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Physical Making Online: A Study of Children's Maker Websites 网络实体制作:儿童创客网站研究
Sharon Lynn Chu Yew Yee, Francis K. H. Quek, Sourabh Bhangaonkar, Alexander Berman
The Maker phenomenon revolves around the technology-enabled hands-on production of artifacts, and has been consistently proposed as a vehicle for STEM education and to inculcate a 'Maker mindset' in children. While Making is physical and activities for children typically take place in physical venues like Maker camps and workshops, much information about Making resides online. To understand how virtual online resources may support inherently physical Making activity, we investigate the landscape of Maker websites for children through a perception-based study and a content analysis study. Our findings showed that Maker websites for children are of 3 types: associated with a fixed space, a transient space, or without any physical presence. These provide different support structures for learning and Maker mindset development. Further research is needed to extend the experience of children in Making activities beyond the limitations of physical visits to Makerspaces.1
创客现象围绕着技术支持的手工制作文物,并一直被提议作为STEM教育的工具,并向儿童灌输“创客心态”。虽然制作是一项体力活动,儿童的活动通常在Maker营地和工作坊等实体场所进行,但关于制作的许多信息都存在于网上。为了了解虚拟在线资源如何支持固有的物理制作活动,我们通过基于感知的研究和内容分析研究来调查儿童创客网站的现状。我们的研究结果表明,面向儿童的创客网站有三种类型:与固定空间相关,与短暂空间相关,或没有任何实体存在。这些为学习和创客思维的发展提供了不同的支持结构。需要进一步的研究来扩展孩子们在制造活动中的经验,超越对创客空间的物理访问的限制
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引用次数: 6
MakerSpaces as Figured Worlds 创客空间作为图形世界
Jennifer Wyld
This short paper will present findings from a research study on how a group of early adolescents and their facilitators created a figured world where the youth could do the work of "figuring" their identity around technology. The figured world explored in this study was a game design class offered as part of an after-school enrichment program at a school serving a typically underrepresented population in STEM fields, both professional and hobbyist.1
这篇短文将展示一项研究的结果,该研究是关于一群早期青少年和他们的辅导员如何创造一个数字世界,在这个世界中,青少年可以围绕技术“计算”自己的身份。在这项研究中探索的虚拟世界是一所学校提供的游戏设计课程,作为课后充实计划的一部分,该学校服务于STEM领域中典型的代表性不足的人群,包括专业人士和业余爱好者
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引用次数: 1
Sustaining Making in the Era of Accountability: STEM Integration Using E-Textiles Materials in a High School Physics Class 问责制时代的持续制造:在高中物理课上使用电子纺织材料的STEM整合
Douglas Ball, Colby Tofel-Grehl, Kristin A. Searle
Maker-projects have often been implemented in K-12 schools to foster the emergence of identity, develop maker mindsets, fuel creation, and master STEM skills and content. This paper explores the ability of an electronic textiles, or e-textile, maker project to develop deeper science learning within a unit where computer science, technology, engineering, design, and physics intersect. Maker-project learning is often dedicated to bridging the areas that make up STEM, namely science, technology, engineering and mathematics. However, the content areas of science and mathematics are often less explored pillars within STEM while implementing maker-projects in a K-12 classroom. We look at how a unit on electricity in a high school physics classroom is taught using the programming of an Arduino microcontroller and electronic textile construction. In this way, the science in computer science is emphasized and understood from a physics perspective.
创客项目通常在K-12学校实施,以促进身份的出现,培养创客心态,推动创造,并掌握STEM技能和内容。本文探讨了电子纺织品或电子纺织品创客项目在计算机科学、技术、工程、设计和物理交叉的单元中发展更深层次科学学习的能力。创客项目学习通常致力于连接构成STEM的各个领域,即科学、技术、工程和数学。然而,在K-12课堂上实施创客项目时,科学和数学的内容领域往往是STEM中较少探索的支柱。我们看看如何在高中物理课堂上使用Arduino微控制器编程和电子纺织结构来教授电力单元。这样,从物理学的角度来强调和理解计算机科学中的科学。
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引用次数: 12
Fidgeting with Fabrication: Students with ADHD Making Tools to Focus 摆弄制作:患有注意力缺陷多动症的学生制作工具来集中注意力
A. Hansen, Eric R. Hansen, Taylor Hall, M. Fixler, Danielle B. Harlow
This paper describes the design process of 5 middle school students diagnosed with Attention-Deficit/Hyperactivity Disorder (ADHD). Students were tasked with designing and fabricating a personalized fidget---a small hand-held object to use in a classroom with the goal of increasing focus---by following the process of engineering design described in the Next Generation Science Standards. Students teamed with a local science museum to access tools and expertise. Analysis of student interviews and recorded design sessions revealed that students accurately defined the problem and design constraints. Further, despite issues in measurement precision, students successfully optimized their design solution over time through multiple rounds of revision.
