Online courseware plays a vital part in e-learning, which is one important form of intelligent environments. To fulfill the requirements of e-learning and intelligent environments, courseware developers often have to receive specialized training. Fortunately, with the popularization of computers and the internet, there have appeared many kinds of easy-to-use software for developing courseware, and Camtasia Studio is one of them. This paper first analyzes several special requirements for developing English courseware, and then introduces the application of Camtasia Studio, which is easy to handle for teachers without specialized training in the development of English online courseware. The paper introduces the main functions of Camtasia studio and shows that Camtasia Studio can meet these requirements.
{"title":"The Application of Camtasia Studio in the Development of English Online Courseware","authors":"Zigang Ge","doi":"10.1109/IE.2014.74","DOIUrl":"https://doi.org/10.1109/IE.2014.74","url":null,"abstract":"Online courseware plays a vital part in e-learning, which is one important form of intelligent environments. To fulfill the requirements of e-learning and intelligent environments, courseware developers often have to receive specialized training. Fortunately, with the popularization of computers and the internet, there have appeared many kinds of easy-to-use software for developing courseware, and Camtasia Studio is one of them. This paper first analyzes several special requirements for developing English courseware, and then introduces the application of Camtasia Studio, which is easy to handle for teachers without specialized training in the development of English online courseware. The paper introduces the main functions of Camtasia studio and shows that Camtasia Studio can meet these requirements.","PeriodicalId":341235,"journal":{"name":"2014 International Conference on Intelligent Environments","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114487625","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
F. Roth, Christian Krupitzer, S. VanSyckel, C. Becker
Applications in intelligent environments are context-aware and context-altering in order to support users in their everyday tasks. In multi-user environments with shared context, interferences are likely to occur. An interference is an application-induced context that forces other applications to react. In our COMITY project, we developed interference detection and resolution algorithms. However, especially the constraint satisfaction-based resolution algorithm is computationally expensive. It requires a full-fledged machine in order to achieve runtimes suitable for interactive systems. In spontaneously formed smart peer groups, such infrastructure is not given. In this paper, we present an approach for detecting and resolving interferences in smart peer groups. The approach is inspired by two coordination mechanisms from nature. We map the problems of interference detection and resolution to the rules of the flocking mechanism, show how to implement a flocking-based interference management, and present a local inhibition-based leader election for smart peer groups in order to elect the coordinating entity. Finally, we show the feasibility of our approach by evaluating our prototype.
{"title":"Nature-Inspired Interference Management in Smart Peer Groups","authors":"F. Roth, Christian Krupitzer, S. VanSyckel, C. Becker","doi":"10.1109/IE.2014.27","DOIUrl":"https://doi.org/10.1109/IE.2014.27","url":null,"abstract":"Applications in intelligent environments are context-aware and context-altering in order to support users in their everyday tasks. In multi-user environments with shared context, interferences are likely to occur. An interference is an application-induced context that forces other applications to react. In our COMITY project, we developed interference detection and resolution algorithms. However, especially the constraint satisfaction-based resolution algorithm is computationally expensive. It requires a full-fledged machine in order to achieve runtimes suitable for interactive systems. In spontaneously formed smart peer groups, such infrastructure is not given. In this paper, we present an approach for detecting and resolving interferences in smart peer groups. The approach is inspired by two coordination mechanisms from nature. We map the problems of interference detection and resolution to the rules of the flocking mechanism, show how to implement a flocking-based interference management, and present a local inhibition-based leader election for smart peer groups in order to elect the coordinating entity. Finally, we show the feasibility of our approach by evaluating our prototype.","PeriodicalId":341235,"journal":{"name":"2014 International Conference on Intelligent Environments","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114718324","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
As technology becomes more portable, Mobile Learning (mLearning) has been a powerful trend in teaching, learning and training. With the help of Cloud Computing, mLearning overcomes obstacles related to mobile computing and holds considerable promise for future development and delivery in the education sector. This paper proposes a comprehensive model, Location, Technology, Culture, and Satisfaction (LTCS), for mLearning design. Principles derived from this model can be used to guide effective mLearning design.
