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Research Roadmap of Service Ecosystems: A Crowd Intelligence Perspective 服务生态系统研究路线图:群体智能视角
Q2 Decision Sciences Pub Date : 2022-11-01 DOI: 10.26599/ijcs.2022.9100026
Xiao Xue, Guanding Li, Deyu Zhou, Yepeng Zhang, Lu Zhang, Yang Zhao, Zhiyong Feng, Li-zhen Cui, Zhangbing Zhou, Xiaoping Sun, Xudong Lu, Shizhan Chen
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引用次数: 16
Blockchain Technology Application Maturity Assessment Model for Digital Government Public Service Projects 数字政府公共服务项目区块链技术应用成熟度评估模型
Q2 Decision Sciences Pub Date : 2022-11-01 DOI: 10.26599/IJCS.2022.9100025
Yutao Yang;Yuxuan Shi;Tianmei Wang
With the deepening application of blockchain technology, exaggerating its empowering effects has become common. In recent years, the rational assessment of the maturity of blockchain technology applications in digital projects in different fields has been the focus of attention and identified as the key to improving the implementation effect of various digital projects. Although some studies have obtained substantial research results on technology maturity and its derivative applications, which can be used to predict the overall trend of a technology or guide the implementation of the technology on the ground, few studies have evaluated the maturity of blockchain technology in combination with different application scenarios. Our study combines application scenarios and the technical characteristics of blockchain technology and proposes an evaluation system for blockchain technology application maturity consisting of five primary indicators, that is, key application requirements, data security, process complexity, application ecological completeness, and technical performance requirements, and their corresponding secondary indicators. In addition, we take digital government public service projects as application scenarios and use the analytic hierarchy process (AHP) entropy method and expert scoring method to determine the weights corresponding to each index in the assessment system and construct a blockchain technology application maturity assessment model. Moreover, we apply the model to ten typical digital government public service projects to conduct a comprehensive assessment and analysis. By comparing the indicator scores of the different projects, we analyze the project characteristics influencing blockchain technology application maturity and provide suggestions for applying “blockchain + digital government public services”.
随着区块链技术应用的深入,夸大其赋能效果已成为普遍现象。近年来,合理评估区块链技术在不同领域数字项目中的应用成熟度一直是人们关注的焦点,并被确定为提高各种数字项目实施效果的关键。尽管一些研究已经获得了关于技术成熟度及其衍生应用的实质性研究成果,可以用来预测一项技术的总体趋势或指导该技术在实地的实施,但很少有研究结合不同的应用场景来评估区块链技术的成熟度。我们的研究结合了应用场景和区块链技术的技术特点,提出了一个由五个主要指标组成的区块链技术应用成熟度评估体系,即关键应用需求、数据安全性、流程复杂性、应用生态完整性和技术性能要求,以及它们相应的次要指标。此外,我们以数字政府公共服务项目为应用场景,采用层次分析法(AHP)熵法和专家评分法确定评估系统中各指标对应的权重,构建区块链技术应用成熟度评估模型。此外,我们将该模型应用于十个典型的数字政府公共服务项目,进行了全面的评估和分析。通过比较不同项目的指标得分,分析影响区块链技术应用成熟度的项目特征,为应用“区块链+数字政府公共服务”提供建议。
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引用次数: 0
User Experience Adaptation of Complex Game Interface for User Behaviour Modeling Using RNN 基于RNN的复杂游戏界面用户体验适应用户行为建模
Q2 Decision Sciences Pub Date : 2022-11-01 DOI: 10.26599/IJCS.2022.9100021
Fatima Isiaka;Zainab Adamu;Muhammad A. Adamu
In a video game review, the main focus is the narratives, characters, graphics, and mechanics in the gameplay. Some recent research mentions the user interface only when it comes into light as a creative platform for simple interactive narratives from a technical point of view; this narrative is mainly a software tool that requires traditionally modernized inputs from the user. The user needs to interact with the navigational controls or menus in order to start a basic game play. A complex game interface as stimulus is generally considered as having a feeling of immersion that allows for visual tracking of user behavioural patterns and use it to predict the next strategy of the user using robust computational models. A number of users have limited sensory perception in a gameplay and hence rely on complex game stimulus and an adaptive model is paramount when considering behavioural expectations that place the user in a digital environment with more expressive perceptions. We developed a custom based eye tracking and 3D object detection algorithm which was utilised by recruiting users to interact with visual 3D objects and trace their eye movement behaviour to generated data. We then applied the use of recurrent neural network (RNN) for direct tracing of user behavioural activities in a sequential manner to predict their behaviour for interface adaptation. Result indicates that redundant user attributes are flexible and flawless for identifying predicted response of the user in a controlled environment. This would lead to prototypical representation of user behavioural analytics as an embedded platform in the confined digital environment. One of the limitations of the project is its inability to basically specify the 3D gaze point at the inner boundaries of the visual field. Data visualisation is strictly based on combined object flow detection. The originality of the work is its ability to redefine fixation point to a rendered cascaded 3D gaze point and space-defined saccade which is indicated by the distance between one gaze points to the other. The 3D gaze point would be well suited for fixation generalisation on 3D as well as on 2D digital oriented environment.
