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1999 IEEE International Conference on Information Visualization (Cat. No. PR00210)最新文献

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An overview of triangulation algorithms for simple polygons 简单多边形的三角剖分算法概述
M. Lamot, B. Žalik
Decomposing a simple polygon into simpler components is one of the basic tasks in computational geometry and its applications. The most important simple polygon decomposition is triangulation. Different techniques for triangulating a simple polygon were designed. The first part of the paper is an overview of triangulation algorithms based on diagonal insertion. In the second part, we present algorithms based on Delaunay triangulation. The basic ideas and approach for each algorithm are presented. Finally, some representative algorithms are compared by efficiency.
将一个简单的多边形分解成更简单的部分是计算几何及其应用的基本任务之一。最重要的简单多边形分解是三角剖分。设计了对一个简单多边形进行三角剖分的不同方法。本文第一部分概述了基于对角插入的三角剖分算法。在第二部分,我们提出了基于Delaunay三角剖分的算法。给出了每种算法的基本思想和方法。最后,对几种有代表性的算法进行了效率比较。
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引用次数: 8
Generation of passion images from "tanka" poems based on the synesthesia phenomenon 基于联觉现象的“唐卡”诗激情意象的生成
T. Miyasato
The paper describes an investigation of the generation of surrealistic spaces that aim to achieve a new communications environment in which people can mutually convey their thoughts, mental images, and passions. Passion images here can be compared with conceptual images in the analogy of "logos versus pathos". Our focus was on the phenomenon of synesthesia, and the results shown are of the testing of color image creation involving "tanka" (i.e., 31-syllable Japanese poems), aiming at the generation of images where some passions are reflected rather than concrete scenes imagined from word meanings. In addition, the paper proposes an application that judges the similarity of pieces of music, showing the possibility of making instant, subjective judgements without the need for a performance.
这篇论文描述了一项关于超现实主义空间产生的调查,旨在实现一种新的交流环境,在这种环境中,人们可以相互传达他们的思想、心理图像和激情。这里的激情意象可以用“理性与悲情”的类比来与概念意象进行比较。我们的重点是联觉现象,所示的结果是对涉及“tanka”(即31音节的日本诗歌)的彩色图像创作的测试,旨在生成反映某些情感的图像,而不是从单词的含义中想象出具体的场景。此外,本文还提出了一种判断音乐作品相似性的应用程序,显示了在不需要表演的情况下做出即时主观判断的可能性。
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引用次数: 2
A method for deforming polygonal shapes into smooth spline surface models 一种将多边形变形为光滑样条曲面模型的方法
Chiew-Lan Tai, K. Loe, B. Barsky, Y. Chan
The paper describes a new spline formulation that supports deformation of polygonal shapes into smooth spline surface models. Once a polygonal shape with underlying rectangular topology is specified by the user, it is deformed into a smooth surface that interpolates all the polygonal vertices. The user can then modify the default smooth surface by increasing or decreasing the amount of deformation, either globally or locally. This is accomplished by interactively controlling the shape parameters associated with the polygonal vertices. This modeling paradigm is conceptually simple, and allows C/sup 2/ continuous surfaces to be easily designed, even by a novice user.
本文描述了一种支持多边形变形为光滑样条曲面模型的新样条公式。一旦用户指定了具有底层矩形拓扑结构的多边形形状,它就会变形为一个平滑的表面,并插入所有多边形顶点。然后,用户可以通过增加或减少整体或局部的变形量来修改默认的光滑表面。这是通过交互控制与多边形顶点相关的形状参数来实现的。这种建模范例在概念上很简单,并且允许C/sup 2/连续曲面很容易设计,即使是新手用户。
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引用次数: 1
Visualization of multi-scale data sets in self-organized criticality sandpile model 自组织临界沙堆模型中多尺度数据集的可视化
B. Hnat, S. Chapman
To study the three-dimensional evolution of a CA model of a sandpile as a function of control parameters, a computational steering approach was used. Sandpile profiles are calculated in real time and displayed in three dimensions simultaneously with the evolution plots of state variables. This represents a generic problem of multiscale structure in data sets derived from nonlinear systems. The software modules were developed in OpenGL/sup TM/ and the Glut/sup TM/ library and will ultimately be implemented in semi-immersive VR on ImmersaDesk/sup TM/. To achieve sufficient speed in real time display, the full data set is represented graphically in a compact form.
