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2014 International Conference on Intelligent Environments最新文献

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IntelliChair: An Approach for Activity Detection and Prediction via Posture Analysis IntelliChair:一种基于姿态分析的活动检测和预测方法
Pub Date : 2014-06-30 DOI: 10.1109/IE.2014.39
Teng Fu, Allan Macleod
This paper proposes a robust, low-cost, sensor based system that is capable of recognising sitting postures and placing them in correspondence with sitting activities. This system is also capable of predicting subsequent activities for individual users. Force Sensing Resistors are mounted on the seat and back of a chair to gather the hap tic (i.e., Touch-based) posture information. Subsequently, posture information is fed into two classifiers, one for back posture and the other one for leg posture. A hidden Markov model approach is used to establish the activity model from sitting posture sequences. Furthermore, by implementing a context awareness prediction algorithm (e.g. Active-Lezi), the system discovers patterns and predicts subsequent activities. The system will lead to many potential applications such as the analysis of sitting or lying subjects, motion tracking for rehabilitation, interaction assistance, and the detection of anomalous activities.
本文提出了一种强大的、低成本的、基于传感器的系统,该系统能够识别坐姿,并将它们与坐姿活动相对应。该系统还能够预测单个用户的后续活动。力感电阻安装在座椅和椅背上,以收集触觉(即基于触摸的)姿势信息。随后,姿势信息被输入到两个分类器中,一个用于背部姿势,另一个用于腿部姿势。利用隐马尔可夫模型方法从坐姿序列中建立人体活动模型。此外,通过实现上下文感知预测算法(例如Active-Lezi),系统发现模式并预测后续活动。该系统将带来许多潜在的应用,如分析坐着或躺着的受试者、康复运动跟踪、互动辅助和异常活动检测。
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引用次数: 21
Home Based Mobile Solution for Video Ambulatory EEG Monitoring 基于家庭的视频动态脑电图监测移动解决方案
Pub Date : 2014-06-30 DOI: 10.1109/IE.2014.23
Shaji Chacko, P. Mccullagh
A video electroencephalogram (EEG) is the gold standard test for the monitoring of long term epilepsy, differentiating types of epilepsy and investigations of non-epileptic seizures. The use of video EEG in current practice is significantly limited by cost and non-availability of resources, causing delays for patients. This development addresses whether the limitations can be overcome by mobile technology augmented by a web based ICT solution. The experiment demonstrated that disadvantages of hospital based video EEG can be addressed by using ambulatory EEG and IP cameras at the subject's home. The data obtained can potentially be of diagnostic significance, given sufficient technological rigor.
视频脑电图(EEG)是监测长期癫痫、区分癫痫类型和调查非癫痫性发作的金标准测试。在目前的实践中,视频脑电图的使用受到成本和资源不可用性的极大限制,导致患者延迟。这一发展解决了移动技术是否可以通过基于网络的ICT解决方案来克服这些限制。实验表明,通过在患者家中使用动态脑电图和IP摄像机可以解决基于医院的视频脑电图的缺点。如果技术足够严谨,获得的数据可能具有潜在的诊断意义。
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引用次数: 3
Augmented Brain Computer Interaction Based on Fog Computing and Linked Data 基于雾计算和关联数据的增强脑机交互
Pub Date : 2014-06-30 DOI: 10.1109/IE.2014.54
J. Zao, T. Gan, Chun-Kai You, Sergio Jose Rodreguez Mendez, Cheng-En Chung, Yu-Te Wang, T. Mullen, T. Jung
An augmented brain computer interface that can detect users' brain states in real-life situations has been developed using wireless EEG headsets, smart phones and ubiquitous computing services. This kind of wearable natural user interfaces will have a wide-range of potential applications in future smart environments. This paper describes its ubiquitous system architecture and introduces its enabling technologies, which include machine-to-machine publish/subscribe protocols, multi-tier fog/cloud computing infrastructure and a linked data web. Its real-time responsiveness and easiness-of-use will be demonstrated by playing a multi-player on-line BCI game EEG Tractor Beam at the Intelligent Environment Conference.
