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Proceedings of the 23rd Australasian Computing Education Conference最新文献

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Toward Empirical Analysis of Pedagogical Feedback in Computer Programming Learning Environments 计算机程序设计学习环境中教学反馈的实证分析
Pub Date : 2021-02-02 DOI: 10.1145/3441636.3442321
G. Raubenheimer, Bryn Jeffries, K. Yacef
Digital learning environments are emerging as a key part of the future of computer science education. However, there is little empirical understanding of what forms of didactic feedback are pedagogically optimal for short- and long-term learning outcomes in these new contexts. Methods for classification of feedback in this new context are thus needed, to enable empirical analysis of what constitutes effectiveness. Whilst numerous taxonomies of feedback exist, they do not provide suitable classification for assessing impact of feedback approaches on student learning. We provide an empirically and theoretically meaningful framework for analysing feedback in digital learning environments. The classification is based on placement along two axes – whether feedback is problem or solution centric, and whether it provides information pertaining to a specific instance of a student's work or generalised to the underlying theory. We apply this framework to analyse feedback given in an online computer programming course, showing that types of feedback provided effect attainment of short-term goal-oriented student outcomes. This motivates its possible application in understanding more long-term acquisition and retention of knowledge, both in computer science education and beyond.
数字学习环境正在成为未来计算机科学教育的关键部分。然而,在这些新环境中,对于何种形式的教学反馈在教学上对短期和长期学习结果是最佳的,很少有经验的理解。因此,需要在这种新的背景下对反馈进行分类的方法,以便能够对什么构成有效性进行实证分析。虽然存在许多反馈分类,但它们并没有为评估反馈方法对学生学习的影响提供合适的分类。我们为分析数字学习环境中的反馈提供了一个经验上和理论上有意义的框架。分类是基于两个轴上的位置——反馈是以问题还是以解决方案为中心,以及它是提供与学生工作的特定实例相关的信息,还是概括为潜在的理论。我们应用这一框架来分析在线计算机编程课程中给出的反馈,表明反馈类型为短期目标导向的学生成果提供了有效的实现。这激发了它在理解更长期的知识获取和保留方面的可能应用,无论是在计算机科学教育还是其他领域。
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引用次数: 2
Analysis of a Process for Introductory Debugging 介绍性调试过程分析
Pub Date : 2021-02-02 DOI: 10.1145/3441636.3442300
Jacqueline L. Whalley, Amber Settle, Andrew Luxton-Reilly
Debugging code is a complex task that requires knowledge about the mechanics of a programming language, the purpose of a given program, and an understanding of how the program achieves the purpose intended. It is generally accepted that prior experience with similar bugs improves the debugging process and that a systematic process is needed to be able to successfully move from the symptoms of a bug to the cause. Students who are learning to program may struggle with one or more aspect of debugging, and anecdotally, spend a lot of their time debugging faulty code. In this paper we analyse student answers to questions designed to focus student attention on the symptoms of a bug and to use those symptoms to generate a hypothesis about the cause of a bug. To ensure students focus on the symptoms rather than the code, we use paper-based exercises that ask students to reflect on various bugs and to hypothesize about the cause. We analyse the students’ responses to the questions and find that using our structured process most students are able to generalize from a single failing test case to the likely problem in the code, but they are much less able to identify the appropriate location or an actual fix.
调试代码是一项复杂的任务,需要了解编程语言的机制、给定程序的目的以及程序如何实现预期目的。人们普遍认为,以前处理类似错误的经验可以改进调试过程,并且需要一个系统的过程才能成功地从错误的症状转移到原因。正在学习编程的学生可能会在调试的一个或多个方面遇到困难,而且据说,他们会花费大量时间调试错误的代码。在本文中,我们分析学生对问题的回答,旨在将学生的注意力集中在bug的症状上,并使用这些症状来产生关于bug原因的假设。为了确保学生关注症状而不是代码,我们使用基于纸张的练习,要求学生反思各种错误并假设原因。我们分析了学生对问题的回答,并发现使用我们的结构化过程,大多数学生能够从单个失败的测试用例归纳到代码中可能出现的问题,但是他们很少能够确定适当的位置或实际的修复。
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引用次数: 4
Towards Assessing the Readability of Programming Error Messages 编程错误信息的可读性评估
Pub Date : 2021-02-02 DOI: 10.1145/3441636.3442320
Brett A. Becker, Paul Denny, J. Prather, Raymond Pettit, Robert Nix, Catherine Mooney
Programming error messages have proven to be notoriously problematic for novices who are learning to program. Although recent efforts have focused on improving message wording, these have been criticized for attempting to improve usability without first understanding and addressing readability. To date, there has been no research dedicated to the readability of programming error messages and how this could be assessed. In this paper we examine human-based assessments of programming error message readability and make two important contributions. First, we conduct an experiment using the top twenty most-frequent error messages in three popular programming languages (Python, Java, and C), revealing that human notions of readability are highly subjective and dependent on both programming experience and language familiarity. Both novices and experts agreed more about which messages are more readable, but disagreed more about which messages are not readable. Second, we leverage the data from this experiment to uncover several key factors that seem to affect message readability: message length, message tone, and use of jargon. We discuss how these factors can help guide future efforts to design a readability metric for programming error messages.
对于正在学习编程的新手来说,编程错误消息已经被证明是一个非常严重的问题。尽管最近的努力集中在改进消息措辞上,但这些努力被批评为在没有首先理解和解决可读性的情况下试图提高可用性。到目前为止,还没有专门研究编程错误消息的可读性以及如何评估这一点的研究。本文研究了基于人的编程错误信息可读性评估,并做出了两个重要贡献。首先,我们使用三种流行编程语言(Python、Java和C)中最常见的20个错误消息进行了实验,揭示了人类对可读性的概念是高度主观的,并且依赖于编程经验和对语言的熟悉程度。新手和专家在哪些消息更可读的问题上意见一致,但在哪些消息不可读的问题上意见分歧更大。其次,我们利用这个实验的数据来揭示影响消息可读性的几个关键因素:消息长度、消息语气和术语的使用。我们将讨论这些因素如何帮助指导未来设计编程错误消息的可读性度量。
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引用次数: 8
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Proceedings of the 23rd Australasian Computing Education Conference
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