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DESIGNING MATHEMATICS LEARNING VIDEOS: INCORPORATING LOCAL WISDOM TO EXPLORE NUMBER PATTERNS 设计数学学习视频:结合地方智慧探索数字模式
Pub Date : 2023-04-30 DOI: 10.22236/kalamatika.vol8no1.2023pp77-92
V. D. Mawarsari, Winda Kustriani, Iswahyudi Joko
Teachers often face challenges in creating effective learning materials, particularly in mathematics. Traditional lecture methods and insufficiently engaging learning tools can lead to student disinterest. Hence, it is essential to develop mathematics learning media that stimulate interest and connect to real-world experiences, including local cultural practices. Therefore, this study aimed to design effective learning media for Year 8 students focused on number patterns and to assess the validity of this media. This research adopted a development approach, utilizing the Analysis, Design, and Development (ADDIE) method. The development process was limited to the Analysis, Design, and Development stages. An assessment questionnaire was used to evaluate the validity of the video media, with input from both media experts and material experts. Five experts from each field were consulted for media validation. Results of the validation process indicated that the video media scored 88% and 87% in the material expert and media expert evaluations, respectively. These scores met the criteria for validity, indicating that the media is suitable for use in the classroom.
教师在创造有效的学习材料方面经常面临挑战,特别是在数学方面。传统的讲课方法和不够吸引人的学习工具会导致学生不感兴趣。因此,开发能够激发兴趣并与现实世界经验(包括当地文化习俗)联系起来的数学学习媒体至关重要。因此,本研究旨在为八年级学生设计以数字模式为主的有效学习媒体,并评估该媒体的效度。本研究采用了一种开发方法,利用分析、设计和开发(ADDIE)方法。开发过程仅限于分析、设计和开发阶段。一份评估问卷用于评估视频媒体的有效性,并由媒体专家和材料专家提供意见。媒体验证咨询了来自每个领域的五名专家。验证过程的结果表明,视频媒体在材料专家和媒体专家的评价中得分分别为88%和87%。这些分数符合效度标准,表明该媒体适合在课堂上使用。
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引用次数: 0
DEVELOPMENT OF LEARNING INSTRUMENTS BASED ON RME MODELS TO IMPROVE STUDENTS’ MATHEMATICAL LITERACY AND LEARNING INTEREST 开发基于rme模型的学习工具,提高学生的数学素养和学习兴趣
Pub Date : 2023-04-30 DOI: 10.22236/kalamatika.vol8no1.2023pp27-48
Nazri Maulana Khani Selian, M. Mulyono, M. Mariani
This study employed GeoGebra to develop interactive learning instruments for SLETV content, using the 4-D Thiagaradjan model as the framework, involving four phases: define, design, develop, and disseminate. The investigation included two eighth-grade math teachers and fourteen-year-old eighth-graders, and observational data were collected through needs analysis, interviews, and questionnaires. The data collection comprised need analysis, interviews, and surveys. Before trial implementation, three crucial development requirements had to be met: validity, practicality, and efficacy. The validation of learning instrument formats, illustrations, language, and content showed valid. The research findings indicate that the developed learning instruments were effective, with an average student score of 74.3 on the pretest and 87 on the posttest (meeting the minimum criteria of mastery learning). Teacher's ability to manage learning was rated as very good, with an average score of 4.4. The observation of learning implementation showed an average score of 4.4 in the very good category (practical). The learning instruments based on RME can be used to enhance students' mathematical literacy and learning interest.