{"title":"Mobile Learning Design: The LTCS Model","authors":"Minjuan Wang, Jun Xiao, Yong Chen, Wang Min","doi":"10.1109/IE.2014.68","DOIUrl":"https://doi.org/10.1109/IE.2014.68","url":null,"abstract":"As technology becomes more portable, Mobile Learning (mLearning) has been a powerful trend in teaching, learning and training. With the help of Cloud Computing, mLearning overcomes obstacles related to mobile computing and holds considerable promise for future development and delivery in the education sector. This paper proposes a comprehensive model, Location, Technology, Culture, and Satisfaction (LTCS), for mLearning design. Principles derived from this model can be used to guide effective mLearning design.","PeriodicalId":341235,"journal":{"name":"2014 International Conference on Intelligent Environments","volume":"152 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133796588","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The existing barcode is only for identifying an item in our lives and environment monitoring applications. This paper proposes a new kind of barcode (D&S barcode), which can not only identify items, but can also sense particular environmental state change. The D&S barcode is supposition of several barcodes with the same length. The D&S barcode is printed by environmental sensible materials, and then it can show different information at different environment state, which makes the barcode has sensing ability. As an example, a temperature sensitive D&S barcode is presented, which is printed by themochromic inks and common inks cooperatively. The D&S barcode can be used in many applications, such as in IoTs and other environment monitoring, which can substitute some sensors in these applications.
{"title":"D&S Barcode: A Dynamic and Sensitive Barcode for Intelligent Environment Monitoring","authors":"Zhigang Li, Weiwei Chen","doi":"10.1109/IE.2014.14","DOIUrl":"https://doi.org/10.1109/IE.2014.14","url":null,"abstract":"The existing barcode is only for identifying an item in our lives and environment monitoring applications. This paper proposes a new kind of barcode (D&S barcode), which can not only identify items, but can also sense particular environmental state change. The D&S barcode is supposition of several barcodes with the same length. The D&S barcode is printed by environmental sensible materials, and then it can show different information at different environment state, which makes the barcode has sensing ability. As an example, a temperature sensitive D&S barcode is presented, which is printed by themochromic inks and common inks cooperatively. The D&S barcode can be used in many applications, such as in IoTs and other environment monitoring, which can substitute some sensors in these applications.","PeriodicalId":341235,"journal":{"name":"2014 International Conference on Intelligent Environments","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126123710","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mobile Learning (ML), nowadays gains more attention technically and pedagogically. This review of literature deals with the personalization issue in mobile learning, and how agents can be used to support solving this issue, the main objective of this study is to review recent and up to date studies on personalization in mobile learning and the use of agent technology to help in solving this issue. Also to find if there are any gaps in the existing literature. The review process started with a primary search which, then preparing a checklist(Aims, Research Design, framework, and Justification of the findings), after that selecting the most relevant articles (27) according to some general questions, then the analysis process started and resulted some gaps in the existing literature. Results shows that most of the studies concentrate on one aspect of the personalization such as (Device Capabilities, Student Level, Student's Preferences, Network Issues, Course "Subject", Device Operating System, and Location), student level and students preferences gained more attention of investigating than other aspects. On the other hand, there are some issues not investigated at all (emotional state and disabilities). Also most of them assure that agents are a solution for personalization in mobile learning. So there is a need for more investigating on how to deploy agents more effectively to support more personalization in mobile learning or deploying multi-agent architecture in mobile learning.
