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Designing Online Professional Learning to Support In-Service and Preservice Teachers Adapting to Emergency Remote Teaching 设计在线专业学习以支持在职和职前教师适应紧急远程教学
Pub Date : 2021-09-01 DOI: 10.51869/103/maatbb
Maya Anderson, Alison Turner, Barb Brown
Service-learning partners, including a faculty of education and local school district, engaged in collaborative inquiry to support in-service and preservice teachers who were engaged in emergency remote teaching during a time of crisis and school disruption. This article illustrates how service-learning partners designed a professional learning series in an online learning environment to support in-service and preservice teachers adapting to teaching online. This article shares the instructional design process used to develop the series, insights about how the participants responded during the sessions, and a set of recommendations to inform design teams involved in developing professional learning or other types of non-formal learning opportunities for teachers.
服务学习伙伴,包括教育学院和当地学区,参与了协作调查,以支持在危机和学校中断期间从事紧急远程教学的在职和职前教师。本文阐述了服务学习合作伙伴如何在在线学习环境中设计专业学习系列,以支持在职和职前教师适应在线教学。本文将分享用于开发该系列的教学设计过程、关于参与者在会议期间如何反应的见解,以及一组建议,以告知参与为教师开发专业学习或其他类型的非正式学习机会的设计团队。
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引用次数: 1
Undergraduate Students in Online Social Communities: An Exploratory Investigation of Deliberate Informal Learning Practices 网络社会群体中的大学生:有意非正式学习实践的探索性调查
Pub Date : 2021-09-01 DOI: 10.51869/103/erh
Enilda Romero-Hall
A total of 573 undergraduate students consented to participate in this investigation about deliberate informal learning practices using social media. Data analysis consisted of parametric and non-parametric statistical procedures. An analysis of the rankings provided by undergraduate students for the different deliberate informal learning activities performed in their most used social media (MUSM) showed that listening to podcasts related to their area of study, following/connecting with professional organizations, and connecting with leaders in their field of study were ranked higher than the other activities. The results also showed evidence of statistically significant differences in the ranking provided to the informal learning activities performed by undergraduate students in their least used social media (LUSM). Listening to podcasts related to their area of study, viewing videos that can assist with coursework, and following/connecting with professional organizations were ranked higher than the other deliberate informal learning activities. The results of this investigation can be of benefit to instructors, regardless of the discipline of study, and instructional designers wishing to connect academic activities with informal learning endeavors that undergraduate students are already performing for personal enjoyment while participating in online social communities.
共有573名本科生同意参与本次关于使用社交媒体进行有意识的非正式学习实践的调查。数据分析包括参数和非参数统计程序。对大学生在他们最常用的社交媒体(MUSM)上进行的不同故意非正式学习活动的排名分析表明,收听与他们研究领域相关的播客,关注/联系专业组织,以及与他们研究领域的领导者联系,排名高于其他活动。结果还显示,本科生在其最少使用的社交媒体(LUSM)中进行的非正式学习活动的排名存在统计学上显著差异的证据。听与他们的学习领域相关的播客,观看有助于课程作业的视频,以及关注/联系专业组织的排名高于其他有意识的非正式学习活动。无论学习的学科是什么,这项调查的结果对教师和教学设计师都是有益的,他们希望将学术活动与非正式的学习努力联系起来,本科生在参与在线社会社区时已经在为个人享受而表演。
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引用次数: 1
By Hook or by Crook: Designing Physics Video Hooks with a Modified ADDIE Framework Hook or By Crook:用修改后的ADDIE框架设计物理视频钩子
Pub Date : 2020-09-01 DOI: 10.51869/93MMHVMC
M. McHugh, Veronica McCauley
This paper delineates the specific design strategy used in the creation of physics video hooks over the course of an eight-week project. A hook is an instructional technique which stimulates student attention (Hunter, 1994; Lemov, 2010), interest (Jewett Jr., 2013) and engagement (McCrory, 2011; Riendeau, 2013). The hook videos are aimed at post primary/middle school students (11–15 years old) with relevant topics being selected from the Irish science curriculum. The project employed a modified Analysis, Design, Development, Implementation and Evaluation (ADDIE) design framework that allowed videos to be developed in an efficient and practical manner. Pertaining to design considerations, the videos are aligned with the cognitive theory of multimedia learning. Furthermore, specific design elements are embedded into the videos, which include relevance, questioning, discrepancy, and novelty. Finally, the key findings and challenges encountered during the hook design process are examined.
