首页 > 最新文献

2011 International Symposium on Ubiquitous Virtual Reality最新文献

英文 中文
Cartoon-Like Stylization for Character Animation 卡通风格的角色动画
Pub Date : 2011-07-01 DOI: 10.1109/ISUVR.2011.15
Ji-yong Kwon, In-Kwon Lee
Three different types of cartoon-like stylization methods are introduced. First, we introduce the rubber-like exaggeration method that allows a virtual character to stretch and bend its limbs flexibly by subdividing the joint hierarchy. Second, a slow-in and slow-out filter is introduced, which is based on the time-shift filter and is useful to give a slow-in and slow-out effect to a character. Finally, we briefly introduce the optimization-based method that exaggerates the motion both spatially and temporally in order to give a good squash-and-stretch effect.
介绍了三种不同类型的类卡通风格方法。首先,我们引入了类似橡胶的夸张方法,通过细分关节层次,允许虚拟角色灵活地拉伸和弯曲四肢。其次,介绍了一种基于时移滤波器的慢进慢出滤波器,该滤波器可用于给字符提供慢进慢出效果。最后,我们简要介绍了基于优化的方法,该方法在空间和时间上夸大运动,以获得良好的挤压和拉伸效果。
{"title":"Cartoon-Like Stylization for Character Animation","authors":"Ji-yong Kwon, In-Kwon Lee","doi":"10.1109/ISUVR.2011.15","DOIUrl":"https://doi.org/10.1109/ISUVR.2011.15","url":null,"abstract":"Three different types of cartoon-like stylization methods are introduced. First, we introduce the rubber-like exaggeration method that allows a virtual character to stretch and bend its limbs flexibly by subdividing the joint hierarchy. Second, a slow-in and slow-out filter is introduced, which is based on the time-shift filter and is useful to give a slow-in and slow-out effect to a character. Finally, we briefly introduce the optimization-based method that exaggerates the motion both spatially and temporally in order to give a good squash-and-stretch effect.","PeriodicalId":339967,"journal":{"name":"2011 International Symposium on Ubiquitous Virtual Reality","volume":"196 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123236262","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
ARWand: Phone-Based 3D Object Manipulation in Augmented Reality Environment ARWand:增强现实环境中基于手机的3D对象操作
Pub Date : 2011-07-01 DOI: 10.1109/ISUVR.2011.14
Taejin Ha, Woontack Woo
In this paper, we suggest a mobile phone-based indirect 3D object manipulation method that uses sensor information in an augmented reality environment. Specifically, we propose 1) a method that exploits a 2D touch screen, a 3DOF accelerometer, and compass sensors information to manipulate 3D objects in 3D space, 2) design transfer functions to map the control space of mobile phones to an augmented reality (AR) display space, and 3) confirm the feasibility of the transfer functions by implementation. Our work could be applicable to the design and implementation of a future mobile phone-based 3D user interface for AR application in normal indoor and outdoor environments without any special tracking installations.
在本文中,我们提出了一种基于手机的间接三维物体操作方法,该方法在增强现实环境中使用传感器信息。具体而言,我们提出了1)利用二维触摸屏、三维加速度计和罗盘传感器信息来操纵三维空间中的三维物体的方法;2)设计传递函数,将手机的控制空间映射到增强现实(AR)显示空间;3)通过实现验证传递函数的可行性。我们的工作可以适用于设计和实现未来基于手机的AR应用3D用户界面,在正常的室内和室外环境中,无需任何特殊的跟踪装置。
{"title":"ARWand: Phone-Based 3D Object Manipulation in Augmented Reality Environment","authors":"Taejin Ha, Woontack Woo","doi":"10.1109/ISUVR.2011.14","DOIUrl":"https://doi.org/10.1109/ISUVR.2011.14","url":null,"abstract":"In this paper, we suggest a mobile phone-based indirect 3D object manipulation method that uses sensor information in an augmented reality environment. Specifically, we propose 1) a method that exploits a 2D touch screen, a 3DOF accelerometer, and compass sensors information to manipulate 3D objects in 3D space, 2) design transfer functions to map the control space of mobile phones to an augmented reality (AR) display space, and 3) confirm the feasibility of the transfer functions by implementation. Our work could be applicable to the design and implementation of a future mobile phone-based 3D user interface for AR application in normal indoor and outdoor environments without any special tracking installations.","PeriodicalId":339967,"journal":{"name":"2011 International Symposium on Ubiquitous Virtual Reality","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126693934","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 29
Conceptualizing u-Content Ecosystem in Ubiquitous VR Environments 在无处不在的VR环境中概念化u-Content生态系统
Pub Date : 2011-07-01 DOI: 10.1109/ISUVR.2011.22
Yoosoo Oh, Taejin Ha, Changgu Kang, Woontack Woo
In this paper, we propose a concept of u-Content ecosystem in ubiquitous VR environments. We present a definition and features of u-Content ecosystem, and describe its application scenario to interacting with users in ubiquitous VR environments. We also explain the u-Content life-cycle that includes resources, contents production, growth, evolution, reproduction, and destruction.
