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Information Modeling in the New Millennium最新文献

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Requirements for Web Engineering Methodologies Web工程方法的需求
Pub Date : 2001-05-01 DOI: 10.4018/978-1-878289-77-3.ch019
H. Oinas-Kukkonen, Toni Alatalo, Jouko Kaasila, Henri Kivelä, Sami Sivunen
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引用次数: 13
Mapping UML Techniques to Design Activities 将UML技术映射到设计活动
Pub Date : 2001-05-01 DOI: 10.4018/978-1-878289-77-3.ch011
Ashley A. Bush, S. Purao
INTRODUCTION Over the years, the information system design process (Gero and Kazakov, 1996; Goldschmidt, 1997; Guindon, 1990; Jeffries et al., 1981; Parnas and Clements, 1986) has been investigated using a variety of perspectives. Researchers have examined cognitive aspects of design (Goldschmidt, 1997; Guindon, 1990; Guindon, Krasner, and Curtis, 1986; Rowe, 1987; Sen, 1997), design strategies (Adelson and Soloway, 1988; Batra and Antony, 1994; Guimaraes, 1985; Jeffries et al., 1981), and reuse tasks (Sen, 1997). A variety of modeling techniques, such as the entityrelationship model (Chen, 1976), data flow diagrams (Gane and Sarson, 1979), and object-oriented models (Booch, 1994) have also been developed to document the artifacts generated during the design process. Increasingly, the object-oriented design paradigm and related modeling techniques have been the choice of system designers. It is reasonable to expect that these modeling techniques (proposed to document the design products) will assist or at least not hinder the designer behaviors (that is, the process of IS artifact design). The expectation has, however, not been subjected to investigation. In this contribution, we focus on behaviors that designers exhibit during actual design sessions and investigate how these behaviors are supported by the de facto standard for object-oriented modeling, the Unified Modeling Language (UML) (Booch, Jacobson, and Rumbaugh, 1999). We focus on three core UML techniques: use cases, class diagrams, and sequence diagrams. To observe behaviors employed
多年来,信息系统设计过程(Gero and Kazakov, 1996;Goldschmidt, 1997;Guindon, 1990;Jeffries et al., 1981;Parnas和Clements, 1986)已经从不同的角度进行了调查。研究人员研究了设计的认知方面(Goldschmidt, 1997;Guindon, 1990;Guindon, Krasner, and Curtis, 1986;罗,1987;Sen, 1997),设计策略(Adelson and Soloway, 1988;Batra and Antony, 1994;吉马良斯,1985;Jeffries et al., 1981)和重用任务(Sen, 1997)。各种各样的建模技术,如实体关系模型(Chen, 1976)、数据流图(Gane和Sarson, 1979)和面向对象模型(Booch, 1994)也被开发出来,用于记录在设计过程中生成的工件。越来越多的面向对象的设计范式和相关的建模技术已经成为系统设计者的选择。我们有理由期望这些建模技术(建议将设计产品文档化)将帮助或至少不妨碍设计者的行为(即is工件设计的过程)。然而,这一期望并未受到调查。在这篇文章中,我们关注设计者在实际设计会议中展示的行为,并调查这些行为是如何被面向对象建模的事实标准——统一建模语言(UML)所支持的(Booch, Jacobson, and Rumbaugh, 1999)。我们关注三种核心UML技术:用例、类图和序列图。观察雇员的行为
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引用次数: 7
From Information Model to Controllable Implementation 从信息模型到可控实现
Pub Date : 2001-05-01 DOI: 10.4018/978-1-878289-77-3.ch016
H. J. Kahn, N. Filer
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引用次数: 1
Modeling of Customers' Interactive Control of Service Processes 顾客对服务过程交互控制的建模
Pub Date : 2001-05-01 DOI: 10.4018/978-1-878289-77-3.ch021
Heiko Ludwig
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引用次数: 1
Designing Model-Based Intelligent Dialogue Systems 基于模型的智能对话系统设计
Pub Date : 2001-05-01 DOI: 10.4018/978-1-878289-77-3.ch026
Dina Goren-Bar
Intelligent Systems are served by Intelligent User Interfaces aimed to improve the efficiency, effectiveness and adaptation of the interaction between the user and the computer by representing, understanding and implementing models. The Intelligent User Interface Model (IUIM) helps to design and develop Intelligent Systems considering its architecture and its behavior. It focuses the Interaction and Dialogue between User and System at the heart of an Intelligent Interactive System. An architectural model, which defines the components of the model, and a conceptual model, which relates to its contents and behavior, compose the IUIM. The conceptual model defines three elements: an Adaptive User Model (including components for building and updating the user model), a Task Model (including general and domain specific knowledge) and an Adaptive Discourse Model (to be assisted by an intelligent help and a learning module). We will show the implementation of the model by describing an application named Stigma-A STereotypical Intelligent General Matching Agent for Improving Search Results on the Internet. Finally, we compared the new model with others, stating the differences and the advantages of the proposed model.
