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Proceedings of 1994 IEEE Workshop on Motion of Non-rigid and Articulated Objects最新文献

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Tracking facial motion 追踪面部运动
Pub Date : 1994-11-11 DOI: 10.1109/MNRAO.1994.346257
Irfan Essa, Trevor Darrell, A. Pentland
We describe a computer system that allows real-time tracking of facial expressions. Sparse, fast visual measurements using 2D templates are used to observe the face of a subject. Rather than track features on the face, the distributed response of a set of templates is used to characterize a given facial region. These measurements ape coupled via a linear interpolation method to states in a physically-based model of facial animation, which includes both skin and muscle dynamics. By integrating real-time 2D image-processing with 3D models we obtain a system that is able to quickly track and interpret complex facial motions.<>
我们描述了一个可以实时跟踪面部表情的计算机系统。使用2D模板进行稀疏、快速的视觉测量,以观察受试者的面部。与其跟踪面部特征,不如使用一组模板的分布式响应来表征给定的面部区域。这些测量通过线性插值方法耦合到基于物理的面部动画模型的状态,其中包括皮肤和肌肉动态。通过将实时2D图像处理与3D模型相结合,我们获得了一个能够快速跟踪和解释复杂面部动作的系统
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引用次数: 110
DigitEyes: vision-based hand tracking for human-computer interaction DigitEyes:用于人机交互的基于视觉的手部跟踪
Pub Date : 1994-11-11 DOI: 10.1109/MNRAO.1994.346260
James M. Rehg, T. Kanade
Computer sensing of hand and limb motion is an important problem for applications in human-computer interaction (HCI), virtual reality, and athletic performance measurement. Commercially available sensors are invasive, and require the user to wear gloves or targets. We have developed a noninvasive vision-based hand tracking system, called DigitEyes. Employing a kinematic hand model, the DigitEyes system has demonstrated tracking performance at speeds of up to 10 Hz, using line and point features extracted from gray scale images of unadorned, unmarked hands. We describe an application of our sensor to a 3D mouse user-interface problem.<>
手和肢体运动的计算机感知是人机交互(HCI)、虚拟现实和运动成绩测量应用中的一个重要问题。商业上可用的传感器是侵入式的,需要用户戴上手套或目标。我们开发了一种非侵入性的基于视觉的手部追踪系统,叫做DigitEyes。采用运动学手部模型,DigitEyes系统利用从未修饰、未标记的手部灰度图像中提取的线和点特征,以高达10 Hz的速度展示了跟踪性能。我们描述了我们的传感器在3D鼠标用户界面问题中的应用。
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引用次数: 227
A general approach for determining 3D motion and structure of multiple objects from image trajectories 从图像轨迹确定多物体三维运动和结构的一般方法
Pub Date : 1994-11-11 DOI: 10.1109/MNRAO.1994.346247
T. Y. Tian, M. Shah
Presents a general approach to determine the 3D motion and structure of multiple objects undergoing arbitrary motions. We segment the scene based on 3D motion parameters. First, the general motion model is fitted to each single trajectory. For this nonlinear fitting, initial estimates are obtained by a linear multiple-motion SFM (structure from motion) algorithm using the first two frames. Next, trajectories are clustered into groups corresponding to different moving objects. In our approach, discontinuous trajectories, resulting from occlusion, are also allowed. Finally, multiple trajectory fitting is applied to each trajectory group to improve the estimates further. Our simulation results show that the proposed method is robust.<>
提出了一种确定任意运动的多物体的三维运动和结构的一般方法。我们根据3D运动参数对场景进行分割。首先,将一般运动模型拟合到每条单轨迹上。对于这种非线性拟合,通过使用前两帧的线性多运动SFM (structure from motion)算法获得初始估计。接下来,将轨迹聚类成不同运动对象对应的组。在我们的方法中,由遮挡引起的不连续轨迹也是允许的。最后,对每个轨迹组进行多次轨迹拟合,进一步提高估计精度。仿真结果表明,该方法具有较好的鲁棒性
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引用次数: 1
Active motion-based segmentation of human body outlines 基于主动运动的人体轮廓分割
Pub Date : 1994-11-11 DOI: 10.1109/MNRAO.1994.346255
I. Kakadiaris, Dimitris N. Metaxas, R. Bajcsy
