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Proceedings 1996 IEEE Symposium on Visual Languages最新文献

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Perspective viewing, anaglyph stereo or shutter glass stereo? 透视观看,浮雕立体还是快门玻璃立体?
Pub Date : 1996-09-03 DOI: 10.1109/VL.1996.545287
S. Volbracht, Khatoun Shahrbabaki, G. Domik, Gregor Fels
This paper describes a case study that assessed the strengths and weaknesses of 3D display modes: perspective viewing, anaglyph stereo and shutter glass stereo. We followed the hypothesis that stereo viewing allows a faster and more accurate recognition than the anaglyph and the perspective viewing. For our case study, we used organic molecules. Although these have inherent spatial information we think that results of these experiments are applicable to the visualization of abstract information spaces in VL.
本文描述了一个案例研究,评估了3D显示模式的优缺点:透视观看,浮雕立体和快门玻璃立体。我们遵循这样的假设,即立体视觉比浮雕和透视视觉能更快更准确地识别物体。在我们的案例研究中,我们使用有机分子。虽然这些具有固有的空间信息,但我们认为这些实验结果适用于虚拟语言中抽象信息空间的可视化。
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引用次数: 10
Collaborative Active Textbooks: a Web-based algorithm animation system for an electronic classroom 协同活动教材:基于网络的电子课堂算法动画系统
Pub Date : 1996-09-03 DOI: 10.1109/VL.1996.545297
Marc H. Brown, Marc Najork
The paper describes CAT, a Web-based algorithm animation system. CAT augments the expressive power of Web pages for publishing passive multimedia information with a full-fledged interactive algorithm animation system. It improves on previous Web-based algorithm animations by providing a framework that makes it easy to construct new animations, including those that involve multiple views. Because views of the same running algorithm may reside on different machines, CAT is particularly well-suited for electronic classrooms. This strategy is an improvement over the electronic classroom systems the authors are aware of which simply display the same X window on multiple machines. They believe their framework generalizes to electronic textbooks in arbitrary domains.
本文介绍了基于web的算法动画系统CAT。CAT通过成熟的交互式算法动画系统增强了发布被动多媒体信息的Web页面的表现力。它改进了以前基于web的算法动画,提供了一个框架,使构造新动画(包括涉及多个视图的动画)变得容易。由于同一运行算法的视图可能驻留在不同的机器上,因此CAT特别适合于电子教室。这种策略是对电子教室系统的改进,作者意识到,电子教室系统只是在多台机器上显示相同的X窗口。他们认为他们的框架可以推广到任意领域的电子教科书。
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引用次数: 77
The eyes have it: a task by data type taxonomy for information visualizations 眼睛有它:一个按数据类型分类的信息可视化任务
Pub Date : 1996-09-03 DOI: 10.1109/VL.1996.545307
B. Shneiderman
A useful starting point for designing advanced graphical user interfaces is the visual information seeking Mantra: overview first, zoom and filter, then details on demand. But this is only a starting point in trying to understand the rich and varied set of information visualizations that have been proposed in recent years. The paper offers a task by data type taxonomy with seven data types (one, two, three dimensional data, temporal and multi dimensional data, and tree and network data) and seven tasks (overview, zoom, filter, details-on-demand, relate, history, and extracts).
设计高级图形用户界面的一个有用的起点是视觉信息搜索咒语:首先概述,缩放和过滤,然后按需详细信息。但这只是试图理解近年来提出的丰富多样的信息可视化的一个起点。本文提供了一个按数据类型分类的任务,其中包含七种数据类型(一维、二维、三维数据、时间和多维数据以及树和网络数据)和七个任务(概述、缩放、过滤、按需详细信息、关联、历史和摘要)。
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引用次数: 5705
The VAS formalism in VASE 花瓶中的VAS形式主义
Pub Date : 1996-09-03 DOI: 10.1109/VL.1996.545280
Suzan Üsküdarli, T. Dinesh
This paper discusses the visual algebraic specification (VAS) formalism and its supporting interactive environment (VASE). The VAS formalism is intended for the definition of visual syntax and semantics and is aimed at generating language specific environments. The collection construct of VAS is emphasized in that it supports the convenient specification of language constructs involving arbitrarily many items. The VAS formalism and supporting environment are discussed by use of an example in which the syntax, semantics and interaction of a toy language are specified.
