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Implementing Low-cost Immersive 360° Video Technology to Promote Core Skills in Journalism Courses 实施低成本沉浸式360°视频技术提升新闻课程核心技能
Pub Date : 1900-01-01 DOI: 10.51869/114/aaahdbrkr
Intentional training in storytelling is fundamental in journalism education, and effective storytelling requires empathy and perspective taking. Emerging media technologies, such as virtual reality and 360° video, are noteworthy for their ability to enhance user sense of presence and to build empathy. Using cardboard virtual reality viewers, this qualitative study explored how immersive 360° videos are relevant to journalism students’ core (i.e., emotional) skill acquisition in a classroom on crisis and trauma coverage. In this pilot study on applied instructional design, twenty-three student journal entries were analyzed, supported by the Cognitive and Affective Model of Immersive Learning (CAMIL). Key emerging themes included emotional impact, sense of presence, appeal of immersive experiences, and novelty. Pedagogical recommendations are presented to educators, instructional designers, and other audiences interested in integrating usable, existing, and affordable immersive content in journalism education.
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引用次数: 1
The Power of Visual Storytelling to Create Behavior-Change in the Workplace 视觉叙事在工作场所创造行为改变的力量
Pub Date : 1900-01-01 DOI: 10.51869/114/awrf
When an educational experience is positive, engaging, and inspiring, it can transform the lives of learners. The opposite, however, is far worse than simply students suffering boredom and can include liabilities to poor education and training such as lowered confidence, increased apathy, reduced productivity, and more frequent job turnover (Wlodkowski et al., 2001). In a poll, only a quarter of business leaders claimed that their internal learning programs measurably improved business outcomes (Smet et al., 2021). This paper will outline how story-based learning media can activate universal motivators and improve learning retention. By creating stories that leverage universal motivators, designers can produce curricula that transcend simple knowledge transfer—and instead, effect behavior change.
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引用次数: 0
Designing Together From Moment to Movement 从瞬间到动作的共同设计
Pub Date : 1900-01-01 DOI: 10.51869/101/agag
A. Gagné, Adriana Grimaldi
This paper will explore the role of collaboration to explain how a pedagogical reading group supported faculty and staff at an institution in Canada in the development of self-awareness and application of Universal Design for Learning (UDL) principles. Within this social learning framework, a community of individuals, an educational developer, and members of the pedagogical reading group, were able to articulate and disseminate a process where learning together, as an experience of small meaningful moments, led to the possibility of larger wholescale movements as institutional change.
本文将探讨协作的作用,以解释一个教学阅读小组如何支持加拿大一所机构的教职员工发展自我意识和应用通用学习设计(UDL)原则。在这个社会学习框架内,一个由个人、教育开发者和教学阅读小组成员组成的社区能够清晰地表达和传播一个过程,在这个过程中,共同学习作为一种小而有意义的时刻的体验,导致了作为制度变革的更大规模运动的可能性。
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引用次数: 1
Universal Design for Learning in the Geosciences for Access and Equity in Our Classrooms 地球科学学习的通用设计,为我们的课堂提供机会和公平
Pub Date : 1900-01-01 DOI: 10.51869/101/aham
A. Higgins, A. Maxwell
Universal Design for Learning (UDL) is an educational framework that has been employed in K-12 environments and generally improves learning outcomes for a variety of learners; however, its use in Higher Education (HE) to date has been much more limited. Studies of HE geosciences curriculum, including human geography, physical geography, geology, and environmental geoscience, suggest that learning barriers exist for many students, highlighting the need for curricular revision and the implementation of UDL. This paper reviews this literature to argue for increased engagement of UDL principles in geoscience education to create accessible and equitable classrooms. The authors then describe two geoscience courses that employed these principles to highlight the value of implementing UDL in the geosciences to effectively educate students with different learning preferences and needs. We highlight the value of UDL in geosciences, describe barriers that hinder its adoption, and describe best practices and make recommendations for its implementation.
通用学习设计(UDL)是一种教育框架,已在K-12环境中使用,并普遍改善了各种学习者的学习成果;然而,到目前为止,它在高等教育(HE)中的应用要有限得多。对高等教育地球科学课程(包括人文地理学、自然地理学、地质学和环境地球科学)的研究表明,许多学生存在学习障碍,这突出了课程修订和UDL实施的必要性。本文回顾了这些文献,主张在地球科学教育中增加UDL原则的参与,以创建可访问和公平的教室。然后,作者描述了两门利用这些原则的地球科学课程,以强调在地球科学中实施UDL的价值,以有效地教育具有不同学习偏好和需求的学生。我们强调了UDL在地球科学中的价值,描述了阻碍其采用的障碍,描述了最佳实践并为其实施提出了建议。
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引用次数: 2
Principles of Accessible Multimedia Learning 无障碍多媒体学习原则
Pub Date : 1900-01-01 DOI: 10.51869/114/hh122
Multimedia presentations have been shown to benefit learners; as a result, multiple theories have been advanced to guide the presentation design process. This opinion paper addresses the most widely used of these theories, Mayer’s Cognitive Theory of Multimedia Learning (CTML), advancing that CTML as well as cognitivism itself may work in opposition to the provision of accessible instruction. A review of literature finds Sweller’s decision to highlight threats to learners’ cognitive capacity for processing audio and visual stimuli to be a problematic choice that, in combination with the medical neuroscience lens used by learning scientists, engenders discrimination against students with disabilities. In response, this paper proposes a novel alternative cognitivism framework which positions cognition as driven by learners’ analysis of verbal and symbolic data, based on a return to Paivio’s depiction of cognition as based on the interpretation of verbal and symbolic signs. This alt cog approach is offered as an explanation for Mayer’s observation of boundary conditions for the redundancy principle, then used to recast multiple CTML theories as a set of principles for the design and development of instruction through accessible multimedia learning.
