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1999 IEEE International Conference on Information Visualization (Cat. No. PR00210)最新文献

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A method for deforming polygonal shapes into smooth spline surface models 一种将多边形变形为光滑样条曲面模型的方法
Chiew-Lan Tai, K. Loe, B. Barsky, Y. Chan
The paper describes a new spline formulation that supports deformation of polygonal shapes into smooth spline surface models. Once a polygonal shape with underlying rectangular topology is specified by the user, it is deformed into a smooth surface that interpolates all the polygonal vertices. The user can then modify the default smooth surface by increasing or decreasing the amount of deformation, either globally or locally. This is accomplished by interactively controlling the shape parameters associated with the polygonal vertices. This modeling paradigm is conceptually simple, and allows C/sup 2/ continuous surfaces to be easily designed, even by a novice user.
本文描述了一种支持多边形变形为光滑样条曲面模型的新样条公式。一旦用户指定了具有底层矩形拓扑结构的多边形形状,它就会变形为一个平滑的表面,并插入所有多边形顶点。然后,用户可以通过增加或减少整体或局部的变形量来修改默认的光滑表面。这是通过交互控制与多边形顶点相关的形状参数来实现的。这种建模范例在概念上很简单,并且允许C/sup 2/连续曲面很容易设计,即使是新手用户。
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引用次数: 1
An overview of triangulation algorithms for simple polygons 简单多边形的三角剖分算法概述
M. Lamot, B. Žalik
Decomposing a simple polygon into simpler components is one of the basic tasks in computational geometry and its applications. The most important simple polygon decomposition is triangulation. Different techniques for triangulating a simple polygon were designed. The first part of the paper is an overview of triangulation algorithms based on diagonal insertion. In the second part, we present algorithms based on Delaunay triangulation. The basic ideas and approach for each algorithm are presented. Finally, some representative algorithms are compared by efficiency.
将一个简单的多边形分解成更简单的部分是计算几何及其应用的基本任务之一。最重要的简单多边形分解是三角剖分。设计了对一个简单多边形进行三角剖分的不同方法。本文第一部分概述了基于对角插入的三角剖分算法。在第二部分,我们提出了基于Delaunay三角剖分的算法。给出了每种算法的基本思想和方法。最后,对几种有代表性的算法进行了效率比较。
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引用次数: 8
A prototype system for cooperative architecture design 协同架构设计的原型系统
Yuhua Luo, Ricardo Galli, A. C. Almeida, Miguel Dias
The paper presents a prototype system for cooperative architecture design. The system includes a multi-site cooperative 3D editor and a cooperative and communication support platform. By using the prototype system, the users are able to load a design scene, modify its properties and save the result cooperatively. The online basic cooperative, interactive editing functionality on the designed objects via the communication network has been achieved.
本文提出了一个协同架构设计的原型系统。该系统包括一个多站点协同三维编辑器和一个协同通信支持平台。通过使用原型系统,用户可以协同加载设计场景,修改其属性并保存结果。通过通信网络实现了对设计对象的在线基本协作、交互编辑功能。
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引用次数: 7
Collaborative visualization: new advances in documenting virtual reality with IGrams 协作可视化:用IGrams记录虚拟现实的新进展
E. Sandor, Janine Fron, Kristine Greiber, Fernando Orellana, Stephan Meyers, D. Plepys, Margaret Dolinsky, Mohammed Dastagir Ali
(art)/sup n/ Laboratory and the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago have collaborated in the development of the first real time, stereoscopic hardcopy output of virtual reality applications-the ImmersaGram (IGram). The results of this new technology directly address a broad range of information visualization issues along a wide spectrum of disciplines from art, architecture, and science, to medicine, engineering and education.