利用无线脑电图耳机、智能手机和无处不在的计算服务,已经开发出一种增强脑机接口,可以在现实生活中检测用户的大脑状态。这种可穿戴的自然用户界面将在未来的智能环境中具有广泛的潜在应用。本文描述了其无处不在的系统架构,并介绍了其使能技术,包括机器对机器发布/订阅协议,多层雾/云计算基础设施和链接数据网络。它的实时响应能力和易用性将在智能环境会议上通过玩一个多人在线BCI游戏EEG Tractor Beam来展示。
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引用次数: 118
Metalogue: A Multiperspective Multimodal Dialogue System with Metacognitive Abilities for Highly Adaptive and Flexible Dialogue Management 元对话:一个具有元认知能力的多视角多模态对话系统,用于高度适应和灵活的对话管理
Pub Date : 2014-06-30 DOI: 10.1109/IE.2014.67
J. Alexandersson, Maria Aretoulaki, N. Campbell, Michael Gardner, Andrey Girenko, D. Klakow, Dimitris Koryzis, V. Petukhova, M. Specht, D. Spiliotopoulos, Alexander Stricker, N. Taatgen
This poster paper presents a high-level description of the Metalogue project that is developing a multi-modal dialogue system that is able to implement interactive behaviors that seem natural to users and is flexible enough to exploit the full potential of multimodal interaction. We provide an outline of the initial work undertaken to define a an open architecture for the integrated Metalogue system. This system includes components that are necessary for the implementation of the processing stages for a variety of application domains: initialization, training, information gathering, orchestration, multimodality, dialogue management, speech recognition, speech synthesis and user modelling.
这张海报介绍了Metalogue项目的高级描述,该项目正在开发一个多模态对话系统,能够实现对用户来说很自然的交互行为,并且足够灵活,可以充分利用多模态交互的潜力。我们提供了为集成的Metalogue系统定义一个开放架构所进行的初步工作的大纲。该系统包括实现各种应用领域的处理阶段所必需的组件:初始化、培训、信息收集、编排、多模态、对话管理、语音识别、语音合成和用户建模。
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引用次数: 25
Adapting User Interfaces Based on User Preferences and Habits 基于用户偏好和习惯调整用户界面
Pub Date : 2014-06-30 DOI: 10.1109/IE.2014.9
Asier Aztiria, E. Castillejo, Aitor Almeida, D. López-de-Ipiña
In the last few years, an ecosystem of devices and heterogeneous services has emerged with a huge variety of capacities and characteristics. These new devices, along with applications and services, must be used to enhance the quality of life, making the users daily activities easier, as well as increasing their personal autonomy. In this sense, there is a clear need for creating interfaces that adapt themselves taking into account characteristics of the user, context, application and device. One of the aspects to consider when adapting interfaces is the set of preferences of the user. When using different applications or devices, each user has different preferences, mainly related to their limitations. For that, we have developed a system that discovers users preferences related to different devices and applications. The system discovers set-up parameters, as well as normal performance parameters.
在过去的几年中,设备和异构服务的生态系统已经出现,具有各种各样的容量和特性。这些新设备以及应用程序和服务必须用于提高生活质量,使用户的日常活动更容易,并增加他们的个人自主权。从这个意义上说,显然需要创建能够考虑到用户、环境、应用程序和设备特征的界面。在调整界面时要考虑的一个方面是用户的首选项集。在使用不同的应用程序或设备时,每个用户都有不同的偏好,这主要与他们的局限性有关。为此,我们开发了一个系统,可以发现用户对不同设备和应用程序的偏好。系统发现设置参数,以及正常的性能参数。
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引用次数: 2
Head Behavior Detection Method Based on Optical Flow Theory 基于光流理论的头部行为检测方法
Pub Date : 2014-06-30 DOI: 10.1109/IE.2014.22
Hui Shao, Qijie Zhao, Dawei Tu
In order to make the intelligent virtual classroom distinguish out the rotation direction of the user's head, a method for head behavior detection based on optical flow is proposed in this paper. Firstly, we select the key feature points of user's facial area. Then we calculate the user's head movement parameter through the data of feature points which have been recorded. Secondly, a kind of head direction sensing model has been provided for detecting the head identified parameters. Finally, according to the interaction mechanism of the interaction scenario, intelligent virtual classroom will respond to the user's head movement based on the result of the head direction judgment. By online tests, the results show that the method is of high recognition rate and quick real-time.