本研究采用GeoGebra为SLETV内容开发交互式学习工具,以4-D Thiagaradjan模型为框架,包括定义、设计、开发和传播四个阶段。调查对象为2名八年级数学教师和14名八年级学生,通过需求分析、访谈和问卷调查收集观察性数据。数据收集包括需求分析、访谈和调查。在试行之前,必须满足三个关键的发展要求:有效性、实用性和有效性。学习工具的格式、插图、语言和内容验证均有效。研究结果表明,开发的学习工具是有效的,学生平均前测得分为74.3分,后测得分为87分(达到掌握学习的最低标准)。教师管理学习的能力被评为非常好,平均得分为4.4分。在学习执行情况的观察中,学生的平均得分为4.4分,为非常好(实用)类别。基于RME的学习工具可以提高学生的数学素养和学习兴趣。
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引用次数: 0
DEVELOPMENT OF PBL E-MODULES ON POLYHEDRON CONSTRUCTIONS FOR GEOMETRICAL THINKING ABILITY 几何思维能力多面体结构PBL e模块的开发
Pub Date : 2023-04-30 DOI: 10.22236/kalamatika.vol8no1.2023pp107-118
Felia Dwi Rahayu, V. D. Mawarsari, Rohmat Suprapto
This research aimed to address the issue of low geometry proficiency among students and the lack of teaching materials and assess the validity and practicality of utilizing PBL e-modules as a teaching aid. The research employed the ADDIE model as a development method. To assess the e-module's validity, three media and three material experts were consulted. The material expert evaluation yielded a score of 3.60, while the media expert evaluation yielded a score of 3.29, indicating that the media and material of the e-module are valid for use as teaching materials. Furthermore, a small class trial involving ten students demonstrated a practicality score of 3.35, signifying highly practical results. The field test resulted in a score of 3.25, indicating that the PBL e-module is practical. The teacher's response yielded a score of 3.74, indicating that it is practical. Consequently, the PBL e-modules developed for the geometric material on polyhedron thinking skills are valid and practical, making them suitable as teaching materials in the learning process.
本研究旨在解决学生几何熟练程度低及教材缺乏的问题,并评估利用PBL电子模块作为教学辅助工具的有效性和实用性。本研究采用ADDIE模型作为开发方法。为了评估电子模块的有效性,我们咨询了三家媒体和三位材料专家。材料专家评价得分为3.60分,媒介专家评价得分为3.29分,说明电子模块的媒介和材料均可作为教材有效使用。在一个10人的小班实验中,实用性得分为3.35分,具有很强的实用性。现场测试结果为3.25分,表明PBL e模块是实用的。老师的回答得到了3.74分,说明它是实用的。因此,针对多面体思维技能的几何材料开发的PBL e模块是有效的和实用的,适合作为学习过程中的教材。
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引用次数: 0
VALIDITY OF GUIDED INQUIRY-BASED LEARNING INSTRUMENT WITH GEOGEBRA APPLETS FOR TEACHING CIRCLES 地理小程序引导探究式学习工具在教育界的有效性
Pub Date : 2023-04-30 DOI: 10.22236/kalamatika.vol8no1.2023pp63-76
Stri Pertiwi, M. Mailizar, E. Elizar
The guided inquiry learning model is a student activity that emphasizes maximally training critical thinking skills. The learning instruments developed must be adapted to the syntax/stages of the guided inquiry learning model. Several learning instruments have been developed to assist teachers in making teaching materials. However, many teachers have not mastered technology, especially learning media using applications. Therefore, teachers need learning applications in schools, such as the GeoGebra applet. This study aims to develop valid guided inquiry-based learning instruments using GeoGebra applets for circles. This research is development research employing Plomp’s model and involving preliminary research and prototyping stages. The data was collected by compiling the comments and input from the validator through validation sheets related to learning instruments (lesson plans, worksheets, and GeoGebra applets). The results of the data analysis showed that the learning instruments were declared valid with an average lesson plan score of 4.75, an average student worksheet validation score of 4.60, and an average value of the total validation of GeoGebra applets of 4.94. Further research should assess the practicality and effectiveness of the instruments.