We present an integrated approach towards the segmentation and shape estimation of human body outlines. Initially, we assume that the human body consists of a single part, and we fit a deformable model to the given data using our physics-based shape and motion estimation framework. As an actor attains different postures, new protrusions emerge on the outline. We model these changes in the shape using a new representation scheme consisting of a parametric composition of deformable models. This representation allows us to identify the underlying human parts that gradually become visible, by monitoring the evolution of shape and motion parameters of the composed models. Based on these parameters, their joint locations are identified. The algorithm is applied iteratively over subsequent frames until all moving parts are identified. We demonstrate the technique in a series of experiments with very encouraging results.<>
提出了一种综合的人体轮廓分割和形状估计方法。最初,我们假设人体由单个部分组成,并使用基于物理的形状和运动估计框架将可变形模型拟合到给定数据中。当演员达到不同的姿势时,轮廓上会出现新的突出物。我们使用一种由可变形模型的参数组合组成的新表示方案来模拟这些形状的变化。通过监测组成模型的形状和运动参数的演变,这种表示使我们能够识别逐渐可见的潜在人体部位。基于这些参数,确定了它们的关节位置。该算法在随后的帧中迭代应用,直到识别出所有的运动部件。我们在一系列实验中证明了这项技术,结果非常令人鼓舞。
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引用次数: 9
Towards structure and motion estimation from dynamic silhouettes 基于动态轮廓的结构和运动估计
Pub Date : 1994-11-11 DOI: 10.1109/MNRAO.1994.346240
T. Joshi, N. Ahuja, J. Ponce
Addresses the problem of estimating the structure and motion of a smooth curved object from its silhouettes observed over time by a trinocular imagery. We first construct a model for the local structure along the silhouette for each frame in the temporal sequence. The local models are then integrated into a global surface description by estimating the motion between successive frames. The algorithm tracks certain surface and image features (parabolic points and silhouette inflections, frontier points) which are used to bootstrap the motion estimation process. The whole silhouette is then used to refine the initial motion estimate. We have implemented the proposed approach and report preliminary results.<>
解决的问题,估计结构和运动的光滑弯曲的对象,从其轮廓观察随着时间的三视成像。我们首先在时间序列中为每一帧的剪影构造一个局部结构的模型。然后通过估计连续帧之间的运动将局部模型集成到全局表面描述中。该算法跟踪某些表面和图像特征(抛物线点和轮廓拐点,边界点),这些特征用于自引导运动估计过程。然后使用整个轮廓来改进初始运动估计。我们已经实施了建议的方法,并报告了初步结果
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引用次数: 7
Human emotion recognition from motion using a radial basis function network architecture 基于径向基函数的人体运动情感识别网络结构
Pub Date : 1994-11-11 DOI: 10.1109/MNRAO.1994.346256
Mark Rosenblum, Y. Yacoob, Larry Davis
A radial basis function network architecture is developed that learns the correlation of facial feature motion patterns and human emotions. We describe a hierarchical approach which at the highest level identifies emotions, at the mid level determines motion of facial features, and at the low level recovers motion directions. Individual emotion networks were trained to recognize the 'smile' and 'surprise' emotions. Each emotion network was trained by viewing a set of sequences of one emotion for many subjects. The trained neural network was then tested for retention, extrapolation and rejection ability. Success rates were about 88% for retention, 73% for extrapolation, and 79% for rejection.<>
提出了一种学习人脸特征运动模式与人类情绪之间相关性的径向基函数网络结构。我们描述了一种分层方法,该方法在最高层识别情绪,在中层确定面部特征的运动,在低层恢复运动方向。个体情绪网络被训练来识别“微笑”和“惊讶”情绪。每个情绪网络都是通过观看许多受试者的一种情绪的一系列序列来训练的。然后测试训练后的神经网络的保留能力、外推能力和排斥能力。保留率为88%,外推率为73%,拒绝率为79%。
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引用次数: 117
Iterative estimation of non-rigid motion based on relative elasticity 基于相对弹性的非刚体运动迭代估计
Pub Date : 1994-11-11 DOI: 10.1109/MNRAO.1994.346234
Philip Smith, N. Nandhakumar
The vast majority of published research in motion has assumed that the imaged world moves in a rigid manner, even though this is an ill-posed assumption for recovering the motion parameters of many naturally occurring objects, such as clouds, plants, and animals. Unfortunately, if the rigidity of motion assumption is relaxed to allow deformation of motion, the problem of estimating the motion becomes severely underconstrained. In this paper, we define a model of deformable motion based on the concept of an object's relative elasticity. We then use this novel concept to develop an iterative, linear technique to recover a description of the whole-body, as well as the sectional, motion of objects undergoing deformable transformations. The algorithm's ability to perform the stated task is then verified by experiment.<>
