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Accuracy of positioning data on smartphones 智能手机定位数据的准确性
Pub Date : 2010-11-29 DOI: 10.1145/1899662.1899664
Stephan von Watzdorf, F. Michahelles
This contribution investigates how accurate location information is on smartphones. Our research is based on a data set consisting of 2289 locations gathered from a marketed iPhone application. In a first analysis, it became evident that the accuracy information differs significantly among iPhone and iPod and iPad devices. A second analysis of the accuracy values reveals clusters of accuracy values at above 1 km, at 500 meters, and at an accuracy of below 300 meters. Information with an accuracy of above 500 meters originated from Cell-ID based positioning. Finally, an analysis revealed that the accuracy is significantly reduced for locations with more than 500 meters away from the next populated area. The overall results suggest that additional Cell-ID based positioning technology allows for higher coverage at the costs of a significantly reduced accuracy. If location information is required, with an accuracy of below 300 meters, the technology should be limited to GPS and WLAN based positioning. Adding Cell-ID based positioning increases the coverage while accuracy is reduced.
这篇文章调查了智能手机上的位置信息有多准确。我们的研究基于2289个地点的数据集,这些地点来自于一个已上市的iPhone应用程序。在第一次分析中,很明显,iPhone、iPod和iPad设备之间的准确性信息差异很大。对精度值的第二次分析揭示了1公里以上、500米和300米以下精度值的集群。精确度在500米以上的信息来自基于Cell-ID的定位。最后,一项分析显示,距离下一个人口密集区超过500米的位置,精度显着降低。总体结果表明,额外的基于Cell-ID的定位技术可以在显著降低精度的代价下实现更高的覆盖范围。如果需要定位信息,精度在300米以下,则该技术应限于基于GPS和WLAN的定位。添加基于Cell-ID的定位增加了覆盖范围,但降低了精度。
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引用次数: 80
Frequent trajectory mining on GPS data 基于GPS数据的频繁轨迹挖掘
Pub Date : 2010-11-29 DOI: 10.1145/1899662.1899665
Saiph Savage, Shoji Nishimura, Norma Elva Chávez-Rodríguez, Xifeng Yan
In this paper we propose a new algorithm for finding the frequent routes that a user has in his daily routine, in our method we build a grid in which we map each of the GPS data points that belong to a certain sequence. (We consider that each sequence conforms a route) we then carry out an interpolation procedure that has a probabilistic basis and find a more precise description of the user's trajectory. For each trajectory we find the edges that were crossed, with the crossed edges we create a histogram in which the bins denote the crossed edges and the frequency value the number of times that edge was crossed for a certain user. We then select the K most frequent edges and combine them to create a list of the most frequent paths that a user has. We compared our results with the algorithm that was proposed in Adaptive learning of semantic locations and routes [6] to find frequent routes of a user, and found that our implementation on the contrary of [6] can discriminate directions, ie routes that go from A to B and routes that go from B to A are taken as different. Furthermore our implementation also permits the analysis of subsections of the routes, something that to our knowledge had not been carried out in previous related work.