指导性研究性学习模式是一种最大限度地强调培养批判性思维能力的学生活动。开发的学习工具必须适应引导探究学习模式的语法/阶段。已经开发了几种学习工具,以协助教师制作教材。然而,许多教师并没有掌握技术,特别是使用应用程序学习媒体。因此,教师需要在学校学习应用程序,如GeoGebra applet。本研究旨在利用GeoGebra小程序开发有效的指导性探究式学习工具。这项研究是采用普洛姆普模型的开发研究,包括初步研究和原型设计阶段。通过与学习工具(课程计划、工作表和GeoGebra applet)相关的验证表编译来自验证者的评论和输入来收集数据。数据分析结果显示,教学计划平均得分为4.75分,学生工作表平均得分为4.60分,GeoGebra小程序的平均总验证值为4.94分,学习工具被宣布有效。进一步的研究应评估这些工具的实用性和有效性。
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引用次数: 0
ANALYSIS OF STUDENT ERRORS IN SOLVING MINIMUM COMPETENCY ASSESSMENT PROBLEMS BASED ON KASTOLAN THEORY 基于kastolan理论的学生解最小能力评估题错误分析
Pub Date : 2023-04-30 DOI: 10.22236/kalamatika.vol8no1.2023pp1-10
Novita Anggraini, Dwi Priyo Utomo, Rizal Dian Azmi
In studying geometry, it is common for students to make various errors when working on word problems. Although some students understand the example problems, they may be confused and make errors when presented with different questions. This study employed a qualitative descriptive approach to examine the types and causes of errors made by Grade 8 students from a junior high school in Pronojiwo, Indonesia. The study involved 40 students, with six students selected for interviews. Data were collected using descriptions and interviews. The research employed three procedural stages: preparation, implementation, and data analysis. Data analysis involved data reduction, data encoding, and conclusions. The analysis revealed that 23.3% of students made conceptual errors, 27% made procedural errors, and 44.5% made technical errors. The factors contributing to these errors included students' lack of focus on reading the questions, limited understanding of the material, haste in completing the questions, insufficient knowledge of the problems in the questions, and carelessness in checking their answers.
在学习几何时,学生在做应用题时犯各种错误是很常见的。虽然有些学生能理解示例问题,但在面对不同的问题时,他们可能会感到困惑并犯错误。本研究采用定性描述的方法来调查印度尼西亚Pronojiwo一所初中八年级学生的错误类型和原因。这项研究涉及40名学生,其中6名学生被选中接受采访。数据收集采用描述和访谈。本研究采用了三个程序阶段:准备、实施和数据分析。数据分析包括数据简化、数据编码和结论。分析发现,23.3%的学生犯了概念错误,27%的学生犯了程序错误,44.5%的学生犯了技术错误。造成这些错误的因素包括学生阅读问题的注意力不集中,对材料的理解有限,匆忙完成问题,对问题的了解不足,以及检查答案的粗心大意。
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引用次数: 1
MATHEMATICAL REPRESENTATION ABILITY OF PROSPECTIVE MATHEMATICS TEACHERS IN SOLVING TRIGONOMETRIC PROBLEMS 准数学教师解决三角问题的数学表征能力
Pub Date : 2023-04-30 DOI: 10.22236/kalamatika.vol8no1.2023pp11-26
M. M. Melissa, Laurentius Anindito Wisnu Susanto, Aldila Nindya Puspita, Samsul Vandam Sigalingging
This study aims to investigate the proficiency of prospective mathematics teacher students in mathematical representation. To achieve this goal, we used a qualitative research design with a descriptive approach. The research subjects consisted of three undergraduate students from Mathematics Education department at a private university in Yogyakarta. Data were collected using a test for mathematical representation ability and interviews. The data were analysed descriptively using techniques by Miles and Huberman. It shows that the mathematical representation ability of prospective teacher students was in low category. This can be seen from the average achievement of indicators of mathematical representation ability (34.74%). The ability to create and use representations for collecting/organizing, recording, and communicating mathematical ideas is 33.33%. The ability to select, apply and translate various forms of representation mathematics to solve problems is 29.76%. And the ability to use multiple representations is 41.11%.
