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2017 International Conference on Cyberworlds (CW)最新文献

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Web Defacement and Intrusion Monitoring Tool: WDIMT Web破坏和入侵监控工具:WDIMT
Pub Date : 2017-09-01 DOI: 10.1109/CW.2017.55
M. Masango, Francois Mouton, P. Antony, Bokang Mangoale
Websites have become a form of information distributors; usage of websites has seen a significant rise in the amount of information circulated on the Internet. Some businesses have created websites that display services the business renders or information about that particular product; businesses make use of the Internet to expand business opportunities or advertise the services they render on a global scale. This does not only apply to businesses, other entities such as celebrities, socialites, bloggers and vloggers are using the Internet to expand personal or business opportunities too. These entities make use of websites that are hosted by a web host. The contents of the website is stored on a web server. However, not all websites undergo penetration testing which leads to them being vulnerable. Penetration testing is a costly exercise that most companies or website owners find they cannot afford. With web defacement still one of the most common attacks on websites, these attacks aim at altering the content of the web pages or to make the website inactive. This paper proposes a Web Defacement and Intrusion Monitoring Tool, that could be a possible solution to the rapid identification of altered or deleted web pages. The proposed tool will have web defacement detection capabilities that may be used for intrusion detection too. The proposed solution will also be used to regenerate the original content of a website after the website has been defaced.
网站已经成为一种信息分发的形式;网站的使用显著增加了互联网上传播的信息量。一些企业创建了网站,展示企业提供的服务或有关该特定产品的信息;企业利用互联网在全球范围内扩大商机或宣传他们提供的服务。这不仅适用于企业,名人、社会名流、博主和视频博主等其他实体也在利用互联网扩大个人或商业机会。这些实体利用由网络主机托管的网站。网站的内容存储在网络服务器上。然而,并不是所有的网站都经过渗透测试,这导致它们很容易受到攻击。渗透测试是一项昂贵的工作,大多数公司或网站所有者发现他们负担不起。网页污损仍然是最常见的网站攻击之一,这些攻击的目的是改变网页的内容或使网站不活跃。本文提出了一种Web污损和入侵监控工具,它可能是快速识别更改或删除的网页的一种解决方案。提出的工具将具有网络污损检测功能,也可用于入侵检测。提出的解决方案还将用于在网站被污损后重新生成网站的原始内容。
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引用次数: 7
VR Cardiovascular Blood Simulation as Decision Support for the Future Cyber Hospital VR心血管血液模拟作为未来网络医院的决策支持
Pub Date : 2017-09-01 DOI: 10.1109/CW.2017.49
Mark Ian Holland, S. Pop, N. John
Planning treatment of acute cardiac events that limit the blood supply to major organs is particularly difficult for interventional cardiologists. The treatment of pathologies, such as vascular stenosis, can have numerous unforeseen consequences as the blood resumes its flow. Their decisions are largely based on 2D medical imagery and their own experience. This work in progress presents a virtual reality blood simulation tool that will augment and improve a clinicians decision-making arsenal, and an outline of the technologies required for this component of the cyber hospital of the future. The tool displays and provides interaction with vital information on how blood may continue to flow through the cardiovascular system after treatment. The blood flow will be simulated using a bespoke implementation of the increasingly effective smoothed particle hydrodynamics model.
急性心脏事件会限制主要器官的血液供应,对介入心脏病专家来说,规划治疗尤其困难。当血液恢复流动时,诸如血管狭窄等疾病的治疗可能会产生许多不可预见的后果。他们的决定很大程度上是基于二维医学图像和他们自己的经验。这项正在进行的工作提出了一种虚拟现实血液模拟工具,它将增强和改进临床医生的决策库,并概述了未来网络医院这一组成部分所需的技术。该工具显示并提供与治疗后血液如何继续流经心血管系统的重要信息的交互。血液流动将使用越来越有效的光滑粒子流体动力学模型的定制实现来模拟。
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引用次数: 5
A Method for Autonomous Positioning Avatars in a Group 一种群体中虚拟角色的自主定位方法
Pub Date : 2017-09-01 DOI: 10.1109/CW.2017.40
F. Kuijk
In this paper, we describe a method to position a group of avatars in a virtual environment. The method aims at a group setting that seems natural for a group of people attending a guided tour and was developed in particular to assist participants by autonomously positioning their avatars on each stop of a virtual tour. The geometry of the virtual environment is key input, but also engagement of participants and possible social networks are taken into account. Consequently, it may serve to position avatars in similar type of situations.