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引用次数: 0
Microcore: Using Online Playable Cases to Increase Student Engagement in Online Writing Environments 微核:使用在线可玩案例来提高学生在在线写作环境中的参与度
Pub Date : 1900-01-01 DOI: 10.51869/113/bhrmb1
This case study explores a type of educational simulation, an alternative reality game we call a playable case study (PCS), and how its use influenced student engagement in an online writing classroom. The goal of the simulation was to help students create professional communication artifacts and experience real-world professional communication situations. This article reports the effectiveness of the playable case study as a tool specifically for online writing instruction (OWI). The context of our research was a PCS called Microcore. Acting as interns for a company, students are asked to investigate a serious problem that occurs and present a solution to ensure similar problems do not occur again. Forty-seven students in two sections of an online professional writing classroom responded to pre- and post-survey questions and prompts that gathered their perceptions about writing, understanding of workplace communication, and levels of engagement. Responses were coded and analyzed for thematic trends. Results suggest that playable case studies like the one reported here may be effective in countering primary OWI difficulties, including disengagement; lack of social presence; faltering self-efficacy; and unclear, unproductive perceptions about writing assignments. Students responded positively to the simulation and appeared to develop more realistic views about workplace communication.
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引用次数: 0
Learning from COVID-19: Universal Design for Learning Implementation Prior to and During a Pandemic 从COVID-19中学习:大流行之前和期间学习实施的通用设计
Pub Date : 1900-01-01 DOI: 10.51869/101jkmbse
J. Kilpatrick
This study examined whether higher education faculty knowingly and/or unknowingly applied UDL principles prior to and during the COVID-19 rapid online teaching and learning (ROTL) transition. Researchers collected data through a survey that was disseminated nationwide and completed by higher education faculty (n = 38). Findings included a shift in instruction modality where 50 percent of synchronous in person instruction moved to asynchronous online instruction or optional synchronous remote instruction. Additionally, there was an unsurprising, considerable increase in the use of technology to support student engagement with course content. Researchers identified themes in the barriers (e.g., time, resources, training) to applying UDL principles both prior to and during the COVID-19 ROTL transition. Suggestions for overcoming those barriers are also included.
本研究调查了高等教育教师在COVID-19快速在线教学(ROTL)过渡之前和期间是否有意和/或不知情地应用了UDL原则。研究人员通过一项调查收集数据,该调查在全国范围内传播,由高等教育教师完成(n = 38)。调查结果包括教学方式的转变,50%的同步面对面教学转向异步在线教学或可选的同步远程教学。此外,在使用技术支持学生参与课程内容方面,也出现了相当大的增长,这并不令人意外。研究人员确定了在COVID-19 ROTL过渡之前和期间应用UDL原则的障碍主题(例如时间、资源、培训)。还提出了克服这些障碍的建议。
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引用次数: 6
Inclusive Instructional Design: Applying UDL to Online Learning 包容性教学设计:UDL在在线学习中的应用
Pub Date : 1900-01-01 DOI: 10.51869/101/kr
Kavita Rao
Universal Design for Learning (UDL) is a framework that can guide the development of inclusive learning environments. The UDL guidelines, used as part of an instructional design process, provide a structure to proactively design flexible pathways and provide options that can support all learners. This article describes how educators can use a step-by-step process to design lessons that incorporate UDL guidelines. When designing instruction for online delivery, it is necessary to consider additional factors to ensure that all learners can access instruction and engage in meaningful learning experiences. The article describes how UDL can be used as a framework for inclusive instructional design online and provides
通用学习设计(UDL)是一个框架,可以指导包容性学习环境的发展。UDL指南作为教学设计过程的一部分,提供了一个主动设计灵活路径的结构,并提供了可以支持所有学习者的选项。本文描述了教育工作者如何使用一步一步的过程来设计包含UDL指导原则的课程。在设计在线教学时,有必要考虑其他因素,以确保所有学习者都能获得教学并参与有意义的学习体验。本文描述了如何将UDL用作包容性在线教学设计的框架
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引用次数: 14
Challenges and Opportunities in Adhering to UDL Principles to Design Online Courses 坚持UDL原则设计在线课程的挑战与机遇
Pub Date : 1900-01-01 DOI: 10.51869/101alvallh
Ahmed Lachheb, Victoria Abramenka-Lachheb, Lesa L. Huber
In this article, we share the opportunities and the challenges in adhering to the Universal Design for Learning (UDL) framework to design higher education online courses. We highlight specific instructional design examples to discuss the opportunities and challenges that we have encountered. We conclude by reflecting on UDL as a design tool and ponder the following question: Do design tools guide or serve us? By reflecting on our combined 40 years of design practice experience, we believe we offer valuable design knowledge of the UDL framework to scholars of design, educators, and practitioners.
在本文中,我们将分享遵循通用学习设计(UDL)框架设计高等教育在线课程的机遇和挑战。我们强调具体的教学设计例子来讨论我们遇到的机遇和挑战。最后,我们将UDL作为一种设计工具进行反思,并思考以下问题:设计工具是指导我们还是为我们服务?通过反思我们40年的设计实践经验,我们相信我们为设计学者、教育工作者和实践者提供了宝贵的UDL框架设计知识。
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引用次数: 1
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Journal of Applied Instructional Design
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