本研究旨在探讨准数学教师学生对数学表征的熟练程度。为了实现这一目标,我们采用了定性研究设计和描述性方法。研究对象为来自日惹一所私立大学数学教育系的三名本科生。数据收集采用数学表征能力测试和访谈。使用迈尔斯和休伯曼的技术对数据进行了描述性分析。结果表明,准教师学生的数学表征能力处于低水平。这可以从数学表示能力指标的平均成分率(34.74%)看出。创建和使用表示来收集/组织、记录和交流数学思想的能力为33.33%。选择、应用和翻译各种形式的表示数学来解决问题的能力为29.76%。使用多种表示法的能力为41.11%。
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引用次数: 0
DEVELOPMENT OF ONLINE INTERACTIVE LEARNING MEDIA USING GeoGebra APPLET ON PROBABILITY 利用GeoGebra APPLET开发在线互动式学习媒体
Pub Date : 2022-11-30 DOI: 10.22236/kalamatika.vol7no2.2022pp143-162
Melinda Pebrianti, I. Handayani
This study is intended to determine the feasibility of online interactive learning media using the Geogebra Applet on the probability material developed. The use of the model in this development research is the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The research subjects included mathematics teachers and class VIII B students of Gema Nurani Integrated Islamic Junior High School. The data collection technique used was observation in the form of needs analysis and interviews and questionnaires. The results of the study were obtained based on the percentage of validity test scores by two expert validators including material experts and media experts as well as a questionnaire response from mathematics teachers and students to obtain the feasibility of the developed learning media. Based on the results of the assessment by the material expert validator, the percentage is 94.64% in the very appropriate category and media experts at 73.08% in the appropriate category. While the results of the feasibility of the mathematics teacher response questionnaire showed a percentage of 92.5% with a very decent category and a student response questionnaire of 88.04% with a very decent category. Thus, the use of the Geogebra Applet in the probability material is very feasible to be applied as an online interactive learning medium in class VIII.
本研究旨在探讨利用Geogebra Applet对概率材料开发的在线互动学习媒体的可行性。在本开发研究中使用的模型是ADDIE(分析、设计、开发、实施、评估)模型。研究对象为吉玛努拉尼伊斯兰综合初中的数学教师和八B班学生。使用的数据收集技术是以需求分析、访谈和问卷的形式进行观察。本研究的结果是根据材料专家和媒体专家两名专家的效度测试分数百分比以及数学教师和学生的问卷回答来得出的,以获得开发的学习媒体的可行性。根据材料专家验证者的评估结果,非常合适的比例为94.64%,合适的比例为73.08%。而数学教师回应问卷的可行性调查结果显示,92.5%的比例为非常好,学生回应问卷的可行性调查结果为88.04%,类别为非常好。因此,在概率教材中使用Geogebra Applet作为八班的在线互动学习媒介是非常可行的。
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引用次数: 0
QUIZIZZ AS A HOTS-BASED ASSESSMENT MEDIA IN INCREASING STUDENTS' MOTIVATION Quizizz作为一个以提高学生学习动机为基础的测评媒体
Pub Date : 2022-04-30 DOI: 10.22236/kalamatika.vol7no1.2022pp15-26
R. Priyanda, T. Pradipta, R. Amalia, Iden Rainal Ihsan
This study describes the results of research on the implementation of the Quizizz application in learning with distance learning mode. It has three main objectives 1) to find out how to apply the Quizizz application as an assessment medium based on higher-order thinking skills; 2) the impact of the application of Quizizz as an assessment medium based on higher-order thinking skills on students' learning motivation; and 3) supporting and inhibiting factors for the implementation of Quizizz. This study used a qualitative descriptive approach and data were collected using observation, implementation, interviews, questionnaires, and documentation. The data analysis was carried out by grouping and presenting the data of 69 respondents and drawing conclusions. The use of Quizizz as an assessment medium based on HOT skills is carried out during daily tests, mid-semester, and end-semester tests. Based on the data, it was obtained information that the level of student learning motivation using Quizizz media based on higher-order thinking skills showed an average of 69.91. Furthermore, the supporting factor for the application of Quizizz media is that students are familiar with the use of Quizizz and the many tasks available on Quizizz. The inhibiting factor is that the internet connection at the student's residence still tends to be less supportive of online distance learning.
