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2020 International Conference on Intelligent Systems and Computer Vision (ISCV)最新文献

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Effective CU size decision algorithm based on depth map homogeneity for 3D-HEVC inter-coding 基于深度图同质性的3D-HEVC互编码有效CU大小决策算法
Pub Date : 2020-06-01 DOI: 10.1109/ISCV49265.2020.9204037
Siham Bakkouri, A. Elyousfi
High efficiency video coding standard-based 3D video (3D-HEVC) is an extension of high efficiency video coding standard (HEVC) to improve the efficiency of the multiview video plus depth (MVD). In 3D-HEVC inter-coding, The quad-tree structure of coding unit (CU) partition supports different sizes from 64×64 to 8×8, namely, CU sizes. The CU partitioning process achieves the highest coding efficiency, but it brings an extremely large encoding time and a large computational complexity occurs which limits the 3D-HEVC encoder from practical applications. In this paper, an early termination of CU size is proposed for dependent views in 3D-HEVC depth map encoding. The proposed algorithm based on homogeneity classification of a depth map CU using an unsupervised classification algorithm. Based on the classification results, the proposed method determines whether a depth CU must be or not be split into smaller sizes. Experimental results show that the proposed approach can achieve a reduction of computational complexity for depth map encoding with a negligible reduction of coding performance.
基于高效视频编码标准的3D视频(3D-HEVC)是对高效视频编码标准(HEVC)的扩展,旨在提高多视点视频加深度(MVD)的效率。在3D-HEVC互编码中,CU (coding unit)分区的四叉树结构支持从64×64到8×8的不同大小,即CU大小。CU划分过程实现了最高的编码效率,但带来了极大的编码时间和计算复杂度,限制了3D-HEVC编码器的实际应用。本文针对3D-HEVC深度图编码中的依赖视图,提出了提前终止CU大小的方法。提出了一种基于同质性分类的深度图CU非监督分类算法。根据分类结果,该方法确定深度CU是否必须被分割成更小的尺寸。实验结果表明,该方法可以在不影响编码性能的情况下降低深度图编码的计算复杂度。
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引用次数: 4
A Fractal Metamaterial Antenna for Bluetooth, WLAN, WiMAX and X-band Applications 用于蓝牙、WLAN、WiMAX和x波段应用的分形超材料天线
Pub Date : 2020-06-01 DOI: 10.1109/ISCV49265.2020.9204208
Mourad Elhabchi, M. N. Srifi, R. Touahni
A novel multiband fractal wide slot meta material antenna is designed for Bluetooth/WIMAX/WLAN and X band downlink applications. In order to generate the WLAN (2.4/5.8GHz) and X-band (7.5 GHz) spectrums, the antenna slot structure is now in the form of a new fractal-like geometry on the first iteration. The Bluetooth (2.45 GHz) and WIMAX (3.5 GHz) bands are excited when the antenna is loaded respectively by a loop resonator and meandered shaped meta materials. The proposed antenna was simulated using both (CST MWS) and (HFSS) to verify against the obtained simulation results. This antenna has successfully demonstrated multiband and broadband characteristics. Simulation results show that the antenna gives an acceptable antenna gains over the resonant frequency signals. In addition, influence dimensions on the electromagnetic performance for the meandered-shaped and resonator and fractal circular slot for this structure are performed and implemented in detail this paper.
