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Changing the Online Climate via the Online Students: Effects of Three Curricular Interventions on Online CS Students’ Inclusivity 通过在线学生改变网络氛围:三种课程干预对在线CS学生包容性的影响
Lara Letaw, Rosalinda Garcia, Heather Garcia, Christopher Perdriau, M. Burnett
Motivation: Although CS Education researchers and practitioners have found ways to improve CS classroom inclusivity, few researchers have considered inclusivity of online CS education. We are interested in two such improvements in online CS education—besides being inclusive to each other, online CS students also need to be able to create inclusive technology. Objectives: We have begun developing a new approach that we term “embedded inclusive design” to address both of these goals. The essence of the approach is to integrate elements of inclusive design education into mainstream CS coursework. This paper presents three curricular interventions we have developed in this approach and empirically investigates their efficacy in online CS post-baccalaureate education. Our research questions were: How do these three curricular interventions affect (RQ1) the climate among online CS students and (RQ2) how online CS students honor the diversity of their users in the tech they create? Method: To answer these research questions, we implemented the curricular interventions in four asynchronous online CS classes across two CS courses within Oregon State University’s Ecampus and conducted an action research study to investigate the impacts. Results: Online CS students who experienced these interventions reported feeling more included in the major than they had before, reported positive impacts on their team dynamics, increased their interest in accommodating diverse users, and created more inclusive technology designs than they had before. Discussion: These results provide encouraging evidence that embedding elements of inclusive design into mainstream CS coursework, via the interventions presented here, can increase both online CS students’ inclusivity toward one another and the inclusivity of the technology these future CS practitioners create.
动机:尽管计算机科学教育研究者和实践者已经找到了提高计算机科学课堂包容性的方法,但很少有研究者考虑在线计算机科学教育的包容性。我们对在线计算机科学教育的两个改进感兴趣——除了相互包容之外,在线计算机科学学生还需要能够创造包容性的技术。目标:我们已经开始开发一种我们称之为“嵌入式包容性设计”的新方法来实现这两个目标。该方法的本质是将包容性设计教育的元素融入主流CS课程。本文介绍了我们在这种方法中开发的三个课程干预措施,并实证调查了它们在在线CS学士学位后教育中的效果。我们的研究问题是:这三种课程干预如何影响在线计算机科学学生的氛围(RQ1),以及(RQ2)在线计算机科学学生如何尊重他们创造的技术中用户的多样性?方法:为了回答这些研究问题,我们在俄勒冈州立大学校园内的两个CS课程中实施了四个异步在线CS课程干预,并进行了一项行动研究来调查其影响。结果:经历过这些干预措施的在线计算机科学学生报告说,他们比以前更融入专业,对他们的团队动态产生了积极影响,增加了他们适应不同用户的兴趣,并创造了比以前更具包容性的技术设计。讨论:这些结果提供了令人鼓舞的证据,通过本文提出的干预措施,将包容性设计元素嵌入主流计算机科学课程,可以增加在线计算机科学学生彼此之间的包容性,以及这些未来计算机科学从业者创造的技术的包容性。
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引用次数: 6
Beyond the Gender Binary in Computing Education Research 计算机教育研究中的性别二元超越
Julie M. Smith
Mathematician Eugenia Cheng offers a fresh framework for thinking about the problem of the under-representation of women in STEM. Cheng’s approach is grounded in her research field, category theory, which leads to her proposal that instead of focusing on a gender binary, we instead consider each person as being on a continuum from “congressive” (that is, focused on interdependence) to “ingressive” (focused on independence). The purpose of this poster is to consider the application of Cheng’s framework to computing education by focusing on three main questions: If we base computing education research on this framework, what might that look like? What might we gain, and what might we lose? Cheng’s framework applied to computing education research would change the methodology used in interventions that consider the participants’ gender. Gains from Cheng’s framework therefore include a way to research, analyze, and implement interventions in computer science education to improve representation that do not reify the gender binary and (further) marginalize non-cis-gendered students. However, adopting Cheng’s framework would create several hurdles, including the need for a valid instrument to assess placement on the continuum. And the framework may well fail to rectify the problem of under-representation. Nonetheless, Cheng’s framework, particularly in its ability to include all students, regardless of gender identity, is worth considering as a tool in computing education, not the least because it suggests a possible contrast to the status quo.