本研究描述了远程学习模式下Quizizz应用在学习中的实现研究结果。它有三个主要目标:1)找出如何将Quizizz应用程序作为基于高阶思维技能的评估媒介;(2)基于高阶思维技能的Quizizz作为评估媒介的应用对学生学习动机的影响;3) Quizizz实施的支持和抑制因素。本研究采用定性描述方法,通过观察、实施、访谈、问卷调查和文献收集数据。数据分析是通过对69名受访者的数据进行分组和呈现,并得出结论。在日常测试、期中和期末测试中,使用Quizizz作为基于HOT技能的评估媒介。根据数据得到的信息是,基于高阶思维技能的学生使用Quizizz媒体的学习动机水平平均为69.91。此外,Quizizz媒体应用的支持因素是学生熟悉Quizizz的使用和Quizizz上提供的许多任务。抑制因素是,学生住所的互联网连接仍然倾向于不太支持在线远程学习。
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引用次数: 0
ANALYSIS OF STUDENT ERRORS IN SOLVING TRIGONOMETRY PROBLEMS BASED ON THE NEWMAN PROCEDURE 学生用纽曼法解题时的误差分析
Pub Date : 2022-04-30 DOI: 10.22236/kalamatika.vol7no1.2022pp1-14
Nur Isna Fauzi, L. Sagita, Setiyani, Bintang Wicaksono
This study was motivated by student errors in trigonometry. This study aimed to describe the types of student errors in solving trigonometry problems using the Newman error analysis procedure. This research is descriptive qualitative with the subjects of vocational high school students. Data collection involved written tests, depth interviews, and documentation. The results show that most students made comprehension and transformation errors. The comprehension errors consisted of not writing down what was known and asked; immediately writing down the completion process with the wrong formula and incorrect understanding of the concept of the basic trigonometric formula. The transformation errors were not being able to transform information on the problem into the mathematical model, and incorrect in mentioning the formula.
这项研究的动机是学生在三角学上的错误。本研究旨在描述学生在使用纽曼误差分析程序解决三角问题时的误差类型。本研究以职业高中学生为研究对象,采用描述性质的研究方法。数据收集包括书面测试、深度访谈和文档。结果表明,大部分学生存在理解和转换错误。理解上的错误包括没有写下已知的和问过的;立即写下完成过程中的错误公式和对基本三角公式概念的不正确理解。转换错误是无法将问题的信息转换为数学模型,并且在提到公式时不正确。
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引用次数: 0
THE NEED FOR A DIGITAL MODULE TO IMPROVE THE NUMERICAL LITERACY OF DYSCALCULIA STUDENTS 需要一个数字模块来提高计算障碍学生的数字素养
Pub Date : 2022-04-30 DOI: 10.22236/kalamatika.vol7no1.2022pp99-110
Jayanti Putri Purwaningrum, Latifah Nur Ahyani, Andi Prasetyo Utomo
Numerical literacy is the ability to collaborate understanding and knowledge of mathematics effectively in facing life's challenges. This ability is very important for every student to solve everyday problems, including dyscalculia students (having difficulty learning mathematics). This research is a qualitative descriptive describing the need for a digital-based module to improve the numerical literacy of dyscalculia students. The digital-based module is an application to be used anytime and anywhere. The subjects of this study were six teachers and 18 students with dyscalculia, a combination of six primary schools in Kudus Regency, Central Java, Indonesia. The instruments used in this study were interview sheets, observation sheets, and questionnaires for a digital module need. Students were classified as dyscalculia based the dyscalculia screening test and the WISC (Wechsler Intelligence Scale for Children) test. The data analysis involved data reduction, data presentation, and concluding. This study indicates that a digital module is needed by teachers to improve the numerical literacy of elementary school students, especially students with dyscalculia. The development of a digital module can increase students’ motivation and interest in studying abstract mathematical concepts.
数字素养是在面对生活挑战时有效地协作理解和数学知识的能力。这种能力对每个学生解决日常问题都非常重要,包括计算障碍学生(学习数学有困难)。本研究是一个定性的描述,描述了需要一个基于数字的模块来提高计算障碍学生的数字素养。基于数字的模块是一种随时随地使用的应用程序。本研究的对象是6名教师和18名患有计算障碍的学生,来自印度尼西亚中爪哇省Kudus Regency的6所小学。本研究使用的工具是访谈表、观察表和数字模块需求问卷。根据计算障碍筛查测试和韦氏儿童智力量表(WISC)测试,将学生划分为计算障碍。数据分析包括数据简化、数据呈现和结论。本研究表明,教师需要一个数字模块来提高小学生的数字素养,特别是有计算障碍的学生。数字模块的开发可以提高学生学习抽象数学概念的动机和兴趣。
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引用次数: 2
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