针对蓝牙/WIMAX/WLAN和X波段下行应用,设计了一种新型的多频段分形宽缝隙元材料天线。为了生成WLAN (2.4/5.8GHz)和x波段(7.5 GHz)频谱,在第一次迭代中,天线槽结构现在以新的分形几何形式出现。当环形谐振器和弯曲形状的元材料分别加载天线时,蓝牙(2.45 GHz)和WIMAX (3.5 GHz)频段被激发。采用(CST MWS)和(HFSS)对该天线进行了仿真,并对仿真结果进行了验证。该天线已成功地展示了多频段和宽带特性。仿真结果表明,该天线在谐振频率信号上具有可接受的天线增益。此外,本文还对弯曲谐振腔和分形圆槽的电磁性能的影响尺寸进行了详细的计算和实现。
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引用次数: 3
Title Page 标题页
Pub Date : 2020-06-01 DOI: 10.1109/iscv49265.2020.9204163
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引用次数: 0
Developing Good Habits Using Deep Learning Techniques 使用深度学习技术培养好习惯
Pub Date : 2020-06-01 DOI: 10.1109/ISCV49265.2020.9204069
H. Aksasse, B. Aksasse, M. Ouanan
in this present work, we emphasize the main question about success: why do some people seem to be successful while the great majority of the rest of us seem not to be? To be more specific, the challenge of this work is to propose a novel system to assist people in developing good habits using deep learning techniques. To achieve this goal, we propose the use of Recurrent Neural Networks (RNN) and Convolutional Neural Networks (CNN). The two best-known supervised learning method. The first step consists of using a deep RNN neural network to perform the captioning of the user’s activities. Then use another deep CNN to do the classification of the activity based on the result of the first network and then decide whether what the user is doing is a good habit or not. To our knowledge, there is no previous work dealing with this topic through a computer science lens, and this will be of greater value to most of the people who are interested in developing new good habits. This system will also suggest new directions for basic and applied research on success in general and good habits in particular.
在目前的工作中,我们强调了关于成功的主要问题:为什么有些人似乎是成功的,而我们大多数人似乎不是?更具体地说,这项工作的挑战是提出一个新的系统来帮助人们使用深度学习技术培养良好的习惯。为了实现这一目标,我们建议使用循环神经网络(RNN)和卷积神经网络(CNN)。两种最有名的监督式学习方法。第一步包括使用深度RNN神经网络来执行用户活动的字幕。然后根据第一个网络的结果,使用另一个深度CNN对活动进行分类,然后判断用户正在做的事情是否是一个好习惯。据我们所知,以前还没有通过计算机科学的视角来处理这个话题的作品,这对于大多数对培养新的好习惯感兴趣的人来说将是更有价值的。这一体系还将为一般意义上的成功,特别是良好习惯的基础研究和应用研究指明新的方向。
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引用次数: 0
Comparison of the different control strategies for Quadrotor Unmanned Aerial Vehicle 四旋翼无人机不同控制策略的比较
Pub Date : 2020-06-01 DOI: 10.1109/ISCV49265.2020.9204143
Abdellah Benaddy, M. Bouzi, M. Labbadi
The quadrotor is a flying robot belonging to the multirotor family. He has several features that give it several advantages over other types of flying robots. But despite all its advantages, the quadrotor has a highly non-linear and fully dynamic coupled, hence the need for a robust and stable control. In this work, firstly, the Newton-Euler method is used to obtain the dynamics model of the quadrotor, nonlinear controllers based on the Lyapunov theory are designed. Secondly investigates the comparison between the three synthesis of nonlinear control strategies, including feedback linearization, backstepping and sliding mode control approaches. for the autonomous navigation of a quadrotor. Furthermore, the simulation results of the three controllers are performed using MATLAB/Simulink.
四旋翼飞行器是多旋翼飞行器家族中的一种飞行机器人。他有几个特点,使其优于其他类型的飞行机器人。但尽管它的所有优点,四旋翼有一个高度非线性和完全动态耦合,因此需要一个鲁棒和稳定的控制。首先,采用牛顿-欧拉方法建立了四旋翼飞行器的动力学模型,设计了基于李雅普诺夫理论的非线性控制器。其次研究了反馈线性化、反步和滑模控制三种综合非线性控制策略的比较。用于四旋翼飞行器的自主导航。最后,利用MATLAB/Simulink对三种控制器进行了仿真。
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引用次数: 6
Evaluation of LBP Variants in Retinal Blood Vessels Segmentation Using Machine Learning 利用机器学习评估视网膜血管分割中的LBP变异
Pub Date : 2020-06-01 DOI: 10.1109/ISCV49265.2020.9204176
E. Badeka, Cristina I. Papadopoulou, G. Papakostas
In this paper, the problem of retinal image segmentation is examined. The segmentation task is handled as a binary classification problem and it is solved by applying handcrafted texture features and traditional machine learning models. In this context, the paper studies the segmentation performance of the Local Binary Pattern (LBP) texture descriptor and nine of its variants. For the needs of the evaluation, a segmentation methodology and a corresponding experimental protocol is proposed, which are applied along with a benchmark retinal image dataset. The simulation results revealed that not all the LBP variants are appropriate for accurate extraction of the retinal arteries/veins morphology. The derived segmentation accuracy varies between 78%-91% (Support Vector Machine- SVM), S6%-92% (Decision Tree-DT), and 84%-92% (k-Nearest Neighbors - k-NN), with the Extended LBP (E-LBP) being the most informative descriptor.
