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Ensemble learning-based classification of microarray cancer data on tree-based features 基于树状特征的集成学习微阵列癌症数据分类
Q3 Computer Science Pub Date : 2021-02-25 DOI: 10.1049/ccs2.12003
Guesh Dagnew, B.H. Shekar

Cancer is a group of related diseases with high mortality rate characterized by abnormal cell growth which attacks the body tissues. Microarray cancer data is a prominent research topic across many disciplines focused to address problems related to the higher curse of dimensionality, a small number of samples, noisy data and imbalance class. A random forest (RF) tree-based feature selection and ensemble learning based on hard voting and soft voting is proposed to classify microarray cancer data using six different base classifiers. The selected features due to RF tree are submitted to the base classifiers as the training set. Then, an ensemble learning method is applied to the base classifiers in which case each base classifier predicts class label individually. The final prediction is carried out hard and soft voting techniques that use majority voting and weighted probability on the test set. The proposed ensemble learning method is validated on eight different standard microarray cancer datasets, of which three of the datasets are binary class and the remaining five datasets are multi-class datasets. Experimental results of the proposed method show 1.00 classification accuracy on six of the datasets and 0.96 on two of the datasets.

癌症是一类以细胞生长异常为特征,以攻击机体组织为特征的高死亡率的相关疾病。微阵列癌症数据是一个跨多个学科的突出研究课题,致力于解决与维数高、样本数量少、噪声数据和不平衡类相关的问题。提出了一种基于随机森林(RF)树的特征选择和基于硬投票和软投票的集成学习方法,使用六种不同的基分类器对微阵列癌症数据进行分类。通过RF树选择的特征作为训练集提交给基分类器。然后,将集成学习方法应用于基分类器,每个基分类器单独预测类标签。最终的预测采用硬投票和软投票技术,分别对测试集使用多数投票和加权概率。在8个不同的标准微阵列癌症数据集上验证了所提出的集成学习方法,其中3个数据集为二分类数据集,其余5个数据集为多分类数据集。实验结果表明,该方法在6个数据集上的分类准确率为1.00,在2个数据集上的分类准确率为0.96。
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引用次数: 12
Human motion intention recognition based on EMG signal and angle signal 基于肌电信号和角度信号的人体运动意图识别
Q3 Computer Science Pub Date : 2021-02-22 DOI: 10.1049/ccs2.12002
Baixin Sun, Guang Cheng, Quanmin Dai, Tianlin Chen, Weifeng Liu, Xiaorong Xu

As the traditional single biological signal or physical signal is not good at predicting the angle value of the knee joint, the innovative fusion of biological signals and physical signals is used to analyze the movement posture of the lower limbs. In order to solve the problem of human movement intention recognition, a wearable is designed. The signal-acquisition experiment platform uses muscle electrical signals and joint angle signals as motion data. After the signals are processed, the KNN algorithm is used to identify the four gait motion modes of the human body to walk naturally, climb stairs, descend stairs, and cross obstacles. The test results show that it is feasible to use the KNN algorithm to analyze the strength of the active and passive muscles of the knee joint movement according to different thigh lift heights, and to predict the knee joint angle value when the human body goes up and down the stairs. The comprehensive prediction accuracy rate reaches 91.45%.

针对传统单一的生物信号或物理信号不能很好预测膝关节角度值的问题,创新性地采用生物信号与物理信号的融合来分析下肢的运动姿态。为了解决人体运动意图识别问题,设计了一种可穿戴设备。信号采集实验平台以肌肉电信号和关节角度信号作为运动数据。对信号进行处理后,利用KNN算法识别出人体自然行走、爬楼梯、下楼梯、过障碍物的四种步态运动模式。实验结果表明,利用KNN算法根据不同的大腿提升高度分析膝关节运动的主动和被动肌肉的力量,预测人体上下楼梯时的膝关节角度值是可行的。综合预测准确率达到91.45%。
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引用次数: 2
A review on manipulation skill acquisition through teleoperation-based learning from demonstration 远程操作示范学习中操作技能习得的研究进展
Q3 Computer Science Pub Date : 2021-02-22 DOI: 10.1049/ccs2.12005
Weiyong Si, Ning Wang, Chenguang Yang

