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Using tabletop robots to promote inclusive classroom experiences 使用桌面机器人促进包容性课堂体验
Pub Date : 2020-06-15 DOI: 10.1145/3392063.3394439
Isabel Neto, W. Johal, Marta Couto, Hugo Nicolau, Ana Paiva, A. Ozgur
Geometry and handwriting rely heavily on the visual representation of basic shapes. It can become challenging for students with visual impairments to perceive these shapes and understand complex spatial constructs. For instance, knowing how to draw is highly dependent on spatial and temporal components, which are often inaccessible to children with visual impairments. Hand-held robots, such as the Cellulo robots, open unique opportunities to teach drawing and writing through haptic feedback. In this paper, we investigate how these tangible robots could support inclusive, collaborative learning activities, particularly for children with visual impairments. We conducted a user study with 20 pupils with and without visual impairments, where they engaged in multiple drawing activities with tangible robots. We contribute novel insights on the design of children-robot interaction, learning shapes and letters, children engagement, and responses in a collaborative scenario that address the challenges of inclusive learning.
几何和手写在很大程度上依赖于基本形状的视觉表现。对于有视觉障碍的学生来说,感知这些形状和理解复杂的空间结构是一项挑战。例如,知道如何绘画高度依赖于空间和时间成分,而这些往往是视力障碍儿童无法接触到的。手持机器人,如Cellulo机器人,通过触觉反馈为教授绘画和写作提供了独特的机会。在本文中,我们研究了这些有形的机器人如何支持包容的、协作的学习活动,特别是对于有视觉障碍的儿童。我们对20名有或没有视觉障碍的学生进行了一项用户研究,让他们用有形的机器人进行多种绘画活动。我们在儿童与机器人互动的设计、学习形状和字母、儿童参与以及协作场景中的响应方面贡献了新颖的见解,以解决包容性学习的挑战。
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引用次数: 22
Another decade of IDC research: examining and reflecting on values and ethics IDC的又一个十年研究:审视和反思价值观和伦理
Pub Date : 2020-06-15 DOI: 10.1145/3392063.3394436
Saba Kawas, Ye Yuan, Akeiylah Dewitt, Qiao Jin, S. Kirchner, Abigail Bilger, Ethan Grantham, J. Kientz, A. Tartaro, S. Yarosh
Examining the values inherent in papers published at IDC provides a lens to our research community and informs the path of future research needs and opportunities. We conducted a content analysis of the values expressed in all full IDC papers between 2011 and 2019 and a survey with the first authors of 20% of these papers. We examine the types of IDC research contributions, the qualities and behaviors the research seeks to support in children, the role of the child and other stakeholders in the design process, the theories that inform IDC research, and the criteria that guide the technical design choices. We discuss the research contributions and the core value trends over the past two decades of IDC full published papers. We also present the ethical considerations central to the surveyed authors' work. Based on our analysis, we discuss implications and opportunities for future contributions, such as explicit attention to inclusivity in research, encouraging multidisciplinary collaborations, and expanding the qualities our community aims to support in children. These qualities include: focusing on children's sense of autonomy, agency, and empowerment; and children's participation in research as active creators of technology.
研究IDC发表的论文的内在价值,为我们的研究社区提供了一个视角,并告知未来研究需求和机会的路径。我们对2011年至2019年期间所有IDC全文中表达的价值进行了内容分析,并对其中20%的论文的第一作者进行了调查。我们考察了IDC研究贡献的类型、研究旨在支持儿童的品质和行为、儿童和其他利益相关者在设计过程中的作用、为IDC研究提供信息的理论,以及指导技术设计选择的标准。讨论了近二十年IDC全文的研究贡献和核心价值趋势。我们还提出了对被调查作者工作的伦理考虑。基于我们的分析,我们讨论了未来贡献的意义和机会,例如明确关注研究的包容性,鼓励多学科合作,以及扩大我们社区旨在支持儿童的素质。这些品质包括:注重孩子的自主性、能动性和赋权感;以及儿童作为积极的技术创造者参与研究。
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引用次数: 36
18 Years of ethics in child-computer interaction research: a systematic literature review 18年来儿童-电脑交互研究中的伦理学:系统文献综述
Pub Date : 2020-06-15 DOI: 10.1145/3392063.3394407
M. Mechelen, Gökçe Elif Baykal, Christian Dindler, E. Eriksson, O. Iversen
Recent years have seen growing interest in 'ethics' within the Child-Computer Interaction (CCI) community. In this paper, we take stock of 18 years of CCI research by conducting a systematic literature study exploring how and to what extent ethics has been dealt with in the community's leading venues: the Interaction Design and Children (IDC) conference and the International Journal of Child-Computer Interaction (CCI). Searching all papers in the IDC conference proceedings and IJCCI, 157 papers were found that use the word stem 'ethic*'. Based on our analysis of these papers, our study demonstrates that while ethics is frequently mentioned, the literature remains underdeveloped in a number of areas including definition and theoretical basis, the reporting of formal ethical approval procedures, and the extent to which design and participation ethics is dealt with. Based on our study we provide five avenues of future research in the interests of developing a more explicit discourse on ethics in CCI.
