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Creating digital models of paleoanthrological sample by photogrammetry and computed tomography 通过摄影测量和计算机断层扫描创建古人类样本的数字模型
Pub Date : 1900-01-01 DOI: 10.24132/csrn.2019.2901.1.2
Mikhail Novikov, Vladimir Knyaz, Galeev Ravil
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引用次数: 0
Analyzing pixel spread correlation with lenticular lens efficiency on multi user VR displays 多用户VR显示器像素扩展与透镜效率的相关性分析
Pub Date : 1900-01-01 DOI: 10.24132/csrn.2019.2901.1.8
Juan Sebastian Munoz-Arango, D. Reiners, C. Cruz-Neira
One of the all time issues with Virtual Reality systems regardless if they are head-mounted or projection based is that they can only provide perspective correctness to one user. Such limitation affects collaborative work which is nowadays the standard anywhere. One of the approaches for generating different perspective correct images to several users is through optical routing. This approach relies on bending the light to generate perspective correct images to the engaged users. Lenticular lenses can bend the light to be able to generate perspective correct images for several users depending on their positions. On this paper we present an analysis that lets us understand the pixel spread correlation with lenticular lens efficiency on multi user VR displays.
无论是头戴式还是投影式的虚拟现实系统,都存在一个长期存在的问题,那就是它们只能为一个用户提供视角正确性。这种限制影响了协作工作,而协作工作如今已成为任何地方的标准。为多个用户生成不同角度的正确图像的方法之一是通过光路由。这种方法依靠弯曲光线来为用户生成透视正确的图像。透镜可以弯曲光线,根据不同的位置为不同的用户生成正确的透视图像。在本文中,我们提出了一个分析,让我们了解像素扩展与透镜效率在多用户虚拟现实显示器上的相关性。
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引用次数: 2
Automated Object Tracking in Sterile Pharmacy Compounding 无菌药剂配制中的自动对象跟踪
Pub Date : 1900-01-01 DOI: 10.24132/csrn.2019.2901.1.16
Zhe Qi, Jong Kwan Lee
A new method to automatically track objects in the process of sterile pharmacy compounding is introduced. The method performs the automatic object tracking by applying a simple object detection followed by an object tracking algorithm. The advantages of the method are that it enables both single and multiple object tracking without requiring large sets of templates or training sets. The experimental results show that the method reasonably tracks the objects accurately.
介绍了一种无菌药品配药过程中自动跟踪对象的新方法。该方法通过应用简单的对象检测和对象跟踪算法来实现自动对象跟踪。该方法的优点是,它支持单个和多个对象跟踪,而不需要大量的模板或训练集。实验结果表明,该方法能够合理、准确地跟踪目标。
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引用次数: 0
Open Data Visualization in Danish Schools: A case Study 丹麦学校开放数据可视化:一个案例研究
Pub Date : 1900-01-01 DOI: 10.24132/CSRN.2019.2902.2.3
Mubashrah Saddiqa, Birger Larsen, Rikke Magnussen, Lise Rasmussen, J. Pedersen
Increasingly public bodies and organizations are publishing Open Data for citizens to improve their quality of life and solving public problems. But having Open Data available is not enough. Public engagement is also important for successful Open Data initiatives. There is an increasing demand for strategies to actively involve the public exploiting Open Data, where not only the citizens but also school pupils and young people are able to explore, understand and extract useful information from the data, grasp the meaning of the information, and to visually represent findings. In this research paper, we investigate how we can equip our younger generation with the essential future skills using Open Data as part of their learning activities in public schools. We present the results of a survey among Danish school teachers and pupils. The survey focuses on how we can introduce Open Data visualizations in schools, and what are the possible benefits and challenges for pupils and teachers to use Open Data in their everyday teaching environment. We briefly review Copenhagen city’s Open Data and existing open source software suitable for visualization, to study which open source software pupils can easily adapt to visualize Open Data and which data-sets teachers can relate to their teaching themes. Our study shows that introducing Open Data visualizations in schools make everyday teaching interesting and help improving pupils learning skills and that to actively use Open Data visualizations in schools, teachers and pupils need to boost their digital skills.