Manipulation skill learning and generalisation have gained increasing attention due to the wide applications of robot manipulators and the spurt of robot learning techniques. Especially, the learning from demonstration method has been exploited widely and successfully in the robotic community, and it is regarded as a promising direction to realise the manipulation skill learning and generalisation. In addition to the learning techniques, the immersive teleoperation enables the human to operate a remote robot with an intuitive interface and achieve the telepresence. Thus, it is a promising way to transfer manipulation skills from humans to robots by combining the learning methods and teleoperation, and adapting the learned skills to different tasks in new situations. This review, therefore, aims to provide an overview of immersive teleoperation for skill learning and generalisation to deal with complex manipulation tasks. To this end, the key technologies, for example, manipulation skill learning, multimodal interfacing for teleoperation and telerobotic control, are introduced. Then, an overview is given in terms of the most important applications of immersive teleoperation platform for robot skill learning. Finally, this survey discusses the remaining open challenges and promising research topics.

由于机器人机械臂的广泛应用和机器人学习技术的兴起,操作技能的学习和泛化越来越受到人们的关注。特别是示范学习方法在机器人领域得到了广泛而成功的应用,被认为是实现操作技能学习和泛化的一个很有前途的方向。除了学习技术外,沉浸式遥操作使人能够通过直观的界面操作远程机器人,实现远程呈现。因此,将学习方法与远程操作相结合,使学习到的技能适应新情况下的不同任务,是将操作技能从人类转移到机器人的一种很有前景的方法。因此,本文旨在概述沉浸式远程操作的技能学习和推广,以处理复杂的操作任务。为此,介绍了操作技能学习、远程操作多模态接口和远程机器人控制等关键技术。然后,概述了沉浸式遥操作平台在机器人技能学习中的重要应用。最后,本调查讨论了仍然存在的挑战和有前景的研究课题。
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引用次数: 34
Personal-specific gait recognition based on latent orthogonal feature space 基于潜在正交特征空间的个性化步态识别
Q3 Computer Science Pub Date : 2021-02-22 DOI: 10.1049/ccs2.12007
Quan Zhou, Jianhua Shan, Bin Fang, Shixin Zhang, Fuchun Sun, Wenlong Ding, Chengyin Wang, Qin Zhang

Exoskeleton has been applied in the field of medical rehabilitation and assistance. However, there are still some problems in the interaction between human and exoskeleton, such as time delay, the existence of certain constraints on the human body, and the movement in time is hard to follow. A human motion pattern recognition model based on the long short-term memory (LSTM) is proposed, which can recognise the state of the human body. Meanwhile, the orthogonalisation method is integrated to make personal-specific disentangling, and it can effectively improve the generalisation ability of different groups of people, so as to improve the effective follower ability of the exoskeleton. Compared with some other traditional methods, this model has better performance and stronger generalisation ability, which has certain significance in the field of exoskeleton algorithm.

外骨骼已被应用于医疗康复和辅助领域。但是,人与外骨骼的交互还存在一些问题,如时间延迟、人体存在一定的约束、时间上的运动难以跟随等。提出了一种基于长短期记忆(LSTM)的人体运动模式识别模型,该模型能够识别人体的运动状态。同时,结合正交化方法进行个性化解缠,可以有效提高不同人群的泛化能力,从而提高外骨骼的有效跟随能力。与其他一些传统方法相比,该模型具有更好的性能和更强的泛化能力,在外骨骼算法领域具有一定的意义。
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引用次数: 3
An adaptive frame slotted ALOHA anti-collision algorithm based on tag grouping 一种基于标签分组的自适应帧槽ALOHA防碰撞算法
Q3 Computer Science Pub Date : 2021-02-14 DOI: 10.1049/ccs2.12001
Junsuo Qu, Ting Wang