数学家Eugenia Cheng为思考女性在STEM中代表性不足的问题提供了一个新的框架。Cheng的方法基于她的研究领域——范畴理论,这导致了她的建议,即我们不关注性别二元,而是将每个人视为一个连续体,从“国会”(即专注于相互依存)到“侵入”(专注于独立)。这张海报的目的是通过关注三个主要问题来考虑程的框架在计算教育中的应用:如果我们将计算教育研究建立在这个框架上,那会是什么样子?我们会得到什么,又会失去什么?Cheng的框架应用于计算机教育研究,将改变在考虑参与者性别的干预中使用的方法。因此,Cheng的框架的收获包括一种研究、分析和实施计算机科学教育干预的方法,以改善不具体化性别二元和(进一步)边缘化非顺性学生的代表性。然而,采用Cheng的框架会产生一些障碍,包括需要一种有效的工具来评估连续体的位置。该框架很可能无法纠正代表性不足的问题。尽管如此,Cheng的框架,特别是它能够包容所有学生,无论性别认同,作为计算机教育的一种工具值得考虑,尤其是因为它暗示了一种与现状形成对比的可能。
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引用次数: 0
Developing Behavioral Concepts of Higher-Order Functions 发展高阶函数的行为概念
S. Krishnamurthi, Kathi Fisler
Motivation. Higher-order functions are a standard and increasingly central component in many kinds of modern programming, including data science and Web development. Yet little research has been devoted to student learning or understanding of this topic. Objectives. We conducted formative research on how well students are able to correlate higher-order functions with their input–output behavior. We also wanted to evaluate a variety of techniques for assessing their understanding. Method. We created a series of instruments in which students were given either concrete input/output examples or abstracted diagrams of list transformations. Students were asked to cluster or classify these examples by their behavior, sometimes against a concrete list of higher-order functions and sometimes free-form. We administered these over the course of a month, and then once again three months later. Results. We find that students initially have several difficulties with clustering higher-order function examples. With different instruments, we find that students are later able to do quite well, largely avoiding large-scale errors but making several small-scale ones. We also find some evidence of growth in their thinking about these operations. We also find weaknesses in the nature and order of techniques we used. Discussion. Higher-order functions deserve far more attention than they have been paid in the literature on programming education. Their increasing use in several important domains makes this need critical. Our proposed methods for conducting such research are another contribution of this work. Our findings and methods should also be relevant for exploring how students understand libraries and APIs.
动机。高阶函数是许多现代编程(包括数据科学和Web开发)中标准且日益重要的组件。然而,很少有研究致力于学生对这一主题的学习或理解。目标。我们对学生将高阶函数与他们的输入输出行为联系起来的能力进行了形成性研究。我们也想评估各种技术来评估他们的理解。方法。我们创建了一系列工具,在这些工具中,学生可以得到具体的输入/输出示例或列表转换的抽象图。学生们被要求根据他们的行为对这些例子进行聚类或分类,有时是针对具体的高阶函数列表,有时是自由形式。我们在一个月的时间里服用这些药物,三个月后再服用一次。结果。我们发现学生最初在聚类高阶函数示例时遇到了一些困难。使用不同的仪器,我们发现学生后来能够做得很好,在很大程度上避免了大规模的错误,但犯了一些小的错误。我们还发现一些证据表明,他们对这些行动的思考有所增长。我们还发现了我们使用的技术的性质和顺序中的弱点。讨论。高阶函数应该得到比编程教育文献中更多的关注。它们在几个重要领域的日益使用使得这一需求至关重要。我们提出的进行此类研究的方法是这项工作的另一个贡献。我们的发现和方法也应该与探索学生如何理解库和api相关。
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引用次数: 4
All the Pieces Matter: The Relationship of Momentary Self-efficacy and Affective Experiences with CS1 Achievement and Interest in Computing 所有的片段都很重要:短暂自我效能感和情感体验与CS1成绩和计算机兴趣的关系
A. Lishinski, Joshua Rosenberg
There are significant participation gaps in computing, and the way to address these participation gaps lies not simply in getting students from underrepresented groups into a CS1 classroom, but supporting students to pursue their interest in computing further beyond CS1. There are many factors that may influence students’ pursuit of computing beyond introductory courses, including their sense that they can do what CS courses require of them (their self-efficacy) and positive emotional experiences in CS courses. When interest has been addressed in computing education, research has treated it mostly as an outcome of particular pedagogical approaches or curricula; what has not been studied is how students’ longer-term interest develops through more granular experiences that students have as they begin to engage with computing. In this paper, we present the results of a study designed to investigate how students’ interest in computing develops as a product of their momentary self-efficacy and affective experiences. Using a methodology that is relatively uncommon to computer science education—the experience sampling method, which involves frequently asking students brief, unobtrusive questions about their experiences—we surveyed CS1 students every week over the course of a semester to capture the nuances of their experiences. 