本文描述了在一个为期八周的项目中创建物理视频钩子时使用的具体设计策略。钩子是一种激发学生注意力的教学技术(Hunter, 1994;Lemov, 2010),兴趣(Jewett Jr., 2013)和参与度(McCrory, 2011;Riendeau, 2013)。这些吸引人的视频针对的是中小学生(11-15岁),从爱尔兰科学课程中选择相关主题。该项目采用了改进的分析、设计、开发、实施和评估(ADDIE)设计框架,使视频能够以有效和实用的方式开发。关于设计方面的考虑,视频与多媒体学习的认知理论是一致的。此外,在视频中嵌入了特定的设计元素,包括相关性,质疑性,差异性和新颖性。最后,对钩设计过程中遇到的关键发现和挑战进行了分析。
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引用次数: 3
Design Considerations for Bridging the Gap Between Instructional Design Pedagogy and Practice 弥合教学设计教学法与实践之间差距的设计考虑
Pub Date : 2020-09-01 DOI: 10.51869/93JSRMRJKMD
Jill E. Stefaniak, Rebecca M. Reese, Jason K. McDonald
Research indicates there is a gap between employers' expectations of instructional designers' roles and responsibilities, and what designers actually do. The purpose of this paper is to explore the unique nuances inherent in instructional design practices from a variety of work settings. Our paper is grounded in a practitioner’s perspective utilizing long-standing careers in the instructional design sectors and informal discussions with many practitioners. The goal of the paper is to highlight constraints and contextual considerations that instructional designers must address while working on projects. We also discuss how instructional design educators can support instructional design students to better prepare them for real-world instructional design contexts.
研究表明,雇主对教学设计师的角色和职责的期望与设计师的实际工作之间存在差距。本文的目的是探索不同工作环境下教学设计实践中固有的独特细微差别。我们的论文立足于实践者的视角,利用教学设计部门的长期职业和与许多实践者的非正式讨论。本文的目标是强调教学设计者在项目工作时必须处理的约束和上下文考虑。我们还讨论了教学设计教育者如何支持教学设计专业的学生,使他们更好地为现实世界的教学设计环境做好准备。
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引用次数: 2
Building Empathy and Developing Instructional Design Experience and Skills: A Case Study of Using Personas to Design Open Education Resources 建立同理心与发展教学设计经验与技能:运用人物角色设计开放教育资源的个案研究
Pub Date : 2020-09-01 DOI: 10.51869/93JBJM
John Baaki, Jennifer A. Maddrell
Grown-ups love figures. When you tell them that you have made a new friend, they never ask you any questions about essential matters. They never say to you, “What does his voice sound like? What game does he love best? Does he collect butterflies?” Instead, they demand: “How old is he? How many brothers has he? How much does he weigh? How much money does his father make?” Only from these figures do they think they have learned anything about him. (de Saint-Exupéry, 1943, p. 17-18)
大人喜欢数字。当你告诉他们你交了一个新朋友时,他们从不问你任何重要的问题。他们从来不会问你:“他的声音听起来像什么?”他最喜欢什么游戏?他收集蝴蝶吗?”相反,他们会问:“他多大了?”他有几个兄弟?他有多重?他父亲挣多少钱?”只有从这些数字中,他们才认为对他有所了解。(de saint - exupsamry, 1943, p. 17-18)
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引用次数: 1
Enhancing Instructor Credibility and Immediacy in the Design of Distance Learning Systems and Virtual Classroom Environments 在远程学习系统和虚拟课堂环境的设计中提高讲师的可信度和即时性
Pub Date : 2020-06-01 DOI: 10.51869/92MRGSW
Miguel Ramlatchan, G. Watson
What are the optimal techniques for applying the latest generation of telepresence, video conferencing, and communication technologies in distance education and virtual classroom designs? If human beings use more than voice to communicate, what implications does the ability to more effectively replicate eye-to-eye contact have in collaborative distance education? This research study explored the effects of perceived faculty credibility and immediacy during virtual classroom presentations. This quantitative experiment created four independent treatments that varied the video resolution and varied the ability of the instructor to maintain virtual eye-contact with students during each presentation. Participants were assigned into one of the four treatment groups, each listening to the same instructor narration and viewing the same instructor present the same subject matter, only the resolution and camera angle differed. A series of 2x2 Analysis of Variances were conducted on independent groups where an instructor was simultaneously recorded from two high-definition (1920x1080) cameras, one at eye-level and one located 15-degrees above eye-level, during the delivery of a 20-minute instructional module. These two camera angles were also replicated in a lower resolution (320x240). A total of 108 undergraduate and graduate participants completed the video and audio multimedia presentations and completed credibility and immediacy survey instruments. The results suggest that the position of the instructor's camera is more important than the resolution of the recorded video.