本文研究了视网膜图像分割问题。分割任务作为一个二元分类问题来处理,并通过应用手工纹理特征和传统的机器学习模型来解决。在此背景下,本文研究了局部二值模式(LBP)纹理描述符及其9种变体的分割性能。针对评估的需要,提出了一种分割方法和相应的实验方案,并结合基准视网膜图像数据集进行了应用。仿真结果表明,并非所有LBP变体都适合于准确提取视网膜动静脉形态。衍生的分割精度在78%-91%(支持向量机- SVM), S6%-92%(决策树- dt)和84%-92% (k-近邻- k-NN)之间变化,其中扩展LBP (E-LBP)是最具信息量的描述符。
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引用次数: 7
A New Cooperative Insurance Based On Blockchain Technology: Six Simulations To Evaluate The Model. 基于区块链技术的新型合作保险:六种模型评估模拟。
Pub Date : 2020-06-01 DOI: 10.1109/ISCV49265.2020.9204170
F. Z. Meskini, R. Aboulaich
The paper suggests a model of smart insurance using blockchain technology, which means; adding more transparency, security and rapidity to the services provided by insurance companies. Our model also combines Fintech to Takaful, which is an ethic insurance made of cooperation and solidarity. The idea of this paper is to simulate what we called “smart insurance”, in the software of multi-agent based simulation Netlogo. For this purpose, we are modeling a complex environment made by conventional companies and smart companies, having each specific characteristics, but also policyholders, as dynamic agents able to choose from the alternatives available in the market, according to a weighted decision making matrix. The weights depend on the agent’s type and coefficients are changing over time. We also take into consideration the fact that policyholders are partially influenced by each other and that a loyalty factor comes into play. More than that, we assume that companies evolve in a context of competition. Actually, it is an improved model, more realistic than a previous work in which we explained in details the suggested insurance model, but simulate only a basic scenario; some aspects were neglected for reasons of simplicity. In this paper, we simulate six different scenarios to evaluate the effect of many factors such as imitation, loyalty and competition, and get more reliable results.
本文提出了一种基于区块链技术的智能保险模式,即:增加保险公司提供服务的透明度、安全性和快速性。我们的模式还将金融科技与回教保险相结合,回教保险是一种由合作和团结构成的道德保险。本文的思想是在基于多智能体的仿真软件Netlogo中模拟我们所说的“智能保险”。为此,我们正在对一个由传统公司和智能公司组成的复杂环境进行建模,每个公司都有特定的特征,但也有保单持有人,作为能够根据加权决策矩阵从市场上可用的备选方案中进行选择的动态代理。权重取决于代理的类型和系数随时间而变化。我们还考虑到投保人之间会受到对方的部分影响,并且忠诚度因素也会发挥作用。不仅如此,我们还假设公司是在竞争的环境中发展的。实际上,这是一个改进的模型,比之前的工作更现实,我们详细解释了建议的保险模型,但只模拟了一个基本的场景;由于简单的原因,有些方面被忽略了。本文模拟了6种不同的情景,对模仿、忠诚、竞争等多种因素的影响进行了评估,得到了更可靠的结果。
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引用次数: 1
Pedagogical efficiency at the ludic level of a serious game 在严肃游戏的搞笑层面上的教学效率
Pub Date : 2020-06-01 DOI: 10.1109/iscv49265.2020.9204149
Farida Bouroumane, A. Saaidi, M. Abarkan
In this article, we aim at determining how to achieve acceptable pedagogical effectiveness at the ludic level. It is a question of identifying the mechanisms which will be useful to effectively exploit the serious game while preserving the balance of its educational and playful qualities. Here, we present an architecture for the evaluation of the effectiveness of a serious game based on the separation of the components of the game according to three distinct axes so that teachers can use a structured and categorized assessment methodology to successfully use serious games during a learning activity.
