principles in Nabokov’s novel raises fundamental questions about the structuring of narrative, but also about the conceptual framework through which narrative at large might be approached.
本章以纳博科夫的《苍白的火》为指导文本,试图证明叙事是一个复杂的或动态的系统。由于小说的非线性和多重配置格式,引发了一系列耗散结构,在多重因果关系的压力下,接近平衡的状态,达到远离平衡的状态,使系统“超越稳定的门槛”和“在混乱的边缘”,永远自组织。从非平衡热力学中得到提示,不稳定性,有人认为,是叙事话语固有的。这让人质疑线性逻辑的相关性(“事件A导致事件B”),以及序列和叙事作为一个整体之间的同态关系等假设的范围,这一假设将叙事框架为一个遵循经典力学中能量守恒原则的封闭系统。在纳博科夫小说《苍白的火》这首诗线性推进的过程中,它不断被与这首诗只有切线关系的“评注”打断,每一个文本都将另一个文本碎片化,并自我组织成新的意义。其效果是在叙事话语中突出不可逆性(“时间之箭”)vs.可逆性、对初始条件的敏感性、负反馈vs.正反馈以及分叉的对称性破坏效应的复杂性科学原则(除了上面提到的那些)。在纳博科夫的小说中,这些原则的体现提出了关于叙事结构的基本问题,也提出了关于叙事的概念框架的问题。
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引用次数: 0
Re-living the city: The urban time-loop of Russian Doll 重新生活的城市:俄罗斯娃娃的城市时间循环
IF 0.4 3区 文学 0 LITERARY THEORY & CRITICISM Pub Date : 2020-01-12 DOI: 10.1515/fns-2020-0014
Orin Posner
Abstract This article discusses the first season of the television series Russian Doll (2019–), analyzing its time-loop structure through a narratological lens with focus on the significance of its setting to the narrative’s overall message on social connection in the city. The narrative’s chronotope of urban space and repetitive temporality works to reflect the internal struggles of its two protagonists (Natasha Lyonne and Charlie Barnett), but also a contemporary collective trauma and inability to imagine a different future – a narrative mode that Gomel and Karti Shemtov (2018) term “limbotopia”. However, Russian Doll is ultimately optimistic, allowing its protagonists to break out of their limbotopic time loops and move towards a transformative conclusion of regained hope for the future. The narrative device of the time loop pushes the characters to immerse themselves in their space: joining other people in the city and creating a community.
摘要:本文讨论了电视剧《俄罗斯娃娃》(2019 -)第一季,通过叙事的视角分析了其时间循环结构,重点关注其背景对叙事中关于城市社会联系的整体信息的意义。故事中城市空间的时间轴和重复的时间性反映了两位主人公(娜塔莎·莱昂尼和查理·巴内特)的内心挣扎,也反映了当代的集体创伤和无法想象不同的未来——戈梅尔和卡蒂·谢姆托夫(2018)将这种叙事模式称为“边缘乌托邦”。然而,《俄罗斯娃娃》最终是乐观的,它让主人公们打破了他们的边缘时间循环,走向一个对未来重获希望的变革结论。时间循环的叙事装置推动角色沉浸在自己的空间中:加入城市中的其他人并创建一个社区。
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引用次数: 0
Playing stories? 玩的故事呢?
IF 0.4 3区 文学 0 LITERARY THEORY & CRITICISM Pub Date : 2020-01-12 DOI: 10.1515/fns-2020-0012
Bettina Bódi, Jan-Noël Thon
Abstract Drawing on Janet Murray (1997), Katie Salen and Eric Zimmerman (2004), and other previous proposals, this article conceptualizes player agency as the possibility space for “meaningful” choice expressed via player action that translates into avatar action, afforded and constrained by a videogame’s design. It further distinguishes between four core dimensions of agency thus conceptualized: First, spatial-explorative agency is afforded by those elements of a videogame’s design that determine the player’s ability to navigate and traverse the game spaces via their avatar. Second, temporal-ergodic agency is afforded by those elements of a videogame’s design that determine the player’s options for interacting with the videogame as a temporal system. Third, configurative-constructive agency is afforded by those elements of a videogame’s design that allow the player to configure their avatar and/or (re)construct the game spaces. Fourth, narrative-dramatic agency is afforded by those elements of a videogame’s design that determine the player’s “meaningful” impact on the unfolding story. The article then moves on to analyze two case studies of independently developed videogames: ZA/UM’s role-playing game Disco Elysium (2019), whose complex nonlinear narrative structure primarily affords configurative and narrative agency, and System Era Softworks’s sandbox adventure game Astroneer (2019), whose procedurally generated game spaces and “open” game mechanics primarily afford explorative, constructive, and dramatic agency.
