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2008 IEEE Pacific Visualization Symposium最新文献

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Height Ridge Computation and Filtering for Visualization 用于可视化的高度脊计算和过滤
Pub Date : 2008-03-05 DOI: 10.1109/PACIFICVIS.2008.4475467
R. Peikert, F. Sadlo
Motivated by the growing interest in the use of ridges in scientific visualization, we analyze the two height ridge definitions by Eberly and Lindeberg. We propose a raw feature definition leading to a superset of the ridge points as obtained by these two definitions. The set of raw feature points has the correct dimensionality, and it can be narrowed down to either Eberly's or Lindeberg's ridges by using Boolean filters which we formulate. While the straight-forward computation of height ridges requires explicit eigenvalue calculation, this can be avoided by using an equivalent definition of the raw feature set, for which we give a derivation. We describe efficient algorithms for two special cases, height ridges of dimension one and of co-dimension one. As an alternative to the aforementioned filters, we propose a new criterion for filtering raw features based on the distance between contours which generally makes better decisions, as we demonstrate on a few synthetic fields, a topographical dataset, and a fluid flow simulation dataset. The same set of test data shows that it is unavoidable to use further filters to eliminate false positives. For this purpose, we use the angle between feature tangent and slope line as a quality measure and, based on this, formalize a previously published filter.
由于对脊在科学可视化中使用的兴趣日益浓厚,我们分析了Eberly和Lindeberg对高度脊的两种定义。我们提出了一个原始特征定义,从而得到由这两个定义得到的脊点的超集。原始特征点集具有正确的维数,并且可以使用我们制定的布尔滤波器将其缩小到Eberly脊或Lindeberg脊。虽然高度脊的直接计算需要明确的特征值计算,但这可以通过使用原始特征集的等效定义来避免,我们给出了推导。我们描述了两种特殊情况的有效算法,一维高度脊和协维高度脊。作为上述过滤器的替代方案,我们提出了一种基于轮廓之间距离的过滤原始特征的新标准,该标准通常可以做出更好的决策,正如我们在几个合成领域,地形数据集和流体流动模拟数据集上所演示的那样。同一组测试数据表明,使用进一步的滤波器来消除误报是不可避免的。为此,我们使用特征切线和斜线之间的角度作为质量度量,并在此基础上形式化先前发布的过滤器。
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引用次数: 64
Energy-Based Hierarchical Edge Clustering of Graphs 基于能量的图的层次边缘聚类
Pub Date : 2008-03-05 DOI: 10.1109/PACIFICVIS.2008.4475459
Hong Zhou, Xiaoru Yuan, Weiwei Cui, Huamin Qu, Baoquan Chen
Effectively visualizing complex node-link graphs which depict relationships among data nodes is a challenging task due to the clutter and occlusion resulting from an excessive amount of edges. In this paper, we propose a novel energy-based hierarchical edge clustering method for node-link graphs. Taking into the consideration of the graph topology, our method first samples graph edges into segments using Delaunay triangulation to generate the control points, which are then hierarchically clustered by energy-based optimization. The edges are grouped according to their positions and directions to improve comprehensibility through abstraction and thus reduce visual clutter. The experimental results demonstrate the effectiveness of our proposed method in clustering edges and providing good high level abstractions of complex graphs.
由于边缘过多导致的杂波和遮挡,有效地可视化描述数据节点之间关系的复杂节点链接图是一项具有挑战性的任务。本文提出了一种新的基于能量的节点链接图分层边缘聚类方法。考虑到图的拓扑结构,我们的方法首先使用Delaunay三角剖分法对图的边缘进行采样,生成控制点,然后通过基于能量的优化对控制点进行分层聚类。根据边缘的位置和方向进行分组,通过抽象提高可理解性,减少视觉上的杂乱。实验结果证明了该方法在边缘聚类方面的有效性,并为复杂图提供了良好的高级抽象。
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引用次数: 54
A Treemap Based Method for Rapid Layout of Large Graphs 基于树形图的大型图形快速布局方法
Pub Date : 2008-03-05 DOI: 10.1109/PACIFICVIS.2008.4475481
C. Muelder, K. Ma
Abstract graphs or networks are a commonly recurring data type in many fields. In order to visualize such graphs effectively, the graph must be laid out on the screen coherently. Many algorithms exist to do this, but many of these algorithms tend to be very slow when the input graph is large. This paper presents a new approach to the large graph layout problem, which quickly generates an effective layout. This new method proceeds by generating a clustering hierarchy for the graph, applying a treemap to this hierarchy, and finally placing the graph vertices in their associated regions in the treemap. It is ideal for interactive systems where operations such as semantic zooming are to be performed, since most of the work is done in the initial hierarchy calculation, and it takes very little work to recalculate the layout. This method is also valuable in that the resulting layout can be used as the input to an iterative algorithm (e.g., a force directed method), which greatly reduces the number of iterations required to converge to a near optimal layout.
