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Proceedings of the 13th Web for All Conference 第十三届万维网会议论文集
Pub Date : 2016-04-11 DOI: 10.1145/2899475
Tiago Guerreiro
The International Web for All Conference (W4A) began in 2004 as a workshop aiming to make the World Wide Web accessible for people with disabilities. Over the next ten years, the workshop grew into the top conference for web accessibility research, attracting a diverse crowd from academia, industry, government, and non-profit organizations. W4A has become the venue for scientists, students, and practitioners from around the world to showcase their latest research, widen their perspectives through discussions with their peers, and establish future research agendas.
国际人人享有互联网会议(W4A)始于2004年,当时是一个研讨会,旨在使残疾人能够访问万维网。在接下来的十年里,该研讨会发展成为网络可访问性研究的顶级会议,吸引了来自学术界、工业界、政府和非营利组织的各种人群。W4A已经成为来自世界各地的科学家、学生和从业者展示他们最新研究的场所,通过与同行的讨论扩大他们的视野,并制定未来的研究议程。
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引用次数: 0
Supporting the selection of web content modality based on user interactions logs 支持基于用户交互日志的web内容模式选择
Pub Date : 2016-04-11 DOI: 10.1145/2899475.2899500
Fabiano Marcon de Moraes, Vagner Figuerêdo de Santana, J. Braga
Internet offers a huge amount of services related to government, entertainment, and communication. However, to ensure that any citizen can have proper access to all services and information, it is necessary to think about accessibility in a broader way than it is found in the Web. Universal Design points to a way of thinking about the heterogeneity of capabilities instead of segregating according to individual disabilities. In the Web, applying this approach involves solving the challenge of selecting the appropriate content modality, at the appropriate time. Thus, this work present a study focusing on selecting the modality of a Web content based on the data resulting from a single pageview, minimizing efforts related to profile filling or explicit customization of Web systems. The study involved the analysis of 261 sessions, 31 coming from people that informed being using assistive technology. From the experiment performed it was possible to identify that the algorithm Random Committee provided the best results for the studied problem (precision 94.8%; recall of 94.3%). Results are potentially of interest for Human-Computer Interaction practitioners aiming at providing adequate content modality after minimum usage.
互联网提供了大量与政府、娱乐和通信有关的服务。然而,为了确保任何公民都能适当地访问所有服务和信息,有必要以比Web更广泛的方式考虑可访问性。通用设计指出了一种思考能力异质性的方式,而不是根据个人残疾进行隔离。在Web中,应用这种方法需要解决在适当的时间选择适当的内容形式的挑战。因此,这项工作提出了一项研究,重点是根据单个页面浏览量产生的数据选择Web内容的模式,最大限度地减少与配置文件填充或Web系统的显式定制相关的工作。这项研究分析了261次会话,其中31次来自使用辅助技术的人。从所进行的实验中,可以确定Random Committee算法为所研究的问题提供了最佳结果(精度为94.8%;召回率94.3%)。结果可能对人机交互从业者感兴趣,目的是在最少的使用后提供足够的内容形式。
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引用次数: 4
WebReader: a screen reader for everyone, everywhere WebReader:一个屏幕阅读器,每个人,无处不在
Pub Date : 2016-04-11 DOI: 10.1145/2899475.2899510
Aurelio De Rosa, Donovan Justice
With the goal of creating an accessible digital world, software as, but not limited to, screen readers have been developed to help users with disabilities of various types in performing tasks with a computer, a smartphone, or similar devices. Projects like VoiceOver, NVDA, and JAWS allow every day billions of users to use software installed on these devices, to access information, and connect with other people. Two of the main constraints of screen readers are portability over other operating systems and their need to be installed on the user's machine. To overcome these issues, at the price of providing less features, alternative approaches such as cloud-based solutions have been developed. In this paper, we briefly describe WebReader, a free and open source client-side library built "with the Web" and for the Web. It takes the best of cloud-based solutions to help users with disabilities in interacting with web pages. WebReader implements a subset of the features provided by classic screen readers. It is built on top of technologies integrated in most browsers, can be integrated in any web page, and does not require any software to be installed on a user's machine, except for a browser. The project is available at the URL https://web-reader.digital-detox.co.uk.
