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2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)最新文献

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Investigation of the potential use of Virtual Reality for Agoraphobia exposure therapy 虚拟现实在广场恐惧症暴露治疗中的潜在应用研究
Sinéad Barnett, Ian Mills, Frances Cleary
Preliminary research study to evaluate the potential and need for virtual reality in the mental health sector specifically focusing on the treatment of agoraphobia. A survey was sent to numerous partici-pants that have been diagnosed and currently receiving treatment for agoraphobia. Results have concluded there is a demand for virtual reality treatment for agoraphobia and this in turn can lead to future studies into the VR therapy.
评估虚拟现实在心理健康领域的潜力和需求的初步研究,特别侧重于治疗广场恐惧症。一份调查发给了许多被诊断为广场恐惧症并正在接受治疗的参与者。结果表明,对广场恐惧症的虚拟现实治疗有需求,这反过来又可以导致未来对虚拟现实治疗的研究。
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引用次数: 0
Excite-O-Meter: an Open-Source Unity Plugin to Analyze Heart Activity and Movement Trajectories in Custom VR Environments Excite-O-Meter:一个开源的Unity插件,用于分析自定义VR环境中的心脏活动和运动轨迹
Luis Quintero, P. Papapetrou, J. Muñoz, Jeroen de Mooij, Michael Gaebler
This article explains the new features of the Excite-O-Meter, an open-source tool that enables the collection of bodily data, real-time feature extraction, and post-session data visualization in any custom VR environment developed in Unity. Besides analyzing heart activity, the tool supports now multidimensional time series to study motion trajectories in VR. The paper presents the main functionalities and discusses the relevance of the tool for behavioral and psychophysiological research.
这篇文章解释了Excite-O-Meter的新功能,这是一个开源工具,可以在Unity开发的任何自定义VR环境中收集身体数据,实时特征提取和会话后数据可视化。除了分析心脏活动,该工具现在支持多维时间序列来研究VR中的运动轨迹。本文介绍了该工具的主要功能,并讨论了该工具在行为和心理生理学研究中的相关性。
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引用次数: 3
Empathic Skills Training in Virtual Reality: A Scoping Review 虚拟现实中的移情技能训练:范围审查
L. Gerry, M. Billinghurst, E. Broadbent
This scoping review identifies and summarizes previous research exploring the efficacy of Virtual Reality (VR) training for empathy and compassion. We clarify working definitions of empathy and compassion by breaking the constructs into emotional, cognitive, and behavioral components. These components correspond to three key design features of immersive VR technologies: biofeedback, perspective-taking, and simulation. Although previous reviews address techniques for empathy-enhancement in VR, there is no comprehensive exploration of the topic of empathy training in VR. This paper presents findings on VR empathy training to date, research gaps, and recommendations for future research.
本文对虚拟现实(VR)训练同理心和同情心的有效性进行了综述,并对之前的研究进行了识别和总结。我们通过将共情和同情的构念分解为情感、认知和行为组成部分来澄清它们的工作定义。这些组件对应于沉浸式VR技术的三个关键设计特征:生物反馈、换位思考和模拟。虽然以前的综述涉及VR中的共情增强技术,但没有对VR中的共情训练进行全面的探索。本文介绍了迄今为止关于VR移情训练的研究成果、研究差距以及对未来研究的建议。
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引用次数: 1
STARE: Semantic Augmented Reality Decision Support in Smart Environments 智能环境中的语义增强现实决策支持
Mengya Zheng, Xingyu Pan, Nestor Velasco Bermeo, R. Thomas, D. Coyle, G. O’hare, A. Campbell
The Internet of Things facilitates real-time decision support within smart environments. Augmented Reality allows for the ubiquitous visualization of IoT-derived data, and AR visualization will simultaneously permit the cognitive and visual binding of information to the physical object(s) to which they pertain. Essential questions exist about efficiently filtering, prioritizing, determining relevance, and adjudicating individual information needs in real-time decision-making. Therefore, this paper proposes a novel AR decision support framework (STARE) to support immediate decisions within a smart environment by augmenting the user's focal objects with assemblies of semantically relevant IoT data and corresponding suggestions.
物联网促进了智能环境中的实时决策支持。增强现实允许无处不在的物联网衍生数据的可视化,而AR可视化将同时允许将信息与它们所属的物理对象进行认知和视觉绑定。在实时决策中,存在着有效过滤、优先排序、确定相关性和判断个人信息需求的基本问题。因此,本文提出了一种新的AR决策支持框架(STARE),通过使用语义相关的物联网数据集和相应的建议来增强用户的焦点对象,从而在智能环境中支持即时决策。
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引用次数: 3
Material Reflectance Property Estimation of Complex Objects Using an Attention Network 基于注意网络的复杂物体材料反射率估计
Bin Cheng, Junli Zhao, Fuqing Duan
Material reflectance property modeling can be used in realistic ren-dering to generate realistic appearances for virtual objects. However, current works mainly focus on near plane objects. In this paper, we propose an end-to-end network framework with attention mecha-nism to estimate the reflectance properties of any 3D object surface from a single image, where a single attention module is used for each reflectance property respectively to learn the property specific features. We also generate a material dataset by rendering a set of 3D complex shape models. The dataset is suitable for reflectance property estimation of arbitrary complex shape objects. Experiments validate the proposed method.
