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2014 International Conference on Intelligent Environments最新文献

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The Application of Camtasia Studio in the Development of English Online Courseware Camtasia Studio在英语网络课件开发中的应用
Pub Date : 2014-06-30 DOI: 10.1109/IE.2014.74
Zigang Ge
Online courseware plays a vital part in e-learning, which is one important form of intelligent environments. To fulfill the requirements of e-learning and intelligent environments, courseware developers often have to receive specialized training. Fortunately, with the popularization of computers and the internet, there have appeared many kinds of easy-to-use software for developing courseware, and Camtasia Studio is one of them. This paper first analyzes several special requirements for developing English courseware, and then introduces the application of Camtasia Studio, which is easy to handle for teachers without specialized training in the development of English online courseware. The paper introduces the main functions of Camtasia studio and shows that Camtasia Studio can meet these requirements.
作为智能环境的一种重要形式,网络课件在网络学习中起着至关重要的作用。为了满足电子学习和智能环境的要求,课件开发人员通常必须接受专门的培训。幸运的是,随着计算机和互联网的普及,出现了许多易于使用的课件开发软件,Camtasia Studio就是其中之一。本文首先分析了开发英语网络课件的几个特殊要求,然后介绍了Camtasia Studio在英语网络课件开发中的应用,Camtasia Studio对于没有经过专业培训的教师来说是一个易于操作的软件。本文介绍了Camtasia studio的主要功能,并说明Camtasia studio能够满足这些需求。
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引用次数: 4
Nature-Inspired Interference Management in Smart Peer Groups 智能同伴群体中自然激发的干扰管理
Pub Date : 2014-06-30 DOI: 10.1109/IE.2014.27
F. Roth, Christian Krupitzer, S. VanSyckel, C. Becker
Applications in intelligent environments are context-aware and context-altering in order to support users in their everyday tasks. In multi-user environments with shared context, interferences are likely to occur. An interference is an application-induced context that forces other applications to react. In our COMITY project, we developed interference detection and resolution algorithms. However, especially the constraint satisfaction-based resolution algorithm is computationally expensive. It requires a full-fledged machine in order to achieve runtimes suitable for interactive systems. In spontaneously formed smart peer groups, such infrastructure is not given. In this paper, we present an approach for detecting and resolving interferences in smart peer groups. The approach is inspired by two coordination mechanisms from nature. We map the problems of interference detection and resolution to the rules of the flocking mechanism, show how to implement a flocking-based interference management, and present a local inhibition-based leader election for smart peer groups in order to elect the coordinating entity. Finally, we show the feasibility of our approach by evaluating our prototype.
智能环境中的应用程序具有上下文感知和上下文更改功能,以支持用户的日常任务。在共享上下文的多用户环境中,可能会发生干扰。干扰是应用程序引起的上下文,它迫使其他应用程序做出反应。在COMITY项目中,我们开发了干扰检测和分辨率算法。但是,特别是基于约束满足的分辨率算法计算量很大。它需要一个成熟的机器来实现适合交互系统的运行时。在自发形成的智能对等群体中,没有这样的基础设施。在本文中,我们提出了一种检测和解决智能对等组干扰的方法。这种方法的灵感来自于自然界的两种协调机制。我们将干扰检测和解决问题映射到群集机制的规则中,展示了如何实现基于群集的干扰管理,并提出了基于局部抑制的智能对等体领导选举,以选举协调实体。最后,我们通过评估我们的原型来证明我们的方法的可行性。
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引用次数: 4
Mobile Learning Design: The LTCS Model 移动学习设计:LTCS模型
Pub Date : 2014-06-30 DOI: 10.1109/IE.2014.68
Minjuan Wang, Jun Xiao, Yong Chen, Wang Min
As technology becomes more portable, Mobile Learning (mLearning) has been a powerful trend in teaching, learning and training. With the help of Cloud Computing, mLearning overcomes obstacles related to mobile computing and holds considerable promise for future development and delivery in the education sector. This paper proposes a comprehensive model, Location, Technology, Culture, and Satisfaction (LTCS), for mLearning design. Principles derived from this model can be used to guide effective mLearning design.