借鉴Janet Murray(1997)、Katie Salen和Eric Zimmerman(2004)以及其他之前的建议,本文将玩家代理概念化为通过玩家动作表达的“有意义”选择的可能性空间,这种选择可以转化为虚拟角色的动作,并受到电子游戏设计的限制。它进一步区分了代理的四个核心维度:首先,空间探索代理是由电子游戏设计元素提供的,这些元素决定了玩家通过角色导航和穿越游戏空间的能力。其次,时间遍历代理是由电子游戏设计元素提供的,这些元素决定了玩家与电子游戏作为时间系统进行互动的选择。第三,配置-建设性代理是由电子游戏设计元素提供的,这些元素允许玩家配置他们的角色和/或(重新)构建游戏空间。第四,剧情代理是由电子游戏设计元素提供的,这些元素决定了玩家对展开故事的“有意义”影响。本文接着分析了独立开发电子游戏的两个案例:ZA/UM的角色扮演游戏《Disco Elysium》(2019),其复杂的非线性叙事结构主要提供配置和叙事代理,以及System Era Softworks的沙盒冒险游戏《Astroneer》(2019),其程序生成的游戏空间和“开放”游戏机制主要提供探索性、建设性和戏剧性代理。
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引用次数: 0
Literature as an experience of globalisation: An interview with Svend Erik Larsen 文学作为全球化的一种体验:采访斯文·埃里克·拉森
IF 0.4 3区 文学 0 LITERARY THEORY & CRITICISM Pub Date : 2020-01-12 DOI: 10.1515/fns-2020-0010
Li Shuling, Svend Erik Larsen
Abstract Svend Erik Larsen is Professor Emeritus of Comparative Literature at Aarhus University, Denmark, and a member of Academia Europaea. He has authored more than 10 books and 400 articles. His latest works include journal articles, ‘Australia between White Australia and Multiculturalism: A World Literature Perspective’ (2017), ‘Migration and Translation in a World Literature Perspective’ (2017), ‘World Literature in an Extended Media Landscape’ (2017), Yingyong Fuhaoxue (2018) and the monograph Literature and the Experience of Globalization: Texts without Borders (2017), translated as Wu bianjie wenben: wenxue yu quanqiuhua (2020). Professor Larsen was interviewed by Doctor Li Shuling while he was in China to give a series of lectures on literature and globalisation. Speaking about the problems in the current research on literature and globalisation, Professor Larsen suggests viewing globalisation as a cultural process and to reread literary works from both historical and global perspectives. This implies studying literature and world literature framed against the concrete everyday experience of globalisation in highly developed societies as well as in poor marginalised regions. He expounds the focal points of literary studies in globalised conditions, the dynamic relationship between local literature and world literature, the challenges and opportunities before minor literature and micro literature today, and the path for local literature to become global. He believes that world literature will help democratise the study of literature in global conditions.
斯文德·埃里克·拉森,丹麦奥胡斯大学比较文学名誉教授,欧洲学术委员会成员。他撰写了10多本书和400多篇文章。他的最新著作包括期刊文章《白澳与多元文化:世界文学视角下的澳大利亚》(2017年)、《世界文学视角下的移民与翻译》(2017年)、《扩展媒体景观下的世界文学》(2017年)、《迎勇赋好学》(2018年)和专著《文学与全球化的经验:文本无国界》(2017年),译作《吴边杰文本:文学于全求化》(2020年)。Larsen教授在中国期间接受了李书令博士的采访,并就文学与全球化进行了一系列讲座。谈到目前文学与全球化研究中存在的问题,Larsen教授建议将全球化视为一个文化过程,并从历史和全球的角度重新阅读文学作品。这意味着研究文学和世界文学的框架,反对全球化的具体日常经验,在高度发达的社会以及贫穷的边缘化地区。他阐述了全球化条件下文学研究的焦点、地方文学与世界文学的动态关系、小文学与微文学在今天面临的挑战与机遇,以及地方文学走向全球化的路径。他认为,世界文学将有助于在全球范围内实现文学研究的民主化。
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引用次数: 0
The shapes of stories: A “resonator” model of plot structure 故事的形态:情节结构的“共鸣器”模型
IF 0.4 3区 文学 0 LITERARY THEORY & CRITICISM Pub Date : 2020-01-12 DOI: 10.1515/fns-2020-0016
Steven Brown, Carmen Tu
Abstract Plots have been described as having shapes based on the changes in tension that occur across a story. We present here a model of plot shape that is predicated on the alternating rises and falls in the protagonist’s emotional state. The basic tenet of the model is that, once the emotional valence of the beginning and ending of a story has been specified, then the internal phases of the story are constrained to connect these endpoints by oscillating between emotional rises and falls in a wavelike manner. This makes plot structure akin to a musical resonator – such as a flute – which can only conduct sound waves of certain discrete shapes depending on the structure of the tube’s endpoints. Using this metaphor, we describe four fundamental plot-shapes based on a 2 x 2 crossing of the emotional valence of a story’s beginning (happy beginning vs. sad beginning) and ending (happy ending vs. sad ending).
剧情被描述为基于整个故事中发生的紧张变化而具有形状。我们在这里提出了一个基于主角情绪状态的交替起伏的情节形态模型。该模型的基本原则是,一旦故事的开始和结束的情感价值被指定,那么故事的内部阶段就会受到约束,以波浪式的方式在情感起伏之间振荡,将这些端点连接起来。这使得情节结构类似于一个音乐谐振器——比如长笛——它只能根据管道端点的结构传导某些离散形状的声波。用这个比喻,我们描述了四种基本的情节形态,基于一个故事的开始(快乐的开始vs悲伤的开始)和结束(快乐的结局vs悲伤的结局)的2 × 2交叉的情感价。
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引用次数: 2
期刊
Frontiers of Narrative Studies
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