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Agile Data Architecture in Mining Industry for Continuously Business-IT Alignment: EA Perspective 采矿业中的敏捷数据体系结构,用于持续的业务- it对齐:EA视角
Pub Date : 2018-06-30 DOI: 10.15575/JOIN.V3I1.213
R. Yuliana, B. Rahardjo
Data plays a vital role particularly in mining enterprises to foster innovation and business performance through precise decision-making. Scientists have created many kinds of database technology to support them, such as big data, data cloud, etc. Meanwhile business is always facing a fluctuant situation in using those various database technologies. Unfortunately, there is still hard to use database technology in a proper way because there are no model rules in making a perfect planning so that they can choose suitable tools for its own case. Therefore, this paper aims to design an agile enterprise data architecture model rules (blueprint) in mining company based on various frameworks, tools and methods/techniques so that managers can govern their data asset for sustainably business-IT alignment. This data architecture reference models can be easily adopted by CIOs in order to move toward an integrated mining enterprises as well as guide user in producing a precise decision-making.
数据发挥着至关重要的作用,特别是在矿业企业中,通过精确的决策来促进创新和经营绩效。科学家们创造了多种数据库技术来支持他们,如大数据、数据云等。与此同时,企业在使用各种数据库技术时也面临着波动的局面。遗憾的是,目前仍然很难正确地使用数据库技术,因为没有模型规则来进行完善的规划,以便他们可以根据自己的情况选择合适的工具。因此,本文旨在基于各种框架、工具和方法/技术,为矿业公司设计一个敏捷的企业数据架构模型规则(蓝图),以便管理人员能够管理其数据资产,实现可持续的业务- it对齐。该数据架构参考模型便于首席信息官采用,以实现矿业企业的一体化,并指导用户做出准确的决策。
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引用次数: 3
C4.5 Algorithm Application for Prediction of Self Candidate New Students in Higher Education C4.5算法在高校自选新生预测中的应用
Pub Date : 2018-06-30 DOI: 10.15575/JOIN.V3I1.171
Erlan Darmawan
Data mining has background with the condition of an abundance of data (the overload data) and the explosion information faced by companies, institutions or organizations that are stored for many years. This situation is also faced in several u niversit ies that stores various kinds of data, especially new admissions database. But the abundant data has not been widely used in digging the information or knowledge that can help university management in making strategic plans. Every year there are new students who retire that do not register, therefore, it takes an application that can process a lot of data to find out the possib le retirement for new students. To find out the prediction retirement prospective students, this paper uses C.45 algorithm. The method can change the a very large fact into a decision tree that represents the rule. The result of this research is that the application can classify the new students in tree structure in order that it can produce a rule. This application is able to predict the possibility of the retirement of new student. With this application, it  is expected that the possibility of a prospective student will retire from college can be known at an early stage, so the management can make a decision easily. Development of this application built uses PHP as the interface application system and MySql in database processing. System development methodology used is the waterfall model
数据挖掘的背景是企业、机构或组织所面临的海量数据(即过载数据)和存储多年的爆炸性信息。这种情况也存在于一些大学,这些大学存储着各种各样的数据,特别是新的招生数据库。但是,这些丰富的数据并没有被广泛地用于挖掘有助于大学管理层制定战略计划的信息或知识。每年都有新生退休,但没有登记,因此,需要一个可以处理大量数据的应用程序来找出新生可能退休的情况。为了预测即将退休的学生,本文使用了C.45算法。该方法可以将一个非常大的事实转化为一个表示规则的决策树。本研究的结果是应用程序可以将新生按树状结构进行分类,从而产生规则。这个应用程序能够预测新生退休的可能性。通过这一申请,可以提前了解学生是否有可能从大学退休,从而使管理部门更容易做出决定。本应用程序的开发采用PHP作为接口应用系统,数据库处理采用MySql。使用的系统开发方法是瀑布模型
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引用次数: 14
Technology Acceptance in Augmented Reality 增强现实中的技术接受
Pub Date : 2018-06-30 DOI: 10.15575/JOIN.V3I1.158
D. Yuniarto, Muhammad Agreindra Helmiawan, E. Firmansyah
Augmented Reality is now used in many fields, including in terms of helping the learning process. The purpose of this research is to know the effect of interrelated based on Technology Acceptance model, namely Perceived Usefulness, Perceived Easy to Use, Behavioral Intention Use, and Actual System Use on the use of Augmented Reality based card game. This research resulted that hypothesis in this research accepted after going through data analysis process from questionnaire result. A huge interest in the use of Augmented Reality-based games as actual technology as a factor in whether or not the game is accepted. Users, viewed in terms of ease of use and the benefits posed by the game is also very influential on the acceptance of games based on Augmented Reality.
增强现实现在在许多领域都有应用,包括在帮助学习过程方面。本研究的目的是了解基于技术接受模型的相关因素,即感知有用性、感知易用性、行为意图使用和实际系统使用对基于增强现实的纸牌游戏使用的影响。本研究通过对问卷调查结果的数据分析,得出本研究的假设被接受。将基于增强现实技术的游戏作为实际技术的巨大兴趣是决定游戏是否被接受的一个因素。从易用性和游戏带来的好处来看,用户对基于增强现实的游戏的接受度也有很大的影响。
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引用次数: 12
Pengembangan Laboratorium Virtual Fisika Osilasi 振荡虚拟实验室开发
Pub Date : 2018-06-30 DOI: 10.15575/JOIN.V3I1.140
Adhi Rizal, Riza Ibnu Adam, S. Susilawati
This research aims to develop a virtual lab application with oscillation concept. Oscillation concept in this application is described as pendulum motion. The application was developed by using the ADDIE model and Easy Java Simulations (EJSs) software. It has advantages compared with similar applications, which has a damping coefficient that similar with real world condition. Some other features of the application are the users can run and pause the simulation, observe the details of changes in pendulum movement angle by using step forward button, users can change pendulum mass, adjust the length of the rope, gravitational force, initial angle, damping coefficient, and can observe the change of pendulum angular position in parabolic graphs in real-time. The application was tested using the Technology Acceptance Model (TAM) concept. Based on the research results, the user satisfaction level is categorized as very useful. Therefore, it can be conclude that the application can be accepted and used well by the user.