随着技术变得更加便携,移动学习(mLearning)在教学、学习和培训方面已经成为一个强大的趋势。在云计算的帮助下,移动学习克服了与移动计算相关的障碍,并为教育部门的未来发展和交付带来了可观的前景。本文提出了一个移动学习设计的综合模型,地点、技术、文化和满意度(LTCS)。从这个模型中得出的原则可以用来指导有效的移动学习设计。
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引用次数: 13
D&S Barcode: A Dynamic and Sensitive Barcode for Intelligent Environment Monitoring D&S条码:用于智能环境监测的动态灵敏条码
Pub Date : 2014-06-30 DOI: 10.1109/IE.2014.14
Zhigang Li, Weiwei Chen
The existing barcode is only for identifying an item in our lives and environment monitoring applications. This paper proposes a new kind of barcode (D&S barcode), which can not only identify items, but can also sense particular environmental state change. The D&S barcode is supposition of several barcodes with the same length. The D&S barcode is printed by environmental sensible materials, and then it can show different information at different environment state, which makes the barcode has sensing ability. As an example, a temperature sensitive D&S barcode is presented, which is printed by themochromic inks and common inks cooperatively. The D&S barcode can be used in many applications, such as in IoTs and other environment monitoring, which can substitute some sensors in these applications.
现有的条形码仅用于识别我们生活中的物品和环境监测应用。本文提出了一种新型条码(D&S条码),它不仅可以识别物品,而且可以感知特定的环境状态变化。D&S条码是由几个相同长度的条码组成的。D&S条码采用环境敏感材料印制,在不同的环境状态下显示不同的信息,使条码具有感知能力。以热敏油墨和普通油墨协同印刷的温敏D&S条码为例。D&S条码可用于许多应用,例如物联网和其他环境监测,可以替代这些应用中的一些传感器。
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引用次数: 4
A Review on Personalization and Agents Technology in Mobile Learning 移动学习中的个性化与agent技术综述
Pub Date : 2014-06-30 DOI: 10.1109/IE.2014.49
A. Qoussini, Y. Y. Jusoh
Mobile Learning (ML), nowadays gains more attention technically and pedagogically. This review of literature deals with the personalization issue in mobile learning, and how agents can be used to support solving this issue, the main objective of this study is to review recent and up to date studies on personalization in mobile learning and the use of agent technology to help in solving this issue. Also to find if there are any gaps in the existing literature. The review process started with a primary search which, then preparing a checklist(Aims, Research Design, framework, and Justification of the findings), after that selecting the most relevant articles (27) according to some general questions, then the analysis process started and resulted some gaps in the existing literature. Results shows that most of the studies concentrate on one aspect of the personalization such as (Device Capabilities, Student Level, Student's Preferences, Network Issues, Course "Subject", Device Operating System, and Location), student level and students preferences gained more attention of investigating than other aspects. On the other hand, there are some issues not investigated at all (emotional state and disabilities). Also most of them assure that agents are a solution for personalization in mobile learning. So there is a need for more investigating on how to deploy agents more effectively to support more personalization in mobile learning or deploying multi-agent architecture in mobile learning.