在本文中,我们的目的是确定如何达到可接受的教学效果在滑稽水平。这是一个确定有效利用严肃游戏的机制的问题,同时保持其教育性和游戏性的平衡。在这里,我们提出了一个评估严肃游戏有效性的架构,该架构基于游戏组件根据三个不同的轴分离,以便教师可以使用结构化和分类的评估方法来成功地在学习活动中使用严肃游戏。
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引用次数: 0
Augmented reality for children with Autism Spectrum Disorder. A systematic review. 自闭症谱系障碍儿童的增强现实技术。系统回顾。
Pub Date : 2020-06-01 DOI: 10.1109/ISCV49265.2020.9204125
R. Mónica, Harari Ivana, Diaz Javier, R. Jorge
This article collects and analyzes information from various authors dedicated to the investigation of Information and Communication Technologies (ICTs) and in particular Augmented Reality (AR) in the treatment of children with Autism Spectrum Disorder (ASD). RA has ventured into the generation of different cognitive and emotional skills in children diagnosed with this disorder. Descriptive research was used for this study, through bibliographic review.
本文收集并分析了来自不同作者的信息和通信技术(ict),特别是增强现实(AR)在治疗自闭症谱系障碍(ASD)儿童方面的研究。类风湿性关节炎在被诊断患有这种疾病的儿童中已经冒险进入了不同的认知和情感技能的产生阶段。本研究采用文献综述的描述性研究方法。
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引用次数: 1
Modeling and simulation of an evolutionary approach based on MAS strategy: for intelligent energy management in EV 基于MAS策略的电动汽车智能能源管理进化方法建模与仿真
Pub Date : 2020-06-01 DOI: 10.1109/ISCV49265.2020.9204060
Rachid El Amrani, Ali Yahyaouy, H. Tairi
Electric vehicles and hybrid vehicles have become one of the relevant and sustainable solutions for the transportation of tomorrow. They are the most presenting and studying by the research; seen their advantages in terms of composition and movement. Within this type of vehicles, energy management is a fundamental tool to ensure smooth operation during the rolling cycle, while optimizing available energy sources and even predicting future power demand. This paper proposes a method of optimization and prediction of energy based on the Markov chains. The work requires the development of a suitable system to control the electric model of powertrain: the Electric motor and the Hybrid Electric Source (HES). The given studied vehicle has a HES to processing in real-time. It is, therefore, interesting to define a flexible and fast management system, which can process the available sub-components. We use, therefore, a multi-agent system (MAS) to intelligently manage the available energy in a Fuel Cell (FC) and Super-capacitor (SC). During the simulation stage, we seek to apply an online prediction and see how the system reacts in terms of optimized power. Comparing also the results found by the adopted method to others of the same case studied. This allowing well define the most efficient and suitable laws of management for an HEV.
电动汽车和混合动力汽车已经成为未来交通的相关和可持续解决方案之一。它们是研究中最具代表性和研究价值的;看到了他们在构图和移动方面的优势。在这种类型的车辆中,能源管理是确保滚动周期平稳运行的基本工具,同时优化可用能源,甚至预测未来的电力需求。提出了一种基于马尔可夫链的能量优化与预测方法。这项工作需要开发一个合适的系统来控制动力系统的电动模型:电动机和混合电源(HES)。所研究的车辆具有实时的HES处理。因此,定义一个能够处理可用子组件的灵活而快速的管理系统是很有趣的。因此,我们使用多智能体系统(MAS)来智能管理燃料电池(FC)和超级电容器(SC)中的可用能量。在模拟阶段,我们试图应用在线预测,看看系统在优化功率方面的反应。并将所采用的方法所得到的结果与其他相同案例进行了比较。这使得我们可以很好地定义最有效和最合适的混合动力汽车管理法律。
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引用次数: 2
期刊
2020 International Conference on Intelligent Systems and Computer Vision (ISCV)
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