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Empirically evaluating virtual reality’s effect on reservoir engineering tasks 实证评估虚拟现实对油藏工程任务的影响
IF 3 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-03-01 DOI: 10.1016/j.visinf.2023.11.002
Bryson Lawton , Nanjia Wang , Steven Samoil , Parisa Daeijavad , Siqi Xie , Zhangxin Chen , Frank Maurer

To help determine in what ways virtual reality (VR) technologies may benefit reservoir engineering workflows, we conducted a usability study on a prototype VR tool for performing reservoir model analysis tasks. By leveraging the strengths of VR technologies, this tool’s aim is to help advance reservoir analysis workflows beyond conventional methods by improving how one understands, analyzes, and interacts with reservoir model visualizations. To evaluate our tool’s VR approach to this, the study presented herein was conducted with reservoir engineering experts who used the VR tool to perform three common reservoir model analysis tasks: the spatial filtering of model cells using movable planes, the cross-comparison of multiple models, and well path planning. Our study found that accomplishing these tasks with the VR tool was generally regarded as easier, quicker, more effective, and more intuitive than traditional model analysis software while maintaining a feeling of low task workload on average. Overall, participants provided positive feedback regarding their experience with using VR to perform reservoir engineering work tasks, and in general, it was found to improve multi-model cross-analysis and rough object manipulation in 3D. This indicates the potential for VR to be better than conventional means for some work tasks and participants also expressed they could see it best utilized as an addition to current software in their reservoir model analysis workflows. There were, however, some concerns voiced when considering the full adoption of VR into their work that would be best first addressed before this took place.

为了帮助确定虚拟现实(VR)技术在哪些方面可以使油藏工程工作流程受益,我们对用于执行油藏模型分析任务的 VR 工具原型进行了可用性研究。通过利用虚拟现实技术的优势,该工具旨在通过改善人们对油藏模型可视化的理解、分析和交互方式,帮助推进油藏分析工作流程,使其超越传统方法。为了评估我们工具的 VR 方法,本文介绍的研究是与油藏工程专家一起进行的,他们使用 VR 工具执行了三项常见的油藏模型分析任务:使用可移动平面对模型单元进行空间过滤、对多个模型进行交叉比较以及油井路径规划。我们的研究发现,与传统的模型分析软件相比,人们普遍认为使用 VR 工具完成这些任务更简单、更快捷、更有效、更直观,同时平均感觉任务工作量不大。总体而言,参与者对使用 VR 执行水库工程工作任务的体验给予了积极反馈,并普遍认为 VR 可改善多模型交叉分析和三维粗略对象操作。这表明,在某些工作任务中,VR 有可能比传统方法更好。参与者还表示,在他们的油藏模型分析工作流程中,VR 可以作为现有软件的补充。不过,在考虑在工作中全面采用 VR 时,与会者也提出了一些顾虑,最好是在采用 VR 之前先解决这些顾虑。
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引用次数: 0
Malicious webshell family dataset for webshell multi-classification research 用于 Webhell 多分类研究的恶意 Webhell 系列数据集
IF 3 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-03-01 DOI: 10.1016/j.visinf.2023.06.008
Ying Zhao , Shenglan Lv , Wenwei Long , Yilun Fan , Jian Yuan , Haojin Jiang , Fangfang Zhou

Malicious webshells currently present tremendous threats to cloud security. Most relevant studies and open webshell datasets consider malicious webshell defense as a binary classification problem, that is, identifying whether a webshell is malicious or benign. However, a fine-grained multi-classification is urgently needed to enable precise responses and active defenses on malicious webshell threats. This paper introduces a malicious webshell family dataset named MWF to facilitate webshell multi-classification researches. This dataset contains 1359 malicious webshell samples originally obtained from the cloud servers of Alibaba Cloud. Each of them is provided with a family label. The samples of the same family generally present similar characteristics or behaviors. The dataset has a total of 78 families and 22 outliers. Moreover, this paper introduces the human–machine collaboration process that is adopted to remove benign or duplicate samples, address privacy issues, and determine the family of each sample. This paper also compares the distinguished features of the MWF dataset with previous datasets and summarizes the potential applied areas in cloud security and generalized sequence, graph, and tree data analytics and visualization.

