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Proceedings of the Fourth International Conference onWeb Delivering of Music, 2004. EDELMUSIC 2004.最新文献

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MTG-DB: a repository for music audio processing MTG-DB:音乐音频处理的存储库
P. Cano, Markus Koppenberger, Sira Ferradans, A. Martinez, F. Gouyon, Vegard Sandvold, V. Tarasov, N. Wack
Content-based audio processing researchers need audio and its related metadata to develop and test algorithms. We present a common repository of audio, metadata, ontologies and algorithms. We detail the hardware implementation, in the form of massive storage and computation cluster, the software and databases design and the ontology management of the current system. The repository, as far as copyright licenses allow, is open to researchers outside the music technology group to test and evaluate their algorithms.
基于内容的音频处理研究人员需要音频及其相关元数据来开发和测试算法。我们提出了一个音频、元数据、本体和算法的公共存储库。详细介绍了当前系统的硬件实现,以海量存储和计算集群的形式,软件和数据库的设计以及本体的管理。在版权许可允许的范围内,该存储库向音乐技术集团以外的研究人员开放,以测试和评估他们的算法。
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引用次数: 10
Multi-agent simulation applied to on-line music distribution market 多智能体仿真在在线音乐发行市场中的应用
M. López-Sánchez, X. Noria, J. Rodríguez-Aguilar, G. N. Gilbert, Stephan C. Schuster
Over the past few years it has become clear that the Internet will play an ever greater role in the distribution of digital contents. Our main aim is to provide businesses in the digital contents sector with a tool, which enables them to take informed business strategy decisions and become more competitive by adapting their traditional business models to the new, demanding reality. To achieve this objective, we have implemented a first version of a music market model called SimWebA that is based on multiagent simulation technology. In our simulations, agents represent market stakeholders that act autonomously according to their interests and interact with other agents inside the market environment. This allows end users to investigate the implications of a variety of decisions and strategies by running simulations starting from different initial conditions.
在过去的几年里,很明显,互联网将在数字内容的传播中发挥越来越大的作用。我们的主要目标是为数码内容业的企业提供一个工具,使他们能够作出明智的商业策略决策,并通过调整传统的商业模式来适应新的、要求苛刻的现实,从而提高竞争力。为了实现这一目标,我们实现了一个名为SimWebA的音乐市场模型的第一个版本,该模型基于多智能体仿真技术。在我们的模拟中,代理代表市场利益相关者,他们根据自己的兴趣自主行动,并在市场环境中与其他代理互动。这允许最终用户通过从不同初始条件开始运行模拟来调查各种决策和策略的含义。
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引用次数: 6
r-MUSIC, a collaborative music DJ for ad hoc networks r-MUSIC,一个用于自组织网络的协作音乐DJ
U. Wolz, Mike Massimi, E. Tarn
We present r-MUSIC, client-server architecture for sharing music through a persistent resource in which the music data is not shared among users, but is streamed from personal digital music players to a stationary high fidelity speaker system. The client side of this system is installed on the personal digital music players. Users' music selections are transmitted through a wireless interface to the r-MUSIC server, which mediates a song title queue. Users call referenda on songs in the queue, and then vote on the popularity of songs, to mediate if and when they will be played. Our architecture includes a vote balancing mechanism that prevents users and their songs from becoming either too dominant or isolated. The power of this system is that an ad hoc group can share music without the need for a formal mediator. Mediation occurs entirely through collaboration.
我们提出了r-MUSIC,一种客户端-服务器架构,用于通过持久资源共享音乐,其中音乐数据不是在用户之间共享,而是从个人数字音乐播放器流式传输到固定的高保真扬声器系统。本系统的客户端安装在个人数字音乐播放器上。用户的音乐选择通过无线接口传输到r-MUSIC服务器,该服务器调解歌曲标题队列。用户对队列中的歌曲进行公投,然后对歌曲的受欢迎程度进行投票,以决定是否以及何时播放这些歌曲。我们的架构包括一个投票平衡机制,防止用户和他们的歌曲变得过于主导或孤立。这个系统的强大之处在于,一个特别的小组可以在不需要正式调解人的情况下共享音乐。调解完全通过协作进行。
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引用次数: 2
Secure representation of multimedia content licenses 多媒体内容许可证的安全表示
A. Martino, X. Perramon, J. Delgado
We present a technique for the canonicalization of MPEG-21 REL licenses based on the semantics of their elements. Although the representation format used in these licenses is XML, our canonicalization is not based on the canonical XML specification because it is concerned only with the syntactic level of XML, and we want to define a canonicalization that produces the same result for all licenses that are semantically equivalent. In this paper we list the main rules that we have defined for this semantic canonicalization focused on the specific case of MPEG-21 REL licenses. Finally, we discuss a possible generalization that could be used for specifying semantic canonicalization rules in any other XML application. However, it must be realized that defining a single and universal semantic XML canonicalization is a virtually impossible task, because in general it will be infeasible to consider every possible semantics.