越来越多的公共机构和组织为公民发布开放数据,以提高他们的生活质量和解决公共问题。但是仅仅有开放数据是不够的。公众参与对于开放数据计划的成功也很重要。越来越多的人要求采取策略,积极地让公众利用开放数据,不仅是公民,而且是小学生和年轻人都能够从数据中探索、理解和提取有用的信息,掌握信息的含义,并以视觉方式表示发现。在这篇研究论文中,我们调查了如何将开放数据作为公立学校学习活动的一部分,让我们的年轻一代掌握必要的未来技能。我们提出了一项对丹麦学校教师和学生的调查结果。调查的重点是我们如何在学校引入开放数据可视化,以及学生和教师在日常教学环境中使用开放数据可能带来的好处和挑战。我们简要回顾了哥本哈根市的开放数据和现有的适合可视化的开源软件,以研究哪些开源软件学生可以很容易地适应可视化开放数据,哪些数据集教师可以与他们的教学主题相关。我们的研究表明,在学校引入开放数据可视化使日常教学变得有趣,并有助于提高学生的学习技能,而要在学校积极使用开放数据可视化,教师和学生需要提高他们的数字技能。
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引用次数: 8
Deep Learning-based Overlapping-Pig Separation by Balancing Accuracy and Execution Time 基于深度学习的精度与执行时间平衡的重叠猪分离
Pub Date : 1900-01-01 DOI: 10.24132/csrn.2019.2901.1.3
Hanhaesol Lee, J. Sa, Yongwha Chung, Daihee Park, Hakjae Kim
The crowded environment of a pig farm is highly vulnerable to the spread of infectious diseases such as foot-andmouth disease, and studies have been conducted to automatically analyze behavior of pigs in a crowded pig farm through a video surveillance system using a top-view camera. Although it is required to correctly separate overlapping-pigs for tracking each individual pigs, extracting the boundaries of each pig fast and accurately is a challenging issue due to the complicated occlusion patterns such as X shape and T shape. In this study, we propose a fast and accurate method to separate overlapping-pigs not only by exploiting the advantage (i.e., one of the fast deep learning-based object detectors) of You Only Look Once, YOLO, but also by overcoming the disadvantage (i.e., the axis aligned bounding box-based object detector) of YOLO with the test-time data augmentation of rotation. Experimental results with the occlusion patterns between the overlapping-pigs show that the proposed method can provide better accuracy and faster processing speed than one of the state-of-the-art deep learningbased segmentation techniques such as Mask R-CNN (i.e., the performance improvement over Mask R-CNN was about 11 times, in terms of the accuracy/processing speed performance metrics).
养猪场的拥挤环境极易导致口蹄疫等传染病的传播,因此通过使用俯视图摄像机的视频监控系统,自动分析了拥挤养猪场中猪的行为。虽然需要正确地分离重叠猪以跟踪每头猪,但由于X形和T形等复杂的遮挡模式,快速准确地提取每头猪的边界是一个具有挑战性的问题。在本研究中,我们不仅利用了YOLO的优点(即基于深度学习的快速目标检测器之一),而且通过旋转的测试时间数据增强克服了YOLO的缺点(即基于轴向边界盒的目标检测器),提出了一种快速准确的重叠猪分离方法。基于重叠猪之间遮挡模式的实验结果表明,所提出的方法可以提供更好的精度和更快的处理速度,而不是最先进的基于深度学习的分割技术之一,如Mask R-CNN(即,在精度/处理速度性能指标方面,性能比Mask R-CNN提高了约11倍)。
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引用次数: 1
The City Metaphor in Software Visualization 软件可视化中的城市隐喻
Pub Date : 1900-01-01 DOI: 10.24132/csrn.2019.2901.1.18
C. Jeffery
A city metaphor has become a popular method of visualizing properties of program code. This paper provides an overview of research projects that employ this metaphor for a wide range of software engineering tasks. Until now, projects employing the city metaphor have primarily focused on visualizing static and semi-static properties of software repositories, such as understanding how a program’s source code structure is changing over time, and who is changing what. This paper compares these existing code cities and suggests likely avenues of future research.
城市隐喻已经成为一种流行的可视化程序代码属性的方法。本文提供了一个研究项目的概述,这些研究项目将此比喻用于广泛的软件工程任务。到目前为止,使用城市比喻的项目主要集中于可视化软件存储库的静态和半静态属性,例如理解程序的源代码结构如何随时间变化,以及谁在改变什么。本文对这些现有的代码城市进行了比较,并提出了未来可能的研究方向。
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引用次数: 8
Prototyping a game engine architecture as a multi-agent system 将游戏引擎架构原型化为多代理系统
Pub Date : 1900-01-01 DOI: 10.24132/csrn.2019.2902.2.4
Carlos Marin, M. Chover, J. Sotoca
The game engines are one of the essential and daily used applications on the game development field. These applications are designed to assist in the creation of this type of contents. Nevertheless, their usage and development are very complex. Moreover, there are not many research papers about the game engine architecture definition and specification. In this sense, this work presents a methodology to specify a game engine defined as a multi-agent system. In such a way, from a multi-agent approximation, a game engine architecture can be prototyped in a fast way. Also, this implementation can be exported to a general programming language for maximum performance, facilitating the definition and comprehension of the mechanisms of the game engine.