为了使智能虚拟教室能够分辨出用户头部的旋转方向,本文提出了一种基于光流的头部行为检测方法。首先,选取用户面部区域的关键特征点;然后通过记录的特征点数据计算用户头部运动参数。其次,提出了一种头部方向感知模型,用于检测头部识别参数;最后,根据交互场景的交互机制,智能虚拟教室将根据用户头部方向判断的结果,对用户的头部运动做出响应。通过在线测试,结果表明该方法识别率高,实时性快。
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引用次数: 1
Where are My Colleagues and Why? Tracking Multiple Persons in Indoor Environments 我的同事在哪里?为什么?在室内环境中跟踪多人
Pub Date : 2014-06-30 DOI: 10.1109/IE.2014.35
Frank Krüger, Martin Kasparick, T. Mundt, T. Kirste
Imagine an office environment equipped with infrared presence sensors for light control as modern buildings offer. Several persons might be moving in this environment independently from each other. Potential questions arising here are: Which rooms are occupied?", "How many persons are in room 123?", or "Where is John?". In this paper we present an information fusion approach based on causal models. Prior knowledge is used to solve the simultaneous identification and multi target tracking problem. Based on an experimental setting, we show that the proposed approach enables tracking up to five persons. Furthermore, we discuss potential applications in the domain of fire service or monitoring of elderly people.
想象一下,像现代建筑一样,办公环境配备了红外存在感传感器来控制光线。可能有几个人在这个环境中彼此独立地移动。这里可能出现的问题有:哪些房间有人?”、“123房间有多少人?”或“约翰在哪里?”本文提出了一种基于因果模型的信息融合方法。利用先验知识解决了同时识别和多目标跟踪问题。基于实验设置,我们表明所提出的方法可以跟踪多达五个人。此外,我们还讨论了在消防服务或老年人监控领域的潜在应用。
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引用次数: 14
Towards the Minimization of Cyclic Instability Using Embedded Algorithms 利用嵌入式算法最小化循环不稳定性
Pub Date : 2014-06-30 DOI: 10.1109/IE.2014.46
J. Salinas, V. Zamudio, M. A. Casillas, Rosario Baltazar, Carlos Lino Ramírez, V. Callaghan, F. Doctor
In recent years, the problem of cyclic instability has been investigated mainly using two approaches: analysing the topological properties of the system (finding loops or feedback) and bio-inspired optimization. One of the main disadvantages of analysing the topology of the system (i.e. The connectivity of the agents involved in the environment) is the computational cost (that could be increased if the environment includes nomadic agents). Optimization-based approaches have been proven to work very well, even in the case of nomadic agents. However, the optimisation approach has been deployed mainly using computer simulations. With the breakthrough of integrated circuits, allowing a wide variety of low cost microcontrollers, the possibility of implementing intelligent algorithms (such as fuzzy logic, neural networks, etc.) on embedded agents is a reality. In this paper, we present a preliminary analysis toward the implementation of bio-inspired optimisation algorithms on embedded systems. Our long-term goal is to be able to prevent cyclic instability in real and complex rule based multi-agent environments using optimisation algorithms on embedded system.
近年来,循环不稳定性问题的研究主要采用两种方法:分析系统的拓扑性质(寻找环路或反馈)和仿生优化。分析系统拓扑(即环境中涉及的代理的连通性)的主要缺点之一是计算成本(如果环境中包含游移代理,则计算成本可能会增加)。基于优化的方法已被证明工作得非常好,即使在游移代理的情况下也是如此。然而,优化方法主要是使用计算机模拟来部署的。随着集成电路的突破,允许各种低成本微控制器,在嵌入式代理上实现智能算法(如模糊逻辑,神经网络等)的可能性成为现实。在本文中,我们提出了对嵌入式系统上的生物启发优化算法的实施的初步分析。我们的长期目标是能够在嵌入式系统上使用优化算法来防止真实和复杂的基于规则的多代理环境中的循环不稳定性。
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引用次数: 0
Research on Constructing the Standard Architecture of Educational Cloud Computing 构建教育云计算标准体系结构研究
Pub Date : 2014-06-01 DOI: 10.1109/IE.2014.71
Di Wu, Xian Peng
Cloud computing technology provides a convenient way for the distribution and application of educational resource, which becomes the hotspot of ICT in education. Based on in-depth study of standards in cloud computing and E-Learning, the paper analyzes the requirement, key techniques and actual application of cloud computing education, constructs a standard architecture, elaborates the relationship between different standards in this architecture.
云计算技术为教育资源的分布和应用提供了便利的途径,成为教育信息通信技术的热点。在深入研究云计算和E-Learning标准的基础上,分析了云计算教育的需求、关键技术和实际应用,构建了云计算教育标准体系结构,阐述了该体系结构中不同标准之间的关系。
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引用次数: 1
期刊
2014 International Conference on Intelligent Environments
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