为了研究砂堆CA模型随控制参数的三维演化规律,采用了计算转向方法。实时计算砂堆剖面,并与状态变量演化图同步三维显示。这代表了非线性系统数据集中多尺度结构的一般问题。软件模块是在OpenGL/sup TM/和Glut/sup TM/库中开发的,最终将在ImmersaDesk/sup TM/上实现半沉浸式VR。为了在实时显示中达到足够的速度,整个数据集以紧凑的形式图形化表示。
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引用次数: 0
The mathematics of shape-geometry approach to the analysis of curve profile 用形状几何方法分析曲线轮廓的数学
F. Khosrowshahi
It has been previously shown that the visual approach to the analysis of the behaviour of growth patterns can provide a viable solution to the understanding of the physical behaviour of the subject matter. Also, it has been demonstrated that the shape of the profile can be defined in terms of a number of characteristics some of which are general for all profiles and others are specific to individual circumstances. These characteristics, referred to as shape-parameters, are used for the analysis of the profile. Also, they are used for construction of the profile that the phenomenon is likely to assume. The method was validated by applying it to construction project expenditure pattern forecasting and further validation was undertaken by the use of statistical technique, namely, principal component analysis. In this paper, the mathematics of the model is represented whereby, for a given set of shape-parameters, the precise profile is mathematically generated. Due to its complex nature, the problem is decomposed into separate modules each satisfying a number of requirements. The modules operate independently but when combined, the overall boundary requirements are also satisfied.
以前已经表明,用视觉方法分析生长模式的行为可以为理解主体的物理行为提供一个可行的解决方案。此外,已经证明,轮廓的形状可以根据许多特征来定义,其中一些特征对所有轮廓都是通用的,而其他特征则针对个别情况。这些特性称为形状参数,用于分析轮廓。此外,它们还用于构造该现象可能假定的轮廓。将该方法应用于建设项目支出模式预测进行了验证,并利用主成分分析的统计方法进行了进一步的验证。在本文中,模型的数学表示,即对一组给定的形状参数,数学生成精确的轮廓。由于其复杂性,该问题被分解为单独的模块,每个模块满足许多需求。这些模块独立运行,但当组合在一起时,也满足了总体边界要求。
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引用次数: 3
Collaborative visualization: new advances in documenting virtual reality with IGrams 协作可视化:用IGrams记录虚拟现实的新进展
E. Sandor, Janine Fron, Kristine Greiber, Fernando Orellana, Stephan Meyers, D. Plepys, Margaret Dolinsky, Mohammed Dastagir Ali
(art)/sup n/ Laboratory and the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago have collaborated in the development of the first real time, stereoscopic hardcopy output of virtual reality applications-the ImmersaGram (IGram). The results of this new technology directly address a broad range of information visualization issues along a wide spectrum of disciplines from art, architecture, and science, to medicine, engineering and education.
(art)/sup / Laboratory和伊利诺伊大学芝加哥分校的电子可视化实验室(EVL)合作开发了虚拟现实应用程序的第一个实时、立体的硬拷贝输出——ImmersaGram (IGram)。这项新技术的结果直接解决了广泛的信息可视化问题,涉及从艺术、建筑、科学到医学、工程和教育的广泛学科。
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引用次数: 0
Interaction with the Reorderable Matrix 与可重排序矩阵的相互作用
H. Siirtola
The Reorderable Matrix is a simple visualization method for quantitative tabular data. The paper examines how first-time users interact with the Reorderable Matrix and how well they perform a simple task of finding correlating attributes. Visualizing a set of data is a common task in various activities such as decision making or opinion forming. Typical situations are a person making business related decisions, a doctor examining test results of a patient or an engineer making choices between different constructs. All these situations involve examining complex data interactions in a limited time. In this experiment the participants were interacting with the Reorderable Matrix for the first time and tried to find correlating attributes from an unfamiliar set of data.
可排序矩阵是定量表格数据的一种简单的可视化方法。本文研究了首次用户如何与Reorderable矩阵交互,以及他们如何执行查找相关属性的简单任务。可视化一组数据是决策制定或意见形成等各种活动中的常见任务。典型的情况是一个人在做与业务相关的决定,一个医生在检查病人的测试结果,或者一个工程师在不同的结构之间做出选择。所有这些情况都涉及在有限的时间内检查复杂的数据交互。在这个实验中,参与者是第一次与Reorderable Matrix进行交互,并试图从一组不熟悉的数据中找到相关属性。
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引用次数: 47
Visualization in tunnelling-new developments 隧道可视化技术的新发展
Gernot Opriessnig, G. Beer
Within the Visualization project of the Austrian Joint Research Initiative (JRI) Numerical Simulation in Tunnelling (SiTu), the Tunnelling Visualization System (TVS) is being developed, to display information in tunnelling. The aim of the Project is to implement a user friendly visualization system, where the data can be displayed in a way that tunnelling engineers can understand. Virtual reality techniques are new in tunnelling and offer a lot of new possibilities. 3D scalar fields are visualised in a novel way. The data to be visualised are either results from numerical simulation or ones describing geological features. Such data have special properties, which have to be considered by the visualization system. The paper presents innovative techniques for this purpose.