为了创造一个可访问的数字世界,已经开发了屏幕阅读器等软件,但不限于这些软件,以帮助各种类型的残疾用户使用计算机、智能手机或类似设备执行任务。VoiceOver、NVDA和JAWS等项目每天都允许数十亿用户使用安装在这些设备上的软件来访问信息,并与其他人联系。屏幕阅读器的两个主要限制是与其他操作系统的可移植性,以及它们需要安装在用户的机器上。为了克服这些问题,以提供较少的功能为代价,开发了诸如基于云的解决方案之类的替代方法。在本文中,我们将简要介绍WebReader,这是一个免费的、开源的客户端库,“与Web一起”并且为Web而构建。它采用最好的基于云的解决方案来帮助残疾用户与网页交互。WebReader实现了经典屏幕阅读器所提供功能的一个子集。它建立在大多数浏览器集成的技术之上,可以集成到任何网页中,并且不需要在用户的机器上安装任何软件,除了浏览器。该项目可从URL https://web-reader.digital-detox.co.uk获得。
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引用次数: 3
Improving OER websites for learners with disabilities 改进面向残疾学习者的开放式教育网站
Pub Date : 2016-04-11 DOI: 10.1145/2899475.2899517
Rosa Navarrete, S. Luján-Mora
Despite the inclusive vision of the OER initiative, the challenges faced by people with disabilities for accessing and using these educational resources are still being addressed. In this work, we present an OER website designed for enhancing the User Experience (UX) of learners with disabilities in the interaction within this website for searching and retrieval of resources according to their needs and preferences. This design is based on a framework previously developed that included the concepts of accessibility, information architecture, and usability as the main aspects for the UX. The personalization defined by a user for a better UX is stored for successive accesses, but it can be changed any moment.
尽管OER倡议具有包容性的愿景,但残疾人在获取和使用这些教育资源方面面临的挑战仍有待解决。在这项工作中,我们提出了一个OER网站,旨在增强残疾学习者在该网站内根据他们的需要和偏好搜索和检索资源的用户体验(UX)。该设计基于先前开发的框架,该框架将可访问性、信息架构和可用性作为用户体验的主要方面。用户为获得更好的用户体验而定义的个性化存储以供后续访问,但它可以随时更改。
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引用次数: 7
Laying a foundation for the graphical course map 为图形化课程图奠定基础
Pub Date : 2016-04-11 DOI: 10.1145/2899475.2899486
L. DuHadway, T. Henderson
The learning managements systems (LMS)s that are widely used to provide access to educational opportunities on the Web are limited by a text based, linear presentation of course materials and the standard temporal restrictions in the traditional classroom. Making a fundamental change in how course materials are presented and interfaced with can make educational opportunities available to a broader spectrum of people with diverse abilities and various circumstances. We have developed a graph-based approach to presenting the learning materials of a course using a system called ENABLE [6, 7] with three major goals: (1) facilitate restructuring a set of synchronous classroom materials into a dynamic online system, (2) provide algorithms to analyze and enhance student performance as well as provide insights to the instructor concerning the efficacy of the learning items and their organization, and (3) identify ways to use data from an existing linear, temporal based course presentation to train predictive models for a course that allows individual flexibility in the ordering of the material. This work demonstrates the possibility of presenting course materials in a graphical way that expresses important relations and provides support for manipulating the order and timing of those materials. The graphical course map adds a new approach to making education accessible to people from many different spectrums of ability that respond and interface better with visual representations and those who will benefit from the removal of temporal limitations.