{"title":"A Review on Personalization and Agents Technology in Mobile Learning","authors":"A. Qoussini, Y. Y. Jusoh","doi":"10.1109/IE.2014.49","DOIUrl":"https://doi.org/10.1109/IE.2014.49","url":null,"abstract":"Mobile Learning (ML), nowadays gains more attention technically and pedagogically. This review of literature deals with the personalization issue in mobile learning, and how agents can be used to support solving this issue, the main objective of this study is to review recent and up to date studies on personalization in mobile learning and the use of agent technology to help in solving this issue. Also to find if there are any gaps in the existing literature. The review process started with a primary search which, then preparing a checklist(Aims, Research Design, framework, and Justification of the findings), after that selecting the most relevant articles (27) according to some general questions, then the analysis process started and resulted some gaps in the existing literature. Results shows that most of the studies concentrate on one aspect of the personalization such as (Device Capabilities, Student Level, Student's Preferences, Network Issues, Course \"Subject\", Device Operating System, and Location), student level and students preferences gained more attention of investigating than other aspects. On the other hand, there are some issues not investigated at all (emotional state and disabilities). Also most of them assure that agents are a solution for personalization in mobile learning. So there is a need for more investigating on how to deploy agents more effectively to support more personalization in mobile learning or deploying multi-agent architecture in mobile learning.","PeriodicalId":341235,"journal":{"name":"2014 International Conference on Intelligent Environments","volume":"35 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122323802","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Andres Sanchez, F. Campuzano, A. García-Sola, J. A. Blaya
Indoor positioning is a basic requirement of Intelligent Environments. It is a building block for providing context-aware computing. Infrastructure based WiFi fingerprinting positioning technology (IBWFP) is one way of satisfying such requirement. In IBWFP, the basic landmarks for positioning are fixed 802.11 access points with a well known location. And it is infrastructure based because it refers to the fact that access points devote some computing capacity to collect 802.11 packets from other 802.11 mobile devices. Such information enables positioning a 802.11 mobile device indoors. This paper is a proposal for an inexpensive IBWFP. Its main contributions are a detailed accounting on how to build the physical system (business logic within the routers, configuration of the network in terms of number and location) and how to deploy and maintain the service on top of the physical system (i.e. Site survey, location engine creation, validation and management) with enough accuracy to exploit it. To the best of our knowledge, this is the first attempt to give a guideline to build your own inexpensive IBWFP technology covering all these practical aspects. Our intent is to push forward this technology by sharing our experience using it.
{"title":"Building Your Own Infrastructure Based 802.11 Fingerprinting Service","authors":"Andres Sanchez, F. Campuzano, A. García-Sola, J. A. Blaya","doi":"10.1109/IE.2014.13","DOIUrl":"https://doi.org/10.1109/IE.2014.13","url":null,"abstract":"Indoor positioning is a basic requirement of Intelligent Environments. It is a building block for providing context-aware computing. Infrastructure based WiFi fingerprinting positioning technology (IBWFP) is one way of satisfying such requirement. In IBWFP, the basic landmarks for positioning are fixed 802.11 access points with a well known location. And it is infrastructure based because it refers to the fact that access points devote some computing capacity to collect 802.11 packets from other 802.11 mobile devices. Such information enables positioning a 802.11 mobile device indoors. This paper is a proposal for an inexpensive IBWFP. Its main contributions are a detailed accounting on how to build the physical system (business logic within the routers, configuration of the network in terms of number and location) and how to deploy and maintain the service on top of the physical system (i.e. Site survey, location engine creation, validation and management) with enough accuracy to exploit it. To the best of our knowledge, this is the first attempt to give a guideline to build your own inexpensive IBWFP technology covering all these practical aspects. Our intent is to push forward this technology by sharing our experience using it.","PeriodicalId":341235,"journal":{"name":"2014 International Conference on Intelligent Environments","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129297295","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
One of the most important challenges of the creation of intelligent environments is the specifications of what intelligent behaviours the system will exhibit. The processing of these situations can be computationally demanding. We report on the advances of the specification of a rule-based language which allows for the natural expression of situations of interest as those which occur on Intelligent Environments. The language focuses on quasi real-time situations and includes new temporal operators which allow a natural reference to time instants and to intervals. We explained how the system is implemented and how the system was validated within a Smart Office scenario.
{"title":"Temporal Reasoning for Intuitive Specification of Context-Awareness","authors":"Unai Alegre Ibarra, J. Augusto, Asier Aztiria","doi":"10.1109/IE.2014.44","DOIUrl":"https://doi.org/10.1109/IE.2014.44","url":null,"abstract":"One of the most important challenges of the creation of intelligent environments is the specifications of what intelligent behaviours the system will exhibit. The processing of these situations can be computationally demanding. We report on the advances of the specification of a rule-based language which allows for the natural expression of situations of interest as those which occur on Intelligent Environments. The language focuses on quasi real-time situations and includes new temporal operators which allow a natural reference to time instants and to intervals. We explained how the system is implemented and how the system was validated within a Smart Office scenario.","PeriodicalId":341235,"journal":{"name":"2014 International Conference on Intelligent Environments","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132507991","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The purpose of this study is to develop an eBooks learning system perceived usefulness and perceived ease of use survey for elementary school students. The sample of this study includes 6672 students (age 6-12) in China who have experience using eBooks learning system. The results indicate that students, in general, believe using eBooks would enhance their Learning performance but it is not easy to use. Ebooks experience show a significant effect on the perceived usefulness. It is found that students with more experience of using the eBooks tend to have higher scores on the scale of perceived usefulness.