在视频游戏评论中,主要关注游戏中的叙事、角色、图形和机制。最近的一些研究提到,只有当用户界面从技术角度被认为是简单互动叙事的创意平台时,它才会出现;这种叙述主要是一种软件工具,需要用户传统上现代化的输入。用户需要与导航控件或菜单进行交互,以便开始基本的游戏。作为刺激的复杂游戏界面通常被认为具有沉浸感,该沉浸感允许对用户行为模式进行视觉跟踪,并使用稳健的计算模型来预测用户的下一个策略。许多用户在游戏中的感官感知有限,因此依赖于复杂的游戏刺激,在考虑将用户置于感知更具表现力的数字环境中的行为预期时,自适应模型至关重要。我们开发了一种基于自定义的眼睛跟踪和3D对象检测算法,该算法用于招募用户与视觉3D对象交互,并跟踪他们的眼球运动行为以生成数据。然后,我们应用递归神经网络(RNN)以顺序的方式直接跟踪用户的行为活动,以预测他们的行为,从而进行界面自适应。结果表明,冗余用户属性对于识别受控环境中用户的预测响应是灵活和完美的。这将导致用户行为分析作为受限数字环境中的嵌入式平台的原型表示。该项目的局限性之一是无法基本上指定视野内部边界的3D凝视点。数据可视化严格基于对象流检测的组合。该作品的独创性在于它能够将注视点重新定义为渲染的级联3D注视点和空间定义的扫视,该扫视由一个注视点到另一个注视点将之间的距离表示。3D注视点将非常适合于在3D以及在2D数字定向环境上的注视泛化。
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引用次数: 0
Individual Behavior Modeling and Transmission Control During Disease Spread: A Review 疾病传播过程中的个体行为建模与传播控制研究进展
Q2 Decision Sciences Pub Date : 2022-11-01 DOI: 10.26599/IJCS.2022.9100027
Wengxiang Dong;H. Vicky Zhao
In this paper, we provide a detailed review of two categories of the literature: the spontaneous protective behaviors of individuals during disease spread and the mandatory measures to control the disease spread. In the literature, the models of individual protective behaviors can be divided into two parts: the environment-induced protective behaviors and the information-induced protective behaviors. And the mandatory measures of disease control can be divided into two parts: the macro-based control methods and the micro-based control methods. We provide a detailed review to the various categories of research. Then we compare the effects of different control methods through simulation. Among the micro-based control methods, the method based on minimizing the largest eigenvalue has the best effect. This review is of crucial importance to summarize the studies of the spontaneous protective behaviors during disease spread and the mandatory measures to control the disease spread.
