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2020 IEEE-RAS 20th International Conference on Humanoid Robots (Humanoids)最新文献

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Weakly-Supervised Object Detection Learning through Human-Robot Interaction 基于人机交互的弱监督目标检测学习
Pub Date : 2021-07-16 DOI: 10.1109/HUMANOIDS47582.2021.9555781
Elisa Maiettini, V. Tikhanoff, L. Natale
Reliable perception and efficient adaptation to novel conditions are priority skills for humanoids that function in dynamic environments. The vast advancements in latest computer vision research, brought by deep learning methods, are appealing for the robotics community. However, their adoption in applied domains is not straightforward since adapting them to new tasks is strongly demanding in terms of annotated data and optimization time. Nevertheless, robotic platforms, and especially humanoids, present opportunities (such as additional sensors and the chance to explore the environment) that can be exploited to overcome these issues.In this paper, we present a pipeline for efficiently training an object detection system on a humanoid robot. The proposed system allows to iteratively adapt an object detection model to novel scenarios, by exploiting: (i) a teacher-learner pipeline, (ii) weakly supervised learning techniques to reduce the human labeling effort and (iii) an on-line learning approach for fast model re-training. We use the R1 humanoid robot for both testing the proposed pipeline in a real-time application and acquire sequences of images to benchmark the method. We made the code of the application publicly available.
可靠的感知和对新环境的有效适应是在动态环境中工作的类人动物的优先技能。由深度学习方法带来的最新计算机视觉研究的巨大进步吸引了机器人社区。然而,在应用领域中采用它们并不是直截了当地的,因为要使它们适应新的任务,在注释数据和优化时间方面要求很高。然而,机器人平台,尤其是类人机器人平台,提供了克服这些问题的机会(比如额外的传感器和探索环境的机会)。在本文中,我们提出了一种在人形机器人上有效训练目标检测系统的流水线。所提出的系统允许迭代地调整对象检测模型以适应新的场景,通过利用:(i)教师-学习者管道,(ii)弱监督学习技术以减少人类标记工作,(iii)用于快速模型再训练的在线学习方法。我们使用R1人形机器人在实时应用中测试所提出的管道,并获取图像序列来对该方法进行基准测试。我们公开了应用程序的代码。
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引用次数: 4
Optimization-Based Quadrupedal Hybrid Wheeled-Legged Locomotion 基于优化的四足轮腿混合运动
Pub Date : 2021-07-15 DOI: 10.1109/HUMANOIDS47582.2021.9555780
Italo Belli, Matteo Parigi Polverini, Arturo Laurenzi, E. Hoffman, P. Rocco, N. Tsagarakis
This paper presents a trajectory optimization approach to the motion generation problem of hybrid locomotion strategies for a wheeled-legged quadrupedal robot with steerable wheels. To this end, traditional Single Rigid Body Dynamics has been employed and extended by adding a unicycle model for each leg, conveniently incorporating the nonholonomic rolling constraints. The proposed approach can generate hybrid locomotion strategies as well as pure driving and legged locomotion with minimum effort for the user. The effectiveness of the proposed approach has been experimentally validated on the humanoid quadruped CENTAURO, employing a hierarchical inverse kinematics engine to track the planned motions.
针对具有舵轮的轮腿四足机器人混合运动策略生成问题,提出了一种轨迹优化方法。为此,采用了传统的单刚体动力学,并对其进行了扩展,为每条腿添加了独轮车模型,方便地纳入了非完整滚动约束。所提出的方法可以产生混合运动策略,以及纯驱动和腿的运动,用户的努力最小。该方法的有效性已在人形四足机器人CENTAURO上得到了实验验证,该方法采用了一种分层逆运动学引擎来跟踪计划运动。
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引用次数: 4
The MIT Humanoid Robot: Design, Motion Planning, and Control For Acrobatic Behaviors 麻省理工学院人形机器人:设计、运动规划和杂技行为控制
Pub Date : 2021-04-19 DOI: 10.1109/HUMANOIDS47582.2021.9555782
Matthew Chignoli, Donghyun Kim, Elijah Stanger-Jones, Sangbae Kim
Demonstrating acrobatic behavior of a humanoid robot such as flips and spinning jumps requires systematic approaches across hardware design, motion planning, and control. In this paper, we present a new humanoid robot design, an actuator-aware kino-dynamic motion planner, and a landing controller as part of a practical system design for highly dynamic motion control of the humanoid robot. To achieve the impulsive motions, we develop two new proprioceptive actuators. The actuator’s torque, velocity, and power limits are reflected in our kino-dynamic motion planner by approximating the configuration-dependent reaction force limits. For the landing control, we effectively integrate model-predictive control and whole-body impulse control by connecting them in a dynamically consistent way to accomplish both the long-time horizon optimal control and high-bandwidth full-body dynamics-based feedback. With the carefully designed hardware and control framework, we successfully demonstrate dynamic behaviors such as back flips, front flips, and spinning jumps in our realistic dynamics simulation.