我们提出了一种基于MPEG-21 REL许可元素语义的规范化技术。尽管这些许可证中使用的表示格式是XML,但我们的规范化并不基于规范化XML规范,因为它只关注XML的语法级别,并且我们希望定义一种规范化,以便为语义等效的所有许可证产生相同的结果。在本文中,我们列出了我们为这种语义规范化定义的主要规则,重点关注MPEG-21 REL许可的具体情况。最后,我们讨论了一种可能的泛化,可用于在任何其他XML应用程序中指定语义规范化规则。但是,必须认识到,定义单一的、通用的语义XML规范化实际上是一项不可能完成的任务,因为通常考虑每一种可能的语义是不可行的。
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引用次数: 0
Integrating music representations within MPEG environments 在MPEG环境中集成音乐表示
D. Crombie, Roger Lenoir, Neil McKenzie
By building on recognised design for all methodologies, systems should be constructed in such a way that the mainstream solution should be easily adaptable and extensible to add functionality for niche markets. Accessibility can be considered to be an interplay of various processing domains. These processing domains relate to processes in production and perception of musical material. Through clear separation of the technological descriptions of music storage and music manipulations procedures, the ideal 'mix' of the interplay between the processing domains - logical, gestural, visual and analytical - can be described. The process of contriving a procedure to interface the various processing levels should be based on use. The representation of the interplay between the various user groups should always remain accessible. If all relevant entities in a representation system remain accessible, creating meaningful mappings is a matter of connecting the appropriate entities.
通过为所有方法构建公认的设计,系统应该以这样一种方式构建,即主流解决方案应该易于适应和扩展,以便为利基市场添加功能。可访问性可以被认为是各种处理领域的相互作用。这些加工领域与音乐材料的生产和感知过程有关。通过对音乐存储和音乐操作过程的技术描述的清晰分离,可以描述处理领域(逻辑、手势、视觉和分析)之间相互作用的理想“混合”。设计一个程序来连接各种处理级别的过程应该基于使用情况。各种用户组之间相互作用的表示应该始终保持可访问性。如果表示系统中的所有相关实体都是可访问的,那么创建有意义的映射就是将适当的实体连接起来。
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引用次数: 6
Interworking of rights expression languages for secure music distribution 安全音乐发行中权利表达语言的互通
Josep Polo, J. Prados, J. Delgado
Two main rights expression languages (RELs) exist to describe licenses governing the access to digital multimedia content: MPEG-21 REL and ODRL (open digital rights language). Both RELs are powerful and complex enough. The use of different RELs could divide the network commerce in two separate factions. We propose a way for interworking between them. They have many similarities that permit to translate expressions from one language into the other one. In the Distributed Multimedia Applications Group (DMAG) we are developing utilities that permit to translate licenses between both RELs. Furthermore, the DMAG has developed a set of applications to generate and check licenses in both RELs. This work first describes the current situation of the RELs. Then the ODRL and MPEG-21 REL are introduced. Later, the interworking between MPEG-21 REL and ODRL is exposed and the DMAG licenses generator and checker are described.
目前存在两种主要的权利表达语言(REL)来描述管理数字多媒体内容访问的许可:MPEG-21 REL和ODRL(开放数字权利语言)。这两个rel都足够强大和复杂。使用不同的rel可以将网络商务划分为两个独立的派别。我们提出了一种在它们之间进行交互的方法。它们有许多相似之处,可以将一种语言的表达翻译成另一种语言。在分布式多媒体应用程序组(DMAG)中,我们正在开发允许在两个rel之间转换许可的实用程序。此外,DMAG还开发了一组应用程序来生成和检查两个rel中的许可证。本文首先介绍了该技术的现状。然后介绍了ODRL和MPEG-21 REL。在此基础上,介绍了MPEG-21 REL与ODRL之间的相互作用,并介绍了DMAG许可证的生成机制和检查机制。
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引用次数: 8
Business models for music distribution after the P2P revolution P2P 革命后的音乐发行商业模式
M. Dubosson-Torbay, Y. Pigneur, Jean-Claude Usunier
The goal of this paper is to sketch the value chain and the business models of the online distribution of music. The perspective of the online digital music market is rather deceiving but the opportunities seem to remain high. Considering the rise of the P2P networks of free music digital files, it seems reasonable to assume this new way to distribute music meets consumer needs. Based on a review of the literature and executive interviews, the paper presents the traditional distribution models; then it addresses how P2P piracy deals with the copyright issues, and describes some emergent business models that could be an answer to illegal digital music distribution.
