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[1990] Proceedings of the 2nd International IEEE Conference on Tools for Artificial Intelligence最新文献

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A cooperation and communication framework for distributed problem solving 用于分布式问题解决的合作和通信框架
N. Yoshida, S. Narazaki
A novel cooperative computation model, Cellula, is proposed, with particular attention given to group organisation and inter-/intragroup communication. This model is designed on two principles. First, it has a facility for abstraction of group behaviors, which makes it possible to cope with recursive problem decomposition. Second, it has a facility (based on blackboard communication) for inter-/intragroup communication necessary for the several types of group organization.<>
提出了一种新颖的协同计算模型Cellula,该模型特别关注群体组织和群体间/群体内通信。这个模型是基于两个原则设计的。首先,它具有对群体行为进行抽象的能力,这使得处理递归问题分解成为可能。其次,它有一个设施(基于黑板通信),用于多种类型的组组织所需的组间/组内通信。b>
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引用次数: 4
Knowledge based architecture to integrate heterogeneous distributed information systems 基于知识的体系结构集成异构分布式信息系统
P. Bernus, M. Papazoglou
A knowledge-based architecture designed to connect and correlate autonomous disparate information sources is presented. The information sources being integrated come equipped with logical front-ends that build up only those parts of a virtual global schema which are needed to process local or global requests. The schema building and translation processes are driven by respective knowledge bases. The core of the architecture is a connecting tissue in the form of a distributed knowledge modeling platform, also referred to as distributed cooperative object management. The proposed architecture is intended for a broad spectrum of use, ranging from heterogeneous business applications to sophisticated design systems. It is expected that the architecture can be implemented on top of open distributed processing environments.<>
提出了一种基于知识的体系结构,用于连接和关联自主的不同信息源。被集成的信息源配备了逻辑前端,这些前端只构建虚拟全局模式中处理本地或全局请求所需的那些部分。模式构建和翻译过程由各自的知识库驱动。该体系结构的核心是分布式知识建模平台形式的连接组织,也称为分布式协作对象管理。所建议的体系结构用于广泛的用途,范围从异构业务应用程序到复杂的设计系统。预计该体系结构可以在开放的分布式处理环境之上实现。
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引用次数: 2
Ergodic discretized estimator learning automata with high accuracy and high adaptation rate for nonstationary environments 对非平稳环境具有高精度和高自适应率的遍历离散估计学习自动机
A. Vasilakos, G. Papadimitriou
A novel ergodic discretized learning automaton which is epsilon-optimal is introduced. It utilizes a novel estimator learning algorithm which is based on the recent history of the environmental responses and is able to operate in nonstationary stochastic environments. The proposed automaton achieves significantly higher performance than the classical reward-penalty ergodic schemes. Extensive simulation results indicate the superiority of the proposed scheme. Furthermore, it is proved that it is epsilon-optimal in every stochastic environment.<>
介绍了一种新颖的遍历离散学习自动机,它是最优的。它采用了一种新的估计学习算法,该算法基于环境响应的最新历史,能够在非平稳随机环境中运行。所提出的自动机比经典的奖罚遍历方案具有更高的性能。大量的仿真结果表明了该方案的优越性。进一步证明了它在任何随机环境下都是最优的。
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引用次数: 15
PROFIM: Prolog for image management PROFIM:用于图像管理的Prolog
Shan Chi, Jie-Young Juang
It is shown that Prolog can serve as a multi-purpose language in an image management system. With sufficient support routines, Prolog: is interpretive, in order to give immediate response; is programmable, allowing users to compose commands; can update and query the image database; can be used for optimization and constraint rules; and can perform input/output and communications. The architecture of PROFIM is described. The necessary enhancements of Prolog for it to be widely used in image management systems are summarized.<>
结果表明,Prolog可以作为一种多用途语言在图像管理系统中使用。有了足够的支持例程,Prolog:是解释性的,以便立即作出反应;是可编程的,允许用户编写命令;能够更新和查询图像数据库;可用于优化和约束规则;并可执行输入/输出和通信。介绍了PROFIM的体系结构。总结了Prolog在图像管理系统中广泛应用所需要做的改进
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引用次数: 0
Rule compilation from constraint-based problem solving 从基于约束的问题解决中编译规则
S. Subramanian, Eugene C. Freuder
A constraint-based system for automating the acquisition of problem-solving knowledge is described. The approach is novel in attempting to compile rules from the observation of constraint-based, relaxation-based problem solving. The system has three main components; a constraint-based problem solver, a rule-compiler and a rule-base problem solver. A relation consistency algorithm is the backbone of the constraint-based problem solver. One advantage of this method is that customized expert systems can be built by manipulating the problems used for learning. Experiments were performed to evaluate a prototype learning system and some extensions.<>
描述了一种基于约束的自动化获取问题解决知识的系统。该方法在试图从基于约束和基于松弛的问题解决的观察中编译规则方面是新颖的。该系统有三个主要组成部分;一个基于约束的问题解决器,一个规则编译器和一个基于规则的问题解决器。关系一致性算法是基于约束的问题求解器的核心。这种方法的一个优点是可以通过操纵用于学习的问题来构建定制的专家系统。通过实验对一个原型学习系统和一些扩展进行了评估。
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引用次数: 1
Optimal information distribution and performance in neighbourhood-conserving maps for robot control 邻域守恒地图中机器人控制的最优信息分布和性能
R. Brause