在这篇论文中,我们对两类文献进行了详细的回顾:个体在疾病传播过程中的自发保护行为和控制疾病传播的强制性措施。在文献中,个体保护行为的模型可以分为两部分:环境诱导的保护行为和信息诱导的保护行动。疾病控制的强制性措施可分为两部分:基于宏观的控制方法和基于微观的控制方法。我们对各类研究进行了详细的回顾。然后通过仿真比较了不同控制方法的效果。在基于微观的控制方法中,基于最小化最大特征值的方法效果最好。这篇综述对于总结疾病传播过程中自发保护行为的研究以及控制疾病传播的强制性措施具有至关重要的意义。
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引用次数: 0
Future of Networked Information Society: A Deeply Interconnected “Primitive Society” 网络化信息社会的未来:一个深度互联的“原始社会”
Q2 Decision Sciences Pub Date : 2022-11-01 DOI: 10.26599/IJCS.2022.9100023
Xiao Sun;Jun Qian;Ziyang Wang;Jinwei Miao;Yueting Chai
Human society is evolving toward the future network information society. In this paper, we identify the interconnected level as the key factor driving the evolution of human society and incorporate it into our proposed evolutionary model of social formation. We show the entire process of social formation evolution at the interconnected level through theoretical analysis and simulation. Our result is consistent with what human beings have gone through. By contrast, the result presents the following four characteristics of the future network information society: the personalization of goods or services, the downsizing of enterprises or organizations, the decentralization of production or life, and the sharing of production or living tools. We regard the future network information society as a deeply interconnected “Primitive Society”.
人类社会正在向未来的网络信息社会发展。在本文中,我们将相互联系的水平确定为驱动人类社会进化的关键因素,并将其纳入我们提出的社会形成的进化模型中。我们通过理论分析和模拟,在相互关联的层面上展示了社会形态演变的整个过程。我们的结果与人类所经历的是一致的。相比之下,该结果呈现出未来网络信息社会的以下四个特征:商品或服务的个性化、企业或组织的精简、生产或生活的分散化以及生产或生活工具的共享。我们将未来的网络信息社会视为一个深度互联的“原始社会”。
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引用次数: 0
Research Roadmap of Service Ecosystems: A Crowd Intelligence Perspective 服务生态系统研究路线图:基于群体智能的视角
Q2 Decision Sciences Pub Date : 2022-11-01 DOI: 10.26599/IJCS.2022.9100026
Xiao Xue;Guanding Li;Deyu Zhou;Yepeng Zhang;Lu Zhang;Yang Zhao;Zhiyong Feng;Lizhen Cui;Zhangbing Zhou;Xiao Sun;Xudong Lu;Shizhan Chen
With the mutual interaction and dependence of several intelligent services, a crowd intelligence service network has been formed, and a service ecosystem has gradually emerged. Such a development produces an ever-increasing effect on our lives and the functioning of the whole society. These facts call for research on these phenomena with a new theory or perspective, including what a smart society looks like, how it functions and evolves, and where its boundaries and challenges are. However, the research on service ecosystems is distributed in many disciplines and fields, including computer science, artificial intelligence, complex theory, social network, biological ecosystem, and network economics, and there is still no unified research framework. The researchers always have a restricted view of the research process. Under this context, this paper summarizes the research status and future developments of service ecosystems, including their conceptual origin, evolutionary logic, research topic and scale, challenges, and opportunities. We hope to provide a roadmap for the research in this field and promote sound development.
随着多种智能服务的相互作用和依赖,形成了人群智能服务网络,服务生态系统逐步形成。这种发展对我们的生活和整个社会的运作产生了越来越大的影响。这些事实要求用新的理论或视角来研究这些现象,包括智能社会是什么样子的,它是如何运作和演变的,以及它的边界和挑战在哪里。然而,服务生态系统的研究分布在许多学科和领域,包括计算机科学、人工智能、复杂理论、社会网络、生物生态系统和网络经济学,仍然没有统一的研究框架。研究人员对研究过程的看法总是有限的。在此背景下,本文总结了服务生态系统的研究现状和未来发展,包括其概念起源、进化逻辑、研究主题和规模、挑战和机遇。我们希望为该领域的研究提供一个路线图,并促进健康发展。
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引用次数: 17
COVID-19 Spread Simulation in a Crowd Intelligence Network 人群智能网络中的新冠肺炎传播模拟
Q2 Decision Sciences Pub Date : 2022-08-09 DOI: 10.26599/IJCS.2022.9100002
Linzhi Shan;Hongbo Sun
In this paper, the Crowd Intelligence Network Model is applied to the simulation of epidemic spread. This model combines the multi-layer coupling network model and the two-stage feedback member model to study the epidemic spread mechanisms under multiple-scene intervention. First, this paper establishes a multi-layer coupled network structure based on the characteristic of Social Network, Information Network, and Monitor Network, namely, the Crowd Intelligence Network structure. Then, based on this structure, the digital-self model, which has a multiple-scene effect and two-stage feedback structure, is designed. It has an emotional state and infection state quantified by using attitude and self-protection levels. This paper uses the attitude level and self-protection level to quantify individual emotions and immune levels, and discusses the impact of individual emotions on epidemic prevention and control. Finally, the availability of the Crowd Intelligence Network Model on the epidemic spread is verified by comparing the simulation trend with the actual spread trend of COVID-19.