本文描述了5名被诊断为注意缺陷多动障碍(ADHD)的中学生的设计过程。学生们的任务是按照下一代科学标准中描述的工程设计过程,设计和制造一个个性化的指尖装置——一个在教室里使用的小型手持物体,目的是提高注意力。学生们与当地的科学博物馆合作,获得工具和专业知识。对学生访谈和设计会话记录的分析表明,学生准确地定义了问题和设计约束。此外,尽管测量精度存在问题,但随着时间的推移,学生们通过多轮修改成功地优化了他们的设计方案。
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引用次数: 9
Learning by Fixing and Designing Problems: A Reconstruction Kit for Debugging E-Textiles 通过修复和设计问题来学习:用于调试电子纺织品的重建工具包
Debora Lui, Emma Anderson, Y. Kafai, Gayithri Jayathirtha
In this paper, we present the development of a "reconstruction kit" for e-textiles, which transforms fixed-state construction kits---maker tools and technologies that focus on the creation of semi-permanent projects---into flex-state construction kits that allow for endless deconstruction and reconstruction. The kit uses modular pieces that allow students to both solve and create troubleshooting and debugging challenges, which we call "DebugIts." We tested our prototype in an after-school workshop with ten high school students, and report on how they interacted with the kit, as well as what they learned through the DebugIt activities. In the discussion, we delve into the affordances and challenges of using these kits as both learning and assessment tools. We also discuss how our pilot and prototype can inform the design of reconstruction kits in other areas of making.1
在本文中,我们介绍了一种用于电子纺织品的“重建工具包”的开发,它将固定状态的构建工具包(专注于创建半永久性项目的制造商工具和技术)转变为允许无限解构和重建的柔性状态构建工具包。该工具包使用模块化部件,允许学生解决和创建故障排除和调试挑战,我们称之为“DebugIts”。我们在一个有10名高中生参加的课后研讨会上测试了我们的原型,并报告了他们是如何与工具包交互的,以及他们通过DebugIt活动学到了什么。在讨论中,我们深入研究了使用这些工具包作为学习和评估工具的优点和挑战。我们还讨论了我们的试点和原型如何为其他制造领域的重建套件设计提供信息
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引用次数: 11
Texture, Buttons, Sound and Code: Modal Preference and the Formation of Expert Identities 纹理,按钮,声音和代码:模式偏好和专家身份的形成
Benjamin Walsh
This paper examines a making project in a 9th grade English language arts (ELA) class through the lenses of multimodality and identity. Students retold popular picture books in a tactile form for an audience of children with visual impairments. They embedded audio in 3D printed pages using copper tape and Makey Makey boards that interacted with Scratch programs to play student-composed sound. Some students gravitated to certain modes and tools while designing their tactile books. As they developed expertise, they were recognized as resources within their groups and class. This study considers how giving students the opportunity to compose in multiple modes with a variety of tools during a collaborative design experience may offer opportunities for the development of expert identities.
