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Role Playing Learning Models in Short Story Materials in SMA 1 Sidrap sm1sidrap中短篇故事材料中的角色扮演学习模式
Pub Date : 2023-07-06 DOI: 10.55678/loj.v9i2.1009
A. Sadapotto, Nadirah Nadirah, A. Kahar, S. T, Buhari Buhari
The study's goals are to 1) determine how guessing games help second-class students improve their English-speaking abilities. 2. To understand the challenges second-class students are having with improving their English-speaking abilities. To illustrate the evolution and challenges encountered in using guessing games, the researcher used descriptive methods and purposive sampling. The results showed that 6 (20%) of the 30 pupils were classed as having very good grades, 12 (40%) as having good grades, 9 (30%) as having average grades, 3 (10%) as having low grades, and none as having very poor grades. It demonstrated that they were very interested in integrating the teaching and learning of English language using a guessing game technique
这项研究的目的是确定猜谜游戏如何帮助二等学生提高英语能力。2. 了解二等学生在提高英语能力方面所面临的挑战。为了说明在使用猜谜游戏中遇到的演变和挑战,研究人员使用了描述性方法和有目的的抽样。结果显示,30名学生中有6名(20%)成绩优异,12名(40%)成绩优异,9名(30%)成绩一般,3名(10%)成绩较差,没有一名成绩很差。这表明他们对使用猜谜游戏技巧将英语教与学结合起来非常感兴趣
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引用次数: 0
Implementation of Guessing Game in EFL Classroom 猜谜游戏在英语课堂教学中的应用
Pub Date : 2023-07-06 DOI: 10.55678/loj.v9i2.1007
Buhari Buhari, Andi Asrifan, A. Sadapotto, Ibrahim Manda
The study's goals are to 1) determine how guessing games help second-class students improve their English-speaking abilities. 2. To understand the challenges second-class students are having with improving their English-speaking abilities. To illustrate the evolution and challenges encountered in using guessing games, the researcher used descriptive methods and purposive sampling. The results showed that 6 (20%) of the 30 pupils were classed as having very good grades, 12 (40%) as having good grades, 9 (30%) as having average grades, 3 (10%) as having low grades, and none as having very poor grades. It demonstrated that they were very interested in integrating the teaching and learning of English language using a guessing game technique.
这项研究的目的是确定猜谜游戏如何帮助二等学生提高英语能力。2. 了解二等学生在提高英语能力方面所面临的挑战。为了说明在使用猜谜游戏中遇到的演变和挑战,研究人员使用了描述性方法和有目的的抽样。结果显示,30名学生中有6名(20%)成绩优异,12名(40%)成绩优异,9名(30%)成绩一般,3名(10%)成绩较差,没有一名成绩很差。这表明他们对使用猜谜游戏技巧将英语教与学结合起来非常感兴趣。
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引用次数: 0
Enhancement Ability to Write Complex Procedure Texts through Quantum Writing Method Students of Class XI SMA 3 Sidrap. 利用量子写作法提高复杂程序文本的写作能力
Pub Date : 2023-07-06 DOI: 10.55678/loj.v9i2.1006
Ibrahim Manda, A. Sadapotto, Buhari Buhari, Zulkifli N
Learning Language Indonesia in Senior High School 3 Sidrap Which is done by the Teacher does not yet show quality, so students feel fed up, and not enough active in learning, and student learning outcomes are still low. This research aims to know the performance model And know increasing learning outcomes through the application of the Quantum method of Writing. Study This uses the method of Study Class Action ( PTK ) which is carried out in two cycles. Each cycle consists of one meeting, and each cycle consists of four stages viz planning, implementation, observation, And reflection. Data results study in getting by using student activity observation sheets as well tests. The research results obtained are an increase in value significant from cycle I to cycle II. Still, students in cycle I are still in the less category, in cycle II are in a good and very good position. This clearly shows a difference. In cycle I there are only eight students who completed KKM, while in cycle II 29 students Already completed KKM. With thereby, 72.4% of student experience enhancement from cycle I to cycle II.