在本文中,我们提出了一种新的算法来寻找用户在日常生活中经常出现的路线,在我们的方法中,我们建立了一个网格,在这个网格中我们映射属于某个序列的每个GPS数据点。(我们认为每个序列都遵循一条路线)然后我们执行一个具有概率基础的插值过程,并找到用户轨迹的更精确描述。对于每条轨迹,我们找到了被交叉的边缘,我们用交叉的边缘创建了一个直方图,在这个直方图中,箱子表示交叉的边缘,频率值表示某个用户的边缘被交叉的次数。然后,我们选择K条最频繁的边,并将它们组合起来,以创建用户拥有的最频繁路径列表。我们将我们的结果与语义位置和路线的自适应学习[6]中提出的算法进行比较,发现我们与[6]相反的实现可以区分方向,即从a到B的路线和从B到a的路线被视为不同的路线。此外,我们的实施还允许对路线的分段进行分析,据我们所知,这在以前的相关工作中没有进行过。
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引用次数: 16
System architecture for using location information for process optimization within a factory of things 在工厂中使用位置信息进行流程优化的系统架构
Pub Date : 2010-11-29 DOI: 10.1145/1899662.1899668
P. Stephan
Following paradigms like Ubiquitous Computing or the Internet of Things, modern factories are developing to intelligent environments in which wireless technology, sensor networks and mobile information access close the gap between the physical and the digital world. This article assumes that in such a versatile Factory of Things location information will play an important role for the transparent and efficient design of mobile and adaptive processes. Based upon a maintenance use case in the SmartFactoryKL it will be examined how location information can contribute to the optimization of maintenance processes. As research questions regarding the development of an appropriate system architecture, the definition of a consistent data representation for location information as well as mechanisms for its semantic interpretation are focused. Finally, the desired architecture is evaluated regarding its benefits, limitations and role as an enabler for a lean information management suitable to apply in future intelligent factories.
在泛在计算(Ubiquitous Computing)或物联网(Internet of Things)等范例的指引下,现代工厂正在向智能环境发展,在智能环境中,无线技术、传感器网络和移动信息接入缩小了物理世界和数字世界之间的差距。本文认为,在这样一个多功能的物联网工厂中,位置信息将对移动和自适应过程的透明和高效设计发挥重要作用。基于SmartFactoryKL中的一个维护用例,本文将研究位置信息如何有助于维护过程的优化。作为关于适当的系统架构开发的研究问题,重点研究了位置信息的一致数据表示的定义及其语义解释机制。最后,对期望的体系结构进行了评估,包括其优点、局限性和作为精益信息管理的推动者的作用,适用于未来的智能工厂。
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引用次数: 4
Acquiring semantic context for events from online resources 从在线资源获取事件的语义上下文
Pub Date : 2010-11-29 DOI: 10.1145/1899662.1899670
João Oliveirinha, Francisco C. Pereira, A. Alves
During the last few years, the amount of online descriptive information about places and their dynamics has reached reasonable dimension for many cities in the world. Such enriched information can now support semantic analysis of space, particularly in which respects to what exists there and what happens there. We present a methodology to automatically label places according to events that happen there. To achieve this we use Information Extraction techniques applied to online Web 2.0 resources such as Zvents and Boston Calendar. Wikipedia is also used as a resource to semantically enrich the tag vectors initially extracted. We describe the process by which these semantic vectors are obtained, present results of experimental analysis, and validated these with Amazon Mechanical Turk and a set of algorithms. To conclude, we discuss the strengths and weaknesses of the methodology.
在过去的几年里,关于地点及其动态的在线描述性信息的数量已经达到了世界上许多城市的合理规模。这种丰富的信息现在可以支持空间的语义分析,特别是关于那里存在的东西和那里发生的事情。我们提出了一种方法,可以根据在那里发生的事件自动标记地点。为了实现这一点,我们使用了应用于在线Web 2.0资源(如Zvents和Boston Calendar)的信息提取技术。维基百科也被用作一种资源,在语义上丰富最初提取的标记向量。我们描述了获得这些语义向量的过程,给出了实验分析结果,并使用Amazon Mechanical Turk和一组算法验证了这些结果。最后,我们讨论了该方法的优点和缺点。
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引用次数: 2
Inferring usage characteristics of electric bicycles from position information 从位置信息推断电动自行车的使用特点
Pub Date : 2010-11-29 DOI: 10.1145/1899662.1899667
Johannes Paefgen, F. Michahelles
This paper describes an experimental setup for the analysis of e-bike usage characteristics based on GPS data. Usage characteristics include parameters such as average and maximum velocity, trip lengths and distribution over daytime. Based on high resolution position measurement these parameters are extracted and compared to other studies on both e-bikes and conventional bicycles. We show that applying location technology to concurrent monitoring of a fleet of e-bikes yields higher quality in terms of resolution and accuracy (1), and is less intrusive (2) than obtaining these data by conventional user surveys. The findings form a proof-of-concept for the adoption of location technology to transportation and behavioral sciences and suggest further interdisciplinary collaboration in these fields.
