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2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T)最新文献

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Teaching software engineering with SimulES-W 用SimulES-W进行软件工程教学
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876102
Elizabeth Suescun Monsalve, V. Werneck, Julio Cesar Sampaio do Prado Leite
This work presents an educational board and card game named SimulES-W, as a tool for teaching Software Engineering. It encompasses 5 years of evolution, in which the game Problems and Programmers was the fundamental source. SimulES-W innovates in three distinct areas: it is a web based game, it relies on a broad view of the software process and it is customizable for content. SimulES-W is supported by collaborative software that implements the SimulES board game. The paper describes the game, stresses its strong points, provides initial data on its use and discusses its future.
本文介绍了一个名为SimulES-W的教育棋盘和纸牌游戏,作为软件工程的教学工具。它经历了5年的演变,其中《问题与程序员》是最基本的来源。《SimulES-W》在三个不同的领域进行了创新:它是一款基于网页的游戏,它依赖于软件过程的广泛视角,并且它可以根据内容进行定制。SimulES- w由实现SimulES棋盘游戏的协作软件支持。本文描述了这款游戏,强调了它的优点,提供了使用它的初步数据,并讨论了它的未来。
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引用次数: 22
Delivering PSP course in tertiary education environment: Challenges and solution 在高等教育环境下提供PSP课程:挑战与解决方案
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876098
Guoping Rong, He Zhang, Zhenyu Chen, Dong Shao
Nowadays, many universities include Personal Software Process (PSP) into their software engineering curriculum. However, delivering PSP course in tertiary education environment always faces at least two challenges. Firstly, in a typical PSP course in education environment, one teacher may teach much more students than a typical PSP class in industry, hence it is extremely difficult to provide evaluation of students' assignments in time. Secondly, participation of students in university often has significantly different characteristics compared to those trainees who had industry experiences. Based on education practice in Software Institute of Nanjing University, this paper proposed an approach to teaching PSP in tertiary education environment with higher efficiency and effectiveness. In this approach, a complete PSP course is delivered and cooperative learning (in pair) is encouraged. Besides, an evaluation team is established to provide timely evaluation on students' submissions and to help students correct their development behaviors. To validate this teaching approach, we conducted an experiment which involved all the freshman students enrolled in software engineering. We compared some process data collected from the submissions of both groups (individual and pair) of students. The results of the experiment show that the load of students' submissions reduced by half while students' interest of learning increased.
如今,许多大学将个人软件过程(PSP)纳入了他们的软件工程课程。然而,在高等教育环境下实施PSP课程至少面临两个挑战。首先,在一个典型的教育环境中的PSP课程中,一个老师可能会教比一个典型的工业环境中的PSP课程更多的学生,因此对学生的作业进行及时的评价是非常困难的。其次,大学生的参与往往与有行业经验的学员有显著不同的特征。本文结合南京大学软件学院的教学实践,提出了一种在高等教育环境下进行PSP教学的高效、有效的方法。在这种方法中,提供完整的PSP课程,并鼓励合作学习(结对)。此外,还成立了评估小组,及时对学生提交的材料进行评估,帮助学生纠正自己的发展行为。为了验证这种教学方法,我们对所有软件工程专业的大一学生进行了实验。我们比较了从两组(个人和成对)学生的提交中收集的一些过程数据。实验结果表明,学生的提交量减少了一半,而学生的学习兴趣增加了。
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引用次数: 5
Continued assessment of students' learning experience in an oral communication course at MIT for EECS majors 对麻省理工学院EECS专业学生口头交流课程学习经验的持续评估
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876121
T. Eng, R. Mitchell
Electrical Engineering and Computer Science (EECS) majors at MIT are required to take an oral communications course called “6. UAT” that teaches oral presentation skills and other professional skills that students will need to be effective in the workplace. An assessment of the oral presentation skills component of the course, consisting of a survey and an interview, was designed and conducted in Spring 2009. We performed the assessment again, with a larger cohort during the Fall 2009 semester and in this paper, describe the outcomes of (1) a class survey of 146 students (with 104 respondents or a 71% response rate) and (2) student interviews in which 7 out of 10 randomly-selected individuals participated. The findings from both instruments for both cohorts were consistent and positive; students were enthusiastic about the course, found it useful and viewed the experience positively.