本研究的目的是开发一个具有振荡概念的虚拟实验室应用。在这个应用中振荡的概念被描述为钟摆运动。应用程序采用ADDIE模型和Easy Java Simulations (EJSs)软件进行开发。与同类应用相比具有优势,阻尼系数与实际情况相近。该应用程序的其他特点是用户可以运行和暂停模拟,用户可以使用步进按钮观察钟摆运动角度变化的细节,用户可以改变钟摆质量,调整绳的长度,重力,初始角度,阻尼系数,并可以实时观察抛物线图中钟摆角度位置的变化。应用程序使用技术接受模型(TAM)概念进行测试。根据研究结果,用户满意度被归类为非常有用。因此,可以得出结论,该应用程序可以被用户接受并使用得很好。
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引用次数: 12
Security Analysis on the Decentralized Energy Trading System Using Blockchain Technology 基于区块链技术的去中心化能源交易系统安全性分析
Pub Date : 2018-06-30 DOI: 10.15575/JOIN.V3I1.207
S. Rahmadika, D. R. Ramdania, M. Harika
Blockchain turns both currencies and commodities into a digital form without relying on middleman which allows one person to trade with another include trading the renewable energy. Blockchain technology as a secure and low-cost platform to track the billions of eventual transactions in a distributed energy economy has attracted the attention of experts in various fields of science. The current form of centralized energy trading system is still suffering from security concerns, quality of service, and to name a few. A decentralized energy system using blockchain technology allows the parties to create a trading energy transaction via microgrid. The blockchain technology offers the promise of an immutable, single source of truth from multiple sources without a third-party involvement. In this paper, we describe, explore and analyze the prominent implementation of blockchain technology in the energy sector. Furthermore, we analyze the security issues and highlight the performance of several attacks that might be occurred in the proposed system.
区块链将货币和商品转化为数字形式,而不依赖中间商,允许一个人与另一个人进行交易,包括交易可再生能源。区块链技术作为一种安全、低成本的平台,可以跟踪分布式能源经济中数十亿笔最终交易,引起了各个科学领域专家的关注。目前的集中式能源交易系统仍存在安全问题、服务质量问题等问题。使用区块链技术的分散式能源系统允许各方通过微电网创建交易能源交易。区块链技术承诺在没有第三方参与的情况下,从多个来源提供不可变的单一真相来源。在本文中,我们描述、探索和分析了区块链技术在能源领域的突出实施。此外,我们分析了安全问题,并强调了可能发生在建议系统中的几种攻击的性能。
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引用次数: 28
Implementasi Wireless Sensor Network Untuk Otomatisasi Suhu Ruang Dan Kelembaban Tanah Pada Greenhouse Berbasis Web Server 无线传感器网络在温室网络服务器上实现空间温度和土壤湿度自动化
Pub Date : 2018-06-30 DOI: 10.15575/JOIN.V3I1.169
Yogha Arieka Adnantha, W. Kusuma
Along with the increasing population of Indonesia which is also followed by the increasing rate of urbanization in the industrial sector, certainly affects the reduced agricultural sector to increase food needs. Greenhouse can be one solution to solve this problem, by utilize greenhouse our enviroment can be controlled and also protect the plants from outside interference. During this condition is still done manually both to measure the temperature or watering the plants. In this study the author developed a system to monitor and automate room temperature and soil moisture in greenhouse by utilizing Wireless Sensor Network (WSN) technology. The system consists of 1 node temperature and humidity chamber and 1 node of greenhouse soil moisture where each node is composed of arduino uno as its microcontroller, ESP8266 as Wi-Fi module, sensor, and relay. The results of monitoring and automation data will be sent to the web server by wireless, to make it easier for greenhouse farmers and monitoring their greenhouse. The results of this study can be found that the system is able to monitor and perform automatic control of temperature decrease, when the temperature reaches more than 28C and able to increase soil moisture automatically when the soil moisture is less than 40%, in addition by using ESP8266 data monitoring and automation results can be sent to the web server but based on the test results obtained that the maximum range of data transmission is 50 meters from the node to the access point.
随着印度尼西亚人口的增加,随之而来的是工业部门城市化率的提高,当然会影响到农业部门的减少,从而增加粮食需求。温室是解决这一问题的一种方法,利用温室可以控制环境,也可以保护植物不受外界干扰。在这种情况下,仍然需要手动测量温度或给植物浇水。本研究利用无线传感器网络(WSN)技术,开发了一套温室室内温度和土壤湿度监测与自动化系统。该系统由1个节点温湿度室和1个温室土壤湿度节点组成,每个节点由arduino uno作为微控制器,ESP8266作为Wi-Fi模块,传感器和继电器组成。监测结果和自动化数据将通过无线发送到网络服务器,使温室农民更容易监控他们的温室。这项研究的结果可以发现,系统能够监控和执行自动控制温度的降低,当温度达到超过28 c和能够增加土壤水分自动土壤水分小于40%时,除了利用ESP8266数据监控和自动化的结果可以发送到web服务器,但基于测试结果数据传输的最大距离是50米的节点访问点。
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引用次数: 6
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JOIN Jurnal Online Informatika
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