抽象图或网络是许多领域中经常出现的数据类型。为了有效地可视化这些图表,图表必须在屏幕上连贯地布局。有许多算法可以做到这一点,但是当输入图很大时,这些算法往往很慢。本文提出了一种解决大型图形布局问题的新方法,可以快速生成有效的布局。这种新方法首先为图生成聚类层次结构,将树状图应用于该层次结构,最后将图顶点放置在树状图的相关区域中。对于要执行语义缩放等操作的交互式系统来说,这是理想的选择,因为大多数工作都是在初始层次计算中完成的,重新计算布局只需要很少的工作。这种方法也很有价值,因为所得到的布局可以用作迭代算法的输入(例如,力导向方法),这大大减少了收敛到接近最优布局所需的迭代次数。
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引用次数: 45
Crossing Minimization meets Simultaneous Drawing 交叉最小化满足同时绘图
Pub Date : 2008-03-05 DOI: 10.1109/PACIFICVIS.2008.4475456
Markus Chimani, M. Jünger, Michael Schulz
We define the concept of crossing numbers for simultaneous graphs by extending the crossing number problem of traditional graphs. We discuss differences to the traditional crossing number problem, and give an NP-completeness proof and lower and upper bounds for the new problem. Furthermore, we show how existing heuristic and exact algorithms for the traditional problem can be adapted to the new task of simultaneous crossing minimization, and report on a brief experimental study of their implementations.
通过推广传统图的相交数问题,定义了同时图的相交数概念。讨论了与传统交叉数问题的区别,给出了新问题的np -完备性证明和下界和上界。此外,我们展示了传统问题的现有启发式和精确算法如何适用于同时交叉最小化的新任务,并报告了它们实现的简短实验研究。
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引用次数: 25
Efficient Rendering of Extrudable Curvilinear Volumes 有效渲染可挤压曲线体
Pub Date : 2008-03-05 DOI: 10.1109/PACIFICVIS.2008.4475452
Steven Martin, Han-Wei Shen, R. Samtaney
We present a technique for memory-efficient and time-efficient volume rendering of curvilinear adaptive mesh refinement data defined within extrudable computational spaces. One of the main challenges in the ray casting of curvilinear volumes is that a linear viewing ray in physical space will typically correspond to a curved ray in computational space. The proposed method utilizes a specialized representation of curvilinear space that provides for the compact representation of parameters for transformations between computational space and physical space, without requiring extensive preprocessing. By simplifying the representation of computational space positions using an extrusion of a profile surface, the requisite transformations can be greatly simplified. Our implementation achieves interactive rates with minimal load time and memory overhead using commodity graphics hardware with real-world data.
我们提出了一种在可挤压计算空间内定义的曲线自适应网格细化数据的内存高效和时间高效体绘制技术。曲线体光线投射的主要挑战之一是物理空间中的线性观察光线通常对应于计算空间中的弯曲光线。所提出的方法利用曲线空间的专门表示,为计算空间和物理空间之间的转换提供紧凑的参数表示,而不需要大量的预处理。通过使用轮廓表面的挤压简化计算空间位置的表示,可以大大简化必要的转换。我们的实现以最小的加载时间和内存开销实现交互速率,使用具有真实数据的商品图形硬件。
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引用次数: 2
A Novel Visualization System for Expressive Facial Motion Data Exploration 一种新的面部表情运动数据探索可视化系统
Pub Date : 2008-03-05 DOI: 10.1109/PACIFICVIS.2008.4475465
Tanasai Sucontphunt, Xiaoru Yuan, Qing Li, Z. Deng
Facial emotions and expressive facial motions have become an intrinsic part of many graphics systems and human computer interaction applications. The dynamics and high dimensionality of facial motion data make its exploration and processing challenging. In this paper, we propose a novel visualization system for expressive facial motion data exploration. Based on Principal Component Analysis (PCA) dimensionality reduction on anatomical facial sub regions, high dimensional facial motion data is mapped to 3D spaces. We further rendered it as colored 3D trajectories and color represents different emotion. We design an intuitive interface to allow users effectively explore and analyze high dimensional facial motion spaces. The applications of our visualization system on novel facial motion synthesis and emotion recognition are demonstrated.