本文从多模态和同一性的角度考察了九年级英语语言艺术(ELA)课堂上的一个制作项目。学生们以触觉的形式为有视觉障碍的孩子复述流行的绘本。他们使用铜带和Makey Makey板在3D打印页面中嵌入音频,这些音频与Scratch程序互动,播放学生创作的声音。一些学生在设计他们的触觉书时,被某些模式和工具所吸引。随着他们的专业知识的发展,他们被认为是小组和班级的资源。本研究考虑了如何让学生有机会在合作设计体验中使用各种工具以多种模式进行创作,这可能为专家身份的发展提供机会。
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引用次数: 5
From Classroom-Making to Functional-Making: A Study in the Development of Making Literacy 从课堂制作到功能制作:制作素养的发展研究
Sharon Lynn Chu Yew Yee, Francis K. H. Quek, Elizabeth Deuermeyer, Rachel Martin
An important aspect of the Making ethos is the creation of artifacts that are personally significant through technological means. Many Making activities implicitly presume that participants have the mindset needed to be able to engage in such meaning-making processes before participation. We argue that attention has to be paid to how individuals may acquire this Making literacy in the first place before being able to participate in activities that are aligned with the Making ethos as it is currently most often understood. We present an approach to inculcate Making literacy in children through prescribed Making activities that are aligned with, and thus admissible in the elementary school science curriculum. Our analysis draws from video recordings of two 4th grade classrooms in which the students, who had already participated in 1.5 years of more structured 'makified activities', engaged in an open-ended, exploration-based, playful and more personally meaningful task that was more in line with the Making ethos. Our qualitative analysis demonstrates that a prescribed approach is able to inculcate a burgeoning Making literacy in students from a public elementary school, and thus prepare them to be able to engage in the creation of personally-meaningful artifacts effectively.1
制造精神的一个重要方面是通过技术手段创造具有个人意义的人工制品。许多制造活动隐含地假设参与者在参与之前具有能够参与这种意义制造过程所需的心态。我们认为,必须首先关注个人如何在能够参与与目前最常理解的制造精神一致的活动之前获得这种制造素养。我们提出了一种方法,通过规定的制作活动,在儿童中灌输制作素养,这些活动与小学科学课程一致,因此可以接受。我们的分析来自两个四年级教室的视频记录,在这些教室里,学生们已经参加了一年半的更结构化的“个性化活动”,他们参与了一个开放式的、以探索为基础的、有趣的、更有个人意义的任务,这更符合“制造”的精神。我们的定性分析表明,规定的方法能够在公立小学的学生中灌输一种新兴的制作素养,从而使他们能够有效地从事有个人意义的人工制品的创作
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引用次数: 10
How Time Gets Used in Afterschool Maker Programs 课后创客项目如何利用时间
Liam Fischback, Victor R. Lee
Makerspaces are situated in diverse settings and engage in differing projects. Consequently, it appears that there is variation in what activities are engaged in and how time is spent in makerspaces. To date, the time-use of these activities within makerspaces has yet to be explored. The present paper identifies seven primary activity categories and discusses how time is devoted to these activities across three maker camps.
创客空间位于不同的环境中,参与不同的项目。因此,在参与什么活动以及如何在创客空间中花费时间方面,似乎存在变化。迄今为止,这些活动在创客空间中的时间利用还有待探索。本文确定了七个主要活动类别,并讨论了如何将时间投入到三个创客营地的这些活动中。
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引用次数: 3
Designing for rightful presence in STEM-rich making: Community ethnography as pedagogy 在stem丰富的制作中合理存在的设计:作为教育学的社区人种学
Edna Tan, Angela Calabrese Barton
Making and makerspaces have largely proliferated as an out-of-school, informal activity that mostly self-selects interested participants. To take up equity concerns seriously, we need to consider the ways in which classroom teaching is both an historicized and relational activity, and how classroom STEM teaching and learning, under which making is subsumed, has long alienated youth of color. The construct of rightful presence is one way to consider more systemically how to make sense of the historicized and relational nature of teaching and learning. We show how integrating an equity-oriented design approach, community ethnography as pedagogy, as a part engaging in STEM-rich making, support the emergences of three making present practices: modeling ethnographic data, re-performing injustices towards understanding and solidarity, and making change dynamic and visible through engineering practices, all of which reflect the on-going struggle youth face in their lives, write these injustices onto a longer history of struggle in the school/classroom, and allow for a refusal to be victimized.
制作和创客空间在很大程度上已经成为一种校外的非正式活动,主要是自我选择感兴趣的参与者。为了认真对待公平问题,我们需要考虑课堂教学既是一种历史化的活动,也是一种关系活动,以及STEM课堂教学是如何长期疏远有色人种的。正当存在的概念是一种更系统地考虑如何理解教与学的历史化和关系性质的方法。我们展示了如何整合以公平为导向的设计方法,社区人种学作为教学法,作为参与stem丰富制作的一部分,支持三种制作实践的出现:建立人种学数据模型,再现不公正的理解和团结,并通过工程实践使变化动态和可见,所有这些都反映了年轻人在生活中面临的持续斗争,将这些不公正写进学校/课堂上更长的斗争历史,并允许拒绝成为受害者。
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引用次数: 12
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education 第七届创新与制造教育年会论文集
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引用次数: 2
期刊
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education
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