在本文中,我们描述了一种在虚拟环境中定位一组虚拟角色的方法。这种方法针对的是一群人参加导游的群体设置,这种设置看起来很自然,并且特别开发了一种帮助参与者在虚拟旅游的每一站自主定位他们的化身的方法。虚拟环境的几何形状是关键输入,但参与者的参与和可能的社会网络也被考虑在内。因此,它可以用于在类似的情况下定位角色。
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引用次数: 0
Wheelchair-MR: A Mixed Reality Wheelchair Training Environment 轮椅- mr:混合现实轮椅训练环境
Pub Date : 2017-09-01 DOI: 10.1109/CW.2017.12
Thomas W. Day
In previous work we have demonstrated that Virtual Reality can be used to help train driving skills for users of a powered wheelchair. However, cybersickness was a particular problem. This work-in-progress paper presents a Mixed Reality alternative to our wheelchair training software, which overcomes this problem. The design and implementation of this application is discussed. Early results shows some promise and overcomes the cybersickness issue. More work is needed before a larger scale study can be undertaken.
在之前的工作中,我们已经证明了虚拟现实可以用来帮助训练电动轮椅使用者的驾驶技能。然而,晕屏是一个特别的问题。这篇正在进行的论文提出了一种混合现实替代我们的轮椅训练软件,它克服了这个问题。讨论了该应用程序的设计和实现。早期的结果显示出一些希望,并克服了晕屏问题。在进行更大规模的研究之前,还需要做更多的工作。
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引用次数: 4
Synthesis of Facial Images Based on Relevance Feedback 基于相关反馈的人脸图像合成
Pub Date : 2017-09-01 DOI: 10.1109/CW.2017.53
Caie Xu, Shota Fushimi, M. Toyoura, Jiayi Xu, Honglin Li, Xiaoyang Mao
We propose a dialogic system based on a relevance feedback strategy that allows for the semiautomatic synthesis of a facial image that only exists in a user's mind. The user is presented with several facial images and judges whether each one resembles the face that he or she is imagining. Based on the feedback from the user, a set of sample facial images are used to train an Optimum-Path Forest classifying the relevance of facial images. An interpolation method is then employed to synthesize new facial images that closely resemble the imagined face. A series of experiments are conducted to evaluate and verify the effectiveness and efficiency of the proposed technique.
我们提出了一个基于相关反馈策略的对话系统,该系统允许半自动合成只存在于用户脑海中的面部图像。用户会看到几张面部图像,并判断每一张是否与他或她想象中的脸相似。在用户反馈的基础上,使用一组人脸图像样本来训练一个最优路径森林,对人脸图像的相关性进行分类。然后采用插值方法合成与想象中的人脸非常相似的新人脸图像。进行了一系列的实验来评估和验证该技术的有效性和效率。
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引用次数: 0
Unsupervised Feature Learning for EEG-based Emotion Recognition 基于脑电图的情感识别的无监督特征学习
Pub Date : 2017-09-01 DOI: 10.1109/CW.2017.19
Zirui Lan, O. Sourina, Lipo Wang, Reinhold Scherer, G. Müller-Putz
Spectral band power features are one of the most widely used features in the studies of electroencephalogram (EEG)-based emotion recognition. The power spectral density of EEG signals is partitioned into different bands such as delta, theta, alpha and beta band etc. Though based on neuroscientific findings, the partition of frequency bands is somewhat on an ad-hoc basis, and the definition of frequency ranges of the bands of interest can vary between studies. On the other hand, it is also arguable that one definition of power bands could perform equally well on all subjects. In this paper, we propose to use autoencoder to automatically learn from each subject the salient frequency components from power spectral density estimated as periodogram by Fast Fourier Transform (FFT). We propose a network architecture especially for EEG feature extraction, one that adopts hidden unit clustering with added pooling neuron per cluster. The classification accuracy with features extracted by our proposed method is benchmarked against that with standard power features. Experimental results show that our proposed feature extraction method achieves accuracy ranging from 44% to 59% for three-emotion classification. We also see a 4-20% accuracy improvement over standard band power features.