本文介绍了一种基于GPS数据的电动自行车使用特性分析实验装置。使用特征包括平均和最大速度、行程长度和白天分布等参数。基于高分辨率位置测量提取这些参数,并将其与其他研究结果进行比较。我们的研究表明,将定位技术应用于电动自行车车队的同步监测,在分辨率和准确性方面(1)产生更高的质量,并且比通过传统的用户调查获得这些数据(2)更具侵入性(2)。研究结果为将定位技术应用于交通和行为科学提供了概念证明,并建议在这些领域进一步开展跨学科合作。
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引用次数: 15
Genetic Location-Based Social Networks (G-LBSN) 基于基因位置的社交网络(G-LBSN)
Pub Date : 2010-11-29 DOI: 10.1145/1899662.1899671
H. Karimi
Despite much advances in both general and targeted Social Network Services (SNS) and Location-Based Social Networks (LBSN), there is currently a void in literatures on SNS that form temporary social networks to address specific problems and employ intelligent classification of members and coordination of tasks toward goal oriented action. In this position paper, we present Genetic Location-Based Social Networks (G-LBSN) which is a new concept in social networking where temporary social networks, to address specific problems, are formed. Unique characteristics of G-LBSN include: (a) formation of temporary social networks (each network has a life time which spans from its inception until the problem is solved); (b) classification of members based on their proximity to given locations, their contribution to the solution, and their availability; (c) assignment of tasks to selected members; and (d) coordination and supervision of members activities and the progress toward a solution.
尽管一般的、有针对性的社交网络服务(SNS)和基于位置的社交网络(LBSN)都取得了很大的进步,但目前关于社交网络形成临时社交网络来解决特定问题,并采用智能分类成员和协调任务来实现目标导向行动的文献还很空白。在本文中,我们提出了基于遗传位置的社交网络(G-LBSN),这是社交网络中的一个新概念,其中临时社交网络形成,以解决特定问题。G-LBSN的独特特征包括:(a)临时社会网络的形成(每个网络都有一个生命周期,从其建立到问题解决);(b)根据成员与给定地点的接近程度、对解决方案的贡献以及可用性对成员进行分类;(c)向选定的成员分配任务;(d)协调和监督成员的活动和解决问题的进展。
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引用次数: 5
The location graph: towards a symbolic location architecture for the web 位置图:走向网络的象征性位置架构
Pub Date : 2010-11-29 DOI: 10.1145/1899662.1899672
Vlad Stirbu, Petri Selonen, A. Palin
In this paper we outline a unified architecture for representing locations of people, places and things in real or virtual worlds, called realms, on the web. Our architecture is based on the location graph that encodes web-level containment and connectedness relationships between locations. The architecture provides an information processing model that allows realm independent queries such as position, range and path, and realm specific queries, such as distance. We present existing systems that are enablers for the proposed architecture. With this architecture we enable a common way to develop location based services and applications across real or virtual realms, avoiding fragmentation.
在本文中,我们概述了一个统一的架构,用于在网络上表示真实或虚拟世界中的人、地点和事物的位置,称为领域。我们的架构基于位置图,该位置图编码了web级别的包含和位置之间的连接关系。该体系结构提供了一个信息处理模型,该模型支持独立于领域的查询,如位置、范围和路径,以及特定于领域的查询,如距离。我们展示了支持所提议的体系结构的现有系统。有了这个体系结构,我们可以用一种通用的方式来开发基于位置的服务和应用程序,从而避免了碎片化。
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引用次数: 3
Location and relevance 位置和相关性
Pub Date : 2009-04-04 DOI: 10.1145/1507136.1507142
Patrick Ehlen, R. Zajac, Kotcherlakota V. Bapa Rao
In traditional information retrieval, relevance is often judged by comparing the similarity of text in a query to the text of a document returned, reflecting a context-independent relevance relation. But mobile search calls for an expanded approach to assessing similarity and relevance---an approach that is highly attuned to the context-dependent factors that occur when people leave their desks and begin requesting information from different environments and perspectives.