Multi-tag anti-collision is an important problem in radio frequency identification (RFID) application. Solving the problem is of great significance to the RFID technology application and the future internet of things; therefore, an adaptive frame slotted ALOHA anti-collision algorithm based on tag grouping (IGA) is proposed. First, a novel method for estimating the number of tags accurately is proposed. Through theoretical research and the experimental verification, a relationship is obtained between the ratio of the collision time slot in the frame and the average number of tags in each collision slot, which helps us to calculate the number of tags. Second, the method of estimating the number of tags is applied to the IGA algorithm. The reader randomly groups the tags after the number of tags are estimated, and recognises the tags by grouping. In the identification process, the idle time slot is skipped automatically, and the collided tags can be identified with an additional frame until all tags are identified. The simulation results show that the total time slot of the IGA algorithm is relatively small, and the identification efficiency is about 71%, which is 30% better than the the improved RFID anti-collision algorithm and 90% higher than the traditional ALOHA algorithm.

多标签防碰撞是射频识别(RFID)应用中的一个重要问题。解决这一问题对RFID技术的应用和未来的物联网具有重要意义;为此,提出了一种基于标签分组(IGA)的自适应帧槽ALOHA防碰撞算法。首先,提出了一种准确估计标签数量的新方法。通过理论研究和实验验证,得到帧中碰撞时隙的比例与每个碰撞时隙的平均标签数之间的关系,有助于我们计算标签数。其次,将估计标签数量的方法应用到IGA算法中。阅读器在估计出标签数量后,将标签随机分组,并进行分组识别。在识别过程中,自动跳过空闲时隙,对碰撞的标签进行额外的帧识别,直到识别出所有的标签。仿真结果表明,IGA算法的总时隙较小,识别效率约为71%,比改进的RFID防碰撞算法提高30%,比传统的ALOHA算法提高90%。
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引用次数: 0
Fault recognition method of smart grid data acquisition system based on FNN and sequential DS fusion 基于FNN和序列DS融合的智能电网数据采集系统故障识别方法
Q3 Computer Science Pub Date : 2021-02-14 DOI: 10.1049/ccs2.12006
Hanzhe Qiao, Quanbo Ge, Haoyu Jiang, Ziyi Li, Zilong You, Jianmin Zhang, Fengjuan Bi, Chunlei Yu

It is of significant practical importance to ensure the operational safety of the smart grid, which requires real-time fault diagnosis and identifying what causes it based on an enormous amount of data. This article further studies the intelligent fault-identification method based on the combination of multi-machine learning methods on the bases of researching on Fault Diagnosis of Smart Grid Data Acquisition System. Firstly, we should apply statistical analysis and feature extraction for fault data. Then, we can use fuzzy neural network (FNN) to calculate the probability of fault prediction of power distribution stations, manufacturers and operation businesses, and use the membership function to calculate the corresponding fault membership and uncertainty. Secondly, it makes use of Dempster/Shafer (DS) evidence sequential fusion method to realize fault membership fusion, and gives the corresponding decision criteria for failure causes. Thirdly, a fault-identification method of smart grid data-acquisition system is established based on FNN and DS Evidence Fusion. Finally, the experimental results based on the actual operation data of smart grid show that the new method has a very good application effect at fault cause identification.