谱带功率特征是基于脑电图(EEG)的情感识别研究中应用最广泛的特征之一。将脑电信号的功率谱密度划分为δ、θ、α、β等不同波段。尽管基于神经科学的发现,频带的划分在某种程度上是临时的,并且感兴趣的频带的频率范围的定义可以在不同的研究中有所不同。另一方面,也有争议的是,一个功率波段的定义可以在所有科目上表现得同样好。在本文中,我们提出使用自编码器从快速傅立叶变换(FFT)估计为周期图的功率谱密度中自动学习每个主题的显著频率分量。我们提出了一种专门用于EEG特征提取的网络结构,该结构采用隐藏单元聚类,每个聚类增加池化神经元。将该方法提取的特征与标准功率特征的分类准确率进行了比较。实验结果表明,本文提出的特征提取方法对三种情绪的分类准确率在44% ~ 59%之间。我们还看到,与标准频段功率特性相比,准确度提高了4-20%。
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引用次数: 10
OpenGLD - A Multi-user Single State Architecture for Multiplayer Game Development 用于多人游戏开发的多用户单状态架构
Pub Date : 2017-09-01 DOI: 10.1109/CW.2017.45
Karsten Pedersen, Wen Tang, C. Gatzidis
Multi-user applications can be complex to develop due to their large or intricate nature. Many of the issues encountered are related to performance and security. These issues are exacerbated when the scale of the application increases. This paper introduces a novel distributed architecture called OpenGL|D (OpenGL Distributed). This technology enables an application to pass through the graphical calls between a Virtual Machine (VM) and the graphics processing unit (GPU) on the native host across a network. This ability allows applications to run inside a virtual machine (VM), whilst still benefiting from hardware accelerated performance from the GPU for the computationally intensive graphical processing. This allows for the development of 3D software requiring no dependencies on specific hardware or technology other than ANSI C and a network stack, demonstrating our approach to platform agnostic development and digital preservation.
多用户应用程序由于其庞大或复杂的性质,开发起来可能很复杂。遇到的许多问题都与性能和安全性有关。当应用程序的规模增加时,这些问题会加剧。本文介绍了一种新的分布式架构OpenGL|D (OpenGL distributed)。该技术使应用程序能够通过网络在虚拟机(VM)和本机主机上的图形处理单元(GPU)之间传递图形调用。这种能力允许应用程序在虚拟机(VM)中运行,同时仍然受益于GPU的硬件加速性能,用于计算密集型图形处理。这使得3D软件的开发不需要依赖于ANSI C和网络堆栈以外的特定硬件或技术,展示了我们的平台无关开发和数字保存方法。
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引用次数: 1
EEG-based Mental Workload and Stress Recognition of Crew Members in Maritime Virtual Simulator: A Case Study 基于脑电图的海上虚拟模拟器船员心理负荷与压力识别研究
Pub Date : 2017-09-01 DOI: 10.1109/CW.2017.37
Yisi Liu, Salem Chandrasekaran Harihara Subramaniam, O. Sourina, S. Liew, Gopala Krishnan, D. Konovessis, H. E. Ang
Many studies have shown that the majority of maritime accidents/incidents are attributed to human errors as the initiating cause. Efforts have been made to study human factors that can result in a safer maritime transportation. Among all techniques, Electroencephalogram (EEG) has the advantages such as high time resolution, possibility to continuously monitor brain states with high accuracy, recognition of human mental workload, emotion, stress, vigilance, etc. In this paper, we designed and carried out an experiment to collect the EEG signals to study stress and sharing of the mental workload among crew members during collaboration tasks performance on the ship's bridge virtual simulator. Four maritime trainees were monitored in the experiment. Each of them had a role such as an officer on watch, captain, pilot, or steersman. The results show that the captain had the highest stress and workload. However, the other three trainees experienced low workload and stress due to shared work and responsibility. The EEG is a promising evaluation tool to be used in the human factors study in the maritime domain.