在高中阶段学习印尼语3 Sidrap老师所做的工作还没有显示出质量,所以学生感到厌烦,学习不够积极,学生的学习效果仍然很低。本研究旨在了解性能模型,并了解通过应用量子写作方法提高学习效果。本研究采用学习集体诉讼(PTK)的方法,分两个周期进行。每个周期包括一次会议,每个周期包括四个阶段,即计划、实施、观察和反思。采用学生活动观察表和测试方法对数据结果进行了研究。所获得的研究结果从第1周期到第2周期价值显著增加。尽管如此,第一阶段的学生仍然处于劣势,第二阶段的学生处于非常好的位置。这清楚地显示了差异。在第一阶段,只有8名学生完成了KKM,而在第二阶段,已有29名学生完成了KKM。由此,72.4%的学生体验从第一周期提升到第二周期。
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引用次数: 0
Implementation Environment Learning virtual (LPV) in Training Indonesian for speaker foreign Level Beginner 实施环境学习虚拟(LPV)培训印尼语的发言者外国水平的初学者
Pub Date : 2023-07-06 DOI: 10.55678/loj.v9i2.1005
Sam Hermansyah, J. Jamaluddin, Nursidah Nursidah, Andi Rachmawati Syarif
This aim For describe application Environment Learning virtual ( Virtual Learning Environment ) in the BIPA training for the Beginner Level that was held by Muhammadiyah Sidenreng Rappang University. Implementation of Virtual Learning Environment (LPV) is carried out using four platforms as learning media online and remotely during the Covid-19 pandemic. The four platforms are zoom media as a form of synchronous learning, as well as asynchronous learning through use of LMS created and managed by Muhammdiyah Sidenreng Rappang University , Telegram social media and electronic mail or e-mail. This article uses qualitative method, namely describing the activities of the online BIPA learning process and long distance. The data includes learning activities that are processed based on activity categories learners and platforms used in learning which are then analyzed. Based on the findings, integration of LPV in Beginner Level BIPA learning with student cross country give bid Which promising for process learning online and remotely. LPV provides interactive learning tools as well communicative so that the learning process can be accepted by students wherever they are is at. Therefore, LPV integration for BIPA learning can be a reliable choice in online and cross-border learning. However, the refinement of LPV integration for BIPA, especially the Beginner Level, must continue to be developed in the future so that the goals goal Language Indonesia as Language international Can quick materialized.
本文的目的是描述由Muhammadiyah Sidenreng Rappang大学举办的初级级BIPA培训中的应用环境学习虚拟(虚拟学习环境)。在2019冠状病毒病大流行期间,利用四个平台作为在线和远程学习媒体,实施了虚拟学习环境。这四个平台是同步学习形式的缩放媒体,以及通过使用由Muhammdiyah Sidenreng Rappang大学创建和管理的LMS, Telegram社交媒体和电子邮件或电子邮件进行异步学习。本文采用定性的方法,即描述在线BIPA学习活动的过程和距离。这些数据包括根据活动类别、学习者和平台进行处理的学习活动,然后对这些活动进行分析。在此基础上,将初级BIPA学习中的LPV与学生越野学习相结合,为在线和远程过程学习提供了前景。LPV提供互动式的学习工具和交流方式,使学生无论在哪里都能接受学习过程。因此,将LPV集成到BIPA学习中可以成为在线和跨界学习的可靠选择。然而,对于BIPA的LPV整合,特别是初级水平,必须在未来继续发展,以使印度尼西亚语成为国际语言的目标能够迅速实现。
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引用次数: 0
Development Digital Course Book Management Learning in ITKeS Muhammadiyah Sidrap 在ITKeS中开发数字教材管理学习
Pub Date : 2023-07-05 DOI: 10.55678/loj.v9i2.1001
R. Roni, Kassaming Kassaming, Sam Hermansyah
Use digital books are urgently needed in online learning in the era of the Covid-19 pandemic. For increase quality learning , development curriculum , innovation learning , and quality nor completeness facilities and infrastructure. Research This done with use R&D (Research and Development) approach . Study This aim For 1) describe level need student to digital management book learning , 2) describe level validity digital management book learning , 3) describe level practicality digital management book learning . Study This developed with using a 4D model (define, design, development, disseminate). Study This carried out in the study in  ITKeS Muhammadiyah Sidrap .
在新冠肺炎大流行时代,在线学习迫切需要使用数字图书。为了提高学习质量,开发课程,创新学习,以及质量和完整性设施和基础设施。这是使用R&D(研究与开发)方法完成的。研究目的:1)描述学生对数字化管理图书学习的需求水平,2)描述数字化管理图书学习的有效性水平,3)描述数字化管理图书学习的实用性水平。本研究采用4D模型(定义、设计、开发、传播)进行开发。这项研究是在ITKeS Muhammadiyah Sidrap的研究中进行的。
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引用次数: 0
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La Ogi : English Language Journal
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