(art)/sup / Laboratory和伊利诺伊大学芝加哥分校的电子可视化实验室(EVL)合作开发了虚拟现实应用程序的第一个实时、立体的硬拷贝输出——ImmersaGram (IGram)。这项新技术的结果直接解决了广泛的信息可视化问题,涉及从艺术、建筑、科学到医学、工程和教育的广泛学科。
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引用次数: 0
Movie maps 电影地图
Heimo Müller, Ed Tan
This paper presents methods for moving image sequence visualization and browsing based on algorithms from computer vision, information visualization and on a hierarchical model for content semantics. We introduce a new method, OM-Images, for the visualization of temporal changes in a moving image sequence. Together with interactive browsing techniques the visualization methods can be used for the exploration of a movie at different levels of abstraction. The proposed levels of abstraction are the physical, image, object or discourse level. The visualization is used to generate (1) static descriptions, which printed on paper yield a "movie book" and (2) interactive documents, e.g. Web pages or special movie browsers. Finally, we give examples of a movie book of a feature length film.
本文提出了基于计算机视觉、信息可视化算法和内容语义层次模型的运动图像序列可视化和浏览方法。我们介绍了一种新的方法,OM-Images,用于可视化在一个运动图像序列的时间变化。与交互式浏览技术一起,可视化方法可以用于在不同抽象层次上探索电影。提出的抽象层次是物理、图像、对象或话语层次。可视化用于生成(1)静态描述,打印在纸上生成“电影书”;(2)交互式文档,例如网页或特殊的电影浏览器。最后,我们给出了一个长片电影的电影书的例子。
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引用次数: 21
Visualization in tunnelling-new developments 隧道可视化技术的新发展
Gernot Opriessnig, G. Beer
Within the Visualization project of the Austrian Joint Research Initiative (JRI) Numerical Simulation in Tunnelling (SiTu), the Tunnelling Visualization System (TVS) is being developed, to display information in tunnelling. The aim of the Project is to implement a user friendly visualization system, where the data can be displayed in a way that tunnelling engineers can understand. Virtual reality techniques are new in tunnelling and offer a lot of new possibilities. 3D scalar fields are visualised in a novel way. The data to be visualised are either results from numerical simulation or ones describing geological features. Such data have special properties, which have to be considered by the visualization system. The paper presents innovative techniques for this purpose.
在奥地利联合研究倡议(JRI)隧道数值模拟可视化项目(SiTu)中,正在开发隧道可视化系统(TVS),以显示隧道掘进中的信息。该项目的目的是实现一个用户友好的可视化系统,其中数据可以以隧道工程师可以理解的方式显示。虚拟现实技术是隧道掘进的新技术,提供了许多新的可能性。三维标量场以一种新颖的方式可视化。要可视化的数据要么是数值模拟的结果,要么是描述地质特征的数据。这些数据具有特殊的属性,可视化系统必须考虑这些属性。本文提出了为此目的的创新技术。
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引用次数: 4
The mathematics of shape-geometry approach to the analysis of curve profile 用形状几何方法分析曲线轮廓的数学
F. Khosrowshahi
It has been previously shown that the visual approach to the analysis of the behaviour of growth patterns can provide a viable solution to the understanding of the physical behaviour of the subject matter. Also, it has been demonstrated that the shape of the profile can be defined in terms of a number of characteristics some of which are general for all profiles and others are specific to individual circumstances. These characteristics, referred to as shape-parameters, are used for the analysis of the profile. Also, they are used for construction of the profile that the phenomenon is likely to assume. The method was validated by applying it to construction project expenditure pattern forecasting and further validation was undertaken by the use of statistical technique, namely, principal component analysis. In this paper, the mathematics of the model is represented whereby, for a given set of shape-parameters, the precise profile is mathematically generated. Due to its complex nature, the problem is decomposed into separate modules each satisfying a number of requirements. The modules operate independently but when combined, the overall boundary requirements are also satisfied.