本文讨论了视觉代数规范(VAS)的形式体系及其支持的交互环境(花瓶)。VAS形式化用于定义视觉语法和语义,旨在生成特定于语言的环境。着重强调了VAS的集合结构,因为它支持方便地规范涉及任意多项的语言结构。通过使用一个示例来讨论VAS的形式化和支持环境,其中指定了一种玩具语言的语法、语义和交互。
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引用次数: 6
A high-level visual language for generating Web structures 用于生成Web结构的高级可视化语言
Pub Date : 1996-09-03 DOI: 10.1109/VL.1996.545299
M. Minas, L. Shklar
In earlier work, the authors discussed using data encapsulation to provide integrated access to large amounts of heterogeneous information through WWW browsers. They describe a visual data modeling language which supports the generation of metadata entities to encapsulate raw data. A prototype version of an interpreter for their interactive Visual Repository Definition Language (VRDL) is now operational and may be used for building and maintaining information repositories.
在早期的工作中,作者讨论了使用数据封装来通过WWW浏览器提供对大量异构信息的集成访问。它们描述了一种可视化数据建模语言,该语言支持生成元数据实体来封装原始数据。他们的交互式可视化存储库定义语言(VRDL)解释器的原型版本现在是可操作的,可以用于构建和维护信息存储库。
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引用次数: 6
VL' 96 Special Event: Perspectives from the Pioneers VL' 96特别活动:先驱者的视角
Pub Date : 1996-09-03 DOI: 10.1109/VL.1996.545306
N. Wilde, Shi-Kuo Chang, P. T. Cox, D. Smith
Several pioneers from within the visual languages community give theirperspectives on the past, present and future of visual languages, and on their involvement therein.
来自视觉语言社区的几位先驱给出了他们对视觉语言的过去、现在和未来的看法,以及他们在其中的参与。
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引用次数: 0
Uniformity of environment and computation in MAP MAP中环境和计算的均匀性
Pub Date : 1996-09-03 DOI: 10.1109/VL.1996.545279
Elisabeth Freeman, D. Gelernter, S. Jagannathan
Visual programming languages use graphics to visualize and aid in the understanding of programs. We describe the graphical techniques used in the MAP environment to visualize the workspace, data, programs and program executions. Meta information is one approach to supplementing the basic functionality provided in the visual programming environment. We introduce meta-commands, commands to control visual characteristics of program objects, and describe the MAP meta-commands for color, folding, render and transparency. We show how these meta-commands can be used to affect graphical representation of programs and their executions and as a way to optimize the recording of program executions, and present examples of how a programmer can use these techniques to build, execute and analyze programs.
可视化编程语言使用图形来可视化和帮助理解程序。我们描述了MAP环境中用于可视化工作空间、数据、程序和程序执行的图形化技术。元信息是补充可视化编程环境中提供的基本功能的一种方法。我们介绍了元命令,控制程序对象的视觉特征的命令,并描述了MAP的颜色、折叠、渲染和透明度元命令。我们展示了如何使用这些元命令来影响程序及其执行的图形化表示,以及作为优化程序执行记录的一种方式,并提供了程序员如何使用这些技术来构建、执行和分析程序的示例。
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引用次数: 4
The visual vision and human cognition 视觉与人的认知
Pub Date : 1996-09-03 DOI: 10.1109/VL.1996.545260
T. Green
Visual programming environments are now in an exciting stage. The vision is becoming reality: visual programming is in everyday use in more and more places, including my lab. Yet the vision has not lost its force; it is still driving the creators, and astonishingly new ideas continue to emerge. How can the practical experiences of users help to guide the stream of creativity? HCI folk have slowly learnt that expensive, time-consuming evaluative methodologies are not taken up by creators, for very good reasons. Nor are detailed cognitive analyses and models, however well researched. I propose something different, a framework of user-centered discussion tools. We all have concepts that are vaguely known but unformulated. Discussion tools are elucidations of such concepts. If they resonate with your experience, they can promote a higher level of discourse amongst you, the designers and creators. They can create goals and aspirations, promote the reuse of good ideas in new contexts, and provide a basis for informed critique. Standard examples can become common currency and best of all, once concepts are named and exposed, their interrelationships can be appreciated. Many such frameworks have been proposed in the field of software design, but most of them are technology-centered, such as the ‘design patterns’ now much spoken of in the 00 world. But the framework I propose is centered on usability and cognition. I call it the cognitive dimensions framework, a still-unfinalised set of about a dozen terms such as ‘viscosity’, ‘premature commitment’, ‘abstraction level’, ‘closeness of mapping’. I shall explain some of these and illustrate them with reference to some existing visual systems, and show how attempts to improve matters on one dimension can affect other dimensions. Although the framework is still unfinished, the terms have begun to prove themselves as discussion tools. I shall finish with a mention of some other developments taking place, in which benchmarks have been suggested for practical application of these ideas, formalisations have been proposed, and their effectiveness at the teaching level has been investigated.