本文提出了泛在VR环境下的u-Content生态系统的概念。提出了u-Content生态系统的定义和特征,并描述了其在无处不在的VR环境中与用户交互的应用场景。我们还解释了u-Content的生命周期,包括资源、内容生产、生长、进化、繁殖和破坏。
{"title":"Conceptualizing u-Content Ecosystem in Ubiquitous VR Environments","authors":"Yoosoo Oh, Taejin Ha, Changgu Kang, Woontack Woo","doi":"10.1109/ISUVR.2011.22","DOIUrl":"https://doi.org/10.1109/ISUVR.2011.22","url":null,"abstract":"In this paper, we propose a concept of u-Content ecosystem in ubiquitous VR environments. We present a definition and features of u-Content ecosystem, and describe its application scenario to interacting with users in ubiquitous VR environments. We also explain the u-Content life-cycle that includes resources, contents production, growth, evolution, reproduction, and destruction.","PeriodicalId":339967,"journal":{"name":"2011 International Symposium on Ubiquitous Virtual Reality","volume":"20 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114019606","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
On Visual Artifacts of Physics Simulation in Augmented Reality Environment 增强现实环境中物理仿真的视觉伪影研究
Pub Date : 2011-07-01 DOI: 10.1109/ISUVR.2011.11
Sin-Jin Kim, Yeonjoon Kim, Sung-Hee Lee
Due to the incomparable ability to increase realism in synthesizing the motion of virtual objects, physics simulation is increasingly adopted in augmented reality (AR) applications. In this paper, we show with experiments that, if physics simulation is naively employed in AR applications, visual artifacts diminishing the realism of a scene may occur when real and virtual objects collide. This is due to the intrinsic limitation of AR in that virtual objects cannot apply forces to the real objects. We discuss possible methods to alleviate this artifacts.
由于物理模拟在合成虚拟物体运动方面具有无可比拟的增强真实感的能力,因此在增强现实(AR)应用中越来越多地采用物理模拟。在本文中,我们通过实验表明,如果在AR应用中天真地使用物理模拟,当真实和虚拟物体碰撞时,可能会出现降低场景真实感的视觉伪像。这是由于AR的内在局限性,即虚拟对象不能对真实对象施加力。我们讨论了减轻这些工件的可能方法。
{"title":"On Visual Artifacts of Physics Simulation in Augmented Reality Environment","authors":"Sin-Jin Kim, Yeonjoon Kim, Sung-Hee Lee","doi":"10.1109/ISUVR.2011.11","DOIUrl":"https://doi.org/10.1109/ISUVR.2011.11","url":null,"abstract":"Due to the incomparable ability to increase realism in synthesizing the motion of virtual objects, physics simulation is increasingly adopted in augmented reality (AR) applications. In this paper, we show with experiments that, if physics simulation is naively employed in AR applications, visual artifacts diminishing the realism of a scene may occur when real and virtual objects collide. This is due to the intrinsic limitation of AR in that virtual objects cannot apply forces to the real objects. We discuss possible methods to alleviate this artifacts.","PeriodicalId":339967,"journal":{"name":"2011 International Symposium on Ubiquitous Virtual Reality","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127250073","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Real Time Vertex Based Deformation in Training Simulator 训练模拟器中的实时顶点变形
Pub Date : 2011-07-01 DOI: 10.1109/ISUVR.2011.16
I. Ahmad, S. Sulaiman
Soft tissue simulation is very important in medical simulation and learning procedures. But such simulations require intensive computation. With the force feedback devices, the computation required should be much faster as touch sensation is approximately 20 times faster than that of visual. In this paper an efficient Vertex based algorithm for visual deformation is presented. Visual deformation of linear, isotropic and homogenous triangular mesh soft model is achieved by modifying a slope intercept equation of a line which is used to get a new position for the point contacted through a tip of a force feedback device. Haptic sensation is achieved using Hooke's law which is coupled with visual deformation based on our proposed algorithm. In our simulation we use up to 20K of triangles for object representation.
软组织模拟在医学模拟和学习过程中是非常重要的。但是这样的模拟需要密集的计算。使用力反馈设备,所需的计算速度应该快得多,因为触摸感觉比视觉感觉快大约20倍。本文提出了一种高效的基于顶点的视觉变形算法。通过修改直线的斜率截距方程,实现线性、各向同性和均匀三角形网格软模型的视觉变形,该方程用于获得通过力反馈装置尖端接触的点的新位置。在此基础上,利用结合视觉变形的胡克定律实现触觉感知。在我们的模拟中,我们使用了多达20K的三角形来表示对象。
{"title":"Real Time Vertex Based Deformation in Training Simulator","authors":"I. Ahmad, S. Sulaiman","doi":"10.1109/ISUVR.2011.16","DOIUrl":"https://doi.org/10.1109/ISUVR.2011.16","url":null,"abstract":"Soft tissue simulation is very important in medical simulation and learning procedures. But such simulations require intensive computation. With the force feedback devices, the computation required should be much faster as touch sensation is approximately 20 times faster than that of visual. In this paper an efficient Vertex based algorithm for visual deformation is presented. Visual deformation of linear, isotropic and homogenous triangular mesh soft model is achieved by modifying a slope intercept equation of a line which is used to get a new position for the point contacted through a tip of a force feedback device. Haptic sensation is achieved using Hooke's law which is coupled with visual deformation based on our proposed algorithm. In our simulation we use up to 20K of triangles for object representation.","PeriodicalId":339967,"journal":{"name":"2011 International Symposium on Ubiquitous Virtual Reality","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128600175","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
期刊
2011 International Symposium on Ubiquitous Virtual Reality
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1