智能电网需要基于海量数据进行实时故障诊断并识别故障原因,这对保障智能电网的运行安全具有重要的现实意义。本文在研究智能电网数据采集系统故障诊断的基础上,进一步研究了基于多机器学习方法相结合的智能故障识别方法。首先,对故障数据进行统计分析和特征提取。然后,利用模糊神经网络(FNN)计算配电站、制造企业和运营企业的故障预测概率,并利用隶属度函数计算相应的故障隶属度和不确定性。其次,利用Dempster/Shafer (DS)证据序列融合方法实现故障隶属度融合,并给出相应的故障原因判定准则;第三,建立了一种基于FNN和DS证据融合的智能电网数据采集系统故障识别方法。最后,基于智能电网实际运行数据的实验结果表明,该方法在故障原因识别方面具有很好的应用效果。
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引用次数: 2
Fully in tensor computation manner: one-shot dense 3D structured light and beyond 全张量计算方式:一次密集三维结构光及以上
Q3 Computer Science Pub Date : 2020-12-03 DOI: 10.1049/ccs.2019.0027
Xuan-Li Chen, Luc Van Gool

Tensor computation evolves fast towards a prosperous existence in recent years, e.g. PyTorch. An immediate advantage of using tensor computation is that one does not need to implement low-level parallelism to attain efficient computation, which is of simplicity for both research and application development. The authors began with discovering that a simple manoeuvre ‘tensor shift’ could perform neighbourhood manipulation in very efficient parallel manner. Based on ‘tensor shift’, they derive the tensor version of a renowned correspondence search algorithm: semi-global matching (SGM), which they prefix the name as tensor-SGM. To evaluate their idea, they build-up a novel and practical one-shot structured light 3D acquisition system, which yields state-of-art reconstruction results using off-the-shelf hardware. This is the first fully tensorised 3D reconstruction system published to the authors’ best knowledge, and it opens new possibilities. A major one is, in the same tensorised framework, they solved the pattern interfering problem which hinders multi-structured light systems from working together. This part is marked as ‘beyond’ in this study to avoid confusing the readers the spotlight: the fully tensorised 3D structured light framework.

近年来,张量计算发展迅速,走向繁荣,例如PyTorch。使用张量计算的一个直接优势是不需要实现低级并行来获得高效的计算,这对于研究和应用程序开发都很简单。作者首先发现一个简单的操作“张量移位”可以以非常有效的并行方式执行邻域操作。基于“张量位移”,他们导出了一种著名的对应搜索算法的张量版本:半全局匹配(SGM),他们将其命名为张量-SGM。为了评估他们的想法,他们建立了一个新颖实用的一次性结构光3D采集系统,该系统使用现成的硬件产生最先进的重建结果。这是作者所知的第一个完全张紧的3D重建系统,它开辟了新的可能性。主要的一点是,在相同的张拉框架中,他们解决了阻碍多结构光系统协同工作的模式干扰问题。这部分在本研究中被标记为“超越”,以避免读者对聚光灯感到困惑:完全张紧的3D结构光框架。
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引用次数: 0
Retrieval and management system for layer sound effect library 图层音效库检索与管理系统
Q3 Computer Science Pub Date : 2020-11-16 DOI: 10.1049/ccs.2020.0027
Jiale Yang, Ying Zhang, Yang Hai

Here, the authors present a novel interactive prototype system that enhances the effectiveness and ingenuity for sound designers to explore the sound effect library created by layering in multi-methods. They combine the explored methods of semantic keyword, acoustic feature, and layer relationship. In particular, the system visualises the layer relationship via circle pack, which facilitates the sound designers’ understanding on the components of the mixed sound effect by the designed layer and sourced layer. In order to evaluate the proposed method, they conduct a timing experiment along with a five-point Likert scale survey to analyse the searching efficiency, the user experience, and the interactive user behaviours. The studies performed by the authors show that the proposed system is capable of enhancing the sound designers’ ability for sound effects searching, thus creating new possible combination and design.