74 CS1 students responded 14-18 times over the course of a semester about their self-efficacy, frustration, and situational interest. With this data, we used a multivariate, multi-level statistical model that allowed us to estimate how students’ granular, momentary experiences (measured through the experience sampling method surveys) and initial interest, self-efficacy, and self-reported gender (measured through traditional surveys) relate to their longer-term interest and achievement in the course. We found that students’ momentary experiences have a significant impact on their interest in computing and course outcomes, even controlling for the self-efficacy and interest students reported at the beginning of the semester. We also found significant gender differences in students’ momentary experiences, however, these were reduced substantially when students’ self-efficacy was added to the model, suggesting that gender gaps could instead be self-efficacy gaps. These results suggest that students’ momentary experiences in CS1, how they experience the course week to week, have an impact on their longer-term interest and learning outcomes. Furthermore, we found that male and female students reported different experiences, suggesting that improving the CS1 experiences that students have could help to close gender-related participation gaps. In all, this study shows that the granular experiences students have in CS1 matter for key outcomes of interest to computing education researchers and educators and that the experience sampling method, more common in fields adjacent to computer science education, provides one way for researchers to
在计算机方面存在着显著的参与差距,解决这些参与差距的方法不仅仅是让学生从代表性不足的群体中进入CS1教室,而是支持学生在CS1之外进一步追求他们对计算机的兴趣。除了入门课程之外,影响学生对计算机的追求的因素还有很多,包括他们对计算机科学课程要求的自我效能感和在计算机科学课程中的积极情绪体验。当人们对计算机教育感兴趣时,研究大多将其视为特定教学方法或课程的结果;尚未被研究的是,当学生开始接触计算机时,他们的长期兴趣是如何通过更细致的体验发展起来的。在本文中,我们提出了一项研究的结果,旨在调查学生对计算机的兴趣是如何作为他们的瞬间自我效能感和情感体验的产物而发展的。使用一种在计算机科学教育中相对不常见的方法——经验抽样法,它包括经常向学生询问有关他们经验的简短而不引人注目的问题——我们在一个学期的课程中每周对CS1学生进行调查,以捕捉他们经验的细微差别。74名CS1学生在一个学期的课程中回答了14-18次关于他们的自我效能感、挫败感和情境兴趣。有了这些数据,我们使用了一个多变量、多层次的统计模型,使我们能够估计学生的颗粒状的、短暂的经历(通过经验抽样方法调查测量)、最初的兴趣、自我效能和自我报告的性别(通过传统调查测量)与他们在课程中的长期兴趣和成就之间的关系。我们发现,学生的瞬时体验对他们对计算机的兴趣和课程成果有显著的影响,甚至控制了学生在学期开始时报告的自我效能感和兴趣。我们还发现,学生的瞬间体验存在显著的性别差异,然而,当学生的自我效能感加入到模型中时,这些差异大大减少,这表明性别差距可能是自我效能感的差距。这些结果表明,学生在CS1中的短暂体验,即他们每周对课程的体验,对他们的长期兴趣和学习成果有影响。此外,我们发现男性和女性学生报告了不同的经历,这表明改善学生的CS1经历有助于缩小与性别相关的参与差距。总而言之,这项研究表明,学生在CS1中的颗粒体验关系到计算教育研究人员和教育工作者感兴趣的关键结果,并且经验抽样方法(在计算机科学教育邻近领域更常见)为研究人员提供了一种方法,可以将学生的体验整合到我们对学生为什么对计算感兴趣的解释中。
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引用次数: 13
Computing Educational Activities Involving People Rather Than Things Appeal More to Women (CS1 Appeal Perspective) 涉及人而非物的计算机教育活动对女性更有吸引力(CS1诉求视角)
Melissa Høegh Marcher, I. Christensen, P. Grabarczyk, T. Graversen, Claus Brabrand
Prior research on recruitment of women to computing has established that computing tasks involving People rather than Things have been perceived as much more appealing by female high-school students (potentially recruitable as university computing students). This paper changes the focus from prospective to current university students and presents the results of a new experiment that advances and moves beyond earlier research in two crucial respects. First of all, the participants of the experiment are N=152 university students, who already study computing, rather than general high-school students. Second of all, the choice between a People-themed versus an isomorphic Things-themed version of an educational task now pertains to real (in fact, mandatory) assignments that the students had to perform, rather than hypothetical tasks. The change of experimental context, design, and methodology allows us to complement previous findings related to recruitment with suggestions significant for computing educational activities. The overall findings of the new experiment are consistent with that of the previous one. We find that, also at university, there is a visible preference for choosing People themed over Things themed computing tasks amongst women. The results also expose considerable variation between tasks in the effect of gender observed. At the same time, male students, in general, seem to be either indifferent to the themes or to slightly prefer People versions. This suggests that educators should consider favoring People themed assignments over ones involving Things.