本文将人群智能网络模型应用于流行病传播的模拟。该模型结合多层耦合网络模型和两阶段反馈成员模型,研究多场景干预下的疫情传播机制。首先,本文根据社会网络、信息网络和监控网络的特点,建立了一个多层耦合的网络结构,即群体智能网络结构。在此基础上,设计了具有多场景效果和两级反馈结构的数字自我模型。它有情绪状态和感染状态,用态度和自我保护水平来量化。本文采用态度水平和自我保护水平来量化个体情绪和免疫水平,探讨个体情绪对疫情防控的影响。最后,通过对比COVID-19的模拟趋势和实际传播趋势,验证了人群智能网络模型对疫情传播的有效性。©作者2022。
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引用次数: 1
An Encoder-Decoder Network for Automatic Clinical Target Volume Target Segmentation of Cervical Cancer in CT Images 一种用于宫颈癌CT图像临床靶体自动分割的编码器-解码器网络
Q2 Decision Sciences Pub Date : 2022-08-09 DOI: 10.26599/IJCS.2022.9100014
Yizhan Fan;Zhenchao Tao;Jun Lin;Huanhuan Chen
Cervical cancer is a common gynecological cancer, and its common treatment method radiotherapy depends on target area delineation. The manual delineation work takes a long time and has low accuracy, so automating such delineation is important. At present, some traditional image segmentation algorithms for target area delineation have low accuracy rates. Deep learning algorithms also face some difficulties, such as insufficient data and long training time. As the popular network used in medical image segmentation, U-net still has several disadvantages when handling small targets with unclear boundaries. According to the characteristics of the clinical target volume target segmentation task of cervical cancer, this study modified the U-net structure and optimized the training loss to improve the accuracy of small target detection. The modified structure could handle target boundaries well with operations such as bilinear upsampling. Finally, the proposed algorithm was evaluated on the dataset and compared with several deep learning-based algorithms. Results indicate that the proposed approach has certain superiority.
癌症是一种常见的妇科癌症,其常用的放射治疗方法取决于靶区的划定。手工描绘工作耗时长,精度低,因此自动化这种描绘很重要。目前,一些传统的图像分割算法对目标区域的划分精度较低。深度学习算法也面临一些困难,如数据不足和训练时间长。U-net作为医学图像分割中常用的网络,在处理边界不清晰的小目标时仍然存在一些缺点。本研究根据癌症临床目标体积目标分割任务的特点,修改了U-net结构,优化了训练损失,提高了小目标检测的准确率。修改后的结构可以通过双线性上采样等操作很好地处理目标边界。最后,在数据集上对该算法进行了评估,并与几种基于深度学习的算法进行了比较。结果表明,该方法具有一定的优越性。
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引用次数: 2
Product Search Algorithm Based on Improved Ant Colony Optimization in a Distributed Network 基于改进蚁群优化的分布式网络产品搜索算法
Q2 Decision Sciences Pub Date : 2022-08-09 DOI: 10.26599/IJCS.2022.9100016
Zhishuo Liu;Fang Tian;Lida Li;Zhuonan Han;Yuqing Li
The crowd intelligence-based e-commerce transaction network (CleTN) is a distributed and unstructured network structure. Smart individuals, such as buyers, sellers, and third-party organizations, can store information in local nodes and connect and share information via moments. The purpose of this study is to design a product search algorithm on the basis of ant colony optimization (ACO) to achieve an efficient and accurate search for the product demand of a node in the network. We introduce the improved ideas of maximum and minimum ants to design a set of heuristic search algorithms on the basis of ACO. To reduce search blindness, additional relevant heuristic factors are selected to define the heuristic calculation equation. The pheromone update mechanism integrating into the product matching factor and forwarding probability is used to design the network search rules among nodes in the search algorithm. Finally, the search algorithm is facilitated by Java language programming and PeerSim software. Experimental results show that the algorithm has significant advantages over the flooding method and the random walk method in terms of search success rate, search time, product matching, search network consumption, and scalability. The search algorithm introduces the idea of improving the maximum and minimum ant colony system and proposes new ideas in the design of heuristic factors in the heuristic equation and the pheromone update strategy. The search algorithm can search for product information effectively.