麻省理工学院电气工程和计算机科学专业的学生必须参加一门名为“6”的口头交流课程。教授口头表达技巧和其他专业技能,这些都是学生在职场中需要的。在2009年春季,我们设计并实施了一项对课程中口头陈述技巧部分的评估,包括调查和访谈。我们在2009年秋季学期再次进行了评估,并在本文中描述了(1)146名学生的班级调查(104名受访者或71%的回复率)和(2)10名随机选择的个人中有7名参与的学生访谈的结果。两种工具对两个队列的研究结果是一致和积极的;学生们对这门课程充满热情,认为它很有用,并积极地看待这段经历。
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引用次数: 0
Contextual Android education 情境化安卓教育
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876130
J. Reed, David S. Janzen
Advances in mobile phone hardware and development platforms have drastically increased the demand, interest, and potential of mobile applications. We report on development of a new special topics software engineering course that combines the appeal of Android application development with software engineering topics and entrepreneurial thinking. The primary contribution of this project and the focus of this paper is a series of detailed educational laboratory exercises that are designed to supplement the Android documentation by providing contextual examples, activities, and tutorials. The labs were contributed to the Google Code University under the Creative Commons license, resulting in over 30,000 visits and nearly 100,000 pageviews in its first three months.
移动电话硬件和开发平台的进步极大地增加了移动应用程序的需求、兴趣和潜力。我们报告了一门新的特殊主题软件工程课程的开发,该课程将Android应用程序开发的吸引力与软件工程主题和创业思维相结合。这个项目的主要贡献和本文的重点是一系列详细的教育实验练习,旨在通过提供上下文示例,活动和教程来补充Android文档。这些实验室在知识共享许可下被贡献给谷歌代码大学,在头三个月就有超过3万的访问量和近10万的页面浏览量。
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引用次数: 8
How can we make software engineering text books well-founded, up-to-date, and accessible to students? 我们怎样才能使软件工程教科书有良好的基础,最新的,并且对学生来说是可访问的?
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876110
David Broman, K. Sandahl
When teaching software engineering courses it is highly important to have good text books that are well-founded, up-to-date, and easily accessible to students. However, currently available text books on the market are either very broad or highly specialized, making it hard to select appropriate books for specific software engineering courses. Moreover, due to the rapidly changing subject of software engineering, books tend to become obsolete, which make students hesitate to buy books even if they are part of the listed course literature. In this paper, we briefly explain and discuss an approach of using a web-based system for creating collaborative and peer-reviewed text books that can be customized individually for specific courses. We describe and discuss the proposed system from a use case perspective.
在教授软件工程课程时,拥有良好的教科书是非常重要的,这些教科书是有基础的,最新的,并且对学生来说很容易获得。然而,目前市场上可用的教科书要么非常广泛,要么高度专业化,这使得为特定的软件工程课程选择合适的书籍变得困难。此外,由于软件工程主题的快速变化,书籍往往会过时,这使得学生犹豫是否要买书,即使它们是列出的课程文献的一部分。在本文中,我们简要地解释和讨论了一种使用基于网络的系统来创建协作和同行评审的教科书的方法,这些教科书可以为特定课程单独定制。我们从用例的角度描述和讨论被提议的系统。
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引用次数: 1
A quantitative usability assessment method for inclusion in software engineering courses 一种用于软件工程课程的定量可用性评估方法
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876143
Bonnie E. John
Usability is recognized as a critically important quality of software, as evidenced by its inclusion in SE 2004: Curriculum Guidelines for Undergraduate Degree Programs in Software Engineering. However, many techniques for designing useful, usable and desirable software depend on knowledge and skills in the behavioral sciences, making them difficult for SE students to learn and for SE educators to teach with confidence. This tutorial will introduce SE educators to a quantitative usability assessment method that has had over 100 papers validating its predictions in the Human-Computer Interaction literature and a tool embodying that method suitable for inclusion in SE courses.
可用性被认为是软件的一个至关重要的品质,这一点在SE 2004:软件工程本科学位课程指南中得到了证明。然而,许多设计有用、可用和令人满意的软件的技术依赖于行为科学的知识和技能,这使得SE学生很难学习,SE教育者也很难自信地教授。本教程将向SE教育者介绍一种定量可用性评估方法,该方法在人机交互文献中已有100多篇论文验证了其预测,并且是一种体现该方法的工具,适合纳入SE课程。
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引用次数: 2
The challenge and practice of creating Software Engineering curriculum 创建软件工程课程的挑战和实践
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876132
Yanchun Sun
Software Engineering is important for the students majored in computer science and technology. This curriculum is intended to provide students with an overall view over Software Engineering as an engineering discipline and with insight into the processes of software development. Creating software Engineering curriculum faces several challenges: (1) Software Engineering has wide coverage, but teaching time is limited. So it is difficult to make in-depth education. (2) Some introductory Software Engineering courses present the principles in isolation from practice. Teaching the lectures seems to focus on philosophy and methodology level, which leads to difficulty for students having no practical experience to understand. (3) Due to the lack of software project practice, students can hardly apply appropriate software engineering methods and technologies to solve problems. (4) How can Software Engineering curriculum satisfy the various needs of different levels? This paper focuses on the challenges above, and introduces how to try to solve them by a case study on the construction of Software Engineering curriculum at Peking University. Finally, this paper gives the future direction for the construction of Software Engineering curriculum.