之前关于女性被招募到计算机行业的研究表明,涉及人的计算机任务比涉及物的计算机任务更吸引女高中生(有可能被大学计算机专业的学生招募)。本文将焦点从未来的大学生转移到现在的大学生,并提出了一个新的实验结果,在两个关键方面超越了早期的研究。首先,实验的参与者是N=152名已经学习计算机的大学生,而不是普通的高中生。其次,在以人为主题的教育任务和以同构的事物为主题的教育任务之间的选择,现在涉及到学生必须完成的真实(实际上是强制性的)任务,而不是假设的任务。实验背景、设计和方法的改变使我们能够补充先前与招聘相关的研究结果,并为计算机教育活动提供重要建议。新实验的总体结果与先前的一致。我们发现,同样在大学里,女性更倾向于选择以人为主题的计算任务,而不是以物为主题的计算任务。研究结果还揭示了观察到的性别对不同任务的影响有相当大的差异。与此同时,男学生总体上似乎对主题漠不关心,或者稍微喜欢人物版。这表明教育工作者应该考虑选择以人为主题的作业,而不是涉及事物的作业。
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引用次数: 13
Uses, Revisions, and the Future of Validated Assessments in Computing Education: A Case Study of the FCS1 and SCS1 计算机教育中有效评估的使用、修订和未来:FCS1和SCS1的案例研究
M. Parker, M. Guzdial, Allison Elliott Tew
Validated instruments of knowledge are important for creating an accepted and shared measurement for the most important part of education – student learning. The Force Concept of Inventory from Physics Education Research has had a significant impact across STEM education. The Foundational CS1 (FCS1) and Second CS1 (SCS1) assessments were created and validated to further computing education research. Now, ten years after the publication of the FCS1 assessment and five years after the release of the SCS1 assessment, we can trace the use and the impact that these validated instruments have had on the needs and knowledge of the computing education community. In this paper, we examine how the FCS1 and SCS1 assessments have been used and adapted. We use this discussion to guide a comparison between our field and physics education to give a sense of direction to future research. In looking back on the use of these validated instruments, we can better understand our needs in computing education research and about our future needs in assessment.