演示类人机器人的杂技行为,如翻转和旋转跳跃,需要跨越硬件设计、运动规划和控制的系统方法。在本文中,我们提出了一种新的仿人机器人的设计,一个驱动器感知的运动规划器和一个着陆控制器,作为仿人机器人高动态运动控制的实际系统设计的一部分。为了实现脉冲运动,我们开发了两种新的本体感觉驱动器。执行器的扭矩、速度和功率限制通过接近构型相关的反作用力限制反映在我们的kino-dynamic运动规划器中。在着陆控制方面,我们将模型预测控制和全身脉冲控制以动态一致的方式连接起来,有效地将两者结合起来,既实现了长时间水平最优控制,又实现了高带宽的全身动态反馈。通过精心设计的硬件和控制框架,我们成功地在现实动力学仿真中演示了后空翻,前空翻和旋转跳跃等动态行为。
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引用次数: 62
Policy Decomposition: Approximate Optimal Control with Suboptimality Estimates 策略分解:具有次最优估计的近似最优控制
Pub Date : 2021-03-03 DOI: 10.1109/HUMANOIDS47582.2021.9555796
Ashwin Khadke, H. Geyer
Numerically computing global policies to optimal control problems for complex dynamical systems is mostly intractable. In consequence, a number of approximation methods have been developed. However, none of the current methods can quantify how much the resulting control underperforms the elusive globally optimal solution. Here we propose policy decomposition, an approximation method with explicit suboptimality estimates. Our method decomposes the optimal control problem into lower-dimensional subproblems, whose optimal solutions are recombined to build a control policy for the entire system. Many such combinations exist, and we introduce the value error and its LQR and DDP estimates to predict the suboptimality of possible combinations and prioritize the ones that minimize it. Using a cart-pole, a 3-link balancing biped and N-link planar manipulators as example systems, we find that the estimates correctly identify the best combinations, yielding control policies in a fraction of the time it takes to compute the optimal control without a notable sacrifice in closed-loop performance. While more research will be needed to find ways of dealing with the combinatorics of policy decomposition, the results suggest this method could be an effective alternative for approximating optimal control in intractable systems.
复杂动力系统最优控制问题的全局策略数值计算是一个非常棘手的问题。因此,人们发展了许多近似方法。然而,目前没有一种方法可以量化结果控制比难以捉摸的全局最优解差多少。在这里,我们提出了策略分解,一种具有显式次优估计的近似方法。该方法将最优控制问题分解为多个低维子问题,并将子问题的最优解重组为整个系统的控制策略。存在许多这样的组合,我们引入值误差及其LQR和DDP估计来预测可能组合的次优性,并优先考虑最小化它的组合。以推车杆、三连杆平衡双足和n连杆平面机械臂为例,我们发现估计正确地识别出最佳组合,在计算最优控制所需时间的一小部分内产生控制策略,而不会显着牺牲闭环性能。虽然需要更多的研究来找到处理策略分解组合的方法,但结果表明,这种方法可能是逼近棘手系统中最优控制的有效替代方法。
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引用次数: 3
Design, analysis and control of the series-parallel hybrid RH5 humanoid robot 串并联混联RH5类人机器人的设计、分析与控制
Pub Date : 2021-01-26 DOI: 10.1109/HUMANOIDS47582.2021.9555770
Julian Eßer, Shivesh Kumar, Heiner Peters, Vinzenz Bargsten, J. Gea, Carlos Mastalli, O. Stasse, F. Kirchner
Last decades of humanoid research has shown that humanoids developed for high dynamic performance require a stiff structure and optimal distribution of mass~ inertial properties. Humanoid robots built with a purely tree type architecture tend to be bulky and usually suffer from velocity and force/torque limitations. This paper presents a novel series-parallel hybrid humanoid called RH5 which is 2 m tall and weighs only 62.5 kg capable of performing heavy-duty dynamic tasks with 5 kg payloads in each hand. The analysis and control of this humanoid is performed with whole-body trajectory optimization technique based on differential dynamic programming (DDP). Additionally, we present an improved contact stability soft-constrained DDP algorithm which is able to generate physically consistent walking trajectories for the humanoid that can be tracked via a simple PD position control in a physics simulator. Finally, we showcase preliminary experimental results on the RH5 humanoid robot.