在奥地利联合研究倡议(JRI)隧道数值模拟可视化项目(SiTu)中,正在开发隧道可视化系统(TVS),以显示隧道掘进中的信息。该项目的目的是实现一个用户友好的可视化系统,其中数据可以以隧道工程师可以理解的方式显示。虚拟现实技术是隧道掘进的新技术,提供了许多新的可能性。三维标量场以一种新颖的方式可视化。要可视化的数据要么是数值模拟的结果,要么是描述地质特征的数据。这些数据具有特殊的属性,可视化系统必须考虑这些属性。本文提出了为此目的的创新技术。
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引用次数: 4
Usability of associated GIS and VRML urban models 相关GIS和VRML城市模型的可用性
N. Bates-Brkljac, J. Counsell
The paper appraises the role of Virtual Reality Modelling Language (VRML) based 3D computer based urban and heritage models in assisting professional collaboration on common tasks and engaging the participation of the general public in decision making. The University of the West of England (UWE) have created such models of both a significant area of central Bristol and for the Tower of London. The model and associated information can be interactively viewed through low cost WWW browsers and updated online. The model is held to be a useful analogue for linking available information in more accessible form. Use of an underlying geographic information system (GIS) allows other information to be readily associated with elements within the models. The costs of creation and ownership of traditional and digital models are compared with those of GIS generated models. Developments are discussed to improve and ease collaborative creation and use of such models.
本文评价的角色基于虚拟现实建模语言(VRML)的3 d电脑协助专业合作的城市和传统模型基于共同的任务和参与公众参与决策。西英格兰大学(UWE)已经为布里斯托尔市中心的一个重要地区和伦敦塔创建了这样的模型。模型和相关信息可以通过低成本的WWW浏览器进行交互式浏览和在线更新。该模型被认为是将现有信息以更易于访问的形式链接起来的有用类比。使用底层地理信息系统(GIS)可以很容易地将其他信息与模型中的元素关联起来。将传统模型和数字模型的创建和拥有成本与GIS生成模型的成本进行了比较。讨论了改进和简化这些模型的协作创建和使用的开发。
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引用次数: 4
The Delaunay constrained triangulation: the Delaunay stable algorithms Delaunay约束三角剖分:Delaunay稳定算法
L. Rognant, J. Chassery, S. Goze, J. Planès
Delaunay triangulation is well known for its use in geometric design. A derived version of this structure, the Delaunay constrained triangulation, takes into account the triangular mesh problem in presence of rectilinear constraints. The Delaunay constrained triangulation is very useful for CAD, topography and mapping and in finite element analysis. This technique is still developing. We present a taxonomy of this geometric structure. First we describe the different tools used to introduce the problem. Then we introduce the different approaches highlighting various points of view of the problem. We focus on the Delaunay stable methods. A Delaunay stable method preserves the Delaunay nature of the constrained triangulation. Each method is detailed by its algorithms, performances, and properties. For instance we show how these methods approximate the generalised Voronoi diagram of the configuration. The Delaunay stable algorithms are used for 2.5D DEM design. The aim of this work is to demonstrate that the use of topographic constraints in a regular DEM without adding new points preserves the terrain shape. So the resulting DEM can be more easily interpreted because its realism is preserved and the mesh still owns all the Delaunay triangulation properties.
德劳内三角剖分法以其在几何设计中的应用而闻名。这种结构的派生版本,Delaunay约束三角剖分,考虑了存在直线约束的三角网格问题。Delaunay约束三角剖分法在计算机辅助设计、地形测绘和有限元分析中具有重要的应用价值。这项技术仍在发展中。我们提出了这种几何结构的分类。首先,我们描述用于引入问题的不同工具。然后,我们介绍了不同的方法,突出了问题的不同观点。我们重点讨论了德劳内稳定方法。德劳内稳定法保留了约束三角剖分的德劳内性质。每种方法都按其算法、性能和属性进行了详细说明。例如,我们展示了这些方法如何近似构型的广义Voronoi图。采用Delaunay稳定算法进行2.5D DEM设计。这项工作的目的是证明在不添加新点的情况下,在规则DEM中使用地形约束可以保留地形形状。因此,生成的DEM可以更容易地解释,因为它的真实感被保留,网格仍然拥有所有的Delaunay三角剖分属性。
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引用次数: 18
期刊
1999 IEEE International Conference on Information Visualization (Cat. No. PR00210)
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