经过验证的知识工具对于为教育中最重要的部分——学生学习——创造一种被接受和共享的测量方法非常重要。来自物理教育研究的库存力概念对STEM教育产生了重大影响。创建并验证了基础CS1 (FCS1)和第二CS1 (SCS1)评估,以进一步开展计算机教育研究。现在,在FCS1评估报告发表十年和SCS1评估报告发表五年之后,我们可以追溯这些经过验证的工具对计算机教育界的需求和知识的使用和影响。在本文中,我们研究了FCS1和SCS1评估是如何使用和适应的。我们用这个讨论来指导我们的领域和物理教育之间的比较,为未来的研究提供方向感。回顾这些经过验证的工具的使用,我们可以更好地了解我们在计算机教育研究方面的需要,以及我们未来在评估方面的需要。
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引用次数: 5
Computing Educational Activities Involving People Rather Than Things Appeal More to Women (Recruitment Perspective) 涉及人而不是物的计算机教育活动对女性更有吸引力(招聘角度)
I. Christensen, Melissa Høegh Marcher, P. Grabarczyk, T. Graversen, Claus Brabrand
There is a strong need for a more equal gender balance within the computing field. In 1998, Richard A. Lippa [29] uncovered a relationship between gender and preference within the People–Things spectrum, with women preferring People-oriented activities to a higher degree than men. The aim of this paper is twofold. First of all, we wish to determine if a similar relation can be established in the particular context of computing educational activities. Second of all, we wish to see if Lippa’s findings can be extrapolated to contemporary high-school students. To do that, we designed and conducted an experiment involving around 500 Danish high-school students who have been asked to choose between a People-themed version vs an isomorphic Things-themed version of four activities representative for computing education. The results show that the odds of a woman preferring a task involving People is 2.7 times higher than those of a man. The odds of a student without prior programming experience preferring a task involving People is 1.4 times higher than those of a student with programming experience. If we compare women without programming experience to men with programming experience the effect is even more pronounced; indeed, the combined effect is 3.8 (2.7 × 1.4). Our study implies a recommendation for computing educators to, whenever possible, favor educational activities involving People over Things. This makes educational activities appeal more to female students (and to students without programming experience), while not making a difference for male students (or students with programming experience). Since the experiment measured only the appeal of tasks (the users were not expected to perform them) the results we obtained can be useful for recruitment processes where the overall image and appeal of material makes a difference.
在计算机领域,迫切需要更加平等的性别平衡。1998年,Richard a . Lippa[29]在人-物光谱中发现了性别和偏好之间的关系,女性比男性更喜欢以人为本的活动。本文的目的是双重的。首先,我们希望确定在计算机教育活动的特定背景下是否可以建立类似的关系。其次,我们希望看看利帕的发现是否可以外推到当代高中生身上。为了做到这一点,我们设计并进行了一项实验,涉及大约500名丹麦高中生,他们被要求在四种具有代表性的计算教育活动中选择以人为主题的版本和以同构的事物为主题的版本。结果显示,女性更喜欢与人有关的任务的几率是男性的2.7倍。没有编程经验的学生更喜欢涉及人的任务的几率是有编程经验的学生的1.4倍。如果我们将没有编程经验的女性与有编程经验的男性进行比较,效果会更加明显;事实上,综合效应是3.8 (2.7 × 1.4)。我们的研究建议计算机教育工作者,只要有可能,就支持涉及人而不是物的教育活动。这使得教育活动对女学生(和没有编程经验的学生)更有吸引力,而对男学生(或有编程经验的学生)没有影响。由于实验只测量了任务的吸引力(用户不期望执行它们),我们获得的结果对于招聘过程是有用的,在招聘过程中,材料的整体形象和吸引力会产生影响。
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引用次数: 8
Developing Empathy and Persistence through Professional Development in New to CSA Teachers 通过新入职CSA教师的专业发展培养同理心和毅力
Cassandra Broneak, J. Rosato
To meet the rising demand for computer science (CS) courses, K-12 educators need to be prepared to teach introductory concepts and skills in courses such as Computer Science Principles (CSP), which takes a breadth-first approach to CS and includes topics beyond programming such as data, impacts of computing, and networks. Educators are now also being asked to teach more advanced concepts in courses such as the College Board's Advanced Placement Computer Science A (CSA) course, which focuses on advanced programming using Java and includes topics such as objects, inheritance, arrays, and recursion. Traditional CSA curricula have not used content or pedagogy designed to engage a broad range of learners and support their success. Unlike CSP, which is attracting more underrepresented students to computing as it was designed, CSA continues to enroll mostly male, white, and Asian students [College Board 2019, Ericson 2020, Sax 2020]. In order to expand CS education opportunities, it is crucial that students have an engaging experience in CSA similar to CSP. Well-designed differentiated professional development (PD) that focuses on content and pedagogy is necessary to