{"title":"Elementary School Students' Perceived Usefulness and Perceived Ease of Use with an eBooks Learning System in China","authors":"Haijiao Shen, L. Luo, Zhong Sun, Jianchuan Meng","doi":"10.1109/IE.2014.53","DOIUrl":"https://doi.org/10.1109/IE.2014.53","url":null,"abstract":"The purpose of this study is to develop an eBooks learning system perceived usefulness and perceived ease of use survey for elementary school students. The sample of this study includes 6672 students (age 6-12) in China who have experience using eBooks learning system. The results indicate that students, in general, believe using eBooks would enhance their Learning performance but it is not easy to use. Ebooks experience show a significant effect on the perceived usefulness. It is found that students with more experience of using the eBooks tend to have higher scores on the scale of perceived usefulness.","PeriodicalId":341235,"journal":{"name":"2014 International Conference on Intelligent Environments","volume":"142 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132663080","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We propose a reusable and extensible hub architecture, Ubiquitous Box Architecture (UBA), which can be used in scenarios where various devices and sensors need to communicate with each other. It includes four main components, namely (1) Ubiquitous Box, (2) Plug in Server, (3) Authorization Server and (4) client applications. To show the robustness of the architecture, we present how UBA can be applied to three different use cases and provide a generalized case as well. Finally, we provide our plan to implement a prototype of UBA.
{"title":"UBA: Ubiquitous Box Architecture","authors":"S. Myat, Bimlesh Wadhwa","doi":"10.1109/IE.2014.33","DOIUrl":"https://doi.org/10.1109/IE.2014.33","url":null,"abstract":"We propose a reusable and extensible hub architecture, Ubiquitous Box Architecture (UBA), which can be used in scenarios where various devices and sensors need to communicate with each other. It includes four main components, namely (1) Ubiquitous Box, (2) Plug in Server, (3) Authorization Server and (4) client applications. To show the robustness of the architecture, we present how UBA can be applied to three different use cases and provide a generalized case as well. Finally, we provide our plan to implement a prototype of UBA.","PeriodicalId":341235,"journal":{"name":"2014 International Conference on Intelligent Environments","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122869666","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Xiaoliu Zhong, Haixia Li, Shuqiang Song, Junhua Xu, Jing Du
In this paper, we proposed an intelligent control and management platform for the multimedia instruction environment. This platform based on the Internet (M2M, Mobile Network, LAN), can control the classroom equipment all over the campus by one-touch operation. Based on the role priority and authorization management, the platform provided three level management system and can trace, control, monitor each systems and equipment inside the instruction environment intelligently. Furthermore, by display the real-time situation through view-interface and screen, the platform can record all the operational information and propose early warning as compared with the normal consumption. This platform has achieved a 99% user satisfaction rate every year, and the operation cost of one classroom has been reduced about 30% as compared with other universities.
{"title":"An Intelligent Platform for the Multimedia Instruction Environment Based on i-Control, i-Management and i-View","authors":"Xiaoliu Zhong, Haixia Li, Shuqiang Song, Junhua Xu, Jing Du","doi":"10.1109/IE.2014.51","DOIUrl":"https://doi.org/10.1109/IE.2014.51","url":null,"abstract":"In this paper, we proposed an intelligent control and management platform for the multimedia instruction environment. This platform based on the Internet (M2M, Mobile Network, LAN), can control the classroom equipment all over the campus by one-touch operation. Based on the role priority and authorization management, the platform provided three level management system and can trace, control, monitor each systems and equipment inside the instruction environment intelligently. Furthermore, by display the real-time situation through view-interface and screen, the platform can record all the operational information and propose early warning as compared with the normal consumption. This platform has achieved a 99% user satisfaction rate every year, and the operation cost of one classroom has been reduced about 30% as compared with other universities.","PeriodicalId":341235,"journal":{"name":"2014 International Conference on Intelligent Environments","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128917399","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}