广泛用于在网络上提供教育机会的学习管理系统(LMS)受到基于文本的课程材料线性表示和传统课堂中标准时间限制的限制。从根本上改变课程材料的呈现方式和交互方式,可以为具有不同能力和不同环境的更广泛的人提供教育机会。我们开发了一种基于图形的方法,使用一个名为ENABLE的系统来呈现课程的学习材料[6,7],主要有三个目标:(1)促进将一组同步课堂材料重组为动态在线系统;(2)提供算法来分析和提高学生的表现,并为教师提供有关学习项目及其组织的有效性的见解;(3)确定使用现有线性、基于时间的课程演示数据的方法,以训练课程的预测模型,从而允许个人灵活地安排材料的顺序。这项工作展示了以图形方式呈现课程材料的可能性,这种方式表达了重要的关系,并为操纵这些材料的顺序和时间提供了支持。图形化课程地图提供了一种新的方法,使具有不同能力的人们能够接受教育,这些人能够更好地响应和使用视觉表示,并从消除时间限制中受益。
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引用次数: 0
AudioDraw: user preferences in non-visual diagram drawing for touchscreens AudioDraw:触摸屏非可视化图表绘制中的用户偏好
Pub Date : 2016-04-11 DOI: 10.1145/2899475.2899483
William Grussenmeyer, Eelke Folmer
It can be very difficult and sometimes impossible for people who are blind to create visual diagrams on their own. Even with sighted assistance, it can be difficult to verbally convey the visual image in one's mind. We conducted a survey to determine the need of people who are blind to create their own diagrams. Based on this survey, we created a preliminary design probe app on a tablet and revised the prototype through preliminary user feedback. Then, using this second app, we conducted a design probe study with 8 participants who are visually impaired and interviewed them about the potential of using touchscreens to create diagrams. Our results show that most participants were enthusiastic about the possibility of creating their own diagrams via a touchscreen and felt that this also makes touchscreens more accessible to them, creating more inclusion for them in the use of touchscreens.
对于盲人来说,自己创建可视化图表是非常困难的,有时甚至是不可能的。即使在有视力的帮助下,用语言表达脑海中的视觉形象也是很困难的。我们进行了一项调查,以确定盲人是否需要创建自己的图表。基于这一调查,我们在平板电脑上创建了一个初步的设计探测应用,并通过初步的用户反馈对原型进行了修改。然后,使用第二个应用程序,我们对8名视力受损的参与者进行了设计探索研究,并采访了他们使用触摸屏创建图表的潜力。我们的结果显示,大多数参与者对通过触摸屏创建自己的图表的可能性充满热情,并认为这也使触摸屏对他们更容易访问,为他们在触摸屏的使用中创造了更多的包容性。
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引用次数: 15
Life-long learning on the inclusive web 包容性网络上的终身学习
Pub Date : 2016-04-11 DOI: 10.1145/2899475.2899476
J. Treviranus
If our formal education systems were to be graded on achieving the following assignment: "to enable all students to reach their diverse, full potential, so that they can be prosperous, self-guided contributors to our global community," our systems of education would be flunking. The impact of this failure will exponentially worsen over time, given socio-technical trends. To achieve this crucial learning goal we need more than incremental improvement. We need disruptive innovation. Can the Web be the disruptive impetus and generative scaffolding for an education system that can achieve this goal? How can we both reform and leverage Web accessibility approaches to support this mission? These are the questions explored in this article. Complex adaptive systems, emerging decentralized systems of trust, "small" and "thick" data analytics, Internet of things sensing, open platforms, but most importantly -- connected communities, are all recruited in the thought experiment to craft a candidate response.