meet individual teacher needs, to successfully build teacher skills and confidence to teach CSA, and to improve engagement with students [Darling-Hammond 2017]. It is critical that as more CS opportunities and courses are developed, teachers remain engaged with their own learning in order to build their content knowledge and refine their teaching practice [CSTA 2020]. CSAwesome, developed and piloted in 2019, offers a College Board endorsed AP CSA curriculum and PD focused on supporting the transition of teachers and students from CSP to CSA. This poster presents preliminary findings aimed at exploring the supports and challenges new-to-CSA high school level educators face when transitioning from teaching an introductory, breadth-first course such as CSP to teaching the more challenging, programming-focused CSA course. Five teachers who completed the online CSAwesome summer 2020 PD completed interviews in spring 2021. The project employed an inductive coding scheme to analyze interview transcriptions and qualitative notes from teachers about their experiences learning, teaching, and implementing CSP and CSA curricula. Initial findings suggest that teachers’ experience in the CSAwesome PD may improve their confidence in teaching CSA, ability to effectively use inclusive teaching practices, ability to empathize with their students, problem-solving skills, and motivation to persist when faced with challenges and difficulties. Teachers noted how the CSAwesome PD provided them with a student perspective and increased feelings of empathy. Participants spoke about the implications of the COVID-19 pandemic on their own learning, student learning, and teaching style. Teachers enter the PD with many different backgrounds, CS experience levels, and strengths, however, new-to-CSA teachers require furth
为了满足对计算机科学(CS)课程不断增长的需求,K-12教育工作者需要准备好在计算机科学原理(CSP)等课程中教授入门概念和技能,该课程采用广度优先的CS方法,包括编程以外的主题,如数据、计算的影响和网络。教育工作者现在也被要求在课程中教授更高级的概念,比如大学理事会的高级预修计算机科学A (CSA)课程,该课程侧重于使用Java进行高级编程,包括对象、继承、数组和递归等主题。传统的CSA课程没有使用旨在吸引广泛学习者并支持他们成功的内容或教学法。与CSP不同,CSP在设计之初就吸引了更多代表性不足的学生,而CSA继续招收主要是男性、白人和亚洲学生[College Board 2019, ericsson 2020, Sax 2020]。为了扩大CS教育的机会,至关重要的是,学生在CSA中有类似于CSP的引人入胜的经历。精心设计的差异化专业发展(PD)侧重于内容和教学法,是满足教师个人需求、成功培养教师技能和信心教授CSA以及提高与学生互动的必要条件[Darling-Hammond 2017]。随着越来越多的计算机科学机会和课程的开发,教师们必须继续从事自己的学习,以建立他们的内容知识并完善他们的教学实践[CSTA 2020]。csawsome于2019年开发和试点,提供大学理事会认可的AP CSA课程和PD,重点是支持教师和学生从CSP向CSA的过渡。这张海报展示了初步的调查结果,旨在探索初入CSA的高中教育工作者在从教授介绍性的、广度优先的课程(如CSP)过渡到教授更具挑战性的、以编程为重点的CSA课程时所面临的支持和挑战。完成在线csawsome 2020夏季PD的五位教师在2021年春季完成了访谈。该项目采用归纳编码方案来分析教师关于他们学习、教学和实施CSP和CSA课程的经验的访谈记录和定性笔记。初步研究结果表明,教师在csa一些PD中的经验可以提高他们在教学CSA时的信心,有效地使用包容性教学实践的能力,与学生共情的能力,解决问题的能力以及面对挑战和困难时坚持下去的动力。老师们注意到,CSAwesome PD如何为他们提供了学生的视角,并增加了同理心。与会者谈到了2019冠状病毒病大流行对他们自己的学习、学生的学习和教学风格的影响。教师进入PD时具有许多不同的背景、CS经验水平和优势,然而,新进入CSA的教师需要进一步的内容和教学法方面的PD,以便在CSP和CSA之间过渡。初步结果表明,csa一些PD可能会对教师的长期发展产生影响,因为新参加csa的教师对他们的教学实践、意识形态和教学法产生了积极的影响。
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引用次数: 1
A Pedagogical Framework for Teaching Computer Programming: A Social Constructivist and Cognitive Load Theory Approach 计算机程序设计的教学框架:一种社会建构主义和认知负荷理论方法
Nicola Looker
Computer programming is widely regarded as a complex learning domain with high element interactivity leading to some students experiencing low levels of success due to high cognitive load. Collaborative cognitive load theory may provide a way to optimise cognitive processing by drawing on the collective working memory in situations where task complexity is beyond the capacity of the individual’s working memory. The theory suggests that collaboration comes with cognitive overheads due to transactive activities, such as sharing ideas and developing a joint understanding of knowledge, and that transactive activities can be managed by developing collaboration skills. Given this, the efficacy of collaborative cognitive load theory relies on the effective use of sociocultural mediators such as language, tools and scaffolding but the theory does not suggest how this can be achieved. My research draws on Vygotsky’s social constructivism to provide a framework to understand these aspects. In doing so, my thesis aims to design a learning framework that describes and provides concrete guidance to computing teachers planning collaborative learning experiences that manage cognitive load and allow students to experience success in programming.