近几十年的研究表明,为获得高动态性能而开发的类人机器人需要刚性结构和质量、惯性特性的最佳分布。用纯树型结构构建的人形机器人往往体积庞大,通常受到速度和力/扭矩的限制。本文提出了一种新的串并联混合人形机器人RH5,它高2米,重量仅为62.5公斤,能够在每只手携带5公斤有效载荷的情况下执行重型动态任务。采用基于微分动态规划(DDP)的全身轨迹优化技术对该机器人进行分析和控制。此外,我们提出了一种改进的接触稳定性软约束DDP算法,该算法能够生成物理上一致的人形行走轨迹,可以通过物理模拟器中的简单PD位置控制来跟踪。最后,我们展示了RH5人形机器人的初步实验结果。
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引用次数: 12
Open-Ended Fine-Grained 3D Object Categorization by Combining Shape and Texture Features in Multiple Colorspaces 在多个颜色空间中结合形状和纹理特征的开放式细粒度3D对象分类
Pub Date : 2020-09-19 DOI: 10.1109/HUMANOIDS47582.2021.9555670
Nils Keunecke, S. Kasaei
As a consequence of an ever-increasing number of service robots, there is a growing demand for highly accurate real-time 3D object recognition. Considering the expansion of robot applications in more complex and dynamic environments, it is evident that it is not possible to pre-program all object categories and anticipate all exceptions in advance. Therefore, robots should have the functionality to learn about new object categories in an open-ended fashion while working in the environment. Towards this goal, we propose a deep transfer learning approach to generate a scale- and pose-invariant object representation by considering shape and texture information in multiple color spaces. The obtained global object representation is then fed to an instance-based object category learning and recognition, where a non-expert human user exists in the learning loop and can interactively guide the process of experience acquisition by teaching new object categories, or by correcting insufficient or erroneous categories. In this work, shape information encodes the common patterns of all categories, while texture information is used to describes the appearance of each instance in detail. Multiple color space combinations and network architectures are evaluated to find the most descriptive system. Experimental results showed that the proposed network architecture outperformed the selected state-of-the-art in terms of object classification accuracy and scalability. Furthermore, we performed a real robot experiment in the context of serve_a_beer scenario to show the real-time performance of the proposed approach.