智能系统由智能用户界面提供服务,旨在通过表示、理解和实施模型,提高用户与计算机之间交互的效率、有效性和适应性。智能用户界面模型(IUIM)有助于设计和开发智能系统,考虑其体系结构和行为。它关注智能交互系统的核心——用户和系统之间的交互和对话。体系结构模型(定义了模型的组件)和概念模型(与其内容和行为相关)组成了IUIM。概念模型定义了三个元素:一个自适应用户模型(包括用于构建和更新用户模型的组件),一个任务模型(包括一般和特定领域的知识)和一个自适应话语模型(由智能帮助和学习模块辅助)。我们将通过描述一个名为stigma的应用程序来展示该模型的实现-用于改善互联网搜索结果的典型智能通用匹配代理。最后,我们将新模型与其他模型进行了比较,说明了新模型的不同之处和优点。
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引用次数: 11
Event Modeling 事件的建模
Pub Date : 2001-05-01 DOI: 10.4018/978-1-878289-77-3.ch015
Lars Bækgaard
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引用次数: 10
Conceptual Web Site Modeling 概念性网站建模
Pub Date : 2001-05-01 DOI: 10.4018/978-1-878289-77-3.ch027
B. Strauch, R. Winter
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引用次数: 6
Coherent, Consistent, and Comprehensive Modeling of Communication, Information, Action, and Organization 沟通、信息、行动和组织的连贯、一致和全面的建模
Pub Date : 2001-05-01 DOI: 10.4018/978-1-878289-77-3.ch002
J. Dietz
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引用次数: 2
On the Convergence of Analysis and Design Methods for Multi-agent, Component-based and Object-oriented systems 多智能体、基于组件和面向对象系统分析与设计方法的融合
Pub Date : 2001-05-01 DOI: 10.4018/978-1-878289-77-3.ch009
B. Moulin
The general trend of the information technology evolution towards component-based and software agent-based systems calls for an integration of the analysis and design methods proposed up to now. As a step towards such an integration, we propose changing the paradigm on which analysis and design methods rely, shifting from the individualcentered notion of a “service” to the group-centered notion of a “game”. Instead of designing a system on the basis of the services that each object or component can provide, we propose considering the whole game in which agents, components and users can play various roles in order to perform some common task. We first review the recent evolution of analysis and design methods used to develop object-oriented, component-based, knowledge-based and multiagent systems. We propose an approach to specify the service game of a system based on the use of an extended form of use case maps. We show how this simple technique could help to the convergence of analysis and design methods used to specify systems using object-oriented, component-based, knowledge-based and multiagent approaches.
信息技术向基于组件和基于软件代理的系统发展的大趋势要求将目前提出的分析和设计方法进行整合。作为迈向这种整合的一步,我们建议改变分析和设计方法所依赖的范式,从以个人为中心的“服务”概念转变为以群体为中心的“游戏”概念。我们不是根据每个对象或组件所能提供的服务来设计系统,而是建议考虑整个游戏,在这个游戏中,代理、组件和用户可以扮演不同的角色来执行一些共同的任务。我们首先回顾了用于开发面向对象、基于组件、基于知识和多智能体系统的分析和设计方法的最新发展。我们提出了一种基于使用扩展形式的用例图来指定系统服务博弈的方法。我们展示了这种简单的技术如何有助于使用面向对象、基于组件、基于知识和多智能体方法来指定系统的分析和设计方法的融合。
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引用次数: 2
A Unifying Translation of Natural Language Patterns to Object and Process Modeling 自然语言模式到对象和过程建模的统一翻译
Pub Date : 2001-05-01 DOI: 10.4018/978-1-878289-77-3.ch013
Alexandra Galatescu
The proposed translation of natural language (NL) patterns to object and process modeling is seen as an alternative to the symbolic notations, textual languages or classical semantic networks, the main representation tools today. Its necessity is motivated by the universality, unifying abilities, natural extensibility, logic and reusability of NL. The translation relies on a formalized, stylized and graphical representation of NL, bridging NL to an integrated view on the object and process modeling. Only the morphological and syntactic knowledge in NL is subject to translation, but the proposed solution anticipates the semantic and logical interpretation of a model. A brief presentation and exemplification of NL patterns in consideration precede the translation. INTRODUCTION AND MOTIVATION The complexity of today’s information systems (IS) entails the need to combine and integrate object, process, data flow, workflow models and, at the same time, to satisfy modeling requirements like: universality, integration, extensibility, equidistance versus the implementation models, structuring (modularity, connectivity, encapsulation), logical and semantic consistency, reusability, friendly interface. Symbolic notation has become the main representation tool for most of these models This chapter appears in the book, Information Modeling in the New Millennium by Matti Rossi and Keng Siau. Copyright © 2001, Idea Group Publishing. 701 E. Chocolate Avenue, Hershey PA 17033-1117, USA Tel: 717/533-8845; Fax 717/533-8661; URL-http://www.idea-group.com ITB8080 IDEA GROUP PUBLISHING
将自然语言(NL)模式转换为对象和过程建模的建议被视为符号符号、文本语言或经典语义网络(当今主要的表示工具)的替代方法。自然语言的通用性、统一能力、自然可扩展性、逻辑性和可重用性促使了它的必要性。翻译依赖于NL的形式化、风格化和图形化表示,将NL与对象和过程建模的集成视图连接起来。在自然语言中,只有形态和句法知识是翻译的对象,但所提出的解决方案预测了模型的语义和逻辑解释。在翻译之前,要对所考虑的NL模式进行简要介绍和举例。当今信息系统(IS)的复杂性要求将对象、过程、数据流、工作流模型组合和集成,同时满足建模要求,如:通用性、集成性、可扩展性、与实现模型的等距离、结构化(模块化、连接性、封装性)、逻辑和语义一致性、可重用性、友好界面。符号表示法已经成为大多数这些模型的主要表示工具,这一章出现在Matti Rossi和Keng Siau所著的《新千年中的信息建模》一书中。版权所有©2001,Idea Group Publishing. 701 E. Chocolate Avenue, Hershey PA 17033-1117, USA电话:717/533-8845;传真717/533 - 8661;URL-http://www.idea-group.com ITB8080想法组出版
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引用次数: 4
期刊
Information Modeling in the New Millennium
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