在远程教育和虚拟教室设计中应用最新一代的远程呈现、视频会议和通信技术的最佳技术是什么?如果人类不仅仅使用语音进行交流,那么更有效地复制眼神交流的能力在协作远程教育中有什么意义呢?本研究探讨虚拟课堂演讲中教师可信度与即时性的影响。这个定量实验创造了四种独立的处理方法,改变了视频分辨率,改变了教师在每次演讲中与学生保持虚拟目光接触的能力。参与者被分配到四个治疗组中的一个,每个组听相同的讲师叙述,看相同的讲师呈现相同的主题,只有分辨率和相机角度不同。在独立小组中进行了一系列的2x2方差分析,其中两个高清(1920x1080)摄像机,一个位于眼睛水平,另一个位于眼睛以上15度,在20分钟的教学模块的交付过程中同时记录教师。这两个摄像机角度也以较低的分辨率(320x240)复制。共有108名本科生和研究生完成了视频和音频多媒体演示,并完成了可信度和即时性调查工具。结果表明,教师摄像机的位置比录制视频的分辨率更重要。
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引用次数: 8
What Models are Instructional Designers Using Today? 今天的教学设计师使用什么模型?
Pub Date : 2020-06-01 DOI: 10.51869/92JBKD
Jeremy Bond, K. Dirkin
The rapid evolution of instructional design, its relative novelty, and trends impacting it serve to cloud understanding and complicate practice. This study sought insight into an area of instructional design practice in higher education by exploring a subset of survey data gathered in early 2018. In part, the survey asked instructional designers and leaders of instructional design teams, working in higher education settings, which design models and theoretical frameworks guided their work. Nearly two hundred individuals provided responses. Answers offered most often included models with long histories, relative to instructional design at large, such as ADDIE and Backward Design. Technology's impact on instructional design was also made apparent by the inclusion of tech-focused frameworks including TPACK and SAMR. Statistical testing failed to develop significant relationships between the quantity of models reported in use and other characteristics of designers, however some relationship may exist relating to education and time in the field. Altogether, this may suggest, as reported by a small number of subjects, that the design process can or even ought to be ill-defined and remain fluid to best respond to unique needs as presented by each subject matter expert or design project.
教学设计的快速发展,其相对的新颖性,以及影响它的趋势,使理解变得模糊,使实践变得复杂。本研究通过探索2018年初收集的调查数据子集,试图深入了解高等教育教学设计实践的一个领域。在某种程度上,调查询问了在高等教育环境中工作的教学设计师和教学设计团队的领导者,哪些设计模型和理论框架指导了他们的工作。近200人提供了回复。提供的答案通常包括与教学设计相关的历史悠久的模型,例如ADDIE和向后设计。技术对教学设计的影响也通过包括TPACK和SAMR在内的以技术为中心的框架得以明显体现。统计测试没有发现使用模型的数量与设计师的其他特征之间存在显著的关系,但可能存在与该领域的教育和时间有关的关系。总而言之,正如少数主题所报告的那样,这可能表明设计过程可以甚至应该定义不清,并保持流动性,以最好地响应每个主题专家或设计项目提出的独特需求。
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引用次数: 5
Standardization of Forms, Templates, and Processes for Implementing an E-Learning Program with a Decentralized Instructional Design Team 采用分散式教学设计团队实施电子学习计划的表格、模板和流程的标准化
Pub Date : 2020-06-01 DOI: 10.51869/92JHTWG
J. Holcomb, Tomika W. Greer
The purpose of this project was to implement an e-learning program for a decentralized instructional design team. The team is decentralized by department, location, and reporting structure. Therefore, successful collaboration among the team members requires the implementation of standards and processes to ensure a consistent level of quality in the e-learning instructional content. This consistency was introduced and maintained through the ADDIE instructional design model; and development and implementation of consistent software templates, writing standards, forms, and processes.