随着服务机器人数量的不断增加,对高精度实时3D物体识别的需求也在不断增长。考虑到机器人在更复杂和动态环境中的应用扩展,很明显,不可能预先编程所有对象类别并提前预测所有异常。因此,机器人应该具有在环境中工作时以开放式方式学习新对象类别的功能。为了实现这一目标,我们提出了一种深度迁移学习方法,通过考虑多个颜色空间中的形状和纹理信息来生成尺度和姿态不变的对象表示。然后将获得的全局对象表示馈送到基于实例的对象类别学习和识别中,其中非专业的人类用户存在于学习循环中,并且可以通过教授新的对象类别或纠正不足或错误的类别来交互式地指导经验获取过程。在这项工作中,形状信息编码了所有类别的共同模式,而纹理信息用于详细描述每个实例的外观。评估多种色彩空间组合和网络架构以找到最具描述性的系统。实验结果表明,所提出的网络结构在目标分类精度和可扩展性方面都优于所选择的最先进的网络结构。此外,我们在serve_a_beer场景中进行了一个真实的机器人实验,以展示所提出方法的实时性。
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引用次数: 0
Stochastic and Robust MPC for Bipedal Locomotion: A Comparative Study on Robustness and Performance 双足运动的随机和鲁棒MPC:鲁棒性和性能的比较研究
Pub Date : 2020-05-15 DOI: 10.1109/HUMANOIDS47582.2021.9555783
Ahmad Gazar, M. Khadiv, A. Prete, L. Righetti
Linear Model Predictive Control (MPC) has been successfully used for generating feasible walking motions for humanoid robots. However, the effect of uncertainties on constraints satisfaction has only been studied using Robust MPC (RMPC) approaches, which account for the worst-case realization of bounded disturbances at each time instant. In this paper, we propose for the first time to use linear stochastic MPC (SMPC) to account for uncertainties in bipedal walking. We show that SMPC offers more flexibility to the user (or a high level decision maker) by tolerating small (user-defined) probabilities of constraint violation. Therefore, SMPC can be tuned to achieve a constraint satisfaction probability that is arbitrarily close to 100%, but without sacrificing performance as much as tube-based RMPC. We compare SMPC against RMPC in terms of robustness (constraint satisfaction) and performance (optimality). Our results highlight the benefits of SMPC and its interest for the robotics community as a powerful mathematical tool for dealing with uncertainties.
线性模型预测控制(MPC)已成功地用于生成可行的人形机器人行走运动。然而,不确定性对约束满足的影响仅使用鲁棒MPC (RMPC)方法进行了研究,该方法考虑了每个时刻有界扰动的最坏情况实现。在本文中,我们首次提出用线性随机MPC (SMPC)来解释两足行走中的不确定性。我们表明,SMPC通过容忍较小的(用户定义的)违反约束的概率,为用户(或高层决策者)提供了更大的灵活性。因此,可以对SMPC进行调优,以实现任意接近100%的约束满足概率,但不会像基于管的RMPC那样牺牲性能。我们在鲁棒性(约束满足)和性能(最优性)方面比较SMPC与RMPC。我们的结果突出了SMPC的好处,以及它作为处理不确定性的强大数学工具对机器人社区的兴趣。
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引用次数: 15
Human to Robot Whole-Body Motion Transfer 人到机器人的全身运动传递
Pub Date : 2019-09-13 DOI: 10.1109/HUMANOIDS47582.2021.9555769
Miguel Arduengo, Ana Arduengo, Adrià Colomé, J. Lobo-Prat, C. Torras
Transferring human motion to a mobile robotic manipulator and ensuring safe physical human-robot interaction are crucial steps towards automating complex manipulation tasks in human-shared environments. In this work, we present a novel human to robot whole-body motion transfer framework. We propose a general solution to the correspondence problem, namely a mapping between the observed human posture and the robot one. For achieving real-time imitation and effective redundancy resolution, we use the whole-body control paradigm, proposing a specific task hierarchy, and present a differential drive control algorithm for the wheeled robot base. To ensure safe physical human-robot interaction, we propose a novel variable admittance controller that stably adapts the dynamics of the end-effector to switch between stiff and compliant behaviors. We validate our approach through several real-world experiments with the TIAGo robot. Results show effective real-time imitation and dynamic behavior adaptation. This constitutes an easy way for a non-expert to transfer a manipulation skill to an assistive robot.
将人的运动转移到移动机器人上,并确保安全的人机物理交互是实现人类共享环境中复杂操作任务自动化的关键步骤。在这项工作中,我们提出了一种新的人到机器人全身运动传递框架。我们提出了对应问题的一般解决方案,即观察到的人类姿态与机器人姿态之间的映射。为了实现实时仿真和有效的冗余解决,我们采用了全身控制范式,提出了特定的任务层次结构,并提出了轮式机器人基础的差分驱动控制算法。为了保证人机物理交互的安全,我们提出了一种新的可变导纳控制器,该控制器可以稳定地适应末端执行器的动态,在刚性和柔性行为之间切换。我们通过TIAGo机器人的几个真实世界实验验证了我们的方法。结果表明,该系统具有良好的实时仿真和动态行为适应能力。这为非专业人员将操作技能转移到辅助机器人提供了一种简单的方法。
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引用次数: 3
期刊
2020 IEEE-RAS 20th International Conference on Humanoid Robots (Humanoids)
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