计算机编程被广泛认为是一个复杂的学习领域,具有高元素交互性,导致一些学生由于高认知负荷而经历低水平的成功。协作认知负荷理论可能为在任务复杂性超出个人工作记忆能力的情况下,利用集体工作记忆来优化认知加工提供了一种方法。该理论认为,由于互动活动(如分享想法和发展对知识的共同理解),协作带来了认知开销,而互动活动可以通过发展协作技能来管理。鉴于此,协作认知负荷理论的有效性依赖于语言、工具和脚手架等社会文化中介的有效使用,但该理论并没有提出如何实现这一目标。我的研究借鉴了维果茨基的社会建构主义,为理解这些方面提供了一个框架。在此过程中,我的论文旨在设计一个学习框架,描述并为计算机教师规划协作学习体验提供具体指导,以管理认知负荷,并让学生体验编程的成功。
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引用次数: 1
Teachers’ Perspectives on Talk in the Programming Classroom : Language as a Mediator 教师对程序设计课堂谈话的看法:语言的中介作用
Sue Sentance, Jane Waite
Motivation. In education, classroom talk is a vital aspect of a lesson, and programming education is no exception. While the role of language and dialogue has been researched in depth in other school subjects, there has been less research in the programming context. Sociocultural theory highlights the importance of language as a mediator for learning, alongside other tools. Objectives. Drawing on sociocultural theory and models of dialogic education, the purpose of the study was to investigate the ways in which programming teachers use classroom talk to support learning, and to propose a model to frame our understanding of this element of programming lessons. Method. The qualitative study used phenomenological methodology to investigate and interpret teachers’ ‘lived experiences’ of classroom talk. Interviews were conducted with 20 primary and secondary computing teachers about the content and effect of classroom talk in programming lessons. The context of the study was PRIMM, a lesson structure which highlights the importance of talk around a shared programming artefact. Results. Analysis of data revealed four main themes: how talk occurs in the classroom setting, how questioning is used to facilitate talk, how students are encouraged to explain, and why teachers feel it is important for students to use correct vocabulary. Discussion. Building on research into models of dialogue in education and our findings we suggest a model to frame talk in the programming classroom. We discuss the contribution of PRIMM to our understanding of talk in programming lessons. More research is needed to validate the proposed model and to investigate the impact of classroom talk on learning outcomes in programming.
动机。在教育中,课堂演讲是课程的一个重要方面,编程教育也不例外。虽然语言和对话的作用在其他学校科目中得到了深入的研究,但在编程方面的研究却很少。社会文化理论强调了语言与其他工具一样,作为学习中介的重要性。目标。利用社会文化理论和对话教育模式,本研究的目的是调查编程教师使用课堂谈话来支持学习的方式,并提出一个模型来构建我们对编程课程这一要素的理解。方法。质性研究采用现象学方法对教师课堂话语的“生活体验”进行调查和解释。对20名中小学计算机教师进行了关于编程课课堂谈话内容和效果的访谈。该研究的背景是PRIMM,这是一种课程结构,强调了围绕共享编程工件进行讨论的重要性。结果。数据分析揭示了四个主要主题:在课堂环境中如何进行谈话,如何使用提问来促进谈话,如何鼓励学生解释,以及为什么教师认为学生使用正确的词汇很重要。讨论。基于对教育对话模式的研究和我们的发现,我们提出了一个在编程课堂上框架对话的模式。我们讨论了PRIMM对我们理解编程课上的谈话的贡献。需要更多的研究来验证所提出的模型,并调查课堂谈话对编程学习成果的影响。
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引用次数: 5
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Proceedings of the 17th ACM Conference on International Computing Education Research
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