目前,恶意 webshell 对云安全构成了巨大威胁。大多数相关研究和开放式 webshell 数据集将恶意 webshell 防御视为二元分类问题,即识别 webshell 是恶意还是良性。然而,要实现对恶意 webshell 威胁的精确响应和主动防御,迫切需要一种细粒度的多分类方法。本文介绍了一个名为 MWF 的恶意 webshell 系列数据集,以促进 webshell 多分类研究。该数据集包含 1359 个恶意 webshell 样本,这些样本最初来自阿里云的云服务器。每个样本都有一个家族标签。同一家族的样本一般具有相似的特征或行为。该数据集共有 78 个族和 22 个异常值。此外,本文还介绍了人机协作流程,该流程用于去除良性或重复样本、解决隐私问题以及确定每个样本的族。本文还比较了 MWF 数据集与以往数据集的显著特点,并总结了在云安全和广义序列、图和树数据分析及可视化方面的潜在应用领域。
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引用次数: 0
TCEVis: Visual analytics of traffic congestion influencing factors based on explainable machine learning TCEVis:基于可解释机器学习的交通拥堵影响因素可视化分析
IF 3 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-03-01 DOI: 10.1016/j.visinf.2023.11.003
Jialu Dong , Huijie Zhang , Meiqi Cui , Yiming Lin , Hsiang-Yun Wu , Chongke Bi

Traffic congestion is becoming increasingly severe as a result of urbanization, which not only impedes people’s ability to travel but also hinders the economic development of cities. Modeling the correlation between congestion and its influencing factors using machine learning methods makes it possible to quickly identify congested road segments. Due to the intrinsic black-box character of machine learning models, it is difficult for experts to trust the decision results of road congestion prediction models and understand the significance of congestion-causing factors. In this paper, we present a model interpretability method to investigate the potential causes of traffic congestion and quantify the importance of various influencing factors using the SHAP method. Due to the multidimensionality of these factors, it can be challenging to visually represent the impact of all factors. In response, we propose TCEVis, an interactive visual analytics system that enables multi-level exploration of road conditions. Through three case studies utilizing actual data, we demonstrate that the TCEVis system offers advantages for assisting traffic managers in analyzing the causes of traffic congestion and elucidating the significance of various influencing factors.

随着城市化的发展,交通拥堵问题日益严重,这不仅阻碍了人们的出行,也阻碍了城市的经济发展。利用机器学习方法对交通拥堵及其影响因素之间的相关性进行建模,可以快速识别拥堵路段。由于机器学习模型固有的黑箱特性,专家很难相信道路拥堵预测模型的决策结果,也很难理解造成拥堵因素的重要性。本文提出了一种模型可解释性方法,利用 SHAP 方法研究交通拥堵的潜在原因并量化各种影响因素的重要性。由于这些因素的多维性,要直观地表示所有因素的影响可能具有挑战性。为此,我们提出了 TCEVis,这是一个交互式可视化分析系统,可对道路状况进行多层次探索。通过利用实际数据进行的三个案例研究,我们证明了 TCEVis 系统在协助交通管理人员分析交通拥堵原因和阐明各种影响因素的重要性方面所具有的优势。
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引用次数: 0
Autoencoder-based conditional optimal transport generative adversarial network for medical image generation 基于自动编码器的条件优化传输生成对抗网络用于医学图像生成
IF 3 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-03-01 DOI: 10.1016/j.visinf.2023.11.001
Jun Wang , Bohan Lei , Liya Ding , Xiaoyin Xu , Xianfeng Gu , Min Zhang

Medical image generation has recently garnered significant interest among researchers. However, the primary generative models, such as Generative Adversarial Networks (GANs), often encounter challenges during training, including mode collapse. To address these issues, we proposed the AE-COT-GAN model (Autoencoder-based Conditional Optimal Transport Generative Adversarial Network) for the generation of medical images belonging to specific categories. The training process of our model comprises three fundamental components. The training process of our model encompasses three fundamental components. First, we employ an autoencoder model to obtain a low-dimensional manifold representation of real images. Second, we apply extended semi-discrete optimal transport to map Gaussian noise distribution to the latent space distribution and obtain corresponding labels effectively. This procedure leads to the generation of new latent codes with known labels. Finally, we integrate a GAN to train the decoder further to generate medical images. To evaluate the performance of the AE-COT-GAN model, we conducted experiments on two medical image datasets, namely DermaMNIST and BloodMNIST. The model’s performance was compared with state-of-the-art generative models. Results show that the AE-COT-GAN model had excellent performance in generating medical images. Moreover, it effectively addressed the common issues associated with traditional GANs.