可视化编程环境现在正处于一个激动人心的阶段。这个愿景正在成为现实:可视化编程在越来越多的地方被日常使用,包括我的实验室。然而,这一愿景并没有失去其力量;它仍在推动着创造者,令人惊讶的新想法不断涌现。用户的实际经验如何帮助引导创意之流?HCI人员慢慢地认识到,昂贵、耗时的评估方法不会被创造者采用,这是有充分理由的。也没有详细的认知分析和模型,尽管研究得很好。我提出了一些不同的建议,一个以用户为中心的讨论工具框架。我们都有一些模糊而不明确的概念。讨论工具是对这些概念的说明。如果他们与你的经历产生共鸣,他们可以在你,设计师和创造者之间促进更高层次的讨论。他们可以创造目标和愿望,促进好想法在新环境中的重用,并为知情批评提供基础。标准的例子可以成为通用的货币,最重要的是,一旦概念被命名和暴露,它们的相互关系就可以被理解。在软件设计领域已经提出了许多这样的框架,但它们中的大多数都是以技术为中心的,例如现在在2000年的世界中经常谈论的“设计模式”。但我提出的框架是围绕可用性和认知。我称其为认知维度框架,这是一套尚未最终确定的术语,包括“粘性”、“过早承诺”、“抽象水平”、“映射的亲密度”等。我将解释其中的一些,并参考一些现有的视觉系统来说明它们,并展示在一个维度上改进问题的尝试如何影响其他维度。尽管框架尚未完成,但这些术语已经开始证明自己是讨论工具。最后,我将提及一些正在发生的其他发展,其中已经为这些思想的实际应用提出了基准,提出了形式化的建议,并对其在教学层面的有效性进行了调查。
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引用次数: 5
A visual language for color-based painting retrieval 基于颜色的绘画检索的视觉语言
Pub Date : 1996-09-03 DOI: 10.1109/VL.1996.545270
J. Corridoni, A. Bimbo, S. D. Magistris, E. Vicario
The availability of large image databases is emphasizing the relevance of filters, which permit one to focus on a small subset of data. Visual specification of such filters provides a natural way to express content-oriented queries. To support a high power of expression, an original visual language is proposed for the symbolic representation of the semantics induced by the color quality and arrangement over a painting. The proposed language is based on the theory of color semantics introduced by artists in the 20th Century, and is developed to support a visual querying paradigm. This paper formalizes the grammar of the language in its visual form and describes it implementation in a prototype system of painting retrieval by color content.
大型图像数据库的可用性强调了过滤器的相关性,它允许人们专注于一小部分数据。这种过滤器的可视化规范为表达面向内容的查询提供了一种自然的方式。为了支持高表现力,我们提出了一种原始的视觉语言,用于对绘画中色彩质量和排列所引起的语义的符号化表达。所提出的语言是基于20世纪艺术家引入的颜色语义理论,并发展为支持视觉查询范式。本文以视觉形式形式化了语言的语法,并描述了它在一个基于颜色内容的绘画检索原型系统中的实现。
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引用次数: 21
Visual language features supporting human-human and human-computer communication 支持人机交流的视觉语言特性
Pub Date : 1996-09-03 DOI: 10.1109/VL.1996.545294
J. Robbins, David J. Morley, D. Redmiles, Vadim Filatov, Dima Kononov
Fundamental to the design of visual languages are the goals of facilitating communication between people and computers, and between people and other people. The Object Block Programming Environment (OBPE) is a visual design, programming, and simulation tool which emphasizes support for both human-human and human-computer communication. OBPE provides several features to support effective communication: (1) multiple, coordinated views and aspects, (2) customizable graphics, (3) the "machines with push-buttons" metaphor and (4) the host-transient pattern. OBPE uses a diagram-based, visual object-oriented language that is intended for quickly designing and programming visual simulations of factories.
视觉语言设计的基本目标是促进人与计算机之间以及人与他人之间的交流。对象块编程环境(OBPE)是一种视觉设计、编程和仿真工具,它强调对人与人和人机通信的支持。OBPE提供了几个特性来支持有效的通信:(1)多个协调的视图和方面;(2)可定制的图形;(3)“带有按钮的机器”比喻;(4)主机-暂态模式。OBPE使用一种基于图的可视化面向对象语言,用于快速设计和编程工厂的可视化模拟。
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引用次数: 9
期刊
Proceedings 1996 IEEE Symposium on Visual Languages
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