许多研究表明,大多数海上事故/事件归因于人为错误作为初始原因。人们努力研究可以使海上运输更安全的人为因素。在所有技术中,脑电图(EEG)具有时间分辨率高、可以高精度地连续监测大脑状态、识别人的精神负荷、情绪、压力、警觉性等优点。本文在舰桥虚拟模拟器上设计并开展了一项实验,采集船员在协同任务执行过程中的脑电图信号,研究船员在协同任务执行过程中的压力和心理负荷分担。实验中对四名海事受训人员进行了监测。他们每个人都有一个角色,如值班军官、船长、飞行员或舵手。结果表明,机长的压力和工作量最大。然而,由于分担工作和责任,其他三名学员的工作量和压力都很低。脑电图是一种很有前途的评估工具,可用于海洋领域的人为因素研究。
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引用次数: 16
User Friendly Calibration for Tracking of Optical Stereo See-Through Head Worn Displays for Augmented Reality 用于增强现实的光学立体透视头戴式显示器跟踪的用户友好校准
Pub Date : 2017-09-01 DOI: 10.1109/CW.2017.14
F. Bernard, T. Engelke, Arjan Kuijper
In recent time devices like Google Glass and Oculus Rift gained a lot of public attention. So the field of Virtual and Augmented Reality has become a more and more attractive field of study. Optical Stereo See-Through Head Worn Displays (OST-HWD or OST-HMD) can be used for Augmented Reality, but have to be calibrated. This means, that one has to find a configuration, that aligns the image shown on the displays with the environment, which is observed by the built-in camera. If this is not done, the augmented virtual image would not align with the real world. In this paper, the process of this calibration approach is divided into two stages, hardware and user calibration, but with less constraints for the positions of the cameras, which makes it easier to use. We aim at a more user friendly suite for the calibration of OST-HWD devices. Therefore both of the aforementioned stages are combined in a new quick step-by-step installation wizard, which is written in HTML and JavaScript to ensure easy usability. We apply a new minimization model in order to simplify and robustify the calculations of the virtual plane. In addition to that the required hardware components, including camera and calibration rig, were simplified. The implemented software has been evaluated for its results of the computed virtual plane, intrinsic data and eye positions of the user. Finally a user study was conducted to rate the usability of the calibration process.
最近,像谷歌眼镜和Oculus Rift这样的设备获得了很多公众的关注。因此,虚拟与增强现实领域已成为一个越来越有吸引力的研究领域。光学立体透视头戴式显示器(OST-HWD或OST-HMD)可用于增强现实,但必须进行校准。这意味着,人们必须找到一种配置,使显示器上显示的图像与环境保持一致,这是由内置摄像头观察到的。如果不这样做,增强的虚拟图像将与现实世界不一致。本文将该方法的标定过程分为硬件标定和用户标定两个阶段,但对摄像机位置的限制较少,便于使用。我们的目标是为OST-HWD设备的校准提供更友好的用户套件。因此,前面提到的两个阶段结合在一个新的快速分步安装向导中,该向导是用HTML和JavaScript编写的,以确保易于使用。为了简化和增强虚平面的计算,我们采用了一种新的最小化模型。此外,还简化了所需的硬件组件,包括相机和校准平台。所实现的软件对计算的虚拟平面、内在数据和用户眼睛位置的结果进行了评估。最后进行了一项用户研究,以评估校准过程的可用性。
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引用次数: 1
RAD-AR: RADiotherapy - Augmented Reality 放射治疗-增强现实
Pub Date : 2017-09-01 DOI: 10.1109/CW.2017.56
F. Cosentino, N. John, J. Vaarkamp
We have developed an augmented reality tool for radiotherapy to view the real world scene, i.e. the patient on a treatment couch, combined with computer graphics content, such as planning image data and any defined outlines of organ structures. We have deployed our software to a number of consumer electronics devices (iPad, Android tablets, MS HoloLens). We suggest that, in contrast to other augmented reality tools explored for radiotherapy [1], due to the wide availability and low cost of the hardware platforms considered, associated with their increasing computational and graphic power, our system has strong potential as a tool for visualization of medical information for clinicians and other radiotherapy professionals, as a device for patient positioning for radiotherapy treatment, and as an educational tool for patients to visualize their treatment and demonstrate to patients e.g. the importance of compliance with instructions around bladder filling and rectal suppositories. Accuracy of virtual content placement and user evaluation of our system has been experimentally investigated.
我们开发了一种增强现实工具,用于放射治疗,以观察真实世界的场景,即患者在治疗沙发上,结合计算机图形内容,如规划图像数据和任何确定的器官结构轮廓。我们已经将我们的软件部署到许多消费电子设备(iPad, Android平板电脑,MS HoloLens)。我们认为,与探索用于放疗的其他增强现实工具[1]相比,由于所考虑的硬件平台的广泛可用性和低成本,以及其不断增长的计算和图形能力,我们的系统具有强大的潜力,可以作为临床医生和其他放疗专业人员的医疗信息可视化工具,作为患者定位放疗治疗的设备。作为一种教育工具,让患者直观地看到他们的治疗,并向患者展示遵守膀胱填充和直肠栓剂指导的重要性。实验研究了虚拟内容放置和用户评价系统的准确性。
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引用次数: 9
期刊
2017 International Conference on Cyberworlds (CW)
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