医学图像生成最近引起了研究人员的极大兴趣。然而,主要的生成模型,如生成对抗网络(GAN),在训练过程中经常会遇到模式崩溃等挑战。为了解决这些问题,我们提出了 AE-COT-GAN 模型(基于自动编码器的条件优化传输生成对抗网络),用于生成属于特定类别的医学图像。我们模型的训练过程包括三个基本组成部分。我们模型的训练过程包括三个基本组成部分。首先,我们采用自动编码器模型获得真实图像的低维流形表示。其次,我们应用扩展的半离散最优传输将高斯噪声分布映射到潜空间分布,并有效地获得相应的标签。这一过程可生成带有已知标签的新潜码。最后,我们整合了一个 GAN 来进一步训练解码器,以生成医学图像。为了评估 AE-COT-GAN 模型的性能,我们在两个医学图像数据集(即 DermaMNIST 和 BloodMNIST)上进行了实验。我们将该模型的性能与最先进的生成模型进行了比较。结果表明,AE-COT-GAN 模型在生成医学图像方面表现出色。此外,它还有效地解决了与传统 GAN 相关的常见问题。
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引用次数: 0
A survey on automatic dashboard recommendation systems 仪表盘自动推荐系统调查
IF 3 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-03-01 DOI: 10.1016/j.visinf.2024.01.002
Praveen Soni , Cyril de Runz , Fatma Bouali , Gilles Venturini

This paper presents a survey on automatic or semi-automatic recommendation systems that help users create dashboards. It starts by showing the important role that dashboards play in data science, and give an informal definition of dashboards, i.e., a set of visualizations possibly with linkage, a screen layout and user feedback. We are mainly interested in systems that use a fully or partially automatic mechanism to recommend dashboards to users. This automation includes the suggestion of data and visualizations, the optimization of the layout and the use of user feedback. We position our work with respect to existing surveys. Starting from a set of over 1000 papers, we have selected and analyzed 19 papers/systems along several dimensions. The main dimensions were the set of considered visualizations, the suggestion method, the utility/objective functions, the layout, and the user interface. We conclude by highlighting the main achievements in this domain and by proposing perspectives.

本文对帮助用户创建仪表盘的自动或半自动推荐系统进行了调查。本文首先展示了仪表盘在数据科学中扮演的重要角色,并给出了仪表盘的非正式定义,即一组可视化(可能带有链接、屏幕布局和用户反馈)。我们主要关注使用完全或部分自动机制向用户推荐仪表盘的系统。这种自动化包括数据和可视化的建议、布局的优化以及用户反馈的使用。我们将我们的工作定位在现有的调查之上。从 1000 多篇论文开始,我们从多个维度选择并分析了 19 篇论文/系统。主要维度包括所考虑的可视化集合、建议方法、实用/目标功能、布局和用户界面。最后,我们强调了这一领域的主要成就,并提出了展望。
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引用次数: 0
An open dataset of data lineage graphs for data governance research 用于数据治理研究的开放式数据集--数据脉络图
IF 3 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-03-01 DOI: 10.1016/j.visinf.2024.01.001
Yunpeng Chen , Ying Zhao , Xuanjing Li , Jiang Zhang , Jiang Long , Fangfang Zhou

Data have become valuable assets for enterprises. Data governance aims to manage and reuse data assets, facilitating enterprise management and enabling product innovations. A data lineage graph (DLG) is an abstracted collection of data assets and their data lineages in data governance. Analyzing DLGs can provide rich data insights for data governance. However, the progress of data governance technologies is hindered by the shortage of available open datasets for DLGs. This paper introduces an open dataset of DLGs, including the DLG model, the dataset construction process, and applied areas. This real-world dataset is sourced from Huawei Cloud Computing Technology Company Limited, which contains 18 DLGs with three types of data assets and two types of relations. To the best of our knowledge, this dataset is the first open dataset of DLGs for data governance. This dataset can also support the development of other application areas, such as graph analytics and visualization.