如果我们的正规教育体系是根据完成以下任务来打分的:“让所有学生都能充分发挥他们多样化的潜力,这样他们就能成为我们全球社区的繁荣、自我引导的贡献者”,那么我们的教育体系就会不及格。鉴于社会技术趋势,这种失败的影响将随着时间的推移呈指数级恶化。为了达到这个关键的学习目标,我们需要的不仅仅是渐进式的改进。我们需要颠覆性创新。网络能否成为教育系统实现这一目标的颠覆性推动力和生成性脚手架?我们如何改革和利用Web可访问性方法来支持这一使命?这些都是本文探讨的问题。复杂的自适应系统、新兴的去中心化信任系统、“小”和“厚”数据分析、物联网感知、开放平台,但最重要的是——互联社区,这些都被纳入了思维实验,以制作候选人的回应。
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引用次数: 12
Accessible OzPlayer video player 可访问的OzPlayer视频播放器
Pub Date : 2016-04-11 DOI: 10.1145/2899475.2899507
Matt McLeod, Gian Wild
In this paper, we describe the requirements for making video on the web accessible to all users, the shortcomings of a number of popular offerings, and outlines the enhanced accessibility features of the OzPlayer web video player.
在本文中,我们描述了使所有用户都可以访问网络视频的要求,一些流行产品的缺点,并概述了OzPlayer网络视频播放器增强的可访问性特性。
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引用次数: 0
Masterplanning the digital campus to support learners with disabilities 总体规划数字校园,以支持残疾学习者
Pub Date : 2016-04-11 DOI: 10.1145/2899475.2899497
D. Sloan, S. Horton, Billy Gregory
Organizations that deliver online learning must be strategic and holistic in their accessibility approach, ensuring all necessary structures are in place to support accessible and equitable experiences for learners with disabilities. Responsibility for accessibility must be distributed appropriately across all stakeholder groups. By adopting stewardship activities common in physical campuses, a more strategic approach can be applied to the digital campus. Masterplanning the digital campus means addressing near-term activities with a long view---one that takes into account the underlying infrastructure as well as the surface-level structures where people engage more directly in the learning process. This paper presents foundational activities around policy, process, programs, and practice that are necessary to support the creation of a sustainable, accessible online learning environment.
提供在线学习的组织必须在无障碍方法上具有战略性和整体性,确保所有必要的结构都到位,以支持残疾学习者获得无障碍和公平的体验。可访问性的责任必须在所有涉众组之间适当地分配。通过采用物理校园中常见的管理活动,可以将更具战略性的方法应用于数字校园。数字校园的总体规划意味着以长远的眼光来解决近期的活动——考虑到底层的基础设施以及人们更直接参与学习过程的表面结构。本文介绍了围绕政策、流程、项目和实践的基本活动,这些活动是支持创建可持续的、可访问的在线学习环境所必需的。
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引用次数: 3
Accessible map visualization prototype 无障碍地图可视化原型
Pub Date : 2016-04-11 DOI: 10.1145/2899475.2899516
Tania Calle-Jimenez, S. Luján-Mora
In the use of the Web, one of the main problems for people with visual disability is the use of geographic maps which are visual by nature. This paper presents an accessible map visualization prototype that is designed with WCAG 2.0. For the development of the prototype, we have designed an architecture that helps to mitigate the visual barriers of the online geographical maps. As case study, the prototype displays some maps of the Ecuador. In addition, the prototype has been tested in different browsers and has been evaluated by accessibility tools, thereby, the degree of accessibility of the prototype has been determined in a real environment.
在使用Web时,视觉障碍者面临的主要问题之一是使用地理地图,而地理地图本质上是可视的。本文提出了一个基于WCAG 2.0的无障碍地图可视化原型。为了原型的开发,我们设计了一个架构,以帮助减轻在线地理地图的视觉障碍。作为案例研究,该原型展示了厄瓜多尔的一些地图。此外,原型已经在不同的浏览器中进行了测试,并通过可访问性工具进行了评估,从而确定了原型在真实环境中的可访问性程度。
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引用次数: 7
期刊
Proceedings of the 13th Web for All Conference
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