近年来,儿童计算机交互(CCI)社区对“伦理”的兴趣日益浓厚。在本文中,我们通过进行系统的文献研究,探讨在社区的主要场所:交互设计与儿童(IDC)会议和国际儿童-计算机交互杂志(CCI)中如何以及在多大程度上处理伦理问题,对18年来的CCI研究进行了总结。检索IDC会议论文集和IJCCI的所有论文,发现157篇论文使用了“ethical *”一词。通过对这些论文的分析,我们的研究表明,尽管伦理被频繁提及,但在定义和理论基础、正式伦理审批程序的报告、以及设计和参与伦理的处理程度等多个领域的文献仍不发达。基于我们的研究,我们提供了未来研究的五个途径,以发展更明确的CCI伦理话语。
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引用次数: 40
Coming to your senses: promoting critical thinking about sensors through playful interaction in classrooms 回归感官:通过课堂上有趣的互动促进对传感器的批判性思考
Pub Date : 2020-06-01 DOI: 10.1145/3392063.3394401
Susan Lechelt, Y. Rogers, Nicolai Marquardt
Learning through exploration is assumed to be a powerful way of introducing children to computer science concepts. However, it is uncertain how exploring physical computing toolkits can promote movement between conceptual knowledge and abstract reflection, and lead to critical thinking about technology. We investigated how children aged 9-11 years explored and reasoned about personal and environmental data sensors, using a playful exploration-based physical toolkit in their classroom. We report on the ways in which critical thinking about sensor accuracy and reliability developed through reflective dialogue and playful interaction, taking into account the support structures embedded in the classroom. Finally, we discuss strategies for designing exploration-based learning for classroom settings, to promote critical thinking about data sensing.
通过探索学习被认为是向孩子们介绍计算机科学概念的一种强有力的方式。然而,探索物理计算工具包如何促进概念知识和抽象反思之间的运动,并导致对技术的批判性思考,尚不确定。我们调查了9-11岁的儿童如何探索和推理个人和环境数据传感器,在他们的课堂上使用一个有趣的基于探索的物理工具包。我们报告了通过反思性对话和有趣的互动来发展关于传感器准确性和可靠性的批判性思维的方式,同时考虑到嵌入课堂的支持结构。最后,我们讨论了为课堂设置设计基于探索的学习策略,以促进对数据感知的批判性思维。
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引用次数: 25
Enabling children to design for others with expanded proxy design 通过扩展代理设计,使儿童能够为他人设计
Pub Date : 2020-03-23 DOI: 10.1145/3392063.3394431
Oussama Metatla, J. Read, Matthew K. Horton
We explore the question of how child designers can provide design ideas for technology that might reduce the marginalisation that can be experienced by some of their peers. To do this, we introduce the idea of Expanded Proxy Design that moves beyond the notion of "proxies as people" in design, to guide methods for engaging children into thinking about design ideas for a group that exists at some distance from their own experience. We outline three case studies where we made use of such methods. First, we consider expanded proxies in the context of technology and newly immigrant children who are unable to speak in English. Second, we consider the case of designing technology for children with and without visual impairments. Finally, we consider designing playful experiences for children with different temperaments. We reflect on the extent to which this expanded notion of proxies can be used as a meaningful vehicle for overcoming marginalisation and exclusion when children with different abilities design for each other. And we suggest ways to characterise, develop and refine expanded proxy design methods in this broader sense.
我们探讨的问题是,儿童设计师如何为技术提供设计思路,以减少同龄人可能经历的边缘化。为了做到这一点,我们引入了扩展代理设计的思想,超越了设计中“代理作为人”的概念,引导孩子们思考与他们自己的经验有一定距离的群体的设计思想。我们概述了使用这种方法的三个案例研究。首先,我们考虑在技术和新移民儿童不能说英语的背景下扩大代理。其次,我们考虑为有和没有视觉障碍的儿童设计技术的案例。最后,我们考虑为不同性格的孩子设计有趣的体验。当不同能力的儿童为彼此设计时,这种扩展的代理概念可以在多大程度上被用作克服边缘化和排斥的有意义的工具。我们提出了在这个更广泛的意义上描述、发展和完善扩展代理设计方法的方法。
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引用次数: 15
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Proceedings of the Interaction Design and Children Conference
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