在传统的信息检索中,相关性通常是通过比较查询文本与返回文档文本的相似度来判断的,这反映了一种与上下文无关的相关性关系。但移动搜索需要一种扩展的方法来评估相似性和相关性——这种方法高度适应人们离开办公桌,开始从不同的环境和角度寻求信息时出现的情境依赖因素。
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引用次数: 8
Hiding the complexity of LBS 隐藏LBS的复杂性
Pub Date : 2009-04-04 DOI: 10.1145/1507136.1507138
Matthias Böhmer, Gernot Bauer, W. Wicht
While the demand for Location-based Services (LBS) is strongly increasing, technical laymen are not yet able to build and provide location-aware applications. This paper presents a radical simplification of the lifecycle of LBSs. An authoring toolkit enables non-technicians to easily develop context-aware mobile applications. In addition, an adaptive user interface makes the consumption of LBSs easier. The platform we present, in covering the whole LBS supply chain, is hiding the complexity of providing and consuming LBSs from the end-users.
虽然对基于位置的服务(LBS)的需求正在强劲增长,但技术外行还不能构建和提供位置感知应用程序。本文提出了一种彻底简化lbs生命周期的方法。编写工具包使非技术人员能够轻松地开发上下文感知的移动应用程序。此外,自适应用户界面使lbs的使用更容易。我们展示的平台覆盖了整个LBS供应链,向最终用户隐藏了提供和消费LBS的复杂性。
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引用次数: 5
Interoperable augmented web browsing for exploring virtual media in real space 可互操作的增强网页浏览,用于探索真实空间中的虚拟媒体
Pub Date : 2009-04-04 DOI: 10.1145/1507136.1507143
Ryong Lee, D. Kitayama, Y. Kwon, K. Sumiya
Although location-based information systems can now be accessed from mobile devices, searching for information from an outdoor environment requires a significant amount of effort given the time-consuming manipulations that need to be made. Augmented-Reality (AR) based systems can help resolve these issues by reducing the physical effort required to input keywords onto a small keyboard, and the mental effort necessary to review the search results. But most AR systems do not consider media sharing environments where individual systems are not interoperable in respect of their media and browsing abilities. In this paper, we focus on a media environment for interoperable augmented-reality systems, making the assumption that such devices will become more wide spread and that many people will share individual media in a real-world space. Furthermore, we describe such emerging scenarios and new research issues. We also present a model to manage the futuristic data, making it similar to existing physical media, and show a practical example using the system we have developed.
尽管现在可以从移动设备访问基于位置的信息系统,但由于需要进行耗时的操作,从室外环境中搜索信息需要大量的努力。基于增强现实(AR)的系统可以帮助解决这些问题,因为它减少了在一个小键盘上输入关键字所需的体力劳动,以及检查搜索结果所需的脑力劳动。但是大多数AR系统没有考虑媒体共享环境,在这种环境中,各个系统在媒体和浏览能力方面是不可互操作的。在本文中,我们关注可互操作增强现实系统的媒体环境,并假设此类设备将变得更加广泛,并且许多人将在现实世界空间中共享个人媒体。此外,我们描述了这些新出现的场景和新的研究问题。我们还提出了一个模型来管理未来的数据,使其类似于现有的物理介质,并展示了一个使用我们开发的系统的实际例子。
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引用次数: 24
期刊
International Workshop on Location and the Web
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