数据已成为企业的宝贵资产。数据治理旨在管理和重用数据资产,促进企业管理和产品创新。数据脉络图(DLG)是数据治理中数据资产及其数据脉络的抽象集合。分析 DLG 可以为数据治理提供丰富的数据洞察力。然而,由于缺乏可用的 DLG 开放数据集,数据治理技术的发展受到了阻碍。本文介绍了一个 DLG 开放数据集,包括 DLG 模型、数据集构建过程和应用领域。这个真实世界的数据集来自华为云计算技术有限公司,包含 18 个 DLGs,其中有三类数据资产和两类关系。据我们所知,该数据集是首个用于数据治理的 DLGs 开放数据集。该数据集还可支持图分析和可视化等其他应用领域的开发。
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引用次数: 0
On generated artistic styles: Image generation experiments with GAN algorithms 关于生成的艺术风格:用GAN算法进行图像生成实验
IF 3 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-12-01 DOI: 10.1016/j.visinf.2023.10.005
Jianheng Xiang

As computer graphics technology supports pursuing a photorealistic style, replicated artworks with a photorealistic style overwhelmingly predominate in the computer-generated art circle. Along with the progression of generative technology, this trend may make generative art a virtual world of photorealistic fake, in which the single criterion of expressive style imperils art into the context of a single boring stereotype. This article focuses on the issue of style diversity and its technical feasibility by artistic experiments of generating flower images in StyleGAN. The author insisted that photo both technology and artistic style should not be confined merely for realistic purposes. This proposition was validated in the GAN generation experiment by changing the training materials.

由于计算机图形技术支持追求逼真的风格,因此具有逼真风格的复制艺术品在计算机生成艺术界占据了压倒性的优势。随着生成技术的发展,这种趋势可能会使生成艺术成为一个逼真的虚拟世界,在这个世界中,表达风格的单一标准使艺术陷入单一乏味的刻板印象。本文通过在StyleGAN中生成花卉图像的艺术实验,探讨了风格多样性问题及其技术可行性。作者坚持认为,摄影技术和艺术风格不应仅仅局限于现实目的。通过改变训练材料,在GAN生成实验中验证了这一命题。
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引用次数: 0
X-Space: Interaction design of extending mixed reality space from Web2D visualization X-Space:从Web2D可视化扩展混合现实空间的交互设计
IF 3 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-12-01 DOI: 10.1016/j.visinf.2023.10.001
Tiemeng Li , Songqian Wu , Yanning Jin , Haopai Shi , Shiran Liu

Mixed reality offers a larger visualization space and more intuitive means of interaction for data exploration, and many works have been dedicated to combining 2D visualizations on screen with mixe reality. However, for each combination, we need to customize the implementation of the corresponding mixed reality 3D visualization. It is a challenge to simplify this development process and enable agile building of mixed reality 3D visualizations for 2D visualizations. In addition, many existing 2D visualizations do not provide interfaces oriented to immersive analytics, so how to extend the mixed reality 3D space from existing 2D visualizations is another challenge. This work presents an agile and flexible approach to interactively transfer visualizations from 2D screens to mixed reality 3D spaces. We designed an interactive process for spatial generation of mixed-reality 3D visualizations, defined a unified data transfer framework, integrated data deconstruction techniques for 2D visualizations, implemented interfaces to immersive visualization building tool-kits, and encapsulated these techniques into a tool named X-Space. We validated that the approach is feasible and effective through 2D visualization cases including scatter plots, stacked bar charts, and adjacency matrix. Finally, we conducted expert interviews to discuss the usability and value of the method.

混合现实为数据探索提供了更大的可视化空间和更直观的交互手段,许多作品致力于将屏幕上的2D可视化与混合现实相结合。但是,对于每种组合,我们都需要定制实现相应的混合现实3D可视化。简化这一开发过程并为2D可视化实现混合现实3D可视化的敏捷构建是一项挑战。此外,许多现有的2D可视化没有提供面向沉浸式分析的界面,因此如何从现有的2D可视化扩展混合现实3D空间是另一个挑战。这项工作提出了一种敏捷和灵活的方法,以交互方式将可视化从2D屏幕转移到混合现实3D空间。我们设计了混合现实三维可视化空间生成的交互流程,定义了统一的数据传输框架,集成了二维可视化的数据解构技术,实现了沉浸式可视化构建工具包的接口,并将这些技术封装到一个名为X-Space的工具中。通过散点图、堆叠条形图和邻接矩阵等二维可视化实例验证了该方法的可行性和有效性。最后,我们进行了专家访谈,以讨论该方法的可用性和价值。
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引用次数: 0
Simplifying social networks via triangle-based cohesive subgraphs 通过基于三角形的内聚子图简化社会网络
IF 3 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-12-01 DOI: 10.1016/j.visinf.2023.07.003
Rusheng Pan , Yunhai Wang , Jiashun Sun , Hongbo Liu , Ying Zhao , Jiazhi Xia , Wei Chen