面部情绪和表情动作已经成为许多图形系统和人机交互应用的固有组成部分。面部运动数据的动态性和高维性给其挖掘和处理带来了挑战。在本文中,我们提出了一种新的用于面部表情动作数据探索的可视化系统。基于主成分分析(PCA)对面部解剖子区域降维,将高维面部运动数据映射到三维空间。我们进一步将其渲染为彩色3D轨迹,颜色代表不同的情感。我们设计了一个直观的界面,让用户有效地探索和分析高维面部运动空间。演示了可视化系统在新型面部动作合成和情感识别方面的应用。
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引用次数: 5
WhatsOnWeb+ : An Enhanced Visual Search Clustering Engine WhatsOnWeb+:一个增强的视觉搜索聚类引擎
Pub Date : 2008-03-05 DOI: 10.1109/PACIFICVIS.2008.4475473
E. D. Giacomo, W. Didimo, L. Grilli, G. Liotta, P. Palladino
The paper describes WhatsOnWeb+, a search clustering engine that allows users to browse and analyze the results of a query by means of enhanced graph visualization techniques. WhatsOnWeb+ integrates a wide array of visual interfaces, animation and interaction functionalities, and clustering technologies. The effectiveness of the different visual interfaces and of the different clustering algorithms implemented in the system has been measured by means of an extensive experimental analysis. The described system represents a significant evolution of a previous clustering engine for the Web.
本文描述了WhatsOnWeb+,一个搜索集群引擎,允许用户通过增强的图形可视化技术浏览和分析查询结果。WhatsOnWeb+集成了大量的视觉界面、动画和交互功能,以及集群技术。通过广泛的实验分析,测量了系统中不同视觉界面和不同聚类算法的有效性。所描述的系统是对以前的Web集群引擎的重大改进。
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引用次数: 9
ZAME: Interactive Large-Scale Graph Visualization 交互式大规模图形可视化
Pub Date : 2008-03-01 DOI: 10.1109/PACIFICVIS.2008.4475479
N. Elmqvist, Thanh-Nghi Do, H. Goodell, N. Riche, Jean-Daniel Fekete
We present the zoomable adjacency matrix explorer (ZAME), a visualization tool for exploring graphs at a scale of millions of nodes and edges. ZAME is based on an adjacency matrix graph representation aggregated at multiple scales. It allows analysts to explore a graph at many levels, zooming and panning with interactive performance from an overview to the most detailed views. Several components work together in the ZAME tool to make this possible. Efficient matrix ordering algorithms group related elements. Individual data cases are aggregated into higher-order meta-representations. Aggregates are arranged into a pyramid hierarchy that allows for on-demand paging to GPU shader programs to support smooth multiscale browsing. Using ZAME, we are able to explore the entire French Wikipedia - over 500,000 articles and 6,000,000 links - with interactive performance on standard consumer-level computer hardware.
我们提出了可缩放邻接矩阵浏览器(ZAME),一个可视化工具,用于探索数以百万计的节点和边的规模图。ZAME是基于在多个尺度上聚合的邻接矩阵图表示。它允许分析师在多个层次上探索图表,通过交互式性能从概览到最详细的视图进行缩放和平移。为了实现这一点,ZAME工具中有几个组件协同工作。高效的矩阵排序算法对相关元素进行分组。单个数据案例被聚合到高阶元表示中。聚合被安排成一个金字塔层次结构,允许按需分页到GPU着色器程序,以支持平滑的多尺度浏览。使用ZAME,我们能够浏览整个法语维基百科——超过50万篇文章和600万个链接——在标准消费级计算机硬件上具有交互性能。
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引用次数: 196
Multiple Uncertainties in Time-Variant Cosmological Particle Data 时变宇宙粒子数据中的多重不确定性
Pub Date : 2008-01-16 DOI: 10.1109/PACIFICVIS.2008.4475478
Steve Haroz, K. Ma, K. Heitmann
Though the mediums for visualization are limited, the potential dimensions of a dataset are not. In many areas of scientific study, understanding the correlations between those dimensions and their uncertainties is pivotal to mining useful information from a dataset. Obtaining this insight can necessitate visualizing the many relationships among temporal, spatial, and other dimensionalities of data and its uncertainties. We utilize multiple views for interactive dataset exploration and selection of important features, and we apply those techniques to the unique challenges of cosmological particle datasets. We show how interactivity and incorporation of multiple visualization techniques help overcome the problem of limited visualization dimensions and allow many types of uncertainty to be seen in correlation with other variables.
虽然可视化的媒介是有限的,但数据集的潜在维度是有限的。在科学研究的许多领域,理解这些维度及其不确定性之间的相关性对于从数据集中挖掘有用的信息至关重要。要获得这种洞察力,就必须可视化数据的时间、空间和其他维度及其不确定性之间的许多关系。我们利用多个视图进行交互式数据集探索和重要特征的选择,并将这些技术应用于宇宙学粒子数据集的独特挑战。我们展示了多种可视化技术的交互性和结合如何帮助克服可视化维度有限的问题,并允许在与其他变量相关的情况下看到许多类型的不确定性。
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引用次数: 27
期刊
2008 IEEE Pacific Visualization Symposium
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