游戏引擎是游戏开发领域中必不可少的日常应用程序之一。这些应用程序旨在帮助创建这种类型的内容。然而,它们的使用和发展是非常复杂的。此外,关于游戏引擎架构定义和规范的研究文献并不多。从这个意义上说,这项工作提出了一种方法来指定定义为多代理系统的游戏引擎。通过这种方式,从多代理近似来看,游戏引擎架构可以以一种快速的方式原型化。此外,这个实现可以导出到一个通用的编程语言,以获得最大的性能,促进游戏引擎机制的定义和理解。
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引用次数: 3
Visualization-Based Support of Analyzing System Behavior based on System Call Traces 基于系统调用轨迹的系统行为分析的可视化支持
Pub Date : 1900-01-01 DOI: 10.24132/csrn.2019.2901.1.6
Alrik Hausdorf, Nicole Hinzmann, Dirk Zeckzer
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引用次数: 0
Alignment of Point Clouds for Comparison of Infrastructures in Civil Engineering on Quality Control in Metrology 点云对准在土木工程基础设施计量质量控制比较中的应用
Pub Date : 1900-01-01 DOI: 10.24132/csrn.2019.2901.1.19
H. Haddad, D. Laurendeau
For 3D point cloud registration, Go-ICP [Yang et al., 2016] has been shown to obtain the global optimal solution for a pair composed of a model point cloud and a data point cloud. Go-ICP mostly has been investigated only on standard sets of point clouds. In this paper, we demonstrate the remarkable efficacy of Go-ICP for the alignment of very complex large-scale point clouds to their corresponding deformed CAD models. In particular, given two distinct sets of point clouds taken from the exterior and the interior of a building, experiments demonstrate that Go-ICP is able to successfully align both of these sets to the point cloud of the CAD model of the whole building (both exterior and interior information included). With the experimentation presented in this paper, we demonstrate that Go-ICP can achieve excellent alignment results and that this approach can be deployed in applications aiming at comparing CAD models of a building ("as designed" model) to the point cloud of the actual building ("as-built" model). Experiments also demonstrate the efficacy of Go-ICP to align a deformed copy of a man-made object to the original object in quality control applications.
对于3D点云配准,Go-ICP [Yang等人,2016]已被证明可以获得由模型点云和数据点云组成的对的全局最优解。Go-ICP大多只在标准的点云集上进行了研究。在本文中,我们证明了Go-ICP对非常复杂的大尺度点云与其相应的变形CAD模型对齐的显着功效。特别是,给定从建筑物的外部和内部获取的两组不同的点云,实验表明Go-ICP能够成功地将这两组点云与整个建筑物(包括外部和内部信息)的CAD模型的点云对齐。通过本文中提出的实验,我们证明Go-ICP可以获得出色的对齐结果,并且该方法可以部署在旨在将建筑物的CAD模型(“设计”模型)与实际建筑物的点云(“建成”模型)进行比较的应用程序中。实验还证明了Go-ICP在质量控制应用中使人造物体的变形副本与原始物体对齐的有效性。
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引用次数: 1
Performance Evaluation and Comparison of Service-based Image Processing based on Software Rendering 基于软件渲染的基于服务的图像处理性能评价与比较
Pub Date : 1900-01-01 DOI: 10.24132/csrn.2019.2901.1.15
Ole Wegen, Matthias Trapp, J. Döllner, S. Pasewaldt
This paper presents an approach and performance evaluation of performing service-based image processing using software rendering implemented using Mesa3D. Due to recent advances in cloud computing technology (w.r.t. both, hardware and software) as well as increased demands of image processing and analysis techniques, often within an eco-system of devices, it is feasible to research and quantify the impact of service-based approaches in this domain w.r.t. cost-performance relation. For it, we provide a performance comparison for service-based processing using GPU-accelerated and software rendering.
本文提出了一种使用Mesa3D实现的软件渲染执行基于服务的图像处理的方法和性能评估。由于云计算技术(硬件和软件)的最新进步,以及对图像处理和分析技术的需求增加,通常在设备的生态系统中,研究和量化基于服务的方法在该领域的影响是可行的。为此,我们对使用gpu加速和软件渲染的基于服务的处理进行了性能比较。
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引用次数: 3
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Computer Science Research Notes
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