One main challenge for simplifying node-link diagrams of large-scale social networks lies in that simplified graphs generally contain dense subgroups or cohesive subgraphs. Graph triangles quantify the solid and stable relationships that maintain cohesive subgraphs. Understanding the mechanism of triangles within cohesive subgraphs contributes to illuminating patterns of connections within social networks. However, prior works can hardly handle and visualize triangles in cohesive subgraphs. In this paper, we propose a triangle-based graph simplification approach that can filter and visualize cohesive subgraphs by leveraging a triangle-connectivity called k-truss and a force-directed algorithm. We design and implement TriGraph, a web-based visual interface that provides detailed information for exploring and analyzing social networks. Quantitative comparisons with existing methods, two case studies on real-world datasets, and feedback from domain experts demonstrate the effectiveness of TriGraph.

简化大型社交网络的节点链接图的一个主要挑战在于,简化的图通常包含密集的子组或内聚子图。图三角形量化了维持内聚子图的坚实和稳定的关系。了解内聚子图中三角形的机制有助于阐明社会网络中的连接模式。然而,以往的研究很难处理和可视化内聚子图中的三角形。在本文中,我们提出了一种基于三角形的图简化方法,该方法可以通过利用称为k-truss的三角形连接和力定向算法来过滤和可视化内聚子图。我们设计并实现了triggraph,一个基于网络的可视化界面,为探索和分析社交网络提供详细的信息。与现有方法的定量比较,对现实世界数据集的两个案例研究以及领域专家的反馈证明了triggraph的有效性。
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引用次数: 0
KnowU social teleprompter: Interaction design applied to intervention therapy for language decline in early AD patients KnowU社交提词器:交互设计在早期AD患者语言能力下降干预治疗中的应用
IF 3 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-12-01 DOI: 10.1016/j.visinf.2023.10.004
Yi Wu , Minghong Zheng , Changqing Weng

Art therapy as an intervention has been shown to alleviate social impairment in people with AD. Meanwhile, digital technology (DTS) has been shown to perform well in different degenerative dementias through mobile devices and apps. However, it is unclear whether digital art creation therapy has an impact on the speech function of people with early AD. Therefore, the aim of this study was to confirm whether digital art creation therapy has an ameliorating effect on language decline in AD patients through the KnowU social teleprompter. This study was a controlled trial in which 16 patients with early AD worked with us and were divided into a paper-based art creation therapy group (control group) and a KnowU social teleprompter therapy group for a 6-week intervention. In the digital art creation intervention group we introduced the KnowU digital kit, consisting of a creation plug-in for the Procreate app on a tablet and a wearable device and its app. The entire treatment process is recorded and combined with a quantitative analysis of the McNemar χ2 test to analyze the differences in outcomes of verbal communication function in early AD patients after different therapies. Ultimately, it is shown that early AD patients utilizing​ the KnowU social teleprompter are more effective in the intervention treatment of language decline in the real social domain compared to the paper-based art creation therapy group. The discussion further demonstrates that DTs and art therapy can provide a better social experience, creative approach and emotional recall of language loss in early AD patients, as well as increase the collaborative relationship between early AD patients and their caregivers.

艺术疗法作为一种干预手段已被证明可以减轻阿尔茨海默病患者的社交障碍。与此同时,数字技术(DTS)已被证明通过移动设备和应用程序在不同的退行性痴呆中表现良好。然而,数字艺术创作疗法是否对早期AD患者的语言功能有影响尚不清楚。因此,本研究的目的是确认数字艺术创作疗法是否通过KnowU社交提词器对AD患者的语言能力下降有改善作用。本研究是一项对照试验,16名早期AD患者与我们一起工作,分为基于纸张的艺术创作治疗组(对照组)和KnowU社交提词器治疗组,进行为期6周的干预。在数字艺术创作干预组,我们引入了KnowU数字工具包,包括平板电脑上的Procreate应用程序的创作插件和可穿戴设备及其应用程序。记录整个治疗过程,并结合McNemar χ2检验的定量分析,分析不同治疗后早期AD患者言语沟通功能结局的差异。最终,研究表明,使用KnowU社交提词器的早期AD患者在真实社会领域的语言能力下降的干预治疗中比基于纸张的艺术创作治疗组更有效。讨论进一步表明,DTs和艺术治疗可以为早期AD患者提供更好的社会体验、创造性途径和情感回忆,并增加早期AD患者与其照顾者之间的协作关系。
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引用次数: 0
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