基于群体智能的电子商务交易网络(CleTN)是一种分布式、非结构化的网络结构。聪明的个人,如买家、卖家和第三方组织,可以将信息存储在本地节点中,并通过瞬间连接和共享信息。本研究的目的是设计一种基于蚁群优化(ACO)的产品搜索算法,以实现对网络中节点产品需求的高效准确搜索。我们引入了最大蚂蚁和最小蚂蚁的改进思想,设计了一组基于ACO的启发式搜索算法。为了减少搜索的盲目性,选择了额外的相关启发式因素来定义启发式计算方程。在搜索算法中,利用信息素更新机制结合乘积匹配因子和转发概率来设计节点间的网络搜索规则。最后,通过Java语言编程和PeerSim软件对搜索算法进行了简化。实验结果表明,该算法在搜索成功率、搜索时间、产品匹配、搜索网络消耗和可扩展性等方面都优于泛洪法和随机游走法。搜索算法引入了改进最大和最小蚁群系统的思想,并在启发式方程中启发式因子的设计和信息素更新策略方面提出了新的思路。该搜索算法能够有效地搜索产品信息。
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引用次数: 1
Caseload Prediction Using Graphical Evolutionary Game Theory and Time Series Analysis 基于图形进化博弈论和时间序列分析的案例负荷预测
Q2 Decision Sciences Pub Date : 2022-08-09 DOI: 10.26599/IJCS.2022.9100019
Huisheng Wang;Yuejiang Li;H. Vicky Zhao
Accurate caseload prediction is of considerable importance for the regulation and control of government agencies. Many studies on the environmental factor of caseload using time series analysis (TSA) are available. However, minimal attention has been provided to the interaction factor, which is substantially complex at the microlevel of social networks. A new model, graphical evolution game theory model (GEGT) is proposed in this paper to describe case formation based on the graphical evolutionary game theory. A parameter estimation method is developed on the basis of the GEGT model, and the estimated parameters are used for prediction. Furthermore, a fusion algorithm (GETS) that combines the predictions given by the proposed GEGT and TSA models is introduced to improve the caseload prediction accuracy. The fusion algorithm GETS highlights the accuracy of the GEGT model in the early stage of prediction. This algorithm integrates the precision of the TSA model in the later stage, thus balancing model strengths. The contribution of this paper lies in its proposed caseload prediction method based on the GEGT model to analyze the interaction factor and design a novel fusion algorithm GETS. The proposed model in this work is more accurate than the existing model on the actual dataset.
准确的案件数量预测对于政府机构的监管具有相当重要的意义。使用时间序列分析(TSA)对案件量的环境因素进行了许多研究。然而,对互动因素的关注很少,这在社交网络的微观层面上非常复杂。基于图形进化博弈理论,本文提出了一种新的描述案例形成的模型——图形进化博弈论模型(GEGT)。在GEGT模型的基础上,提出了一种参数估计方法,并将估计的参数用于预测。此外,引入了一种融合算法(GETS),该算法将所提出的GEGT和TSA模型给出的预测相结合,以提高案件量预测的准确性。融合算法GETS突出了GEGT模型在预测早期阶段的准确性。该算法集成了TSA模型后期的精度,从而平衡了模型的强度。本文的贡献在于提出了基于GEGT模型的案件量预测方法,分析了相互作用因素,并设计了一种新的融合算法GETS。本工作中提出的模型比实际数据集上的现有模型更准确。
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引用次数: 2
期刊
International Journal of Crowd Science
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