这个项目的目的是为一个分散的教学设计团队实施一个电子学习计划。团队按部门、地点和报告结构进行分散。因此,团队成员之间的成功协作需要实施标准和流程,以确保电子学习教学内容的一致质量水平。这种一致性是通过ADDIE教学设计模型引入并保持的;以及开发和实现一致的软件模板、编写标准、表单和过程。
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引用次数: 0
Chopped ID: Students Engaged in Gamification to Enhance Advanced Instructional Design Techniques 切碎的ID:学生参与游戏化,以提高先进的教学设计技术
Pub Date : 2020-06-01 DOI: 10.51869/92JBTL
John Baaki, Tian Luo
The Food Network's television show Chopped pits chefs against each other, in a three-round battle, to create their best appetizer, entree, and dessert. Facing master chef judges, the chef participants present their dishes with one chef chopped (eliminated) after each round. The last chef standing is crowned the Chopped Champion. A faculty member in an instructional design and technology program, created Chopped ID, an innovative adaptation and gamification of the Food Network's Chopped for application in a distance learning environment. Participating as competitors and judges, graduate students, firsthand, experienced gamification as an advanced instructional design technique. In the end, Chopped ID helped graduate students improve their instructional design skills.
美食频道的电视节目《切碎》让厨师们在三轮比赛中相互竞争,以创造出他们最好的开胃菜、主菜和甜点。面对厨艺大师的评审,每轮比赛后,厨师选手将展示他们的菜肴,并将一名厨师切碎(淘汰)。最后一个站着的厨师将被授予剁碎冠军。教学设计和技术项目的一名教员创建了切碎ID,这是一个创新的改编和游戏化食品网络的切碎应用于远程学习环境。作为竞争对手和评委,研究生,第一手,体验游戏化作为一种先进的教学设计技术。最终,切碎ID帮助研究生提高了他们的教学设计技能。
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引用次数: 1
An Exploratory Study Examining Instructional Decisions, Strategies, and Ethics in Social Work Education 社会工作教育教学决策、策略与伦理的探索性研究
Pub Date : 2020-06-01 DOI: 10.51869/92TSJS
T. Souders, Jill E. Stefaniak
Social workers make difficult decisions every day and must do so in keeping with professional ethical standards. This exploratory study examined the types of instructional strategies used to teach social work ethics and ethical decision-making along with the topics of ethics instruction. Using a mixed-methods approach, social work students, educators, and practitioners identified instructional strategies and ethics related topics addressed in social work education. Respondents identified lectures and analysis of ethical dilemmas as the top two instructional strategies. Common ethics related topics among all respondents included boundaries/dual relationships, confidentiality and privacy, as well as sexual relationships with clients. Likewise, respondents indicated confidence in their ability to identify and respond to ethics related issues in practice. Only a minority of respondents indicated that previous training or education was used as a resource to resolve ethical dilemmas. Topics related to social media, technology, and challenges dealing with employers and colleagues were lacking from ethics instruction. Ethics education should include a variety of proven instructional strategies to ensure social workers have the requisite skill and knowledge to resolve ethical dilemmas in practice. Moreover, the complexity of ethical issues and topics of instruction should reflect the nuances of contemporary practice. More research is needed to explore instructional strategies such as think aloud protocols to analyze how social workers resolve ethical dilemmas.
社会工作者每天都要做出艰难的决定,而且必须遵守职业道德标准。本探索性研究考察了社会工作伦理和伦理决策教学策略的类型以及伦理教学的主题。使用混合方法,社会工作学生、教育工作者和从业人员确定了社会工作教育中涉及的教学策略和道德相关主题。受访者认为讲座和道德困境分析是最重要的两种教学策略。在所有受访者中,与道德相关的常见话题包括边界/双重关系、保密和隐私,以及与客户的性关系。同样,受访者表示对自己在实践中识别和应对道德相关问题的能力充满信心。只有少数受访者表示,以前的培训或教育被用作解决道德困境的资源。与社交媒体、技术以及与雇主和同事打交道的挑战相关的话题在道德指导中缺失。道德教育应包括各种行之有效的教学策略,以确保社会工作者在实践中具有解决道德困境所需的技能和知识。此外,伦理问题和教学主题的复杂性应该反映当代实践的细微差别。需要更多的研究来探索教学策略,如大声思考协议,以分析社会工作者如何解决道德困境。
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引用次数: 0
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Journal of Applied Instructional Design
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