以前已经表明,用视觉方法分析生长模式的行为可以为理解主体的物理行为提供一个可行的解决方案。此外,已经证明,轮廓的形状可以根据许多特征来定义,其中一些特征对所有轮廓都是通用的,而其他特征则针对个别情况。这些特性称为形状参数,用于分析轮廓。此外,它们还用于构造该现象可能假定的轮廓。将该方法应用于建设项目支出模式预测进行了验证,并利用主成分分析的统计方法进行了进一步的验证。在本文中,模型的数学表示,即对一组给定的形状参数,数学生成精确的轮廓。由于其复杂性,该问题被分解为单独的模块,每个模块满足许多需求。这些模块独立运行,但当组合在一起时,也满足了总体边界要求。
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引用次数: 3
Interaction with the Reorderable Matrix 与可重排序矩阵的相互作用
H. Siirtola
The Reorderable Matrix is a simple visualization method for quantitative tabular data. The paper examines how first-time users interact with the Reorderable Matrix and how well they perform a simple task of finding correlating attributes. Visualizing a set of data is a common task in various activities such as decision making or opinion forming. Typical situations are a person making business related decisions, a doctor examining test results of a patient or an engineer making choices between different constructs. All these situations involve examining complex data interactions in a limited time. In this experiment the participants were interacting with the Reorderable Matrix for the first time and tried to find correlating attributes from an unfamiliar set of data.
可排序矩阵是定量表格数据的一种简单的可视化方法。本文研究了首次用户如何与Reorderable矩阵交互,以及他们如何执行查找相关属性的简单任务。可视化一组数据是决策制定或意见形成等各种活动中的常见任务。典型的情况是一个人在做与业务相关的决定,一个医生在检查病人的测试结果,或者一个工程师在不同的结构之间做出选择。所有这些情况都涉及在有限的时间内检查复杂的数据交互。在这个实验中,参与者是第一次与Reorderable Matrix进行交互,并试图从一组不熟悉的数据中找到相关属性。
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引用次数: 47
Usability of associated GIS and VRML urban models 相关GIS和VRML城市模型的可用性
N. Bates-Brkljac, J. Counsell
The paper appraises the role of Virtual Reality Modelling Language (VRML) based 3D computer based urban and heritage models in assisting professional collaboration on common tasks and engaging the participation of the general public in decision making. The University of the West of England (UWE) have created such models of both a significant area of central Bristol and for the Tower of London. The model and associated information can be interactively viewed through low cost WWW browsers and updated online. The model is held to be a useful analogue for linking available information in more accessible form. Use of an underlying geographic information system (GIS) allows other information to be readily associated with elements within the models. The costs of creation and ownership of traditional and digital models are compared with those of GIS generated models. Developments are discussed to improve and ease collaborative creation and use of such models.
本文评价的角色基于虚拟现实建模语言(VRML)的3 d电脑协助专业合作的城市和传统模型基于共同的任务和参与公众参与决策。西英格兰大学(UWE)已经为布里斯托尔市中心的一个重要地区和伦敦塔创建了这样的模型。模型和相关信息可以通过低成本的WWW浏览器进行交互式浏览和在线更新。该模型被认为是将现有信息以更易于访问的形式链接起来的有用类比。使用底层地理信息系统(GIS)可以很容易地将其他信息与模型中的元素关联起来。将传统模型和数字模型的创建和拥有成本与GIS生成模型的成本进行了比较。讨论了改进和简化这些模型的协作创建和使用的开发。
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引用次数: 4
Visualization of economic input-output data 经济投入产出数据的可视化
Octavio Juarez Espinosa, C. Hendrickson, J. Garrett
Visual techniques used to present economic input-output data are described. These techniques were created because the size of the data matrices and the screen limitations complicate data navigation. These techniques allow users to ask questions about detailed and global information. The techniques were designed based on the user tasks. The graphic techniques are combined with direct manipulation techniques to improve the ease and efficiency with which users interact with the system. The software prototype uses 1992 US economic data.
描述了用于呈现经济投入产出数据的可视化技术。创建这些技术是因为数据矩阵的大小和屏幕限制使数据导航变得复杂。这些技术允许用户询问有关详细和全局信息的问题。这些技术是根据用户任务设计的。图形技术与直接操作技术相结合,以提高用户与系统交互的便利性和效率。软件原型使用1992年美国经济数据。
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引用次数: 1
期刊
1999 IEEE International Conference on Information Visualization (Cat. No. PR00210)
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