在这里,作者提出了一个新的交互原型系统,提高了声音设计师探索通过多种方法分层创建的声音效果库的有效性和独创性。它们结合了语义关键字、声学特征和层关系的探索方法。特别是,系统通过circle pack将层间关系可视化,方便声音设计师理解设计层和源层混合音效的组成部分。为了评估所提出的方法,他们进行了计时实验以及五点李克特量表调查,以分析搜索效率,用户体验和交互用户行为。研究表明,该系统能够提高声音设计师对音效的搜索能力,从而创造出新的组合和设计可能。
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引用次数: 1
Robust control of vehicle multi-target adaptive cruise based on model prediction 基于模型预测的车辆多目标自适应巡航鲁棒控制
Q3 Computer Science Pub Date : 2020-11-16 DOI: 10.1049/ccs.2020.0030
Zibao Zhou, Juping Zhu, Yuansheng Li

On the issue of low utilisation and acceptance of current adaptive cruise control (ACC), a multi-objective adaptive cruise control (MO-ACC) algorithm is developed in this study. Based on model predictive control theory, comprehensively considering the coordination among various conflicting objectives, the decision of desired longitudinal acceleration is transformed into online quadratic programming (QP) problem. In order to compensate for prediction error caused by modelling mismatch, the robustness of control system is improved by introducing an error feedback correction mechanism. Meanwhile, vector management method is adopted to deal with the non-feasible solution owing to hard constraints during the process of optimisation. Further, under different work conditions, the focusing performance index along with constraint space varies, and therefore different ACC modes are established to meet the demand of skilled driving groups by means of slightly adjusting performance index, constraint space as well as slack relaxation. The simulations show that under the combined work conditions of the preceding vehicle, the following vehicle can realise seamless switching among various working modes, and also is able to achieve the good expectation during vehicle following, which will help to enhance the adaptability of the ACC system to the complex road traffic environment.

针对当前自适应巡航控制(ACC)利用率低、接受度低的问题,提出了一种多目标自适应巡航控制(MO-ACC)算法。基于模型预测控制理论,综合考虑各冲突目标之间的协调性,将期望纵向加速度的确定转化为在线二次规划问题。为了补偿模型失配引起的预测误差,引入误差反馈校正机制,提高了控制系统的鲁棒性。同时,采用向量管理方法处理优化过程中由于硬约束导致的不可行解。此外,在不同工况下,聚焦性能指标随约束空间的变化而变化,因此通过对性能指标、约束空间和松弛放松的微调,建立不同的ACC模式,以满足熟练驾驶群体的需求。仿真结果表明,在前车联合工况下,后车可实现多种工作模式的无缝切换,并能在跟车过程中实现良好的预期,有助于增强ACC系统对复杂道路交通环境的适应性。
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引用次数: 0
Randomised fast no-loss expert system to play tic-tac-toe like a human 随机快速无损失专家系统,像人类一样玩井字游戏
Q3 Computer Science Pub Date : 2020-11-09 DOI: 10.1049/ccs.2020.0018
Aditya Jyoti Paul

This study introduces a blazingly fast, no-loss expert system for tic-tac-toe using decision trees called T3DT, which tries to emulate human gameplay as closely as possible. It does not make use of any brute force, minimax, or evolutionary techniques, but is still always unbeatable. To make the gameplay more human-like, randomisation is prioritised and T3DT randomly chooses one of the multiple optimal moves at each step. Since it does not need to analyse the complete game tree at any point, T3DT is exceptionally faster than any brute force or minimax algorithm, this has been shown theoretically as well as empirically from clock-time analyses in this study. T3DT also does not need the data sets or the time to train an evolutionary model, making it a practical no-loss approach to play tic-tac-toe.

这项研究引入了一种非常快速、无损失的三字棋专家系统,该系统使用决策树T3DT,试图尽可能地模仿人类的游戏玩法。它不使用任何蛮力、极大极小或进化技术,但仍然是不可战胜的。为了让游戏玩法更像人类,我们优先考虑了随机性,《T3DT》在每一步随机选择多个最优移动之一。由于它不需要在任何时候分析完整的游戏树,所以T3DT比任何暴力破解或极大极小算法都要快得多,这已经从理论上和经验上从本研究的时钟时间分析中得到了证明。T3DT也不需要数据集或时间来训练进化模型,这使得它成为一种实用的零损失方法来玩井字游戏。
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引用次数: 2
期刊
Cognitive Computation and Systems
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