A novel programming paradigm for the control of a robot manipulator by learning the mapping between the Cartesian space and the joint space (inverse kinematic) is discussed. It is based on a neural network model of optimal mappings between two high-dimensional spaces introduced by T. Kohonen (1982). The author describes the approach and presents the optimal mapping, based on the principle of maximal information gain. Furthermore, the principal control error made by the learned mapping is evaluated for the example of the PUMA robot. By introducing an optimization principle for the distribution of information in the neural network, the optimal system parameters, including the number of neurons and the optimal position encoding resolutions, are derived.<>
讨论了一种通过学习笛卡尔空间与关节空间(逆运动学)之间的映射来实现机器人操纵臂控制的新编程范式。它基于T. Kohonen(1982)引入的两个高维空间之间最优映射的神经网络模型。作者描述了该方法,并给出了基于最大信息增益原则的最优映射。最后,以PUMA机器人为例,对学习映射所产生的主控制误差进行了评价。通过引入神经网络中信息分布的优化原理,推导出最优系统参数,包括神经元数量和最优位置编码分辨率
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引用次数: 11
On inducing topologically minimal decision trees 论拓扑最小决策树的归纳
Tapio Elomaa, Jyrki Kivinen
Both theoretical and empirical results are presented concerning W. Van de Velde's (1989, 1990) decision tree induction algorithm IDL. Contrary to a conjecture by Van de Velde, the algorithm does not always produce a topologically minimal tree. This is true both of IDL used as an incremental decision tree induction algorithm and of IDL used as a post-processor for trees generated by TDIDT. Experiments have been made on using IDL in post-processing trees produced by ID3. The test domains are exclusive-OR functions with irrelevant attributes. The results show that in this domain IDL removes efficiently the tests of irrelevant attributes from the trees. The computational complexity analysis of IDL is reviewed.<>
本文给出了W. Van de Velde(1989, 1990)决策树归纳算法IDL的理论和实证结果。与Van de Velde的猜想相反,该算法并不总是产生拓扑最小树。无论是作为增量决策树归纳算法的IDL,还是作为TDIDT生成的树的后处理器的IDL,都是如此。利用IDL对ID3生成的后处理树进行了试验。测试域是具有不相关属性的异或函数。结果表明,在该域中,IDL能够有效地去除树中不相关属性的测试。综述了IDL的计算复杂度分析。
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引用次数: 3
Design and implementation of a parallel logic programming system 一个并行逻辑编程系统的设计与实现
H. Shouren, G. Yaoqing, Hwang Zhiyi, C. Yun-gui
A parallel logic programming system which includes a precompiler, a compiler, and an execution system is presented. An annotated parallel language which is a parallel extension of Prolog is introduced. The techniques used in the precompile phase, such as abstract interpretation and the CAAP (compiling approach for exploiting AND-parallelism) scheme, are described. An optimized compiler, the RAP/LOP (restricted AND-parallelism and limited OR-parallelism) parallel execution model, and the execution system are presented.<>
提出了一种由预编译器、编译器和执行系统组成的并行逻辑程序设计系统。介绍了Prolog并行扩展的一种注释并行语言。描述了预编译阶段使用的技术,如抽象解释和CAAP(利用与并行性的编译方法)方案。提出了一种优化的编译器、RAP/LOP(限制与并行和限制或并行)并行执行模型和执行系统。
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引用次数: 0
Specification of expert systems 专家系统规范
Aïda Batarekh, A. Preece, Anne Bennett, P. Grogono
The authors focus on the problems of specification of an expert system namely, what needs to be specified, what can be specified and how. Two distinct major roles for a software specification are identified: as a contract between parties involved in system development and as a blueprint for the design and implementation of the system. It is shown that these purposes require quite different specifications. The role of specification as a contract is taken by the problem specification, which essentially describes what system is to be built. The blueprint specification is complementary, and describes how the system is to be built, including a description of the knowledge to be used and a description of how to represent and reason with that knowledge.<>
作者着重讨论了专家系统的规范问题,即需要规范什么、可以规范什么以及如何规范。软件规范的两个不同的主要角色被确定:作为参与系统开发的各方之间的契约,以及作为系统设计和实现的蓝图。结果表明,这些用途需要完全不同的规格。规范作为契约的角色由问题规范承担,它本质上描述了要构建的系统。蓝图规范是补充的,它描述了如何构建系统,包括对要使用的知识的描述,以及如何表示和推理该知识的描述。
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引用次数: 2
A connectionist approach to learning legal moves in Tower-of-Hanoi 在河内塔学习法律动作的联系主义方法
A. Sohn, J. Gaudiot
While optimizing scheduling problems such as the traveling salesman problem has been common practice in neural networks, solving planning problems such as the Tower-of-Hanoi (TOH) has been difficult in neural networks. The differences between the scheduling and planning problems are identified here from the neural network perspective, based on which an approach to solve planning problems with learning is proposed. In particular, the TOH is chosen as the target problem and represented as an array of neurons. A set of constraints derived from the TOH is formulated based on this representation. The system is designed to learn to generate legal moves. Learning legal moves is accomplished by generating illegal states and by measuring the legality of the states. Simulation results show that the system moves in a direction in which it learns legal moves for the TOH.<>
虽然优化调度问题(如旅行推销员问题)在神经网络中是常见的实践,但在神经网络中解决河内塔(TOH)等规划问题一直是困难的。本文从神经网络的角度分析了调度问题与规划问题的区别,并在此基础上提出了一种用学习来解决规划问题的方法。特别地,选择TOH作为目标问题,并将其表示为神经元数组。从TOH派生的一组约束是基于这种表示形式制定的。该系统旨在学习如何产生合法的招式。学习合法的动作是通过产生非法的状态和衡量状态的合法性来完成的。仿真结果表明,系统的运动方向是学习到TOH的合法走法。
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引用次数: 1
期刊
[1990] Proceedings of the 2nd International IEEE Conference on Tools for Artificial Intelligence
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