绝大多数已发表的关于运动的研究都假设被成像的世界以一种刚性的方式运动,尽管对于恢复许多自然发生的物体(如云、植物和动物)的运动参数来说,这是一个不适定的假设。不幸的是,如果放松运动假设的刚性以允许运动变形,则运动估计问题将严重缺乏约束。本文基于物体相对弹性的概念,定义了一个可变形运动模型。然后,我们使用这个新颖的概念来开发一种迭代的线性技术,以恢复对整个身体的描述,以及经历可变形变换的物体的截面运动。然后通过实验验证了该算法执行所述任务的能力
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引用次数: 1
Segmenting independently moving, noisy points 分割独立移动的、有噪声的点
Pub Date : 1994-11-11 DOI: 10.1109/MNRAO.1994.346249
D. Jacobs, C. Chennubhotla
There has been much work on using point features tracked through a video sequence to determine structure and motion. In many situations, to use this work, we must first isolate subsets of points that share a common motion. This is hard because we must distinguish between independent motions and apparent deviations from a single motion due to noise. We propose several methods of searching for point-sets with consistent 3D motions. We analyze the potential sensitivity of each method for detecting independent motions, and experiment with each method on a real image sequence.<>
在使用跟踪视频序列的点特征来确定结构和运动方面已经做了很多工作。在许多情况下,要使用这项工作,我们必须首先分离共享共同运动的点子集。这是困难的,因为我们必须区分独立的运动和明显偏离单一运动由于噪声。我们提出了几种搜索具有一致三维运动的点集的方法。我们分析了每种方法检测独立运动的潜在灵敏度,并在真实图像序列上对每种方法进行了实验。
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引用次数: 4
An efficient method for contour tracking using active shape models 一种利用主动形状模型进行轮廓跟踪的有效方法
Pub Date : 1994-11-11 DOI: 10.1109/MNRAO.1994.346236
A. Baumberg, David C. Hogg
There has been considerable research interest recently, in the areas of real time contour tracking and active shape models. This paper demonstrates how dynamic filtering can be used in combination with a modal-based flexible shape model to track an articulated non-rigid body in motion. The results show the method being used to track the silhouette of a walking pedestrian in real time. The active shape model used was generated automatically from real image data and incorporates variability in shape due to orientation as well as object flexibility. A Kalman filter is used to control spatial scale for feature search over successive frames. Iterative refinement allows accurate contour localisation where feasible. The shape model incorporates knowledge of the likely shape of the contour and speeds up tracking by reducing the number of system parameters. A further increase in speed is obtained by filtering the shape parameters independently.<>
近年来,在实时轮廓跟踪和主动形状模型方面的研究引起了人们的极大兴趣。本文演示了动态滤波如何与基于模态的柔性形状模型结合使用,以跟踪运动中的铰接非刚体。结果表明,该方法可用于实时跟踪行走行人的轮廓。所使用的主动形状模型是由真实图像数据自动生成的,并且由于方向和物体的灵活性而包含形状的可变性。利用卡尔曼滤波控制空间尺度,对连续帧进行特征搜索。迭代细化允许在可行的情况下精确定位轮廓。形状模型结合了轮廓可能形状的知识,并通过减少系统参数的数量来加快跟踪速度。通过独立过滤形状参数,进一步提高了速度。
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引用次数: 279
Articulated and elastic non-rigid motion: a review 关节和弹性非刚性运动:综述
Pub Date : 1994-11-11 DOI: 10.1109/MNRAO.1994.346261
Jake K. Aggarwal, Qin Cai, W. Liao, B. Sabata
Motion of physical objects is non-rigid, in general. Most researchers have focused on the study of the motion and structure of rigid objects because of its simplicity and elegance. Recently, investigation of non-rigid structure and motion transformation has drawn the attention of researchers from a wide spectrum of disciplines. Since the non-rigid motion class encompasses a huge domain, we restrict our overview to the motion analysis of articulated and elastic non-rigid objects. Numerous approaches that have been proposed to recover the 3D structure and motion of objects are studied. The discussion includes both: 1) motion recovery without shape models, and 2) model-based analysis, and covers a number of examples of real world objects.<>
一般来说,物体的运动是非刚性的。刚体运动与结构的研究因其简单、优美而受到广大研究者的关注。近年来,非刚性结构和运动变换的研究引起了各学科研究者的广泛关注。由于非刚性运动类包含了一个巨大的领域,我们将概述限制在铰接和弹性非刚性物体的运动分析上。许多已经提出的方法来恢复三维结构和运动的对象进行了研究。讨论包括:1)没有形状模型的运动恢复,以及2)基于模型的分析,并涵盖了一些现实世界对象的例子
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引用次数: 131
期刊
Proceedings of 1994 IEEE Workshop on Motion of Non-rigid and Articulated Objects
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