本文旨在勾勒在线音乐发行的价值链和商业模式。在线数字音乐市场的前景颇具欺骗性,但机会似乎仍然很大。考虑到 P2P 网络免费音乐数字文件的兴起,似乎有理由认为这种新的音乐发行方式满足了消费者的需求。本文以文献综述和高管访谈为基础,介绍了传统的分销模式,然后探讨了 P2P 盗版如何处理版权问题,并介绍了一些新兴的商业模式,这些模式可能是解决非法数字音乐分销问题的答案。
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引用次数: 49
MPEG-21 and music notation applications MPEG-21和音乐符号应用程序
Michel Girer, B. Gunther, M. Schmucker, F. Spadoni
Although MPEG-21 has the power to become the underlying protocol for content creation and content exchange applications, obstacles can be identified, which might impede its potential powerful position. These obstacles would result from an incomplete set of requirements if not all relevant use cases are considered thoroughly. Additionally, potential users might not be aware of the possibilities provided by MPEG-21. Within the MUSICNETWORK [MN] project, interests of people distributing music and musical related content are represented. One of the activities of MUSICNETWORK is the contribution to standardization activities. Several application scenarios are currently being investigated in order to overcome both previously mentioned obstacles. We sketch the "sheet music publisher" application scenario and describe one use case in detail. Based on these use cases we derive requirements and explain how MPEG-21 can influence this use case.
尽管MPEG-21有能力成为内容创建和内容交换应用程序的底层协议,但仍存在一些障碍,这些障碍可能会阻碍其潜在的强大地位。如果没有彻底考虑所有相关的用例,这些障碍就会产生于一组不完整的需求。此外,潜在用户可能不知道MPEG-21提供的可能性。在MUSICNETWORK [MN]项目中,代表了分发音乐和音乐相关内容的人们的利益。MUSICNETWORK的活动之一是对标准化活动的贡献。为了克服前面提到的两个障碍,目前正在研究几个应用场景。我们概述了“乐谱发布者”应用程序场景,并详细描述了一个用例。基于这些用例,我们推导需求并解释MPEG-21如何影响这个用例。
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引用次数: 1
A study of distributed jam session via content aggregation 基于内容聚合的分布式jam会话研究
I. Kondo, K. Kojima, S. Ueshima
We discuss a new method of distributed jam session over network by employing the style of club DJ performance. DJ's are music performers, and they construct a music piece by combining materials prepared beforehand one by one. As a result, two and more DJ's join to complete a musical content in a session by the fusion of individual materials. Usual Internet streaming systems with client/server architecture are not appropriate under such an environment that each performer has a symmetric role in a jam session, because the control of time line cannot be defined in a bottom-up fashion. We here propose a feasible way of the distributed jam session over the Internet by modeling actual jam session as a document aggregation and binary relation among those documents over time line. We introduce a notion of scene and its synchronization to achieve a jam session, and employ RDF/RSS to represent a session. In our approach, we divide a session into subsections based on a basic structure that musical contents hold, and allocate musical phrases to the subsections to complete a whole session. By the experimental session, we have confirmed the effectiveness of our method, and also obtained an observation of quantitative features of the distributed jam session.
本文采用俱乐部DJ表演的方式,讨论了一种网络上分布式jam session的新方法。DJ是音乐表演者,他们将事先准备好的材料一一组合起来,组成一首乐曲。因此,两个或更多的DJ加入到一个会话中,通过融合个人材料来完成一个音乐内容。通常具有客户机/服务器架构的Internet流系统不适合每个执行者在阻塞会话中具有对称角色的环境,因为时间线的控制不能以自下而上的方式定义。本文提出了一种可行的Internet上分布式jam会话的方法,将实际jam会话建模为文档聚合和这些文档之间随时间的二元关系。我们引入了场景及其同步的概念来实现jam会话,并使用RDF/RSS来表示会话。在我们的方法中,我们根据音乐内容的基本结构将一个会话划分为子部分,并将音乐短语分配给子部分以完成整个会话。通过实验,我们证实了该方法的有效性,并对分布式阻塞的定量特征进行了观察。
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引用次数: 1
E-business models in the online music sector - a survey of 10 European countries 在线音乐行业的电子商务模式——对10个欧洲国家的调查
Cornelia C. Krueger, P. Swatman, K. V. Beek
The online music market has changed significantly and fundamentally over the past few years, as more and more new players - many of them originally from other sectors - enter the market space of the original media companies. Although these new entrants provide the media companies with the opportunity to adapt their business to the new demands of the Internet, they are also competitors who are themselves able to offer music over the Net. In this paper we describe the current state of play in the online music sectors in Europe at May 2003. The outcomes are based on "expert talks" and an online survey. After initially discussing the justification for our chosen research approach, we describe the research design. We then report our findings. Finally we identify the key driving factors for online music today: the new competitive environment, the appropriate payment systems, the focus on core competences, end devices and the consumers.
在线音乐市场在过去几年中发生了重大而根本性的变化,因为越来越多的新玩家——其中许多人原本来自其他行业——进入了原创媒体公司的市场空间。虽然这些新进入者为媒体公司提供了调整业务以适应互联网新需求的机会,但他们本身也是能够通过网络提供音乐的竞争者。在这篇论文中,我们描述了2003年5月欧洲在线音乐行业的现状。调查结果基于“专家谈话”和一项在线调查。在初步讨论了我们选择的研究方法的理由之后,我们描述了研究设计。然后我们报告我们的发现。最后,我们确定了当今在线音乐的关键驱动因素:新的竞争环境、合适的支付系统、对核心竞争力的关注、终端设备和消费者。
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引用次数: 9
期刊
Proceedings of the Fourth International Conference onWeb Delivering of Music, 2004. EDELMUSIC 2004.
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