如今,移动学习(ML)在技术和教学上得到了越来越多的关注。这篇文献综述涉及移动学习中的个性化问题,以及如何使用代理来支持解决这一问题,本研究的主要目的是回顾最近和最新的移动学习中的个性化研究,以及使用代理技术来帮助解决这一问题。还要找出现有文献中是否存在空白。审查过程从初步搜索开始,然后准备一份清单(目的,研究设计,框架和结果的证明),之后根据一些一般问题选择最相关的文章(27),然后开始分析过程,并在现有文献中产生一些空白。结果表明,大多数研究集中在个性化的一个方面,如(设备功能、学生水平、学生偏好、网络问题、课程“主题”、设备操作系统和位置),学生水平和学生偏好的调查受到的关注比其他方面更多。另一方面,有一些问题根本没有被调查(情绪状态和残疾)。此外,他们中的大多数人都保证代理是移动学习中个性化的解决方案。因此,如何更有效地部署智能体以支持移动学习中更多的个性化,或者如何在移动学习中部署多智能体架构,都需要更多的研究。
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引用次数: 5
Building Your Own Infrastructure Based 802.11 Fingerprinting Service 基于802.11指纹服务构建您自己的基础设施
Pub Date : 2014-06-30 DOI: 10.1109/IE.2014.13
Andres Sanchez, F. Campuzano, A. García-Sola, J. A. Blaya
Indoor positioning is a basic requirement of Intelligent Environments. It is a building block for providing context-aware computing. Infrastructure based WiFi fingerprinting positioning technology (IBWFP) is one way of satisfying such requirement. In IBWFP, the basic landmarks for positioning are fixed 802.11 access points with a well known location. And it is infrastructure based because it refers to the fact that access points devote some computing capacity to collect 802.11 packets from other 802.11 mobile devices. Such information enables positioning a 802.11 mobile device indoors. This paper is a proposal for an inexpensive IBWFP. Its main contributions are a detailed accounting on how to build the physical system (business logic within the routers, configuration of the network in terms of number and location) and how to deploy and maintain the service on top of the physical system (i.e. Site survey, location engine creation, validation and management) with enough accuracy to exploit it. To the best of our knowledge, this is the first attempt to give a guideline to build your own inexpensive IBWFP technology covering all these practical aspects. Our intent is to push forward this technology by sharing our experience using it.
室内定位是智能环境的基本要求。它是提供上下文感知计算的构建块。基于基础设施的WiFi指纹定位技术(IBWFP)是满足这一需求的一种方式。在IBWFP中,用于定位的基本标志是具有已知位置的固定802.11接入点。它是基于基础设施的,因为它指的是接入点投入一些计算能力来从其他802.11移动设备收集802.11数据包。这样的信息能够在室内定位802.11移动设备。本文提出了一种廉价IBWFP的方案。它的主要贡献是详细说明了如何构建物理系统(路由器内的业务逻辑,根据数量和位置配置网络),以及如何在物理系统之上部署和维护服务(即站点调查、位置引擎创建、验证和管理),并具有足够的准确性来利用它。据我们所知,这是第一次尝试给出一个指南来构建您自己的廉价IBWFP技术,涵盖所有这些实际方面。我们的目的是通过分享我们的使用经验来推动这项技术的发展。
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引用次数: 0
Temporal Reasoning for Intuitive Specification of Context-Awareness 上下文感知直观规范的时间推理
Pub Date : 2014-06-30 DOI: 10.1109/IE.2014.44
Unai Alegre Ibarra, J. Augusto, Asier Aztiria
One of the most important challenges of the creation of intelligent environments is the specifications of what intelligent behaviours the system will exhibit. The processing of these situations can be computationally demanding. We report on the advances of the specification of a rule-based language which allows for the natural expression of situations of interest as those which occur on Intelligent Environments. The language focuses on quasi real-time situations and includes new temporal operators which allow a natural reference to time instants and to intervals. We explained how the system is implemented and how the system was validated within a Smart Office scenario.