材料反射率属性建模可以用于逼真渲染,为虚拟物体生成逼真的外观。然而,目前的工作主要集中在近平面物体上。在本文中,我们提出了一个端到端的网络框架,该框架具有注意机制,可以从单幅图像中估计任意3D物体表面的反射特性,其中每个反射特性分别使用单个注意模块来学习属性的特定特征。我们还通过渲染一组3D复杂形状模型来生成材料数据集。该数据集适用于任意形状复杂物体的反射率估计。实验验证了该方法的有效性。
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引用次数: 0
Omnidirectional Neural Radiance Field for Immersive Experience 全方位神经辐射场沉浸式体验
Qiaoge Li, Itsuki Ueda, Chun Xie, Hidehiko Shishido, I. Kitahara
This paper proposes a method using only RGB information from multiple captured panoramas to provide an immersive observing experience for real scenes. We generated an omnidirectional neural radiance field by adopting the Fibonacci sphere model for sampling rays and several optimized positional encoding approaches. We tested our method on synthetic and real scenes and achieved satisfying empirical performance. Our result makes the immersive continuous free-viewpoint experience possible.
本文提出了一种仅使用来自多个捕获全景图的RGB信息来为真实场景提供沉浸式观察体验的方法。采用斐波那契球模型和几种优化的位置编码方法,生成了一个全向神经辐射场。我们在合成场景和真实场景上进行了测试,取得了令人满意的经验性能。我们的结果使沉浸式连续自由视点体验成为可能。
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引用次数: 1
Toward Using Multi-Modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality 基于多模态机器学习的扩展现实模拟智能家居用户行为预测研究
Powen Yao, Yu Hou, Yuan He, Da Cheng, Huanpu Hu, Michael Zyda
In this work, we propose a multi-modal approach to manipulate smart home devices in a smart home environment simulated in virtual reality (VR). We determine the user's target device and the desired action by their utterance, spatial information (gestures, positions, etc.), or a combination of the two. Since the information contained in the user's utterance and the spatial information can be disjoint or complementary to each other, we process the two sources of information in parallel using our array of machine learning models. We use ensemble modeling to aggregate the results of these models and enhance the quality of our final prediction results. We present our preliminary architecture, models, and findings.
在这项工作中,我们提出了一种在虚拟现实(VR)模拟的智能家居环境中操作智能家居设备的多模态方法。我们通过用户的话语、空间信息(手势、位置等)或两者的结合来确定用户的目标设备和期望的动作。由于用户话语中包含的信息和空间信息可以不相交或互补,因此我们使用我们的机器学习模型阵列并行处理这两个信息源。我们使用集成建模来聚合这些模型的结果,并提高最终预测结果的质量。我们介绍了我们的初步架构、模型和发现。
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引用次数: 0
Augmented Reality and Surgery: Human Factors, Challenges, and Future Steps 增强现实和外科手术:人为因素、挑战和未来步骤
Soojeong Yoo, A. Blandford
Augmented reality (AR) has shown much potential when applied in surgical settings, which can help guide surgeons through complex procedures, train students, and provide heads- up and hands-free spatial information. In this position paper, we discuss some of the current use cases of AR in surgical practice, evaluation measures, challenges and potential directions for future research. The aim of this paper is to start important discussion to improve future research and outcomes for system implementations for surgery.
增强现实(AR)在外科手术中已经显示出很大的潜力,它可以帮助指导外科医生完成复杂的程序,训练学生,并提供平视和免提的空间信息。在这篇立场文件中,我们讨论了AR在外科实践中的一些当前用例,评估措施,挑战和未来研究的潜在方向。本文的目的是开始重要的讨论,以提高未来的研究和结果的系统实施手术。
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引用次数: 0
Simulating Wind Tower Construction Process for Virtual Construction Safety Training and Active Learning 模拟风塔施工过程的虚拟施工安全培训与主动学习
Wanwan Li, B. Esmaeili, L. Yu
The growth of the wind energy industry in the United States has been remarkable; however, despite its significance and installation capacity, wind energy investments such as wind turbines and wind farms involve various safety risks. To increase awareness of construction workers regarding hazards associated, one needs to develop engaging training programs. Therefore, to address this emergent need, we develop a realistic simulation of the wind tower construction process in an immersive virtual reality environment aiming at informing workers of the general safety and health hazards associated with the critical processes used in constructing, maintaining, and demolishing wind towers.
美国风能产业的增长是显著的;然而,尽管其重要性和安装容量,风力涡轮机和风力发电场等风能投资涉及各种安全风险。为了提高建筑工人对相关危险的认识,需要制定有吸引力的培训计划。因此,为了解决这一紧急需求,我们在沉浸式虚拟现实环境中开发了风塔建设过程的逼真模拟,旨在告知工人与建造、维护和拆除风塔的关键过程相关的一般安全和健康危害。
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引用次数: 1
A Testbed for Exploring Multi-Level Precueing in Augmented Reality 探索增强现实中多层次预处理的实验平台
Jen-Shuo Liu, B. Tversky, Steven K. Feiner
Precueing information about upcoming subtasks prior to performing them has the potential to make an entire task faster and easier to accomplish than cueing only the current subtask. Most AR and VR research on precueing has addressed path-following tasks requiring simple actions at a series of locations, such as pushing a button or just visiting that location. We present a testbed for exploring multi-level precueing in a richer task that requires the user to move their hand between specified locations, transporting an object between some of them, and rotating it to a designated orientation.
与仅提示当前子任务相比,在执行即将到来的子任务之前提示有关子任务的信息可能会使整个任务更快、更容易完成。大多数关于前置的AR和VR研究都是针对路径跟踪任务,这些任务需要在一系列地点进行简单的操作,例如按下按钮或只是访问该地点。我们提出了一个测试平台,用于在更丰富的任务中探索多级处理,该任务要求用户在指定位置之间移动他们的手,在其中一些位置之间移动对象,并将其旋转到指定的方向。
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引用次数: 3
期刊
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
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