软件工程是计算机科学与技术专业学生学习的一门重要课程。本课程旨在为学生提供软件工程作为一门工程学科的整体视图,并深入了解软件开发过程。创建软件工程课程面临几个挑战:(1)软件工程涉及面广,但教学时间有限。所以很难进行深入的教育。(2)一些软件工程入门课程是脱离实际来介绍原理的。授课似乎侧重于哲学和方法论层面,导致没有实践经验的学生难以理解。(3)由于缺乏软件项目实践,学生很难运用适当的软件工程方法和技术来解决问题。(4)软件工程课程如何满足不同层次的各种需求?本文着重分析了上述问题,并以北京大学软件工程课程建设为例,介绍了如何解决这些问题。最后,提出了软件工程课程建设的未来方向。
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引用次数: 9
The effects of openness to experience on pair programming in a higher education context 高等教育背景下开放性经验对结对编程的影响
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876082
Norsaremah Salleh, E. Mendes, J. Grundy
This paper describes a formal experiment carried out to investigate the effect of the personality factor Openness to experience on the academic performance of students who practiced pair programming (PP) in higher education. The experiment was carried out at the University of Auckland, using as subjects undergraduate students attending an introductory software programming course. Our results showed that differences in Openness level could significantly affect academic performance of students who pair programmed. In addition, our results also showed that most students gained higher satisfaction from the PP experience and their confidence level in solving programming exercises was also high.
本研究旨在探讨人格因素“经验开放性”对高校结对编程学生学习成绩的影响。这项实验是在奥克兰大学进行的,实验对象是参加软件编程入门课程的本科生。结果表明,开放性水平的差异对结对编程学生的学习成绩有显著影响。此外,我们的结果还显示,大多数学生在PP体验中获得了更高的满意度,他们在解决编程练习方面的信心水平也很高。
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引用次数: 26
Incremental sequential problem based training model — Institute corporate readiness 增量顺序问题为基础的培训模式-研究所企业准备
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876134
S. Iyer, S. Meenakshi, Anooja Mary Jacob
The high impact of IT driven business worldwide in diversified fields has increased the need for huge quality and quantity workforce in IT corporate domain. Corporate units are hence compelled to receive/absorb incumbents from diversified educational and cultural backgrounds. The incumbents seem to have good fundamental knowledge on the core subjects in the area of study, but are short of acquaintance in the people, process and technology aspects. This short paper discusses a new model, Incremental Sequential Problem based Learning Model (ISPLM) which is being used to make the incumbents of a leading software giant, production ready with corroboratory business impact. The model involves tailored courses which consist of problem solving driven through logic, implemented using a technology, developed through people and applied using processes structured in that order. The courses are threaded using business domain examples to give a big picture of the work environment to the incumbents. This model has been proven with impressive results to bring about corporate readiness in its learners.
在全球范围内,IT驱动的业务在多元化领域产生了巨大的影响,这增加了IT企业领域对大量高质量劳动力的需求。因此,公司单位不得不接收/吸收来自不同教育和文化背景的在职人员。在职人员似乎对研究领域的核心科目有很好的基础知识,但对人员、流程和技术方面缺乏了解。这篇短文讨论了一种新的模型,增量顺序问题学习模型(ISPLM),它被用于使一家领先的软件巨头的现有企业做好生产准备,并具有确确性的业务影响。该模型涉及量身定制的课程,其中包括通过逻辑驱动的问题解决,使用技术实现的问题解决,通过人员开发的问题解决,以及使用按该顺序结构化的流程应用的问题解决。这些课程使用业务领域的示例来引导,以便为在职人员提供工作环境的全景图。该模型已被证明具有令人印象深刻的结果,可以使学习者做好企业准备。
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引用次数: 0
Comparing extreme programming and Waterfall project results 比较极限编程和瀑布式项目的结果
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876129
Feng Ji, Todd Sedano
Waterfall and Extreme Programming are two software project methods used for project management. Although there are a number of opinions comparing the two methods regarding how they should be applied, none have used project data to clearly conclude which one is better. In this paper, we present the results of a controlled empirical study conducted at Carnegie Mellon University in Silicon Valley to learn about the effective transition from traditional development to agile development. We conducted a comparison research against these two approaches. Multiple teams were assigned a project; some used Waterfall development, others used Extreme Programming. The purpose of this research is to look at advantages and disadvantages based upon the outcomes, generated artifacts, and metrics produced by the teams.
瀑布式和极限编程是两种用于项目管理的软件项目方法。虽然有很多关于如何应用这两种方法的比较意见,但没有人使用项目数据来清楚地得出哪一种方法更好。在本文中,我们提出了在硅谷卡内基梅隆大学进行的一项受控实证研究的结果,以了解从传统开发到敏捷开发的有效过渡。我们对这两种方法进行了比较研究。多个团队被分配一个项目;有些使用瀑布式开发,有些使用极限编程。这项研究的目的是根据结果、生成的工件和团队产生的度量来查看优点和缺点。
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引用次数: 33
期刊
2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T)
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