创造智能环境最重要的挑战之一是系统将表现出什么样的智能行为。这些情况的处理在计算上要求很高。我们报告了基于规则的语言规范的进展,该语言允许自然表达智能环境中发生的感兴趣的情况。该语言专注于准实时情况,并包括新的时间操作符,允许对时间瞬间和间隔进行自然引用。我们解释了如何实现系统以及如何在智能办公场景中验证系统。
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引用次数: 15
Elementary School Students' Perceived Usefulness and Perceived Ease of Use with an eBooks Learning System in China 中国小学生对电子书学习系统的感知有用性和感知易用性
Pub Date : 2014-06-30 DOI: 10.1109/IE.2014.53
Haijiao Shen, L. Luo, Zhong Sun, Jianchuan Meng
The purpose of this study is to develop an eBooks learning system perceived usefulness and perceived ease of use survey for elementary school students. The sample of this study includes 6672 students (age 6-12) in China who have experience using eBooks learning system. The results indicate that students, in general, believe using eBooks would enhance their Learning performance but it is not easy to use. Ebooks experience show a significant effect on the perceived usefulness. It is found that students with more experience of using the eBooks tend to have higher scores on the scale of perceived usefulness.
本研究的目的是为小学生开发一套电子书学习系统的感知有用性与感知易用性调查。本研究的样本包括6672名有使用电子书学习系统经验的中国学生(6-12岁)。结果表明,学生普遍认为使用电子书可以提高他们的学习成绩,但使用起来并不容易。电子书体验对感知有用性有显著影响。研究发现,使用电子书经验丰富的学生在感知有用性量表上得分更高。
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引用次数: 2
UBA: Ubiquitous Box Architecture UBA:无处不在的盒子架构
Pub Date : 2014-06-30 DOI: 10.1109/IE.2014.33
S. Myat, Bimlesh Wadhwa
We propose a reusable and extensible hub architecture, Ubiquitous Box Architecture (UBA), which can be used in scenarios where various devices and sensors need to communicate with each other. It includes four main components, namely (1) Ubiquitous Box, (2) Plug in Server, (3) Authorization Server and (4) client applications. To show the robustness of the architecture, we present how UBA can be applied to three different use cases and provide a generalized case as well. Finally, we provide our plan to implement a prototype of UBA.
我们提出了一种可重用和可扩展的集线器架构,Ubiquitous Box architecture (UBA),它可以用于各种设备和传感器需要相互通信的场景。它包括四个主要组件,即(1)Ubiquitous Box, (2) Plug - in Server, (3) Authorization Server和(4)client applications。为了展示体系结构的健壮性,我们展示了如何将UBA应用于三个不同的用例,并提供了一个通用的用例。最后,我们提供了实现UBA原型的计划。
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引用次数: 0
An Intelligent Platform for the Multimedia Instruction Environment Based on i-Control, i-Management and i-View 基于i-Control、i-Management和i-View的多媒体教学环境智能平台
Pub Date : 2014-06-30 DOI: 10.1109/IE.2014.51
Xiaoliu Zhong, Haixia Li, Shuqiang Song, Junhua Xu, Jing Du
In this paper, we proposed an intelligent control and management platform for the multimedia instruction environment. This platform based on the Internet (M2M, Mobile Network, LAN), can control the classroom equipment all over the campus by one-touch operation. Based on the role priority and authorization management, the platform provided three level management system and can trace, control, monitor each systems and equipment inside the instruction environment intelligently. Furthermore, by display the real-time situation through view-interface and screen, the platform can record all the operational information and propose early warning as compared with the normal consumption. This platform has achieved a 99% user satisfaction rate every year, and the operation cost of one classroom has been reduced about 30% as compared with other universities.
本文提出了一种多媒体教学环境的智能控制与管理平台。该平台基于互联网(M2M、移动网络、局域网),通过一键式操作对校园内的教室设备进行控制。该平台基于角色优先和授权管理,提供三级管理体系,能够对教学环境内的各个系统和设备进行智能跟踪、控制、监控。此外,通过视界面和屏幕显示实时情况,平台可以记录所有运行信息,并提出预警,与正常消耗相比。该平台每年用户满意率达到99%,与其他高校相比,一个教室的运营成本降低了30%左右。
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引用次数: 1
期刊
2014 International Conference on Intelligent Environments
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